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LTTP: Assassin's Creed III (wow.....spoilers)

joms5

Member
So let me start by saying that i've played AC1, 2, Brotherhood and Revelations to completion and found them all to be good games, but nothing more than that. They all suffered from convoluted stories, confusing characters, poor stealth, boring missions, repetitive and meaningless side content and the free running wore out it's welcome way too fast.

Anyone who thinks Assassin's Creed III was a bad game must be bat shit insane.

Almost (and I stress almost) everything that was broken in the previous games has been fixed here. The story is intriguing (not counting the throwaway Desmond thread) and Connor is an excellent protagonist. Having played as his templar father at the beginning gives great context and meaning into the men you're going after to assassinate.

The boring side missions that were chase this or deliver that are gone, replaced by being simply hidden collectibles now, which although meaningless, isn't as tedious. There are more options for stealth, hiding in trees or bushes. The combat system has been improved upon from previous entries with better counters akin to the Arkham games with seamless transitions in animations.

Most importantly, the free running system finally feels fast and responsive.No more slowly scaling a building trying to find a handhold. Now your character quickly clambers up walls and structures with pauses between animation.

But.. There are obvious flaws that when they rear their ugly heads, ruins immersion and the overall experience. The enemy and npc AI is still dumb as nails, sometimes resulting in a failed mission. When enemies aren't dumb, they have eagle vision and get agitated by the slightest of bumps. Riding a horse is cumbersome. Shooting a gun or bow is slow and clumsy (for someone who is supposed to be a native hunter, his bow skills leave something to be desired, why not implement a mark and execute system like from conviction). Mission design with all of these being issues either results in a fun or frustrating mission with little grey area in between.

I am so glad you can restart a checkpoint and still achieve full sync (a decision that was only one of the worst that the developers could have made in previous entries). Chests, feathers and trinkets are all toned way down, or so it seems to me which is always welcomed.

Finally I wanted to talk about all the other stuff you can do in this game and how it's a bad/great idea that it's all in the background.

So I haven't sent any of my recruited assassin's on missions because a) it doesn't seem important to the overall story and b) it was never explained to me how it works in the first place. All that crap that you can trade/craft back at your homestead I still can't understand why any of it is important. What does any of that do? I'm almost done the game and never had to use any of it, nor am I struggling with the difficulty. So why is any of that in it? I did the naval combat tutorial which was bloody awesome, but haven't had to use my ship at all yet. Why?! Hunting... meh.

What i'm trying to say is, I don't understand the hate for this game. I loved the slow build this game took over other entries. Introducing us to the main players in the story and building Connor as a character. Frontier is boring and hunting seems pointless. I was hoping I would get checklists like Red Dead, and i'm sure someone will say it's in there somewhere, but sometimes finding this stuff in Assassin's Creed menu's is rough.

Where do you fall on this game GAF? If anyone wants to help a guy understand the nuances of crafting and what it does or some other stuff I may be missing please feel free to. Would love some help.

Are you a Loyalist (fan) or a Rebel (hater)?

EDIT: I am only on sequence 9 so please try to avoid end game spoilers for now. :)
 
I loved it. Best assassin's costume and fighting style in the series IMO and I loved the setting. Can be rather barren though and I didn't care for the loooooong tutorial and story but everything else was enjoyable for me. Nice twist at the beginning too.

I know it's not the most popular AC game but it has some of the highest highs in the series for me among the lows.
 
I too am one of the few that really enjoyed AC3. I thought it was the shot in the arm that the series needed. It really felt like a progression in both gameplay and story telling. I liked Connor and the father/son interaction made for a good story.

I didn't like the dumbing down of the climbing however. The game certainly feels much more casual friendly in that regard but it does make the gameplay flow better and more fun. I miss the puzzles and lack of freedom of the combat on civilians but it did make the game feel fresh.

Sadly, I thought it was probably the last good Assassin's Creed game. Every game after has been fine but around 6 or 7/10. Consistent but not great.
 
It's been awhile so I'm having trouble remembering what I didn't like about it. I remember I found the climbing frustrating. There was about a 10% chance Conner wouldn't go where I wanted him to. I thought the story was blah. I ran into a ton of glitches or just pure jank. I never got into the fighting where everyone stands around you and attacks one at a time. I REALLY disliked any of the boat stuff, but it seems I'm in the minority there.
 
It was complete crap.

There was nothing interesting to climb and they streamlined what little climbing there is to where you don't even need to think or plan your steps, just push forward and win.

The entire drawn out prologue was absolutely a giant waste of time, and more boring than it had any right to be.

The overall conclusion to Desmond's story and the trilogy was astonishingly bad, it felt like they hated the characters and plot so they gave the biggest middle finger they could to the fans just to get it over with.

No puzzle gylphs? No interesting challenge tombs? No amazing vistas? An utterly luke-warm by the numbers story?

Dire. Haven't played an AC since because of it.
 
I liked the game well enough on release, but I was definitely relieved when they evolved their "mission failed if detected" objectives into the newer ones that turn into a chase if you are detected while pursuing somebody. Feels much more organic and less frustrating.
I also enjoyed the setting of the game. It had a fun world to explore. Was not a fan of how they "wrapped up" the modern day plot though
 
Most of the best parts of the game weren't adequately shown off I felt. The game had some of my favorite side activities in the series. The ship combat was wonderful.

I really didn't like Connor as a character (loved his design and aggressive fighting style though) and hated that playing as his father took up so much of the beginning of the game.
 
Disliked AC1, pleasantly surprised by 2, loved Brotherhood, liked Revelations if only because it's more of what I liked.

I was disappointed in 3 compared to 2 primarily cause I personally was not interested in the setting, its seemed bloated in that there seemed to be an overwhelming amount of systems laid on it, and Connor I thought was dull and brooding whereas Ezio oozed charisma.

It was mostly the overhype in my head that killed it for me; it wasn't the AC that I wanted. While technically it's more advancd, when I played it it was buggy as well.

But hey--you enjoyed it. That's what matters.
 
Connor's ending hit me really hard, I loved playing a stoic Assassin again like Altair.

Yeah, I thought the ending was fantastic

This was the first AC game where I completely ignored most of the side content and it's a better game for it imo. The story is pretty good, and it's a lot better when you follow it one mission to the next.

It gets too much hate, especially considering it is a lot better than the game that came before it
 
I love it, absolutely Amazing game. Connor is such an underrated protagonist as well. Loved the frontier, the story, the seasons. I do have one big issue with it though, the lack of ambient freeroam music. Other than that, its the last AC game I truly enjoyed start to finish. Great multiplayer too!
 
I wasn't a huge fan.

The climbing trees was weird, and some trees you couldn't jump to, despite being like right there.

And dual assassination were so hard to pull off. You'd usually end up just killing one or the other.
 
Connor finds out Washington is the one who is responsible for burning down his village, but he doesn't do anything to him. Instead he continues to go after people who had nothing to do with his motivation for becoming an assassin and continues to help the person who burnt down his village.

This all would be fine if there was something in the story that transitioned his motivation from something personal to the greater assassin goal, but we never getting indication of this.

It was never brought up again after that.
 
Yeah I dug AC3 too. The story didn't come close to the potential of it's concept, but it was fun enough for me, last Assassins Creed I finished. People seem to adore Black Flag/Syndicate but I couldn't really get into them.
 
I loved it. Best assassin's costume and fighting style in the series IMO and I loved the setting.

-snip-

I know it's not the most popular AC game but it has some of the highest highs in the series for me among the lows.

Holy shit... Wow. You, sir, have a certifiably good taste in video games.
 
Completely agreed. It was the last great (and true) Assassin's Creed game. The next games that game after were just completely disappointing, especially AC4, which never even felt like a real Assassin's Crreed game. I think ACIII just felt on the wrong side of the illogical and turbulent Gamers' Emotion bandwagon and just never recovered. Honestly, the communities (idiotic) reaction to Connor's character is still imprinted in my mind. Best combat, one of the best assassin's, and fantastic story.
 
It needed like 1 more year in the oven. And a far better ending.

I'm still salty we didn't get Desilets original vision. I'm sure it wasn't the trainwreck we got.
 
Stoic?

I remember Conner being super whiny and arrogant most of the time.

Haythem would have been a far better protagonist.

Whiny? You mean he was emotionally scarred and angry from having this whole village destroyed? What would have your emotions been like?

And arrogant? That was the whole point. He was young. You play a flawed character. God forbid, game writers try to give as more than the same ol' same ol' charming hero every game.
 
I liked it.
-The Desmond parts were pretty mediocre narrative wise. But his Assassin like mission were pretty great, just too short.
-The prologue didn't feel long to me and it definitely made me look at the Templar side with newer eyes and appreciate the Connor family line, (something that was solidified with Edward Kenway).
-I liked Connor as a character and his story line. But the game took a while to make him a full fledged assassin.
-I do agree that the open world was a mess when it came to the side activities and I should know because I got the Platinum for this was it was not a pleasant ride.
-Gameplay was solid, combat was great and I love the traversal in the wild.

I rank it above Unity, Liberation and Revelations. It's a good AC title to playthrough, not worth going 100%.
 
It wasn't terrible, but it wasn't great either. It was alright. After Brotherhood the series just kept getting worse it seemed. Revelations and then 3 right after gave that impression. Not to mention that it was at the time of real fatigue for the series. This was the 5th one on the same console.
Luckily those were anomalies since I really liked Black Flag and Syndicate(haven't played Unity yet.)
 
Only good part about that game was the Haytham swerve in the beginning. Other than that the game was pretty trash (I've beat every other AC so I'm not just saying it to say it). Connor was a snore of a character
 
I was talking about this earlier with a friend and my biggest problem with Assassin's Creed 3 is that the world is both a) boring to look at, and b) feels designed for you the player.

Instead of being an open world to explore, the game gives you set pathways to get around (hey look climb this tree then that one then that... Over and over) along with in cities the constant box/crate/sign parkour to get you up a wall. It just feels contrived and designed as your plaything not it's own world. Artificial? (Which makes sense because animus)
 
The game that made me drop the series. Connor was completely boring and devoid of personality, I wasn't asking for Ezio 2.0, but come on, his father was a much better character. One of the biggest travesties in the AC games is that Haytham Kenway never got his own game. Parkour was severely reduced in the cities and the battle system became dumber than it was before, impossible to lose a fight. I can't quite remember what it was that made me dislike the game so much, but I'm pretty sure I've extensively explained it all before. Oh yeah, the villain never feels like the villain.
 
Whiny? You mean he was emotionally scarred and angry from having this whole village destroyed? What would have your emotions been like?

And arrogant? That was the whole point. He was young. You play a flawed character. God forbid, game writers try to give as more than the same ol' same ol' charming hero every game.

He was whiny and arrogant, and nothing else.

Hard to grow attached to a character who is simply unpleasant and dull. Luke Skywalker was young, whiny, arrogant, and had his home burned down. He's still a way more interesting character overall.
 
I actually liked Connor as a character, but it definitely felt like some of the game mechanics were overworked after years of iteration (some of the stealth and AI issues felt really bad to me, and caused me to drop the game for almost a year). Once I let go of some of the things I felt I was "supposed" to do, like chase those stupid floating paper sheets (aka the most frustrating collectible ever invented holy shit), the game improved, and by the end it was passably decent (Desmond wrap-up aside, that was basically the worst). But I still look at it as the game that killed my interest in the franchise, something that has yet to recover years later. I thought Black Flag would be a welcome change of pace but I still haven't gotten past the first few hours, never mind Unity, Rogue or Syndicate.
 
Bat shit insane...but at least I finished the game. :p

Is a bad game to me because it ruined everything that ACII (and sequels) established. Then the bigger focus on sailing. Sailing was nice, but not the reason I got into AC.

So...yeah.
The settings, characters, less glitches were all good, but how it ended was what put me out of the series.*

*Then returned with ACIV, then Unity... XD
 
AC3 is my favorite AC game next to Ezio's storyline.

To me AC3 was the most "fun" of all the AC games. It perfected a lot of the pillars of the AC gameplay while also breathing new life into it through it's new setting, whcih was quite a nice change of pace from the usual cityscapes to a more open and rural area.

Combat was the best in AC3, and it baffles me to this day why after AC3 they actually went BACKWARDS with this, AC3 had great combat and the multi-enemy fighting was great and looked amazing, then in AC4/unity/etc they completely dropped it, which still astounds me.

Then on top of this you had that amazing naval combat (which I 'm still waiting on a non-ac pirate game from it, they need to do that already....).

Overall it was just the most fun AC game in the entire series to me. Connor wasn't as good a protag as Ezio, but Ezio had like 3 bloody games to develop and get to know him whereas Connor has one and it's a "revenge" tale so it leaves little room for growth to his character.

I actually wish ithiey'd make a new AC game set in that same era and give us back the better combat and try some new improvements tot he series (IE actual side-quests that are in depth and varied a la Witcher 3 style).
 
It's been awhile so I'm having trouble remembering what I didn't like about it. I remember I found the climbing frustrating. There was about a 10% chance Conner wouldn't go where I wanted him to. I thought the story was blah. I ran into a ton of glitches or just pure jank. I never got into the fighting where everyone stands around you and attacks one at a time. I REALLY disliked any of the boat stuff, but it seems I'm in the minority there.

The climbing in 3 and 4 feels good to me except for very tall trees. 3 has a huge problem with those being everywhere in the wilderness and THOSE are batshit insane trying to get him to go where you want. The buildings are fine, and 4 fixes the issues with this particular engine by focusing on structures and smaller trees. I found the free running setup in 3/4/rogue to be perfectly acceptable as far as getting what I wanted to happen to happen otherwise.

I will say, Unity is actually my favorite in that regard, but it takes a bit more effort because of the up and down buttons that you gotta hold as you ascend/descend, which I guess most people didn't want to adapt to. THAT was the first game where I felt like I could reach a vertical split and actually determine whether I wanted to go up or down and have it react appropriately 100% of the time.
 
Cool. You should stick to playing games where the character is not flawed/has depth.

Mmmkay

That's a total leap of logic. Me not liking Conner has nothing to do with me not enjoying flawed characters.. Last time I checked, Conner was universally disliked across the internet. He is an emotional brick who just isn't engaging at all.
 
Couldn't disagree more. The only AC game that feels like a complete, satisfying experience is AC2. The rest are a mis-mash of undercooked or retreads.
 
I enjoyed this game a lot, specially the wilderness/hunting and the homestead missions but only when I played for a second time, at release I absolutely hated it and mission design and secondary objectives are really bad, probably the worst in the series. The DLC scenario was fun with the special powers.
 
I really liked it. It definitely had more than its fair share of flaws but looking past them it was still a good game.
 
I'm with you OP. I loved the previsous ones and AC3 was even better. Connor is a very interesting character;
Also, the novel that covers the life of Haytham is really good ! ("Forsaken", I think. Really enjoyed it)
 
I really loved AC3. The story was a bit meh, but I completely fell in love with exploring the world - especially the frontier. I've gone back and played it for hours, just to explore some more at different seasons.
 
I thought the story and world was fantastic. The gameplay had problems, and the performance was pretty bad. ACIV solves those issues to become the finest in the series.

Kenways > Ezio >>>> Desmond

I know people didn't like the conclusion to Desmond's stuff in ACIII, but I thought the modern stuff always sucked so it wasn't a negative to me.
 
I'm part of the ac 3 defense force, I loved it when it first came out I ranked it second best behind brotherhood. I loved Connor still my favorite assassin and his fighting style was the most brutal which I loved. I also loved his character arc from petulant child, to angsty teen, to grown ass man.
One of my favorite scenes spoilers
when he yells on Achilles and is basically like you don't do nothing, and Achilles tells him to go off on his own but to give back all the training he's given him, later on he realizes how wrong he was and gives a heart full apology. To me that was very rare for a game character to be dead wrong act inappropriately and then apologize and ask forgiveness
Conor had a real character arc and his character was well summarized on tv tropes as a parable of trying to just do the right thing and be a good person without a plan of any sort
I was also a huge fan of haytham and the humanization of the Templars.
After playing and loving the games years later I saw how reviled it was on gaf and questioned my own opinion, ended up playing the game again and a lot of its flaw stood out but it's still an excellent game! The intro is waaaay too long and it has two prologues why? Fast travel is absolutely terrible, fast travel loads you to the end of the map so you can walk one step and go through another loading screen?
The optional objectives are ridiculous, it also had some terrible main missions freaking Marco Polo or whoever was on the horse and warned the British were coming that mission was complete trash, some severely underbaked ideas : trading ? Assassins brotherhood? I didn't even know you could call assassins till I beat the game the second time but despite all that game was still dope
Bring back Conor bring back on suave characters give characters arcs again!
 
The game was ok. I was really cooling on the franchise after Brotherhood though. I haven't touched an AC game since completing this one.

Loved this game's opening, I have to say.
 
the gaming audience wasn't ready for connor. who can really blame ubisoft for the crap that came after? his reception killed the chance of getting more complex minority protagonists in the series. han solo clones forever. ta everyone
 
I loved it... Kenway at the theater, to him on the boat, to meeting the natives, to the reveal... marvelous. Young Connor and his village in flames... amazing, yet sad.

Then I hated it... Conner as the errand boy, his village is gone, his mentor dies, his dad was shitty, his mother is dead, his people are gone by the hands of those he worked for (after having to fight some of them yourself, like a dolt), the last boss chase was garbage, the manipulation by gods reveal was just as shitty as finding out these dudes you've ran errands for fucked up your people. Let me not even get into Desmond's ending. The nod to the slaves on the peer was handled horribly. I didn't even know about the tunnel system until AFTER I beat the game... how convenient.

Then...
Over the last year I've thought about how much I rag on the game on NeoGAF. I've come to realize there we're far more memorable events in that game than there were in say, Black Flag (which lost the modern day narrative). So now, I think I owe the game some respect. The eagle acid trip, the vast wilderness, and how unlike modern games... you're not stuck in one city and there's actual variety... yeah I think I actually liked that game. It was only the ending that shitted the bed.
 
To be fair, if you're playing it now, most of the bugs and AI glitches have been fixed, back when it came out, this game was all over the place, to the point where missions would randomly fail because the AI went crazy or just vanished. Playing through the story then was much more difficult.

It also takes a while to get into, but the game gets interesting later on.

THE biggest flaw for me though is that one of the most serious cutscenes in the game is hidden away behind a load of side missions, involving a major character to the plot. Many people completed the game and never went on to do all the side quests for the homestead, so, a lot of people ended up missing out on it.
 
Honestly, I'll pretty much love any game relating to the Revolutionary War so I easily loved this game despite its flaws. I do wish, however, the Connor had just a bit more personality. For all AC games, I completely ignore the present day storylines.
 
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