Mineshaft_Gap
4077th
You know, when you're able to predict story elements before they happen because of the way levels are set up. I don't want to pile on to Naughty Dog and The Last of Us in particular (it's by far their best game) but the Uncharted series and TLoU are the first games where I felt where these transgressions were agregious enough to notice. It got to a point where I was predicting every encounter and type of encounter in game. This section in particular stands out.
TLoU spoilers.
The dam.
Generally speaking I don't play a ton of games where I care enough about the story for this to matter to me, but these games are nothing without their narratives and I can't help but get on them a bit for showing their hand with predictable setups and predictable arenas. There's something very distinctive about the layout and atmosphere of a location that's about to be crawling with either soldiers or infected. And even if it were too subtle for you to pick up on through the haze of other positive aspects of the game, surely the tick tock pacing of the encounters is such to where you pretty much always feel like you know what's about to come next?
I felt a lot of things when playing TLoU but surprise was almost never one of them.
Am I weird for noticing this? Am I being too picky?
Uncharted is just a joke. If you just found a clue that will lead you to the next part of your journey you can GUARANTEE that you were followed and the whole place you were just at is gonna become a bad guy filled shooting gallery.
TLoU spoilers.
The dam.
You KNOW there's going to be an invasion of non infected enemy types because they conspicuously litter the area with defensive cover.
Generally speaking I don't play a ton of games where I care enough about the story for this to matter to me, but these games are nothing without their narratives and I can't help but get on them a bit for showing their hand with predictable setups and predictable arenas. There's something very distinctive about the layout and atmosphere of a location that's about to be crawling with either soldiers or infected. And even if it were too subtle for you to pick up on through the haze of other positive aspects of the game, surely the tick tock pacing of the encounters is such to where you pretty much always feel like you know what's about to come next?
I felt a lot of things when playing TLoU but surprise was almost never one of them.
Am I weird for noticing this? Am I being too picky?
Uncharted is just a joke. If you just found a clue that will lead you to the next part of your journey you can GUARANTEE that you were followed and the whole place you were just at is gonna become a bad guy filled shooting gallery.