http://nintendoeverything.com/tanta...ndos-involvement-amiibo-dev-length-much-more/
Much more at the jump above:
Much more at the jump above:
Crago went in-depth about developing Twilight Princess HD. That includes how Tantalus landed the job, Nintendos involvement and working with series producer Eiji Aonuma, coming up with the new Wolf Link amiibo and Cave of Shadows functionality, how long it took to come together plus the amount of people involved, and more.
Read on below for Cragos comments about working on Zelda: Twilight Princess HD.
On landing the role of the developer of Zelda: Twilight Princess HD
Its an interesting one. I mean we had a game that was published by Nintendo in the past. That game was called Top Gear Rally on the Game Boy Advance which we developed originally for a very small Japanese publisher called Kemco. And Nintendo liked it, so they decided to publish it as a second-party title, and in the course of building that relationship, I was able to go to Kyoto a couple of times and obviously when you get the opportunity to go to Nintendo headquarters and meet people there, these are relationships that you want to nurture when youre making video games, so thats what I did. I kind of kept those lines of communications open.
But I think the big thing actually for Nintendo was when we did Mass Effect 3 on Wii U the two big ones that we did on Wii U were Mass Effect 3 and Deus Ex: Human Revolution, and Nintendo were pretty impressed by those games technically, I think. They liked how wed taken the original games from PC and console and brought them onto Wii U. So when they were thinking about a Zelda title and looking around for external developers, then its kind of a pretty short list of studios who had kicked some goals on the Wii U at this point. So they approached us, which is a pretty nice fun call to receive when youre asked if youd have any interest in working with The Legend of Zelda. We jumped up and down in excitement, and then commenced the fairly long process of convincing them that we could do that job.
On how long it took to convince Nintendo that they could do it
Several months. I mean they are obviously an incredibly meticulous company, and were talking about a beloved property one of the most beloved properties in the whole house of Nintendo, so we approached it very diligently and carefully, and we went to Kyoto a couple of times to meet with Aonuma-san and his team, and to talk to them about the work that wed done and what we proposed to do on Twilight Princess, and then there are a series of experiments and tests and trials and so on before you have the opportunity to actually go into full development, and we are fortunate that we got that opportunity.