So part of having your games be up for investment with Fig means that you have to file some information with the SEC, information that is available for others to read. Some folks over at the RPG Codex found some juicy nuggets in said filings.
So we got Tyranny DLC/expansion coming and the unannounced game has to be the thing that Tim Cain and Leonard Boyarsky are working on (possibly a Vampire Bloodlines follow up).
4 cancelled games over their existance. Aliens RPG, Stormlands, Dwarves (the Snow White RPG), not sure what the 4th game was. Perhaps the Wheel of Time game they were working on for Red Eagle games, but my understanding is that that project never really got started.
Also noteworthy that they have 175 full time employees, with their work on Armored Warfare coming to an end they are going to need to find a new project pronto.
Obsidian currently has four games in development: Pillars of Eternity II; Tyranny DLC; Pathfinder: Adventures; and an unannounced title with a major publisher. Fig, DRIL and Obsidian are of the view that Obsidian is sufficiently staffed to handle the development of all these games. Obsidian employs approximately 175 full-time employees, including development personnel specializing in design, animation, 3D art, audio engineering, production, writing, programming and concept art. From time to time, Obsidian works with contractors for specialized work relating to game development, such as quality assurance.
So we got Tyranny DLC/expansion coming and the unannounced game has to be the thing that Tim Cain and Leonard Boyarsky are working on (possibly a Vampire Bloodlines follow up).
Over the fourteen years since its founding, Obsidian has had four projects in the process of development cancelled prior to their release. These projects were cancelled due to various reasons, including in one case the inability to secure completion funding; in another case concern by the publisher over marketability arising after the pre-production phase was completed; in another case concern that the product budget was going to grow to a level that was not justifiable in light of sales projections; and in another case the publishers decision that the product would not fit within its portfolio. Two of these cancellations resulted in Obsidian failing to cover its costs, while the other two cancellations did not. In connection with the two most recent of these cancellations, Obsidian responded in part by reducing its headcount, in December 2016 and in March 2012.
4 cancelled games over their existance. Aliens RPG, Stormlands, Dwarves (the Snow White RPG), not sure what the 4th game was. Perhaps the Wheel of Time game they were working on for Red Eagle games, but my understanding is that that project never really got started.
Also noteworthy that they have 175 full time employees, with their work on Armored Warfare coming to an end they are going to need to find a new project pronto.