• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Middle-earth: Shadow of War: First Gameplay Video

You've made your own ring and are using it to conquer territory back from Sauron?

If they play that straight I can't think of something more thematically at odds with Lord of the Rings

Pretty much the only way it won't be is if they actually embrace the notion that Talion's becoming the bad guy.

I am increasingly as to what the hell's going on in the cinematic trailer though. That city can't be Minas Tirith, but the world map does suggest the game actually going outside of Mordor, so... possibly somewhere in southern Gondor? I thought it could have been Minas Ithil, but nope, Minas Morgul is right there.

Also, Talion losing the wraith in the trailer but clearly not here. Unless by 'several hours into the game', they mean 'right at the end game and you've gotten all of the Wraith's OP powers'. Seriously, they had instant executions on the entire time.
 

firelogic

Member
Holy fucking shit.

I got tired of SoM about 2/3rds of the way through since the second map felt a lot more "been there done that" than I was expecting, but this...this is incredible. If they deliver on half of what's shown here, we're in for a treat.

You're probably going to feel the same way with this game once the novelty of it wears off in the first half.
 

BrunOz

Member
too many cutscenes getting in the way of the gameplay, just like the first one, that and the lack of variety on things to do and places to go made me drop the first and never come back...
 
The iterations on the Nemesis System are seemingly pretty vast. That's cool, but the Nemesis System was one of the only things they nailed in the first game. What I'm far more concerned about is the quality of the open world (I have no idea what the map represented in the video. If they were distinct regions then they look absolutely tiny, but if the land between the regions is also part of the open world it looks super barren), as well as the quality of the side content. Both of those were major disappointments in the first game. I can only hope they'll be addressed.

I too would love to know more about the maps . Is it just a collection of forces ? Or is each level about the same size as he original maps .

Also I assume you capture a warchief you also capture all of his followers ?
 

Flipyap

Member
Geez, it's like every single action and outcome results in an obnoxious cutscene intermission. There are ways to focus the camera on an event without constantly taking control away from the player.
 

Artdayne

Member
People are way too focused on the visuals, they look fine for the most part, the orc character models in particular look great.

Hopefully the game is great, I'm on the fence a bit right now. One thing I hated about the last game is that it often felt like anything you did in the game didn't amount to anything. here they built this system up around taking down this Orc regime but it seemed whenever I'd kill a high ranking official they'd just get replaced with someone else, it lacked impact. I think with these armies revolving around a specific base will help to fix that in this game.
 

TheBowen

Sat alone in a boggy marsh
Looks like so much fun

Cities and armies are more then I could hope for, and. Nemesis system seems improved too

Now all I need is they make it a bit more difficult, and make interesting quests

Apart from that it looks great

Also the visuals look fine, I'd rather have lesser visuals and have way more enemies and effects on screen. Gameplay over graphics
 

sohois

Member
Suddenly Talion cried to Rogboz the Avenger, and sprang away. Behind him his banner blew in the wind, pre order bonus from the collector's edition, but he outpaced it. After him thundered the knights of Glibbez the Accursed, but he was ever before them. Storknod rode there, the white poison resistance bonus on his helm floating in his speed, and the front of the first bunch of orcs roared like a breaker foaming to the shore, but Talion could not be overtaken. Fey he seemed, or the battle-fury of his ring of power ran like +10 DPS in his veins, and he was borne up like a god of old, even as Talion in the first game when the world was young. His golden shield was uncovered, and lo! it offered immunity to fire, and the grass did not flame into green about the white feet of his steed. For morning came, morning and a wind from some other part of Morder; and darkness was removed from that part of the map, and the hosts of Evil zone 6 wailed, and terror took them, and they fled, and died, and the sick execution style combat moves rode over them. And then all the host of Talion burst into song, and they sang as they slew, for the battle songs pack 1 microtransaction had been purchased, and the sound of their singing that was fair and terrible came even to no one, since they were in the middle of fucking Mordor.
 

Švejk

Member
Damn.... a bit intimidating, tbh. I love the first one, but this might teeter too much in the RTS department for me...
 
Sold.

After this was announced two weeks ago (I think that long), I went back to Shadow of Mordor and cleaned up a few remaining trophies I had left to get the Platinum. After getting reacclimated with the controls, I was having just as much fun with the game again as I did two years ago when I did my initial playthrough.

Watching 6 minutes of this video was more than enough to get my brain's pleasure synapses firing off en masse. Controlling an entire army is going to be so much fun!
 

laxu

Member
The combat looks like the same where as you get enough upgrades even big mobs become trivial.

I fear that this will again have no substance beyond the nemesis system and the combat of which there was way too much in the first game.
 

Ladekabel

Member
Going by the Giant Bomb video it seems improved over the first one. But I won't be fooled again this time and will wait. Plus the action on the mini map reminded me too much of Dynasty Warriors.
 

BigDug13

Member
Is it still open world or is it a series of boss castle sieges you choose from a map?

I enjoyed the first game but found it difficult at the beginning and super easy when you've unlocked a few key abilities. In other words, really unbalanced. Even "combat immune" enemies were easily defeated by running around and turning all his minions against him. I guess "combat immune" didn't count when it was his own army hacking away at him.

This preview didn't really change the balance concern for me. They made it look super easy with all those skills unlocked IMO.
 

black070

Member
I'm in - but even with the nemesis system overhaul, it is just going to be more of the same. Thats fine by me, but I don't see anything here that would change people's minds if they didn't like the first.
 
Wow they made the nemesis system even better. I can't wait to have allies grow along with enemies as the game progresses. I still keep forgetting this is coming out in August. Should be a great way to end the summer
 

jett

D-Member
Seems like they've seriously doubled down on their Nemesis system, expanded the bejesus out of it. The overall experience seems similar to the first game though, and I feel like being set in this weird limbo they're in between The Hobbit and LOTR is limiting the game. Visually the setting is the weakest part of both games. I most feel like putting their ideas to a new IP would be better.
 
Well I am fucking impressed. I was hoping for a bigger variety of regions in the sequel and didn't expect much more beyond that. The jump in scale and ambition in this sequel is incredible.
 

Slixshot

Banned
Was the first game anything like this with the armies? I only played for a few hours, but I'm interested in going back.

There wasn't as much to your allies as there are in this game. I guess you could think of Shadow of Mordor as a game of chess, but you don't have any pieces.Instead, you're looking at all of your enemy pieces and you're able to slowly take them over to become your own. You are able to manipulate the pawns to start overtaking the bigger/better pieces on the board and eventually just control/kill everything else.

The nemesis system is really something special.
 
It still does that thing where you need to build up combo with minions before you can hurt the boss =_=

it bugs me because boss fights only ever go one way. Like at a certain point why not a normal combat system instead of the restricted Arkham style
 

Aces&Eights

Member
Hard to tell how scripted that was.

If it was all dynamic then that was pretty cool, but I doubt it.

They're is no way that was all dynamic. Too many prefect cuts to events playing out like the dragon fight back to the player. The overall setting looks cool but I dont feel we really got a good sense of the eb and flow of how the combat really plays out.
 
Are enemies supposed to die in one hit?

The Talion in the video is running around with executions constantly available. Hard to say if that's just to keep the demonstration short, testing purposes, or is genuinely what you'd have by that point in the game.
 
I hope dush makes a return

26b0f158163fec274f800bf48290f93a-everyone-loves-dush-shadow-of-mordors-oddly-named-orc.jpg


Would be amazing if they somehow remembered you from the first game too lol
 
Damn this looks awesome. The original was fun as hell although kind of repetitive. I still loved playing it. This looks to improve upon everything. Count me in!
 

Sethista

Member
Who needs an Orc army when the player is basically God? Just didn't really get a sense of the army amounting to anything beyond theatrics in that video.

My feelings exactly. It waas alot of smoke and mirrors. I was impressed in the beginning, we could arrange a spy to give intel on the defenses, and plan tha army accordingly, more mounts if there are alot of arrows, that kinda thing.

But it is the same thing as the first game, you do the bulk of the work yourself, regardless. THe nemesis system just got expanded to your army, instead of just sauron's army. Dissapointing.

Plus the whole thing felt extremely scripted. I know they meant to show the mechanics and all, but I couldnt imagine going through that process with the fortress over 10 times, being the same thing.

I played alot of shadow of mordor, almost to platinum. But I will skip ths one, after horizon, and mass effect, I think I will get my open world huge universe fix for this year.
 

BigDug13

Member
There wasn't as much to your allies as there are in this game. I guess you could think of Shadow of Mordor as a game of chess, but you don't have any pieces.Instead, you're looking at all of your enemy pieces and you're able to slowly take them over to become your own. You are able to manipulate the pawns to start overtaking the bigger/better pieces on the board and eventually just control/kill everything else.

The nemesis system is really something special.

There were hints at the depths of the system in the first game. On the screen after you die when everyone gets promoted into all the vacated boss spots you made, I once saw one of the random pawns show up to get promoted to a boss and it already had blue eyes. The game still kept track of my turned minions around the map and one of them actually got promoted into a leadership position through the system on his own.
 

Akronis

Member
Looks almost too good to be true. That's 2017 for ya though lol

It also looks like they had some debug stuff enabled like unlimited executions. Maybe the core combat systems were not ready.
 
Top Bottom