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Zelda: Breath of the Wild "Tweak" Wish List

Like I do for most other games I consider contenders for "Best Ever", I have a laundry list of complaints for Breath of the Wild. No game, not even a 10/10 game, is actually perfect, and this one is no exception.

This thread is for ways to fix minor issues in this game, not ways to make a different game. Please don't post huge overhauls like "it should have dungeons instead of shrines", or things of that nature. Or, in modern gaming terms, think of it this way: what could be fixed with a patch?

Also, let's leave out technical issues, even though they may be fixable. That's a different conversation.

So, here are mine.

1. Increase weapon durability. I'm on board with breakable weapons. I get the design idea behind it, and I think it works great to encourage you to use all the different weapon types, and make combat really dynamic and varied. Hoarders: stop hoarding. Use those high level weapons. Kill some wimp enemies with them, even!

Having said that, durability is ridiculously low. Bows and shields are fine, but weapons should, at the very least, last long enough to kill a single enemy that's reasonably matched to your level. But I never felt that was the case outside of "durability up" weapons. Besides, it's not as if enemy weapons ever break (maybe they should).

One last thing about durability: give us a visible number! I hate it when I have to choose which weapon to keep, only to find out later the one I picked was 1 hit away from "almost broken".

2. UI efficiency. There are quite a few improvements they could make here. The top requests, from what I've seen, are definitely dropping weapons/bows/shields from the quick menu, and opening a menu when a chest item won't fit in your inventory. But there are plenty of others. Here's a simple example I haven't seen: a button for equipping clothing sets. The X button doesn't do anything in the clothing screen - set it to "equip full set". More advanced options like having custom pre-sets would be nice, too. And I still say d-pad down should be the bow quick select. There's no reason to dedicate an action button to whistling for your horse.

3. Move the damn stamina meter. Come on, Nintendo. This game has critics singing your praises for "trusting the player". Please trust that, just like we can see our health/heart meter all the way up there in the top left of the screen, we can also see a stamina meter that's not dead center.

4. Let us ride more animals! Without listing specific animal types, let's just say that the list of animals you can't ride is almost as crazy as the list of animals you can ride.

I guess that's enough for now. What are yours?
 
Could use some more mapping icons, like additional weapon icons and enemy icons. (Ex: I use skull icons for
both Lynel's and Taluses
, but would like to be able to denote which is which, maybe with the ability to adjust the color of the icon or something else.)
 

Nabbis

Member
Give me a toggle for infinite durability. I know why the made it but i fundamentally disagree with such game design.
 

Phawx

Member
  • Allow to cook food that will recover divine beast powers.
  • Improve weapons via crafting instead of only finding weapons that have modifiers.
  • Have a secret shop that sells everything so I don't have to wait for &#^#^% stars to fall
  • Allow crafting to build different types of armor
  • A recipe book

I know there is more. Just can't think of anything off of the top of my head right now.
 

lyrick

Member
Let me take a picture of a korok/ korok seed.

Allow for a toggle on what is displayed on the in game map.

allow more than a single save array per profile.
 
1) We need an in-game list of recipes we've discovered/made.
2) The base Stamina needs to be doubled. Also running should consume stamina at half of its current rate. Keep climbing how it is, but I find no benefit in limiting how fast you can run around.
3) Clean up the UI or let us customize it more.
4) Weapon durability needs to be doubled or tripled.
5) Bosses need to be actually challenging. They're absolute push overs and very underwhelming. Give them 3x more health, and double their damage output.
6) Reduce the crafting requirements for the "special" weapons. As is they're not even worth it.
7) Rain shouldn't make climbing impossible.
 
Make rain less annoying. Slipping while climbing at least shouldn't take stamina.

Yes! That's the killer part - climbing in the rain would be difficult, but not near-impossible if the slipping part didn't take almost as much stamina as each jump. Seems like a fair ask.
 

Regginator

Member
Minor tweaks? That's a shame, I was ready to write an essay about the disappointing dungeons, final fight, and the ending. Hmm, let's see.

- Have a system where you can maintain or repair weapons
- Or at the very least make weapons break less fast
- Have a menu for all the recipes you have discovered
- Better icon difference between finished and unfinished shrines (I had trouble with this, probably because of my colour blindness?)
 

Randdalf

Member
3. Move the damn stamina meter. Come on, Nintendo. This game has critics singing your praises for "trusting the player". Please trust that, just like we can see our health/heart meter all the way up there in the top left of the screen, we can also see a stamina meter that's not dead center.

I think this is a weird criticism, I much prefer the stamina meter where it is right now. It's all I really care about when climbing, so having it front and center makes absolute sense.
 

mrndkra

Member
Get rid of weapon durability. Or at least do so for certain weapons of legendary status. Really soured the experience for me when I realized every weapon had a durability in the game.
 
you can skip it

Is it just me, or does skipping it lead to a longer loading screen that negates the skip anyway? I've stopped bothering. Anyway, I'm guessing he means don't play it at all...might not be feasible. Seems to me it's masking the game load re-populating all the beasties.
 

Skeletos311

Junior Member
Motion control axis should be separate from Right analog stick axis in the options.

Monster Hunter-like recipe book.
 

bridegur

Member
-Move the stamina meter. It really detracts from how good the game world looks.

-Let me change the audio language.
 
Hotkey for eating food.
Buff weapon durability of special weapons(champion or rare), I'm fine with generic weapons breaking as is.
Recipe book.
Tweak running stamina.

I'm fine with rain making climbing impossible. Most other suggestions in this thread would make the game boring like Fallout 4.
 

Dr. Worm

Banned
Inventory space should start relatively high, but doesn't upgrade. Do something else with Korok seeds or don't bother at all.

You need the space more in the early game, where your weapons are practically made of paper and you're breaking multiple in the span of a single fight. Later on, tons of inventory space filled with strong, high-durability weaponry trivializes much of the weapon-foraging aspect.
 

Crayolan

Member
If you think "increase weapon durability" is needed you must not be far in the game because once you start getting actually good weapons shit almost never breaks. Once I got like 50 hours in I started constantly throwing weapons at enemies in order to make my stuff break faster and keep my inventory clear.

Shields and bows may as well never break because once you get one with durability up it basically lasts forever.

Option for skip the Blood Moon cutscene.

This already exists.
 

OmegaFax

Member
Grey out or remove the Shrine Sensor option if you've completed all of them. It just seems like a UI oversight unless they're planning on adding more in one of the DLC expansions.

Weapons storage? or buff rare weapons. Make the Switch DLC shirt and Amiibo weapons re-buyable from an in-game shop.
 

sanstesy

Member
You must not be far into the game because at the end game weapons don't break fast enough. I actually think the stronger weapons should last less because literally 3/4 of the weapons drops later on are useless other than breaking them intentionally.
 

DaBuddaDa

Member
I dunno how you can miss the blood moon cutscene skip. Doesn't it show "Press + to skip" at the bottom right at all times? At least it does on my game...
 

Nyoro SF

Member
You must not be far into the game because at the end game weapons don't break fast enough. I actually think the stronger weapons should last less because literally 3/4 of the weapons drops later on are useless.

Yep.

Once you're past the mid game, weapons need to break faster, not slower.
 

blamite

Member
Shops should have a limited number of rupees. This one would definitely make people mad and it was annoying in Skyrim but I think it'd work for Zelda if the amount was something reasonable. Currently I feel like it's way top easy to get as much money as I could possibly need.
 

En-ou

Member
Weapon durability and rain will fix itself if you learn to play.

I do agree with the UI and item management shortcomings.
 
If you think "increase weapon durability" is needed you must not be far in the game because once you start getting actually good weapons shit almost never breaks. Once I got like 50 hours in I started constantly throwing weapons at enemies in order to make my stuff break faster and keep my inventory clear.

I'm 200 hours in, and I still go through one-handed weapons (mostly Royal Broadswords) like crazy.
 

Phu

Banned
-Remove shield degradation from shield surfing. It's a fun idea but I always opted for the paraglider since it's also pretty fun and doesn't screw with my stuff.

-Reduce stamina drain for running.

-Either don't set a limit for total stamina/health or let me truly max out both [27 hearts is annoying, just gimme the 30 pls].

-Let us pet dogs.

-Let us stable any rideable creature.

-I would have liked if the Champion's weapons had some sort of special attributes to set them apart more from other weapons and/or could naturally regen [instead of repair].
 

jviggy43

Member
Easier menu navigation, real time item switching,better VA, better weapon durability.

I think those all count as minor.
 

pringles

Member
Inventory space should start relatively high, but doesn't upgrade. Do something else with Korok seeds or don't bother at all.

You need the space more in the early game, where your weapons are practically made of paper and you're breaking multiple in the span of a single fight. Later on, tons of inventory space filled with strong, high-durability weaponry trivializes much of the weapon-foraging aspect.
Nah, the idea is that early on you should be learning to be imaginative in combat. Steal enemy weapons, use the environment, use explosives, use magnesis, use stealth etc etc. You have garbage weapons early on, no need to stock up on garbage weapons when you can just cycle through what enemies drop.
Then as time goes and you find more and more strong weapons, you have lots of incentive to increase your storage space so you can hold on to those weapons, making Korok seeds more and more important as you don't want to just dump cool weapons because of lack of space.
 

Dr. Worm

Banned
Master Sword and Champion's powers should regenerate durability/charges whenever they're not in use, instead of encouraging players to waste attacks/uses in order to trigger a refresh.

Nah, the idea is that early on you should be learning to be imaginative in combat. Steal enemy weapons, use the environment, use explosives, use magnesis, use stealth etc etc. You have garbage weapons early on, no need to stock up on garbage weapons when you can just cycle through what enemies drop.
Then as time goes and you find more and more strong weapons, you have lots of incentive to increase your storage space so you can hold on to those weapons, making Korok seeds more and more important as you don't want to just dump cool weapons because of lack of space.

You spend a good part of the Plateau without the various key Runes, which makes it difficult to rely on environmental manipulation when the major ways you interact with the environment aren't necessarily available to you. When you get off the Plateau, the comparative difficulty spike (monsters other than Keese and Bokoblins) will force you to do that so you can grab weapons from Moblins and such, but the game shouldn't give you tedious inventory management from the start. Ideally, you're cycling through different weapons throughout the game.
 
Inventory space should start relatively high, but doesn't upgrade. Do something else with Korok seeds or don't bother at all.

You need the space more in the early game, where your weapons are practically made of paper and you're breaking multiple in the span of a single fight. Later on, tons of inventory space filled with strong, high-durability weaponry trivializes much of the weapon-foraging aspect.

Interesting. I'm breaking my own rule, because this is probably too drastic a change for a patch, but what if inventory space wasn't a number of slots, but a total durability amount? So if your inventory was 400, you could hold 100 tree branches (durability of 4) or 8 sledgehammers (durability of 50). And then it could still be expandable.
 

Dizzy

Banned
1) Obviously....WEAPON DURABILITY!. Would be nice if swords, especially good ones didn't feel like they were made out of wood and breaking after a fight or two. Increase the durability massively, and allow more storage and repair options.

2) Less ragdoll on Link. Flailing helplessly down a mountain is not fun. Hence why most other games cut back on physics on the player character.

3) Better bosses. Just at least of the standards of the old games would be fine.

4) Longer sidequests before dungeon access. Think Majora's Mask. That also only had 4 dungeons but there was more to do to gain access to them.

5) More story. What we had was ok but aside from a short cutscene before a dungeon and collecting memories there wasn't too much.

6) Rain. Its not bad in theory. Just needs tweaking. Decrease the chance of slipping when climbing from like 99% to 50% or so.

7) Fix the weapon drops. You can defeat high level enemies who drop high level weapons....yet the weapon in the chest is something half the strength. It's dumb.

8) Just more sidequests. What we have is ok and I get it's open world, but Nintendo can do a bit better. Also more indoor areas and bigger sidequests.

I get that last one is quite hard, to put more focus on the sidequests like say majoras mask when its an open world game. Not gonna happen to the degree I would want. The other 7 though can easily be done. All of these would take this game from an 8/9 to a solid 9/10 in my book. Also while I do like the theme of the dubgeons over the old games, I'd like them to be a bit bigger/longer. More enemies too.
 

boiled goose

good with gravy
I like entire set button. I had already thought the same thing.

Recipe book.
Complete compendium. Add Missing items, bees, people.
Seach for seeds.
Audible off for powers. Master sword has a short sound and text popup. The voices scare me every time.
More markers on map. Defeated minibosses, chests
 
Enemies that aren't caged inside invisible zones.

In the original HALO, hunters could chase you all across a map.

Make me fear being seen by a Lynel by knowing that if I can't find a creative escape, I know it's going to be able to chase after me.
 

Sh0k

Member
Option for skip the Blood Moon cutscene.

You can skip it, I don't know if I'm doing it the right way, but I press all 4 face buttons on the controller at the same time and there is a prompt to press "+" to skip it.

As a tweak, let us upgrade several armor pieces at a time or at least one set at a time instead of piece by piece.
 
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