Nothing gives the same sense of gamer power and satisfaction as laying waste to families because someone put a cave I didn't care for in my gameTime to fire everyone who agreed that the Cave of Shadows was a good idea.
Oh and Midna's Lament still gets interrupted by enemy music.
Oh and Wolf Link still cant finish off downed enemies.
Never played TPHD, but Deus ExHR is by far the best third party port on the Wii U; it just oozes quality especially with the added functionality. Hope they get another project for the switch.
I meant more of Nintendo's IP, but this is also good. Didn't other smaller Nintendo studios start off doing ports, maybe Arzest(?) or Next Level Games, or were they always doing small Nintendo projects? I really want Nintendo just to do more like Hyrule warriors and give the IP to someone else to make their own thing.They are currently working on Sonic Mania and RIME for the Switch, which Tantalus talks about in the interview later on.
I meant more of Nintendo's IP, but this is also good. Didn't other smaller Nintendo studios start off doing ports, maybe Arzest(?) or Next Level Games, or were they always doing small Nintendo projects? I really want Nintendo just to do more like Hyrule warriors and give the IP to someone else to make their own thing.
Just looked it up, they actually did a transformers port for the Wii along with 360 ports like Ghost Recon, Captain America, and Spider-man, then did Punchout Wii, and the rest is history.Next Level started working with Nintendo with Mario Strikers, I'm pretty sure.
Damn, I guess youre right its not a remake. Really enhanced port anywaysyes it is
I will tell you this. This was almost Skyward Sword HD.
I'm actually a bit worried about the game going forward. Yes CEMU will be able to play it I have no doubt about that. But the game was amazing with the gamepad and I'd hate to ever lose that part as it was.I think the Deus Ex HR Wii U Director's Cut is honestly the best version of Human Revolution. The features it adds are easily worth the visual tradeoff vs. PCs, I found it much more playable. The great tragedy of the Wii U is that we didn't get more third party ports with added gamepad features.
Wasn't happy with their work on Twilight Princess
Nintendo developed it in-house. Takuhiro Dohta was the lead programmer. He was also the lead programmer of Zelda: Breath of the Wild. He's actually largely responsible for developing that lighting engine in Nintendo Land, Wind Waker HD, and BOTW.
Not even really. Nintendo outsourced most of the ground textures to Imagica-Digitalscape, and HexaDrive basically was the technical assistant converting ID's ground textures back to Nintendo.
This by the way is how they got to work on Sonic Mania.
Can you elaborate please?