• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

100 Hot Takes: The Best Games Ever Made

A few weeks back, there was a very in-depth thread by Nuu covering his top 100 games, and I figured it would be interesting to take inventory of my own favorite 100 games and do something similar. I don't want this to be a GameFAQs-tier thread, so I'm providing decent write-ups for each game to make my case for their placement and also just talk about some good ass games. I also don't want to just dump them all on you guys at once, since that would probably lead to a thread almost identical to Nuu's. Instead, I'm going to draw it out a bit, posting five entries at a time to give the thread some room to breathe and encourage discussion of every game instead of just the top ten or any controversial omissions. I don't have any schedule or anything, but this should be updated somewhat regularly.

Fair warning: While I gave plenty of thought to the placement of each game on the list, I didn't really consider too many "rules" when assembling it. It could be seen as unreasonable to compare a game like Tetris to a game like Fallout, but I can tell you which of those two I prefer over the other, so I don't see the harm in doing just that. This shit's just for fun and all subjective, anyway.

With that out of the way, let's get into it.

ENTRIES 100-26

100-96
95-91
90-86
85-81
80-76
75-71
70-66
65-61
60-56
55-51
50-46
45-41
40-36
35-31
30-26

THE REALLY GOOD GAMES

25 | 24
23 | 22
21 | 20
19 | 18
17 | 16
15 | 14
13 | 12
11 | 10
09 | 08
07 | 06
05 | 04
03 | 02
The Best Game Ever Made

BONUSES

April Fools
Honorable Mentions
 
#100: Puggsy
(Travellers Tales - SEGA Genesis, 1993)

Vz6tKJp.png


For those of you who aren't familiar with it, Puggsy is a puzzle-platformer that is best described as a mix of Trine and Super Mario World. There are enemies to jump on and all that good shit, but a bulk of the game is about solving puzzles to progress through levels as well as discover an array of secret exits.

Most of the puzzle solving is done through the game's rudimentary (yet for the time, innovative) physics system. You interact with objects by grabbing them, which allows you to move them up or down with your hands (useful for flinging yourself up from ledges, stacking objects on top of each other, and even treading water), throw them, or use any unique function an item may have, such as firing a gun or blowing up a balloon. This system, labelled by the developers as T.O.I. (Total Object Interaction), leads to a lot of clever puzzles and varied level design.

What's there on the surface is solid, but what really makes the game stand out is its approach to secrets. A considerable amount of the game's levels are found in secret paths, which are often found in ways that make you feel like you're gaming the system or getting away with something. Similar to Super Mario World, the secret levels are often more experimental than the ones you would find in the critical path, with several of the them being recreations of classic video games like Lunar Lander and Space Invaders. Hell, even the credits have secrets in them: among other hints, there's a "silly maths question" in it that's the key to finding the final set of levels. There's a lot more to this game than you'd think, and it makes the exploration element deeply satisfying. The game also has solid art direction (in spite of its admittedly ugly protagonist) supported by a great soundtrack by Matt Furniss. If you've never heard of the game, it's definitely worth a look.



#99: Kane & Lynch 2: Dog Days
(IO Interactive - PC, 2010)

YDBCfeu.png


Kane & Lynch 2 is an average third-person shooter at best. The combat can get repetitive, the cover mechanics feel a little sloppy, and the campaign takes a paltry four hours to complete. But yet, it's one of the most memorable games I've played.

This is an ugly, ugly game about ugly people who do ugly things. This isn't anything special on its own when there are plenty of Grand Theft Autos and Paydays out there, but what K&L2 does to distinguish itself from all of the other "gritty" crime games out there is something seldom other games do: play it straight. One of my biggest complaints about video games (especially AAA ones) is that they seem almost outright afraid of dealing with mature subject matter without resisting the urge to add a lighter side to it, or telling stories of player characters that you aren't supposed to like or relate to. It's not necessarily a bad thing on its own, but it gets tiring when almost every major game about criminals has a satirical bent, goofy side characters, or silly in-world radio stations. IO Interactive proudly bucks that trend by portraying the members of the criminal underworld as the monsters that they are. No witty one-liners, no comic relief, no "ludonarrative dissonance" nonsense, just a pulpy, unapologetic story about two disgusting fuck-ups presented through an incredibly stylish cell phone video filter.

It's not for everyone, but if you're one of those people who is annoyed by how many murders Nathan Drake commits while doling out generic Hollywood quips or just want a mature game for hardcore gamers such as myself, you owe it to yourself to play this game. And bring a friend.



#98: Silent Hill 3
(Konami Computer Entertainment Tokyo - PC, 2003)

DUApULU.png


Let's get this out of the way: Silent Hill 2 is a good game, and probably a pretty important one, too, but it doesn't make this list. It has an incredible atmosphere and puts an interesting spin on the series formula by making the town of Silent Hill and its monstrous inhabitants more directly represent the protagonist's internal struggles, but that alone can only take the game so far. After all, it's pretty difficult to be invested in said struggles when the the voice direction given for "grieving widower that just found out that the love of his life may still be alive" ends up resembling "shithead robot" more than anything.

Being a direct follow-up to the first game's story, SH3 is a lot more straightforward in its narrative. This time around, however, the protagonist (Heather Mason, daughter of SH1 protagonist Harry Mason) actually has emotions, making her much more likable than the android in the Jacob's Ladder jacket. Beyond the narrative, Silent Hill 3 is the most well-rounded game in the series, featuring more varied environments, Akira Yamaoka's masterful sound design, graphics that have aged like wine, and art direction that goes the extra mile to make you fear for your character's life. Being one of those jaded folks that doesn't really get "got" by jumpscares and only feels unease during a game when I'm in danger as a player, Silent Hill 3 is an stellar horror game since it often throws you into rooms that you just immediately want to get the fuck out of. All of the series' elements come together as well as they ever have in the series, and that's enough for me to overlook the weaker storytelling compared to 2.

Also, Pyramid Head is stupid.



#97: Actraiser
(Quintet - SNES, 1991)

ueoRH1C.png


How the hell did we make it to 2017 with so few other games like Actraiser? Making a marriage of god game and action game is such an ingenious move that it's just baffling that it wouldn't be a genre in itself at this point.

If you were to cut Actraiser in half and spin each gameplay mode out into its own game, neither of them would likely make the list, as the hugely disappointing Actraiser 2 would show. However, both elements complement each other well when put together, forming a surprisingly engaging gameplay loop. The action segments have tight control, bombastic music by Yuzo Koshiro (more on him later on in the list), and are challenging enough to push you to excel at the management segments for more survivability. The simulation mode, on the other hand, is a relaxing contrast: you aren't overwhelmed with mechanics, but have enough to do to keep things from being boring. It's at times reminiscent of how zen the SNES Sim City could be. It's an interesting clash of styles that doesn't outstay its welcome, and it's a shame that we've yet to see an attempt to build on these concepts.



#96: Ghostlop
(Data East - Neo Geo, Unreleased 1996 Prototype)

4HACRex.png


Data East got a pretty bum rap. They're generally considered to be a tier below the Konamis and Capcoms of the world, and even have a bit of a reputation as kusoge artists, thanks to games like Trio the Punch and Tattoo Assassins. If you were to read a list of the company's games to a random person (i.e., the type of person that wouldn't be reading this list), they would only recognize BurgerTime and maybe Bad Dudes at most. It's all a minor tragedy, because when you take the time to dig into the Data East catalogue, there are some absolute gems to be found, with Ghostlop being my favorite.

It's hard to lock Ghostlop into one particular genre. The game's mechanics are a mix of those seen in Breakout, Ikaruga, and Bust a Move, and are used in a competitive context similar to Puyo Puyo. It's pretty easy to wrap your head around once you get your hands on it, but the skill ceiling is higher than you'd think. In addition to the importance of having a good aim and proper timing, there's also a risk/reward element to the gameplay, since intentionally filling your board up with ghosts gives you the potential to lop off a huge group all at once, sending a equally large group of garbage to your opponent. It's a very hectic back-and-forth that's ridiculously entertaining with a friend. Being an unreleased prototype, it's a little harder to actually play with others than some other multiplayer games, but it's well worth seeking out.
 

ngower

Member
Hopefully you don't omit Beyond Good & Evil like the previous poster. Would be a shame if the Ancel mafia had to come for your legs.

Kidding!
But seriously...
 

Stumpokapow

listen to the mad man
If you look at analysis of the building sim in Actraiser by speedrunners, it's actually very intelligent in how it uses the limitations of the SNES. Totally recommend it. There are lots of interesting ways to trick the game into letting you build faster, for example.
 

Fugu

Member
Subbed, going to follow this and maybe do one myself. I have a top 20 list, but I could easily see myself extending it to 50 or even 100.
 
If you look at analysis of the building sim in Actraiser by speedrunners, it's actually very intelligent in how it uses the limitations of the SNES. Totally recommend it. There are lots of interesting ways to trick the game into letting you build faster, for example.

The only major issue I have with Actraiser is that the sim could've done more for you in the action stages than raising your max health. It's what makes Actraiser 2 such a bummer, since a sequel should've expanded it instead of excising the entire system.
 

MrS

Banned
That screenshot of Silent Hill 3 is a work of art. The memories are flooding back. I look forward to the rest of your list.
 

jaina

Member
This T.O.I. in Puggsy sounds interesting. But I don't think I'll play the game out of curiosity, not a big secret person.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
Another Breath of the Wild thread?

:3

Actraiser is way too low and you should feel ashamed of yourself sir.
 

daffy

Banned
Instead, I'm going to draw it out a bit, posting five entries at a time to give the thread some room to breathe and encourage discussion of every game instead of just the top ten or any controversial omissions.
What is this the nonary games?

Anyway, omg at the Kane and Lynch 2 spot. That gamee was legit! Shame the review controversy overshadowed a decent experience. I had alot of fun with it.
 

Spladam

Member
Ahh, here we go ahead. I can't wait to be a baby and invalidate your entire list because one game I don't like made it.

And I'm here to dogpile with Greatest Ever in said invalidation because of that one game, whatever it might be. I can't wait. Until then, carry on, good so far. Except Puggsy got more of a write up than Actraiser, but carry on none the less.
 
And I'm here to dogpile with Greatest Ever in said invalidation because of that one game, whatever it might be. I can't wait. Until then, carry on, good so far. Except Puggsy got more of a write up than Actraiser, but carry on none the less.

I gave Puggsy more attention because it's probably a bit more obscure than Actraiser is, so I felt the need to explain the gameplay in more depth than I normally would.
 

atpbx

Member
I've been playing computer and video games for 35 years, I can't even remember 100+video games to choose a top 100 from.

I've easily had over 500 games during that time, but fucked if I can remember many of them.
 
#95: Fighters Megamix
(SEGA AM2 - SEGA Saturn, 1996)

qBJNRYf.png


In spite of how the game was marketed back in 96, calling Fighters Megamix a mash-up of Virtua Fighter 2 and Fighting Vipers with some VF3 stuff thrown in as a bonus would be selling it more than a little short. The game fits that description, sure, but it also ignores the crucial detail that the game is fucking insane.

Being the mix of AM2 classics that it is, it almost goes without saying that there's some fantastic gameplay here. I'm not a fighting game type of guy in the slightest, but there was enough variety in the roster for me to find a handful of characters that I enjoyed playing (I'm more of a Fighting Vipers man, as it turns out). Speaking of the roster, take a look at the screenshot I posted: the ridiculous mix of styles almost makes it look like a MUGEN screenshot. There's one-off characters from Sonic the Fighters, a middle-eastern character cut from the first Virtua Fighter, a weird ass Mexican jumping bean, and even a gigantic bear mascot, whose Super Washington Treaty (?) can take off 4/5s of an opponent's life in one go. The diverse, absurd roster is more than just something to gawk at, though, since it also ensures that each matchup is that much more different from the last. That, and unlocking the car from Daytona is a hell of a lot better of a reward for beating the game than any palette-swap would be.

Fighters Megamix is a vibrant, over-the-top spectacle (with outstanding gameplay to back it up) that's surprisingly accessible for an arcade-style fighting game. I know most people probably don't have a Saturn lying around, but this is a game that everyone should check out, regardless of their interest in the genre. Even if the gameplay doesn't hook you in, you'll at least want to see the "wait, what?" characters in action.



#94: NHL '94
(High Score Productions - SEGA Genesis, 1993)

TiwnvaS.png


This is the first of several sports games on this list, and it should give you a pretty good idea of the type of sports games that I like. NHL '94 keeps it simple and accessible to laymen and casual fans without losing the depth and competitive spirit of the sport it emulates. 94 doesn't particularly care for all of the rules of hockey, giving you the ability turn all penalties off (or just offsides), resulting in a faster-paced, more physical version of an already breakneck sport. Sure, NHLPA '93 was bloodier and included fights, but this is more of an empty novelty than a major back-of-the-box-bullet-point feature.

Look, I could spend a paragraph or two telling you all about how NHL '94 is a phenomenal multiplayer game and how great it feels to control and how you don't have to give a single shit about hockey to fall in love with it, but you really have to get your hands on it to know what I'm talking about. Play this game for two minutes and you'll understand why there are multiple online leagues that are active to this day, and why EA Sports has attempted to hearken back to this particular NHL game on multiple occasions.



#93: Ducktales
(Capcom - NES, 1990)

tufAxhq.png


Let's be honest: licensed games are no better or worse than any other video games out there. Superman 64 and E.T. are most assuredly shitheaps, but that shouldn't overshadow the quality of games like Goldeneye and Sam & Max Hit the Road. Licensed games have always run the gamut from trash to decent to amazing, no different than first-party games or original IP, but a game's failure is inherently higher profile if there's a popular license attached to it, and that's led to the misconception that licensed games have a worse track record than they actually do. It's easy to forget in the fervor over licensed junk, but teams like Capcom were consistently pumping out great games with Disney licenses like Chip & Dale: Rescue Rangers, Darkwing Duck, and Goof Troop for the NES and SNES, with the crown jewel being Ducktales.

Ducktales has a high pedigree behind it, with much of the development team having worked on various Mega Man games. This is readily apparent in the game's rock-solid movement and physics, cartoony spritework, memorable music (there's plenty of praise out there for the Moon theme, but I've always preferred the downright jovial Amazon theme), and open selection of levels. The comparisons end there, though, because the level design is much more open, encouraging exploration and collection of the game's plethora of gems and hidden treasures. This only leads to a slightly better ending (similar to Super Mario Land 3: Wario Land), but it's enjoyable regardless, since treasure is hidden all over the place, often in clever locations.

Ducktales doesn't reinvent the wheel, but Capcom treated every aspect of the game with the care they would give one of their own properties and ended up with one of the best games on the NES, licensed or not.



#92: Neo Turf Masters
(Nazca Corporation - Neo Geo, 1996)

kbUyDAX.png


ON THE GWEEEEEN

You know, you wouldn't expect a leisurely sport such as golfing to make a good transition to an arcade environment (where games typically try to get you to dump your money in and get off the cabinet as soon as possible), but here we are.

In contrast to the majority of high-intensity Neo Geo games, Neo Turf Masters is excellent for casual play. None of the game's four courses takes much longer than twenty minutes, and it manages to be a traditional golf game (with standard gameplay elements to take into consideration like wind resistance, various clubs to use, etc.) that also keeps things moving. NTM doesn't dwell too long on the mundane things like course condition overviews or statistics, opting to quickly give you the information you need and get you in the game. The game implements a two-click system that's very easy to grasp, so most of the challenge stems from the course designs, which can be deceptively tricky yet also allow skilled players to pull off some really ill shit. The pleasant, jazzy soundtrack complements the game well, and there is some great 2D artwork (the stupidly smooth swing animation and the golfers' reactions to your performance after a hole are sights to behold, for example). As far as golf games go, it's pretty hard to beat this one. Who would've thought the makers of Metal Slug could make something so relaxing?



#91: Mafia II
(2K Czech - Xbox 360, 2010)

fYzZBCC.png


Rounding off the first ten games in the list is Mafia II, a captivating linear third-person shooter trapped in a middling GTA clone's body. You're given a large city to roam, various cars to drive around in, and opportunities to customize your character, but none of that amounts to much since there isn't a whole lot to do in Empire Bay, as 2K Czech was clearly more intent on telling a story than making an fun open world.

Thankfully, the story of Mafia II more than makes up for the shallow side content. The dialogue is well-written and expertly acted out, resulting in endearing, memorable characters. The narrative is paced a little slower than most games, which makes for several pleasant surprises. Things that would have resulted in a two-minute cutscene or a "six years later" prompt in other games are given lengthy gameplay segments here, which is oddly refreshing. Along with the game's cinematic flair, the refusal to gloss over the finer details helps the game feel more like the crime epics that it pays homage to. The twists and turns that occur have more of an impact, and you actually get the sense that the world is changing as time passes throughout the story.

While the game will disappoint people looking for a sandbox, it more successfully serves as a window into the American metropolis of the 1940s and 50s. You can really get a feel for the knack for authenticity with which the city was constructed, and the soundtrack is a who's who of the era's musicians, a detail I thought never got the amount of credit it deserved, especially after Mafia III received similar praise. Empire Bay is there more to "take in" than screw around in, and if you go into Mafia II knowing that, you're going to get a lot out of it.

I'll save the diatribe about how L.A. Noire with suck-ass Cole Phelps basically did the same thing but worse and was loved by critics for another time.
 

Thores

Member
I'm okay with this kind of thread becoming a trend for a while. Especially when the OPs thus far have such creative, thought out, and well written lists. Subscribed to this one for sure.
 
Kane and Lynch 2 is the best bad game ever made. I want a better game to steal its presentation wholesale; the cool neon color palette, the digital artifacts and censored headshots, the beautiful and minimalist menu screens, and the Heat-esquire job gone wrong plot. All of it.

Just make the game actually fun to play.
 
These Top 100 hot take lists are exactly what GAF needs. It was getting really tiring seeing the front page flooded with "I'm a special snowflake so here's my own BoTW thread that should really an OT post, now with spoilers in the thread title!" threads. Or some of the other hypercritical, cynical commentary that goes on here.

Not that there's anything wrong with the latter, I know people have fun ranting online, but I personally prefer threads like this one. Where the OP gives you a well-written and organized insight into their subjective tastes. It's fun sharing what we personally like about different games and I usually find some hidden gems I can look for later. Like Puggsy, never heard of it!

ActRaiser is one of my favorites too. Do we know who owns it now, Square Enix? I know I'd back a spiritual successor on Kickstarter if someone made one.
 

ghibli99

Member
Cool thread, and holy crap, that other one you cited is MASSIVE.

Never even heard of that NG prototype, so hey, I learned something today. :) Looking forward to the rest of the list.
 

Skittles

Member
The multiplayer (when it worked) in K&L 2 was something special. One of my greatest gaming memories came from that multiplayer. I was not expecting to see that game on any list though haha
 

Tonton

Member
Just saw this thread and your Kane and Lynch write-up got me really curious about the game, I'll have to check it out

I even already have it on Steam from the Eidos complete pack

The other similar thread was fun to read, looking forward to the rest of your list
 
So how granular do things get as we go along here? Were there clear divisions between each game that made you put one over the top of another?

This is going to sound stupid, but I generally just went with my gut on what games I felt more strongly about. I made a list of all of the games I've played that I particularly liked, and went through them all until I had a list of games that were each better than the last.

I could probably articulate why I like a game like Mafia II more than a game like Ghostlop, but my answer would be the definition of idiosyncratic, so I focus more on just explaining why I think these are amazing games in general. Games in the same series will come up in the list, so I think there'll be room for getting into some hair-splitting on that end, but a comparison of every sequential game in the list would make for a lousy read.

Just saw this thread and your Kane and Lynch write-up got me really curious about the game, I'll have to check it out

I even already have it on Steam from the Eidos complete pack

The other similar thread was fun to read, looking forward to the rest of your list

Cool, let me know what you think of it. People throw the term "cinematic" out there a lot, but Dog Days was one of the few games out there that has a dedication to its own visual identity in the same way a film would. Everything from the title screen, to the menus, to the loading screens supports the stylish snuff film vibe.
 

ScOULaris

Member
After getting to your Silent Hill 3 write-up I think I'll pass on the rest of these.

#1 - Silent Hill 3 deserves to be way higher up on the list. Top 50 at least.
#2 - Your failure to include SH2 in your Top 100 games list means I can't trust your taste level at all.

Best of luck to you writing out the rest of these, though. Seems like it will take quite a while.
 

joms5

Member
#99: Kane & Lynch 2: Dog Days
(IO Interactive - PC, 2010)

YDBCfeu.png


Kane & Lynch 2 is an average third-person shooter at best. The combat can get repetitive, the cover mechanics feel a little sloppy, and the campaign takes a paltry four hours to complete. But yet, it's one of the most memorable games I've played.

This is an ugly, ugly game about ugly people who do ugly things. This isn't anything special on its own when there are plenty of Grand Theft Autos and Paydays out there, but what K&L2 does to distinguish itself from all of the other "gritty" crime games out there is something seldom other games do: play it straight. One of my biggest complaints about video games (especially AAA ones) is that they seem almost outright afraid of dealing with mature subject matter without resisting the urge to add a lighter side to it, or telling stories of player characters that you aren't supposed to like or relate to. It's not necessarily a bad thing on its own, but it gets tiring when almost every major game about criminals has a satirical bent, goofy side characters, or silly in-world radio stations. IO Interactive proudly bucks that trend by portraying the members of the criminal underworld as the monsters that they are. No witty one-liners, no comic relief, no "ludonarrative dissonance" nonsense, just a pulpy, unapologetic story about two disgusting fuck-ups presented through an incredibly stylish cell phone video filter.

It's not for everyone, but if you're one of those people who is annoyed by how many murders Nathan Drake commits while doling out generic Hollywood quips or just want a mature game for hardcore gamers such as myself, you owe it to yourself to play this game. And bring a friend.

Kane and Lynch Dead Men is an ugly, ugly game...

Coincidence?
 
Top Bottom