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Lego City Undercover Switch cover mentions 13GB download [Up3: Full game on card]

Shiggy

Member
If WB wanted they could tie the game cart to a console on their servers to keep someone from just installing the game on other people's consoles for free.

Not that I think the cart is just an installer, just spitballing why an internet connection could be required by the publisher.

Yeah, doesn't make any sense what you're saying. I don't see why Nintendo would allow publishers to make retail games only playable on one system. That sounds like what they wanted for Xbox One initially.


If the patch is required to play the game then it could be 13kb and they would still put it on.

As I've said before, this is a port of a notoriously poorly-coded game 4 years after the fact from a team whose gotten a lot better at porting games. Being able to compress everything down to 7-9GB isn't exactly an impossibility, it just seems that way because blu-rays and mandatory installs have made compression a lost art. Skyrim came out on a single 7.5gb disc on the 360 and that had tons of voice, textures, etc.

That and it's not like boxarts haven't gone out with typos before. Remember Resident Evil: Revelaitons?

It might not be a typo, there may be another explanation, but now that I know how big the Xbox One and digital versions are the Switch version being 7gb+a 13gb download is becoming increasingly more far-fetched.

The X1 download size is 17.9GB. That makes it highly unlikely that the Switch version is 10GB smaller.
 
In the IGN statement he called the 13gb a "small content update"

So now the question is.. How much of the game is playable from the start? And why did he say small? (lol).

This still doesn't explain the internet required text on the front of the cover though. Maybe the game without the content is so barebones that Nintendo forced them to put that there?
 

Plum

Member
The X1 download size is 17.9GB. That makes it highly unlikely that the Switch version is 10GB smaller.

Why? The X1 uses dual-layer blu-rays, the Switch uses expensive cartridges. Traveller's Tales could have just put the finished, yet uncompressed game onto the Xbox One disc and then started work on compressing the game down to 8gb or so for Switch. Massive games such as Skyrim, GTAIV, etc were able to be shrunk down to 7.5gb or less on the 360, why is it not possible that a game with graphics that are pretty much from the same era can't get down to that size as well?
 

Shiggy

Member
Why? The X1 uses dual-layer blu-rays, the Switch uses expensive cartridges. Traveller's Tales could have just put the finished, yet uncompressed game onto the Xbox One disc and then started work on compressing the game down to 8gb or so for Switch. Massive games such as Skyrim, GTAIV, etc were able to be shrunk down to 7.5gb or less on the 360, why is it not possible that a game with graphics that are pretty much from the same era can't get down to that size as well?

Xbox One games have the same file size as a digital version as on blu-ray? That seems pretty wasteful from a storage perspective. Then again, the entire system seems pretty poorly designed (random crashes, terrible UI), so it wouldn't overly surprise me anymore.

Still seems odd to only compress the game on Switch when all users could benefit.
 
Why? The X1 uses dual-layer blu-rays, the Switch uses expensive cartridges. Traveller's Tales could have just put the finished, yet uncompressed game onto the Xbox One disc and then started work on compressing the game down to 8gb or so for Switch. Massive games such as Skyrim, GTAIV, etc were able to be shrunk down to 7.5gb or less on the 360, why is it not possible that a game with graphics that are pretty much from the same era can't get down to that size as well?

But that doesn't then explain the 13gb at the back that happens to add to the 7gb perfectly..
 
D

Deleted member 465307

Unconfirmed Member
This shouldn't be so confusing, WB.

I really hope we see impressions with the physical edition of LCU for Switch before launch.
 

Seik

Banned
So people in Europe, there's nothing on your case and the game works fine?

If yes, may have to import on this one...but man, what a weird, weird way to proceed if that really is the case...why cheap out on NA?
 

Shiggy

Member
So people in Europe, there's nothing on your case and the game works fine?

If yes, may have to import on this one...but man, what a weird, weird way to proceed if that really is the case...why cheap out on NA?

We don't know yet. Nobody has seen the final European box apparently.
 

Plum

Member
Xbox One games have the same file size as a digital version as on blu-ray? That seems pretty wasteful from a storage perspective. Then again, the entire system seems pretty poorly designed (random crashes, terrible UI), so it wouldn't overly surprise me anymore.

Still seems odd to only compress the game on Switch when all users could benefit.

We don't know yet but about LC:U specifically but I'm pretty sure most Xbox One and PS4 games aren't smaller in their digital forms because they're essentially just what's on the disc plus any updates/patches that have already come out.

As for it seeming odd, WB does have a financial incentive here and there's also the fact that because the Switch is very much underpowered compared to the X1 it might require lower-res textures. Skyrim on PC only requires 6gb (about the size of most single-disc 360 games) whereas the optional official high-res texture pack requires 3.1gb more. GTAV on 360 only takes up under 14gb whereas the current-gen versions take up closer to 60. Textures, sound and FMVs take up a LOT of space; if you have an incentive to compress them then it's likely that you will be able to. There's no incentive to compress the game on the Xbox One because it offers no tangible benefits to WB.

I just can't get my head around as to why the Switch version with a 13gb download would be larger in size than the Xbox One version, now that WB is saying it's a "small" download the entire thing seems fishy. It doesn't help that Eurogamer, IGN and WB don't seem to be coming out with any conclusive data about anything so all we're left to do is speculate over the box and a vague PR statement.

But that doesn't then explain the 13gb at the back that happens to add to the 7gb perfectly..

Huh? 7+13 is a nice round number at 20 but I don't see why that would give any credence to it.
 
Yeah, doesn't make any sense what you're saying. I don't see why Nintendo would allow publishers to make retail games only playable on one system. That sounds like what they wanted for Xbox One initially.
It's exactly what Microsoft wanted to do, which is why I made a point to say I was spitballing. That's really the only reason to require an internet connection while installing off a cart without a needed download.
 
We don't know yet but about LC:U specifically but I'm pretty sure most Xbox One and PS4 games aren't smaller in their digital forms because they're essentially just what's on the disc plus any updates/patches that have already come out.

As for it seeming odd, WB does have a financial incentive here and there's also the fact that because the Switch is very much underpowered compared to the X1 it might require lower-res textures. Skyrim on PC only requires 6gb (about the size of most single-disc 360 games) whereas the optional official high-res texture pack requires 3.1gb more. GTAV on 360 only takes up under 14gb whereas the current-gen versions take up closer to 60. Textures, sound and FMVs take up a LOT of space; if you have an incentive to compress them then it's likely that you will be able to. There's no incentive to compress the game on the Xbox One because it offers no tangible benefits to WB.

I just can't get my head around as to why the Switch version with a 13gb download would be larger in size than the Xbox One version, now that WB is saying it's a "small" download the entire thing seems fishy.



Huh? 7+13 is a nice round number at 20 but I don't see why that would give any credence to it.

Isn't that roughly how big the game is normally?
 

Ridley327

Member
Xbox One games have the same file size as a digital version as on blu-ray? That seems pretty wasteful from a storage perspective. Then again, the entire system seems pretty poorly designed (random crashes, terrible UI), so it wouldn't overly surprise me anymore.

Still seems odd to only compress the game on Switch when all users could benefit.

I think that both PS4 and Xbox One use straight dual layer Blu-ray discs as the sole medium, since they're the most common configuration of the format and for the most part, retail games are going to need more than 25GB. The PS3 had both single layer and dual layer game discs, but that was before the asset increase we've seen this gen.
 

Plum

Member
Isn't that roughly how big the game is normally?

Yes, but LC:U was an incredibly poorly coded and optimized game. That and because the Wii U had 25gb discs TT had no incentive to compress or cut down any of the data. This is a port 4 years after the original game came out, I wouldn't take how large the original was as any indication of how large the game on Switch might be, especially when the X1 version isn't 20gb itself.

EDIT: Lego Star Wars: The Force Awakens, the latest and best-looking Lego game to date with lots of voiced dialogue, is only 14gb on PC. LEGO games aren't big, and they're still being released on last-gen consoles, Telltale knows how to compress things.
 

senj

Member
So either it requires a download to play or it doesn't and either its compressed a lot or not at all and maybe its different in different regions?

How are they this bad at communicating.
 
I'm sorry, but high capacity microSD cards from Samsung and Sandusky are regularly on sale for $16. This practice aside, most of you knew what the storage was for some time now, stop being stubborn, spend a few bucks and get an SD card. Complaining isn't going to fix it at this point.
You're so quick to defend that you didn't even realise I'm not being stubborn and have actually bought one, a large one at that.

I'm sorry but I wouldn't buy a phone with the storage of Switch let alone a games console, it's okay to point hat out, the onboard storage is too small and I'm surprised to see anyone try to argue that you should supplement your console with additional storage from day one as a requirement.
 

Gamezone

Gold Member
So either it requires a download to play or it doesn't and either its compressed a lot or not at all and maybe its different in different regions?

How are they this bad at communicating.

We don`t know yet, even after responding to IGN and Eurogamer.
 

Wil348

Member
My theory:

Since the PS4 and XB1 versions are 1080p vs 720p for the Switch version, and the increase to 1080p is about 25%, we might to be able to get a rough estimate of the Switch file size by subtracting 25% of 17GB. So 17 minus 4.3 would result in roughly 13GB. 13GB just so happens to be the 'approximate' download size that the box mentions. I could be wrong, and I'm not sure if this is how it works. I can't seem them including the same quality textures as the other versions though, and maybe Nintendo's SDK makes compression simpler.

By the way, does anyone know how big the last gen versions of other recent Lego games were in comparison to current gen? That might also be a good indicator.

EDIT: I was indeed wrong here.
 

guek

Banned
You're so quick to defend that you didn't even realise I'm not being stubborn and have actually bought one, a large one at that.

I'm sorry but I wouldn't buy a phone with the storage of Switch let alone a games console, it's okay to point hat out, the onboard storage is too small and I'm surprised to see anyone try to argue that you should supplement your console with additional storage from day one as a requirement.

Are most phones coming with 64GB these days? My LG G4 from a year ago still only came with 32GB.

The complaints of a lack of more storage doesn't make much sense to me because we'd be hearing even more complaints if the Switch were priced any higher. It screams of asking for more space but not wanting to pay for it. If people are willing to spend $50 for more space, it's easy enough to get that without requiring additional or more expensive SKUs.
 
My theory:

Since the PS4 and XB1 versions are 1080p vs 720p for the Switch version, and the increase to 1080p is about 25%, we might to be able to get a rough estimate of the Switch file size by subtracting 25% of 17GB. So 17 minus 4.3 would result in roughly 13GB. 13GB just so happens to be the 'approximate' download size that the box mentions. I could be wrong, and I'm not sure if this is how it works. I can't seem them including the same quality textures as the other versions though, and maybe Nintendo's SDK makes compression simpler.

By the way, does anyone know how big the last gen versions of other recent Lego games were in comparison to current gen? That might also be a good indicator.

That's not how it works.
 
My theory:

Since the PS4 and XB1 versions are 1080p vs 720p for the Switch version, and the increase to 1080p is about 25%, we might to be able to get a rough estimate of the Switch file size by subtracting 25% of 17GB. So 17 minus 4.3 would result in roughly 13GB. 13GB just so happens to be the 'approximate' download size that the box mentions. I could be wrong, and I'm not sure if this is how it works. I can't seem them including the same quality textures as the other versions though, and maybe Nintendo's SDK makes compression simpler.

By the way, does anyone know how big the last gen versions of other recent Lego games were in comparison to current gen? That might also be a good indicator.

???


Also, why are companies so bad at communicating simple shit?
 

Gamezone

Gold Member
My theory:

Since the PS4 and XB1 versions are 1080p vs 720p for the Switch version, and the increase to 1080p is about 25%, we might to be able to get a rough estimate of the Switch file size by subtracting 25% of 17GB. So 17 minus 4.3 would result in roughly 13GB. 13GB just so happens to be the 'approximate' download size that the box mentions. I could be wrong, and I'm not sure if this is how it works. I can't seem them including the same quality textures as the other versions though, and maybe Nintendo's SDK makes compression simpler.

By the way, does anyone know how big the last gen versions of other recent Lego games were in comparison to current gen? That might also be a good indicator.

Isn`t a DVD 4.7 GB? I don`t think any Lego games was released on more than one DVD on Xbox 360, and these games didn`t require you to install them.
 
Are most phones coming with 64GB these days? My LG G4 from a year ago still only came with 32GB.

The complaints of a lack of more storage doesn't make much sense to me because we'd be hearing even more complaints if the Switch were priced any higher. It screams of asking for more space but not wanting to pay for it. If people are willing to spend $50 for more space, it's easy enough to get that without requiring additional or more expensive SKUs.

My girlfriend's G5 was 32gb too
 

Plum

Member
Isn`t a DVD 4.7 GB? I don`t think any Lego games was released with more than one DVD on Xbox 360, and these games didn`t require you to install them.

An Xbox 360 DVD is around 7-8gb dual-layered IIRC, Skyrim's 6gb and only uses one disc.

And Lego: TFA only released with one disc on 360 (Source, thanks Youtube) so it's almost definitely under the limit.
 
My theory:

Since the PS4 and XB1 versions are 1080p vs 720p for the Switch version, and the increase to 1080p is about 25%, we might to be able to get a rough estimate of the Switch file size by subtracting 25% of 17GB. So 17 minus 4.3 would result in roughly 13GB. 13GB just so happens to be the 'approximate' download size that the box mentions. I could be wrong, and I'm not sure if this is how it works. I can't seem them including the same quality textures as the other versions though, and maybe Nintendo's SDK makes compression simpler.

By the way, does anyone know how big the last gen versions of other recent Lego games were in comparison to current gen? That might also be a good indicator.

It doesn't work that way, but even if it did and assuming the Switch version actually is 720p (is that confirmed?) the increase you'd be looking at would be +100% (720p -> 1080p is 100%+ more pixels).
 

womp

Member
Extract to what? To RAM? Then it would need to do it every time, and loading the game would be minutes long. Extract to SD? Then it would be a mandatory install and would claim the space permanently.

This isn't how cartridges work. The point of a cartridge is being able to access game assets quickly and directly.

Yes extract to SD, and I know how carts work LOL...But this is obviously an 'odd' case here and I'm just throwing it out there. If they are trying to reduce cost in terms of using a smaller cart size, they may be offloading some resources to the SD by extracting some compressed files.
 
You're so quick to defend that you didn't even realise I'm not being stubborn and have actually bought one, a large one at that.

I'm sorry but I wouldn't buy a phone with the storage of Switch let alone a games console, it's okay to point hat out, the onboard storage is too small and I'm surprised to see anyone try to argue that you should supplement your console with additional storage from day one as a requirement.

Not defending shit, people are gonna need a memory card sooner or later. It's silly to me that people brought the thing and haven't gotten the hint yet. If it doesn't meet your needs, then fine, don't buy it. There's nothing wrong with that but once you've brought it, get what you need. You're only punishing yourself at that point.
 

senj

Member
Ok, so last generation Lego games wasn`t bigger than 7.8 GB? Doesn`t the Switch have more in common with last generation?

Not particularly, but there's a long argument about that over in the X1 thread if you want to fall down that rabbit hole.
 

guek

Banned
The Switch isn't a phone. Apps are much smaller than games.

The Switch also has physical media.

If you're going primarily digital with Switch, there is no possible way Nintendo could have included enough storage for you without substantially increasing the price. You need at least 128GB, preferably 256GB. A second SKU doesn't make much sense when it's so easy to upgrade the storage yourself for likely a better deal than what Nintendo could offer. I'm going digital for indie games but physical for everything else and I don't expect I'll have to upgrade my storage until I get around 7-10 games on the on board storage. That seems perfectly reasonable to me.

Of course, if 13GB mandatory installs become the norm, that shoots all of that straight to shit.
 

Gamezone

Gold Member
Not defending shit, people are gonna need a memory card sooner or later. It's silly to me that people brought the thing and haven't gotten the hint yet. If it doesn't meet your needs, then fine, don't buy it. There's nothing wrong with that but once you've brought it, get what you need. You're only punishing yourself at that point.

The fact that you are buying a useless cartridge is reason enough to skip it. Physical media shouldn't require mandatory downloads.
 

Experien

Member
So how much of the game is sectioned off from you if you don't DL the 13GB? I forget how big the first area is. Maybe it is the immediate police precinct area?
 

Wil348

Member
That's not how it works.

It doesn't work that way, but even if it did and assuming the Switch version actually is 720p (is that confirmed?) the increase you'd be looking at would be +100% (720p -> 1080p is 100%+ more pixels).

Ah okay, thought it might not. I had a look at the sizes of Lego Star Wars on PS3 and PS4 though, and they were 5.3GB versus ~18GB respectively. Maybe it is actually around 8GB on Switch?
 

Pokemaniac

Member
You know what's funny.

Nintendo Land has the same requirement. It REQUIRES an update when you boot up the disc, or else it will NOT start, at all. That patch is only about a gig, but same principle.

No it doesn't. The only scenario where the Wii U forces you to download a patch is if it was previously installed but had been deleted.
 
This made sense considering the costs of cartridges. N64 all over again

Yeah but on N64 you didn't buy a cart that only had 1/3 of the game on it and then need to download the rest.

We don't really know what the fuck is going on. WB's comments have possibly only confused the situation more? Though we do know at least that the game is "playable" without the install.

:S
 

Effect

Member
So they answered both Eurogamer and IGN, and still we don't know?

They weren't direct answers to the issue at hand. If we don't get a direct response saying the entire game is on the cart then we can assume the images are right and they're making people download the rest of the game (this is not a patch) and only selling part of it on the retail cart. That also would mean they're lying about the game size on the eShop.
 

Minsc

Gold Member
They weren't direct answers to the issue at hand. If we don't get a direct response saying the entire game is on the cart then we can assume the images are right and they're making people download the rest of the game (this is not a patch) and only selling part of it on the retail cart. That also would mean they're lying about the game size on the eShop.

I imagine the size on the eShop is not fill in the blank... just a guess, but I expect that's auto-populated from the game package itself on the shop, same as when you bought anything on the 3DS and it told you how many blocks it would use.

Also, saying "the game doesn't need to be downloaded to play it" is a pretty direct answer for a normal person who doesn't cling on every detail, but I know, the image makes little sense, which is true either way tbh.
 
Lol this game comes out next week and Warner Bro already messing it up.

My bet is the game is over 20 GB. Helps them save cash on they physical release and gets people to download it on the Switch without worry about losing 20GB in on go.

Question is if Nintendo will allow more of this in the future.
 
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