Panajev2001a
GAF's Pleasant Genius
And yet the lead architect of the PS4 Pro is American
... and so were the majority of CELL architects lol.
And yet the lead architect of the PS4 Pro is American
Joke post but this is 100% what some posters want you to believe.
So Pro is going to be like PS3 cell processor. Once developer get the hang of it that's when the magic is going to start happening. Checkerboarding will be a thing of the past. Sony always thinking about inefficiency vs MS short term brute force approach. Guess its that Japanese vs US mind set.
Show me a quote where I even come close to say that. What you imply is hilarious at best.I'm trying to find out what makes you so confident with your '6TFLOPS must suffice for everybody' (paraphrased).
Can you actually read? It is in the last sentences of my last response to you.Majority of what games? Current games and their sequels rendered at 4k?
Lego City: Undercover runs in 1080p on Switch and with a lower resolution on Xbox One. ;-)
FP16 is to Pro what 60 customizations/DX12 in the command processor is to Scorpio. I'm sure they'll provide some improvements but the numbers are the numbers.
The sauce is no longer secret. Microsoft waited a year for nothing. Pro already was/is the world's most powerful console. Microsoft better be careful with their marketing.
These arguments have not been made, and there's a danger with you inventing them sarcastically to pillory positions you either don't understand or refuse to treat with civility. You mischaracterize the thread for those reading cursorily, and increase the likelihood that in the future, it will be (mis)remembered that these positions were actually espoused seriously.So Pro is going to be like PS3 cell processor. Once developer get the hang of it that's when the magic is going to start happening. Checkerboarding will be a thing of the past. Sony always thinking about inefficiency vs MS short term brute force approach. Guess its that Japanese vs US mind set.
No, that's 35% overall (with the low estimate being 10%). As an outlier it's very unlikely to be reached on the face of it. But developers have constantly surprised with the workarounds, shortcuts, and novelties they've achieved, so who knows? But of course even this high end is lower than Scorpio. It seems impossible for the gap to truly close; Microsoft will always have an advantage.Just a quick estimate, but wouldn't an effective power of 5.6tf require somewhere around 20% of all the instructions being executed to be fp16.
I knew this post was coming
Here, short memory is not a problem on a forum:Show me a quote where I even come close to say that. What you imply is hilarious at best.
Technically he is correct and practically the usage of it limited if you already have the spec to do 4K without it.
<snip>
MS decided against it as they don't need it - they have enough GPU spec and memory speed - and favored dynamic color compression which benefits their requirements the most.
Darn, Colbert took his ball and went home. Me sad.Btw thats my last response to you. Will not waste more time on that.
IgnoreList->Add(L"blu");
I don't know if RPM must be explicitly enabled, above and beyond just using FP16 floats. But it seems almost all games do the latter. So if it happens automatically due to the hardware, then making a thread for them would be like making a thread for which games get loading time improvements on Scorpio. Basically all of them.So has anybody started a list of upcoming FP16 double rate games for Pro yet? Seems like breakout feature that deserves its own thread.
Switch does have RPM, so both Nvidia and AMD think it's a good thing to put in a GPU. Perhaps this will convince you that it's not a fairy tale, and it does have uses?Perhaps they are using the 16fp thing-a-magigy for the switch ? Doubling the power!!
You could, but unlike the FP16 talk it would be totally false. DX12 is a layer of abstraction that sits between the game and the hardware. The faster/more efficient that layer is, the closer the hardware gets to its theoretical maximum power. So no matter how good the DX12 improvements in Scorpio, they're still just working up toward 6TF.Well i guess i can say that DX12 thing make Scorpio effective power up to ~8TF.
Console wars aside, it IS pretty disappointing that Scorpio doesn't have packed math/double rate FP16. Could have had the potential to really be something impressive.
PS4 is more powerful than Scorpio, And Xbox has no games. And DF is paid.
Well i guess i can say that DX12 thing make Scorpio effective power up to ~8TF.
There's nothing wrong with saying that Pro is 8.4TF FP16, it's not a made up number
Thinking that the Pro will get even remotely close to that in an actual game is obviously ridiculous
Well i guess i can say that DX12 thing make Scorpio effective power up to ~8TF.
Console wars aside, it IS pretty disappointing that Scorpio doesn't have packed math/double rate FP16. Could have had the potential to really be something impressive.
Here, short memory is not a problem on a forum:
So, back to the subject..
Darn, Colbert took his ball and went home. Me sad.
Claiming such things leads us nowhere. It was the same with ESRAM and Xbox One and now with FP16 double rate with PS4 Pro. Secret Sauce discussions are a pain in the ass and you have to deal with personalities you would not want to meet in your real life.(see above)
Well, this thread already in nowhere after first few pages.
Ok, and he could have answered so in his first reply to me. What about those games that run at sub-1080p on xbox one, though? What amazes me is his confidence that scorpio's specs are the end-all-be-all of current rendering pipelines at 4K, when we had enough backpedalling by engine vendors at the start of this gen, and scoprio does not really tip the balance that much at 4k.I think he only meant that Scorpio has what is needed to run most Xbox One games in 4K at or around the same graphical level.
Theoretical versus reality.
The Xbox One launched with theoretical numbers that got torn apart. Now PS4 Pro has theoretical numbers being preached?
I'm just glad that they designed the thing around the bottlenecks they noticed in the Xbox One's hardware. Should make things easier for devs than the usual hard reset with new console generations
All TF, Bandwidth numbers are theoretical, how close you get to it is the reality. You will never get 100% usage out of theoretical numbers.Theoretical versus reality.
The Xbox One launched with theoretical numbers that got torn apart. Now PS4 Pro has theoretical numbers being preached?
No FP16 hurts this console's ability to keep up long term.
No FP16 hurts this console's ability to keep up long term.
It DOES NOT. It helps pro make better use of its GPU. Doesn't bring Pro any closer to Scorpio.Fp16 is a minor thing, it helps PRO inches closer to Scorpio specs. Scorpio/PRO will be left behind once real next gen consoles appear with better CPUs.
Packed math, on the other hand, raises the amount of work hardware can do in the same amount of time, versus FP32. Whatever improvements are made do raise the maximum throughput, though as far as we know it will be impossible to raise it anywhere near the 8.4TF theoretical maximum.
You do know that theoretical numbers are what we have always gotten from these companies right?
All TF, Bandwidth numbers are theoretical, how close you get to it is the reality. You will never get 100% usage out of theoretical numbers.
That's not a downside, that is exactly what it is used for. Calculations that do not require high precision can use fp16 and do it twice as fast with RPM.Raises the amount of work by halving the precision. I dunno why people are neglecting this downside as though it's irrelevant.
Andandtech probably has the best summary on FP16 as it pertains to these mid gen refreshes.
While FP16 operations can be used for games (and in fact are in the mobile space), in the PC space they are virtually never used. When PC GPUs made the jump to unified shaders in 2006/2007, the decision was made to do everything at FP32 since thats what vertex shaders typically required to begin with, and its only recently that anyone has bothered to look back. So while there is some long-term potential here for Vegas fast FP16 math to become relevant for gaming, at the moment it wouldnt do anything. Vega will almost certainly live and die in the gaming space based on its FP32 performance.
http://www.anandtech.com/show/11002/the-amd-vega-gpu-architecture-teaser/2
It is certainly a fascinating way to look at your weaknesses and improve on them. I like what MS is saying but i need to see the goods!
You make it seem like the PS4 Pro has some kind of mythical power hidden within the innards. At the end of the day it's all just silicon. What MS is doing is clever. Who wants to fool around developing for something when there's millions on the line when it comes to high end game development. It's common sense.
That's not a downside, that is exactly what it is used for. Calculations that do not require high precision can use fp16 and do it twice as fast with RPM.
Raises the amount of work by halving the precision. I dunno why people are neglecting this downside as though it's irrelevant.
Did I say it was a downside? I merely stated the fact that FP16 is half the precision of FP32. That's exactly what makes comparing 6TFLOPS 32bit to 8.4TFLOPS 16bit sort of stupid.
DonkeyKong said:Wow some people are really struggling to accept the Scorpio is more powerful than the Pro, I don't see the big deal it's just natural hardware evolution, as soon as the ps5 comes out that will be more powerful until the next XB
console and so on
Wow some people are really struggling to accept the Scorpio is more powerful than the Pro, I don't see the big deal it's just natural hardware evolution, as soon as the ps5 comes out that will be more powerful until the next XB
console and so on
Haha lol. This thread has been very entertaining. DF threads are gonna be amazing come November.You gotta believe...
Haha lol. This thread has been very entertaining. DF threads are gonna be amazing come November.
What makes you think that will have any significant impact on overall performance? You are latching onto one feature which already getsa significant boost due to faster hardwareConsole wars aside, it IS pretty disappointing that Scorpio doesn't have packed math/double rate FP16. Could have had the potential to really be something impressive.