Gai Murakumo
Member
It looks like they are really stepping up the RPG elements for this sequel. This looks amazing.
So looks like it's not really open world anymore and more mission based.
I don't understand at all from this trailer how the open world works or story missions in general. Is this just a tower defense RPG or what is going on? Is it even open world anymore? The map just looked like a series of 'strongholds'.
The open world in the first game was pretty boring so if they can make a more focused game which stays interesting throughout that would probably be for the best.So looks like it's not really open world anymore and more mission based.
I don't understand at all from this trailer how the open world works or story missions in general. Is this just a tower defense RPG or what is going on? Is it even open world anymore? The map just looked like a series of 'strongholds'.
Cross gen like the first one?, because graphics don't seem more impressive(except for the lightning maybe)
As for the combat it's Shadow of Mordor alright. I hope the fans like it.
Wait so after all that he literally just climbed up the wall and killed the leader ?
The combat needs to be improved and made more challenging for the Nemesis system to work. You became so powerful, so quickly in the first game, it became nearly impossible to find a new "nemesis" after a couple of hours.Love the improvements they've made.
The world still seem utterly uninteresting, but with 4 regions, maybe variety will be there.
Combat still seems serviceable, but that's never been a problem for me, the focus seems to be elsewhere, and combat needs to not be in the way.
Character introductions aren't the issue - it's every other event that results in a cutscene that takes control away from the player.I actually love the intros to fights and other such scenes, where the Nemesis/memory system is put on display. It's incredibly well done and sets the tone. The animation and voice acting are both fantastic.
You've made your own ring and are using it to conquer territory back from Sauron?
If they play that straight I can't think of something more thematically at odds with Lord of the Rings
So looks like it's not really open world anymore and more mission based.
The combat needs to be improved and made more challenging for the Nemesis system to work. You became so powerful, so quickly in the first game, it became nearly impossible to find a new "nemesis" after a couple of hours.
Agreed. It makes the game standout from others, imho. Nemesis is their baby, why not show it off.
Suddenly Talion cried to Rogboz the Avenger, and sprang away. Behind him his banner blew in the wind, pre order bonus from the collector's edition, but he outpaced it. After him thundered the knights of Glibbez the Accursed, but he was ever before them. Storknod rode there, the white poison resistance bonus on his helm floating in his speed, and the front of the first bunch of orcs roared like a breaker foaming to the shore, but Talion could not be overtaken. Fey he seemed, or the battle-fury of his ring of power ran like +10 DPS in his veins, and he was borne up like a god of old, even as Talion in the first game when the world was young. His golden shield was uncovered, and lo! it offered immunity to fire, and the grass did not flame into green about the white feet of his steed. For morning came, morning and a wind from some other part of Morder; and darkness was removed from that part of the map, and the hosts of Evil zone 6 wailed, and terror took them, and they fled, and died, and the sick execution style combat moves rode over them. And then all the host of Talion burst into song, and they sang as they slew, for the battle songs pack 1 microtransaction had been purchased, and the sound of their singing that was fair and terrible came even to no one, since they were in the middle of fucking Mordor.
This looks almost like an end-to-end scripted video. If it's not, and they pull it off, this is a serious achievement.
Also: it's not open world anymore? Or did we just zoom to one 'fortress' in an open world?
If it's not open world, that's damn bold.
Who needs an Orc army when the player is basically God? Just didn't really get a sense of the army amounting to anything beyond theatrics in that video.
I have been playing BOTW the last couple of days and after that this game feels scripted as fuck, almost on-rails.
Who needs an Orc army when the player is basically God? Just didn't really get a sense of the army amounting to anything beyond theatrics in that video.
Pretty sure it is, this is just an example of a major fortress mission. Each separate area that has a fortress in it is it's own open world area, with it's own hierarchy of nemesis.