Oh hey, the patch is available now. I can definitely feel a difference between the regular rumble from Zelda BotW and the rumble used in Blaster Master Zero through the Pro Controller.
It's definitely feels and sounds the same as the rumble on the Joy-Cons.
Is it not out on Europe or do I have to do something special with this system to patch games?
Is it not out on Europe or do I have to do something special with this system to patch games?
Same here.It automatically downloaded when I booted up the Switch.
I assume you're talking about Sophia's blaster angle. Yeah... it always resets to horizontal when I'm not holding down the Rz (or whatever Nintendo calls it... still getting used to the button configuration...) I just assumed this was intentional.Anyone have an issue with their pro controller that resets the character to a 90° position when trying to leave it at 45°? I know u can hold R down but it seems I have a problem with the pro controller dpad.
I found someone else bitching about the scaling issue, and much like this thread, most people can't see the problems. It's a real shame, as it should be an easy problem to fix, but it's clear that no-one really cares. This must be what the 59.9fps mario kart people feel like.
It automatically downloaded when I booted up the Switch.
I haven't played the game, I can't bear to. I'm waiting on nintendo for that refund.I don't know, man. I don't see a problem with the game. Plays great, looks great, and has good sound. Perhaps most people just aren't that nitpicky about the games they play. No disrespect to those who are bothered by the scaling. I just don't see it as a real problem when it comes to actually playing the game.
I don't know, man. I don't see a problem with the game. Plays great, looks great, and has good sound. Perhaps most people just aren't that nitpicky about the games they play. No disrespect to those who are bothered by the scaling. I just don't see it as a real problem when it comes to actually playing the game.
I love that old Amiga-style art. LOL Can't speak for the game though; never played it.Remember Blaster Master 2? I remember being pissed that it was on the Genesis instead of the SNES but then found out it was a piece of shit game years later that was made by a western studio.
It's graphical style was ugly as shit.
Oh yeah, especially in co-op since your partner reticle can drop a large upgradeMy biggest complaint is that you basically become a god in the on foot segments in less than 20 minutes :x
I think I killed the first boss in less than 15 seconds LOL
My biggest complaint is that you basically become a god in the on foot segments in less than 20 minutes :x
I think I killed the first boss in less than 15 seconds LOL
It's ugly and noticeable. Right from the moment it boots, the Inti-Creates logo looks wrong. It doesn't make the game unplayable but I don't see why they shouldn't fix it.
My biggest complaint is that you basically become a god in the on foot segments in less than 20 minutes :x
I think I killed the first boss in less than 15 seconds LOL
I guess I don't get it. What's ugly about it? Looks like a normal old school game to me.
I wasn't careful going through the dungeon, so I must have died on that boss 5 or 6 times. BARELY managed to beat it in the end. I had only one energy bar left. I guess more folks are masters at these kinds of games, but I can hardly get through them unscathed. Died a couple of times on each boss so far.
Did you swap your weapon after you upgraded it? Also the strafe button makes a lot of stuff easy to avoid damage
Also, what strafe button?
I noticed this myself the other day and meant to look into it. I found no use for it either but it's def different from the original.In Area 1, in the starting area that's huge and open. When you have means to get up via hover or wall climb, there's a floating island with nothing on it. What gives? Is this in the original?
I found someone else bitching about the scaling issue, and much like this thread, most people can't see the problems. It's a real shame, as it should be an easy problem to fix, but it's clear that no-one really cares. This must be what the 59.9fps mario kart people feel like.
Well hopefully you give it more time because it's definitely a great game. Do you remember what it was that turned you off so quickly about it?I played Blaster Master on my NES Classic for about 5 minutes and I hated it.
... I'm still going in on this just because of the positive hype!
I guess I don't get it. What's ugly about it? Looks like a normal old school game to me.
It's the pixel-scaling version of watching in horror as your friend's TV auto defaults everything to widescreen, even 4:3 stuff, just so it "fills up the entire screen and looks better" when you know it looks wrong. There's no other way to explain it.
Woah wait, does everyone else have black bars on their screen and it still happens? My game has two big black bars on the left and right when I play on my monitor
It's the pixel-scaling version of watching in horror as your friend's TV auto defaults everything to widescreen, even 4:3 stuff, just so it "fills up the entire screen and looks better" when you know it looks wrong. There's no other way to explain it.
Looks great on my TV.
We're talking about it on the Switch screen.
In Area 1, in the starting area that's huge and open. When you have means to get up via hover or wall climb, there's a floating island with nothing on it. What gives? Is this in the original?
Source
People have spent non-trivial amounts of their lives understanding and perfecting this stuff. Rather than dismissing it as "I dunno, looks fine to me", spend an afternoon and learn a thing or two. Considering it is painfully easy to fix and looks bad to even to the amateur trained eye, it is reasonable to ask for it to be fixed.
Bad Scaling
Non-trivial amounts of their lives. Don't blow away all the art-science with a shitty scaler. Just don't do it.
Source
Ohhh, man that's super weird they didnt do it on the switch screen :l
I'm pretty sure it is native on 3ds. And honestly, I feel like this game is really well suited for 3ds, too bad they didn't they adding any 3D effect to the backgrounds. Could've looked really cool.So is this native resolution on 3DS? Because that'd push me to buy the 3DS version now instead of playing this as one of my "launch" games later this year :x I hate that kind of scaling issues...
And that's on top of having a d-pad. Yeah, I'm going with 3DS for this, I guess.
Remember Blaster Master 2? I remember being pissed that it was on the Genesis instead of the SNES but then found out it was a piece of shit game years later that was made by a western studio.
It's graphical style was ugly as shit.
People have spent non-trivial amounts of their lives understanding and perfecting this stuff. Rather than dismissing it as "I dunno, looks fine to me", spend an afternoon and learn a thing or two. Considering it is painfully easy to fix and looks bad even to the amateur trained eye, it is reasonable to ask for it to be fixed.
Bad Scaling
Non-trivial amounts of their lives. Don't blow away all the art-science with a shitty scaler. Just don't do it.
Source
People have spent non-trivial amounts of their lives understanding and perfecting this stuff. Rather than dismissing it as "I dunno, looks fine to me", spend an afternoon and learn a thing or two. Considering it is painfully easy to fix and looks bad even to the amateur trained eye, it is reasonable to ask for it to be fixed.
Bad Scaling
Non-trivial amounts of their lives. Don't blow away all the art-science with a shitty scaler. Just don't do it.
Source
So is this native resolution on 3DS? Because that'd push me to buy the 3DS version now instead of playing this as one of my "launch" games later this year :x I hate that kind of scaling issues...
And that's on top of having a d-pad. Yeah, I'm going with 3DS for this, I guess.
Health included?Finished this last night. Do yourself a favor and get all power-ups and maps before you beat the final boss. Amazing stuff awaits!
Health included?