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-=-=->S P O I L E R S<-=-=- The Legend of Zelda: Breath of the Wild - Spoiler Thread

emb

Member
Do we have a theory about where this fits in the timeline yet?
Most people seem to be saying Downfall. I'm not sure for what reason. I'd like to hear if anyone has it figured out.

Only connections I've really seen are mentions of Nabooru and Ruto, Zelda's comment about time and twilight (and maybe wind?), and tons of location name Easter eggs. And we have Koroks and Ritos, I guess. None of it seems to actually connect the story, just little references here and there to make us smile.

My take was that the events described as 10k years ago took place after other Zeldas, and all those where so long ago that it doesn't really matter which timeline it's in. I'm sure people have better ideas though.
 

RetroMG

Member
Most people seem to be saying Downfall. I'm not sure for what reason. I'd like to hear if anyone has it figured out.

Only connections I've really seen are mentions of Nabooru and Ruto, Zelda's comment about time and twilight (and maybe wind?), and tons of location name Easter eggs. And we have Koroks and Ritos, I guess. None of it seems to actually connect the story, just little references here and there to make us smile.

My take was that the events described as 10k years ago took place after other Zeldas, and all those where so long ago that it doesn't really matter which timeline it's in. I'm sure people have better ideas though.

I have a fun theory and a serious theory.

Fun theory - It's in all three timelines, just not at the same time. The Kingdom of Hyrule would have always come to this, not matter what timeline. What about New Hyrule? Who cares. Maybe this is really new Hyrule in that version of the timeline. It's not like the maps ever line up.

Serious theory - I don't think Nintendo cares about the timeline. I know, some of you are losing your minds at me speaking such blasphemy, but I think Nintendo sees these as stories that are, at best, loosely connected by the thread of Legend. I think they threw in a ton of Easter egg references to make people smile, but otherwise... who cares?

EDIT: I just re-read emb's post and realized that we seem to be on the same page about this.
 

Rynam

Member
Finally finished all 120 Shrines and got the "* of the Wild" armor set.
Oeqkwnq.jpg
You can even change it's colour.

I'm a bit sad that you can't max both Hearts and Stamina, would've needed 3 hearts/stamina vessels more.
 

emb

Member
Was there another shrine that you unlocked, or did it just get handed to you?
I haven't done it, but from what I've read, you get told to go to the Forgotten Temple.

I could see myself going through all shrines, if I had kept a checklist early on. As it is though, I'd end up probably hitting 70 or 80 and just scratching my head trying to compare my map to the filled out map.
 

Astral Dog

Member
Im not sure if it was this thread but someone was complaining alot why there was a huge stone sword in Gerudo desert. I just noticed there are big Gerudo statues in the east ruins with sword around similar to the ones in the town. Supposedly one of them was destroyed by the sand and thats why there is a big sword in the middle of a desert. o_O
 

pablito

Member
Finally finished all 120 Shrines and got the "* of the Wild" armor set.

You can even change it's colour.

I'm a bit sad that you can't max both Hearts and Stamina, would've needed 3 hearts/stamina vessels more.

I'd be totally cool with not maxing both...if I could display the hearts evenly lol
 

Jobbs

Banned
I finished the game with all memories and having done, I think, every meaningful thing there is to do in the game (I don't think it's practical to 100% it..). This isn't a 10/10. It's a nice ride with some really great moments -- But also some design oversights and bugs that seriously impacted my enjoyment (I'm speaking primarily of bloodmoons, which are both horribly designed and terribly buggy).

The story was nice, and it was at its best when I was discovering the lost memories.. Those had mystique and beauty. I still feel some tension over Link being an idiot who never says anything and all of the characters reacting to him as if he were a normal person -- But I guess that's okay because this is really about Zelda, not Link. Zelda has a character arc and some depth. Link has neither. Link is just a sword with a body attached. Again, that's okay, I guess, but that being the case I sure wish they'd just give us a character editor and let us make our own. It's the perfect game for it.
 
Final Ganon is like a redux of SMG2 Bowser with his complete inability to cause any threat despite having epic music and shit.
Seriously dude just spams lasers beams in front of him where I'm never standing sooo...yeah.

Calamity Ganon was good stuff, even if the visual design was a disappointing mess of goop and guardian.
 

Jobbs

Banned
Final Ganon is like a redux of SMG2 Bowser with his complete inability to cause any threat despite having epic music and shit.
Seriously dude just spams lasers beams in front of him where I'm never standing sooo...yeah.

Calamity Ganon was good stuff, even if the visual design was a disappointing mess of goop and guardian.

The climax of the game was so bad that it hurt my opinion of the game as a whole.

He's the ultimate force of evil in the world and like... the 6th hardest boss in the game. He's not even slightly threatening. He should have abandoned his post and put thunderbird ganon from gerudo region in charge of hyrule castle.
 

emb

Member
I finished the game with all memories and having done, I think, every meaningful thing there is to do in the game (I don't think it's practical to 100% it..). This isn't a 10/10. It's a nice ride with some really great moments -- But also some design oversights and bugs that seriously impacted my enjoyment (I'm speaking primarily of bloodmoons, which are both horribly designed and terribly buggy).

The story was nice, and it was at its best when I was discovering the lost memories.. Those had mystique and beauty. I still feel some tension over Link being an idiot who never says anything and all of the characters reacting to him as if he were a normal person -- But I guess that's okay because this is really about Zelda, not Link. Zelda has a character arc and some depth. Link has neither. Link is just a sword with a body attached. Again, that's okay, I guess, but that being the case I sure wish they'd just give us a character editor and let us make our own. It's the perfect game for it.
How'd the Blood Moon bug out? I don't doubt that it did, just not something I noticed/experienced.

I think the design of Blood Moons is annoying, only in that they stop you for a cutscene every time. It was nice the first time, every other time I skipped it asap. But the damage from stopping me is still done, it's still annoying. It's an obvious enough visual impact that you don't need a scene to point it out. Show, not tell - which this game tends to do well most of the time.

Link being constantly silent when people spoke to him was a little weird. They did at least acknowledge it though. Urbosa mentions it I think, and Zelda's diary specifically talks about her asking Link why he's always so quiet, and the diary describes his answer. Still, I was super hoping we'd hear Link in the final scene to subvert expectation. The "do you really remember me?" line was a perfect setup for it. Would make so much sense to hear Link say "Yes" if you had unlocked all the memories.

I do like that the story was really all about Zelda though; you're experiencing it through the eyes and perspective of Link, but it's really the story (legend, even <.<) of Zelda.
Final Ganon is like a redux of SMG2 Bowser with his complete inability to cause any threat despite having epic music and shit.
Seriously dude just spams lasers beams in front of him where I'm never standing sooo...yeah.

Calamity Ganon was good stuff, even if the visual design was a disappointing mess of goop and guardian.
I was a fan of Calamity Ganon's design, though I did kinda feel like the different blights would have been more interesting with more variation. They didn't all need to be phantom Ganon, though I can see why they went that kinda right. Calamity's gross spider thing he had going on was neat though, imo.

Final Ganon is dumb though, yeah. It's way too obvious that it's there only to be a flashy climax. It goes on way too long to keep up any illusion of actual gameplay. Would have been a better sequence if he just stayed in the castle, and Zelda just dropped you the arrows to finish a last phase where he transforms a little.
 
^I think I was just hoping for something less like the previous Ganon blight bosses, the way it actually fought was really good.

The climax of the game was so bad that it hurt my opinion of the game as a whole.

He's the ultimate force of evil in the world and like... the 6th hardest boss in the game. He's not even slightly threatening. He should have abandoned his post and put thunderbird ganon from gerudo region in charge of hyrule castle.

I get the idea of maybe having the last bit be more of a victory lap boss but it was shockingly uneventful, my highlight was genuinely picking up acorns when a tree got knocked over mid boss fight.

I'd agree that the actual ending was weak but on the other hand it's not like there's much to wrap up in this entry, I was more miffed that the credits theme opted for a pet peeve of mine, the unflowing medley.
 

Jobbs

Banned
How'd the Blood Moon bug out? I don't doubt that it did, just not something I noticed/experienced.

First of all, it's terrible, terrible design. There should be no cutscene -- Maybe the first time if desired, but after that, none. We get it. We knoew what it is. It also should only respawn enemies not in your immediate view. It shouldn't reset your fucking fight, it shouldn't unlight your torch, it shouldn't despawn the sandseal you're mounting. It shouldn't fuck your life. Getting tossed into a cutscene and then a loading screen and THEN getting fucked in the ass because of something you have no control over is unforgivable and shocking coming from any competent designer.

Second, regarding bugs: I know not everyone experienced it, but my playthrough was plagued by bloodmoons. They would come at any time of day or night and frequently come 2 or 3 times in the span of minutes. In a typical play session I'd have 8 to 12 bloodmoons. They interrupted me so frequently and viciously that I almost quit playing.

If I was reviewing the game I'd have to give it a 7/10. The buggy and poorly designed bloodmoon would take off at least a full point by itself.
 

emb

Member
First of all, it's terrible, terrible design. There should be no cutscene -- Maybe the first time if desired, but after that, none. We get it. We knoew what it is. It also should only respawn enemies not in your immediate view. It shouldn't reset your fucking fight, it shouldn't unlight your torch, it shouldn't despawn the sandseal you're mounting. It shouldn't fuck your life. Getting tossed into a cutscene and then a loading screen and THEN getting fucked in the ass because of something you have no control over is unforgivable and shocking coming from any competent designer.

Second, regarding bugs: I know not everyone experienced it, but my playthrough was plagued by bloodmoons. They would come at any time of day or night and frequently come 2 or 3 times in the span of minutes. In a typical play session I'd have 8 to 12 bloodmoons. They interrupted me so frequently and viciously that I almost quit playing.

If I was reviewing the game I'd have to give it a 7/10. The buggy and poorly designed bloodmoon would take off at least a full point by itself.
The bug sounds incredibly frustrating. I would have had much less fun if I had run into it all the time, sorry to hear about that. Hopefully they'll patch it out. :(
 

Jobbs

Banned
The bug sounds incredibly frustrating. I would have had much less fun if I had run into it all the time, sorry to hear about that. Hopefully they'll patch it out. :(

HInoxes ultimately aren't hard fights, but the first time I fought one as a relative beginner with weak weapons certainly felt hard.

I had him at about 10% after spending all my arrows and breaking my one good weapon and bloodmoon happened and reset the fight so he was back at 100% but my weapon was still broken and my arrows still gone. I nearly quit for good right there.

I can't believe something like that never happened to a tester in the years they must have been testing the game. I'm utterly baffled.
 
The climax of the game was so bad that it hurt my opinion of the game as a whole.

He's the ultimate force of evil in the world and like... the 6th hardest boss in the game. He's not even slightly threatening. He should have abandoned his post and put thunderbird ganon from gerudo region in charge of hyrule castle.

I think that's fair. I felt the same way, but one thing I didn't realize is that last boss fight is entirely different if you go straight there.

If you go straight there you have to fight all of the blights and then Ganon, whereas if you finish the dungeons first you will fight Ganon at half health. Feels like it's just a weird answer for wanting the game to be able to be beaten early and also reward players that do the dungeons
 

NewGame

Banned
The climax of the game was so bad that it hurt my opinion of the game as a whole.

He's the ultimate force of evil in the world and like... the 6th hardest boss in the game. He's not even slightly threatening. He should have abandoned his post and put thunderbird ganon from gerudo region in charge of hyrule castle.

Yes the ending felt really half baked, you can tell the development just 'ended'.

You're out in a field and you have your horse add you run around a pig shooting arrows at massive impossible to miss targets, the pig doesn't even attack it just vomits lasers on to the ground completely missing everything.

I was hoping for a more humanoid dual, a shadow of the Colossus climbing battle or at least a horse back skirmish. Nope big pig hit single weakspot instant win button.

Maybe the DLC will do something better... Not holding my breath though.
 

Astral Dog

Member
Yes the ending felt really half baked, you can tell the development just 'ended'.

You're out in a field and you have your horse add you run around a pig shooting arrows at massive impossible to miss targets, the pig doesn't even attack it just vomits lasers on to the ground completely missing everything.

I was hoping for a more humanoid dual, a shadow of the Colossus climbing battle or at least a horse back skirmish. Nope big pig hit single weakspot instant win button.

Maybe the DLC will do something better... Not holding my breath though.

I think that's fair. I felt the same way, but one thing I didn't realize is that last boss fight is entirely different if you go straight there.

If you go straight there you have to fight all of the blights and then Ganon, whereas if you finish the dungeons first you will fight Ganon at half health. Feels like it's just a weird answer for wanting the game to be able to be beaten early and also reward players that do the dungeons
Yeah,its honestly like the first option was really the "proper" way,kill all the previous bosses again and beat (a tremendously) difficult Ganon. But maybe they didn't want the final battle to be so difficult for some players..

But im glad it was not yet another forced sword fight with Ganondorf last three mainline games were basically that and wouldn't fit the combat of this game.
At least dark beast Ganon looked cool shame the battle itself was braindead.
 

Dad

Member
I'm a little baffled that this is the Zelda they decided to add voice acting to. The voiced storybeats are so sparse that they're almost jarring when they do show up. Not to mention some of the acting is shockingly amateurish. I'm not opposed to VA in Zelda, but this is just such an awkward, tepid step.
 

Jobbs

Banned
I'm a little baffled that this is the Zelda they decided to add voice acting to. The voiced storybeats are so sparse that they're almost jarring when they do show up. Not to mention some of the acting is shockingly amateurish. I'm not opposed to VA in Zelda, but this is just such an awkward, tepid step.

Zelda is supposed to be 17 but sounds like a 50 year old
 

Astral Dog

Member
Yes the ending felt really half baked, you can tell the development just 'ended'.

.
Nah this isn't right. They had enough time to plan the battle with Ganon when the whole game revolves around it,don't try to justify them implying they suddendly ran out of money at the last battle,they even had enough time to add the classic Zelda eyes to fucking Ganon of all things.

Zelda boss fights always have been kind of mediocre
 

balgajo

Member
Just finished the game. Loved memories stuff but the story overall was weak. Fuck, it had so much potential. I was expecting much more judging by the trailers. Let's see if the DLC original story do as any good in that regard. Awesome game anyway.

Also, what's the explanation for the Great Plateau? One of the most iconic things about Temple Of Time is the Death Mountain behind it. How Nintendo overlooked that? I thought that someone moved it one day.
 

EVH

Member
Glad to see I'm not the only one complaining about the weak as fuck plot. Man between the open world and the silent character, this feels almost like Phantom Pain.

There is so much to improve and add to the story that I would never give this game a 10. Sometimes it felt like a very refined gameplay mechanics test game.
 

Laughing Banana

Weeping Pickle
Mipha x Link OTP

Nope, Zelda x Link OTP. I mean, Nintendo even got her killed just to make way for Zelda x Link XD

It really feels like Zelda is a "successful" Mipha, in a sense. Especially with the whole scene at the gate of Lanayru and how Zelda actually unlocks her divine power finally.
 

[NaK]

Member
The outfit that comes with the 8 bit amiibo?
Dude. It looks amazing. I'm ordering one too.
I just wish I could get ahold of a damn switch.
Yeah, the pixel Link amiibo.
Just the thought of adventuring in that outfit makes me want to start over on a new save when it arrives.

Would have loved the OoT outfit as well, but that Amiibo seem to pretty rare/expensive.
 
Love this Midna reference...
q4KkYvT.jpg

In the previous page it says that she tried to speak to Zelda but didn't hear any words (which is probably due to the broken Mirror).
Bring back Midna pls Nintendo.
 

Vidiot

Member
Holy shit, It's the ruins of the Lon Lon Ranch! It has to be. I mean it's missing the giant wall around it but the layout for the buildings in ruin and the track and fence are exactly the same as OOT.
 

Vidiot

Member
Where is this?

If you do the map for Central Hyrule I believe it shows up as ranch ruins or something like that. It's not too far from hyrule castle I believe. Not playing right now so I can't check but I'm pretty sure. Couple of guardians around and one is actually at the ranch. When I got there and realized it was Lon Lon Ranch I said holy shit out loud. Lol.
 

Astral Dog

Member
Thinking about this,i certainly wasn't expecting Fi to come back,and much less Demise to ever be mentioned again,the fact that Ganon himself is implied to be killed for good is interesting.
 
FINALLY, people are starting to beat the game! I definitely finished it way too early.

The backlash for this game re:story and plot (especially the ending) is brewing. The ending of this game is just garbage.
 

iFirez

Member
FINALLY, people are starting to beat the game! I definitely finished it way too early.

The backlash for this game re:story and plot (especially the ending) is brewing. The ending of this game is just garbage.

It almost feels like there's more to it taking place after he's beaten. I wonder if this extra story content DLC we're getting later this year will take place after the game? I'm guessing not but it would be cool (but difficult due to everyone not having seen the ending).

The main problem I have with the ending is that is not very fleshed out or explained very well. I wanted to know more about the Mythos and history and why it all happened the way it did.

I think the story DLC may take place 100 years ago, although I'd love to know more about the 100,000 years ago and if Ganon was possibly beaten into submission back then and was locked away under Hyrule Castle by the Shiekah Tech and then he slowly evolved and adapted to become one with the tech and then came back and knew the tech so much as he was apart of it that it allowed him to corrupt it all.

I kinda hate that Zelda seems to have all the Triforce too, why does Ganon not have power and Link not have courage? Did her praying at all the springs mean she got all 3 pieces? See there's so many small questions like that would have helped sell the ending much more. I did like the epic feel of the last fight though but I almost thought they were going to let you continue playing and do a post-game quest to find Zelda in different locations and do little quests and missions that may flesh out the ending more... maybe one day.
 
It almost feels like there's more to it taking place after he's beaten. I wonder if this extra story content DLC we're getting later this year will take place after the game? I'm guessing not but it would be cool (but difficult due to everyone not having seen the ending).

The main problem I have with the ending is that is not very fleshed out or explained very well. I wanted to know more about the Mythos and history and why it all happened the way it did.

I think the story DLC may take place 100 years ago, although I'd love to know more about the 100,000 years ago and if Ganon was possibly beaten into submission back then and was locked away under Hyrule Castle by the Shiekah Tech and then he slowly evolved and adapted to become one with the tech and then came back and knew the tech so much as he was apart of it that it allowed him to corrupt it all.

I kinda hate that Zelda seems to have all the Triforce too, why does Ganon not have power and Link not have courage? Did her praying at all the springs mean she got all 3 pieces? See there's so many small questions like that would have helped sell the ending much more. I did like the epic feel of the last fight though but I almost thought they were going to let you continue playing and do a post-game quest to find Zelda in different locations and do little quests and missions that may flesh out the ending more... maybe one day.

Did you get the secret ending? It pretty much alludes to what (I believe) the story DLC will be. The beasts start malfunctioning, etc.

It's extremely odd that Zelda had the entire Triforce. The game never even mentions the Triforce once and then all of the sudden the writers throw it in as a deus ex machina to kill Ganon at the last moment?

I also found it odd how many references they made to Fi...
 

Trey

Member
FINALLY, people are starting to beat the game! I definitely finished it way too early.

The backlash for this game re:story and plot (especially the ending) is brewing. The ending of this game is just garbage.

you're not really gonna get a backlash in a strict sense.
 

Mifec

Member
Did you get the secret ending? It pretty much alludes to what (I believe) the story DLC will be. The beasts start malfunctioning, etc.

It's extremely odd that Zelda had the entire Triforce. The game never even mentions the Triforce once and then all of the sudden the writers throw it in as a deus ex machina to kill Ganon at the last moment?

I also found it odd how many references they made to Fi...

It's incredibly silly that she had it and didn't obliterate Calamity Ganon with zero issue.
 
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