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Kickstarter: Project Rap Rabbit (Parappa x Gitaroo Man creators)

taco543

Member
Backed at the hardcore tier, can't wait.


Top of the page:
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I like music rhythm games, but I was more into Beatmania and I love Patapon.
I thought Parappa's gameplay was rather poor, but the character designs are amazing, nearly iconic, and make Rap Rabbit look like an idiot.
Apart from that this KS/project seems a bit messy and I'm not convinced of the price/value the game offers.
 
alright, so they're at 11% of their goal after two days. this thing is deader than dead based off of previous similar kickstarters. the second day is usually the strongest day. yesterday the whole thing went up about $20k.
gg



kickstarters don't flow that way. and besides, they got about 95k the first day and 25k the second day.

I stopped following kickstarters awhile ago but don't you get a majority of your funding at the beginning and at the end of the kickstarter? (And not 75% of it at the end) The terrible start makes me think that it's not happening unless something crazy happens.
 
kickstarters don't flow that way. and besides, they got about 95k the first day and 25k the second day.
You're pulling my statement out of context. The person I quoted mentioned a situation where the KS kept its current rate throughout the campaign, assuming that it would fail in that scenario when it wouldn't. It was a simple response to that thought, and I never implied that the thought itself was realistic. I still feel it's too early to tell, but I'm not trying to convince anyone who feels otherwise.
 

Gearless

Neo Member
The Kickstarter is too rough. With its high tiers, no gameplay, switching platforms at a moments notice and competition, I feel that PRR has no chance of succeeding.

This is what they have to say on the XB1 version:

@Thomas HW - We're going to be listening to the community about future Stretch Goals. Our anticipation is that Xbox One will indeed be the next goal, but we want to speak to all our followers and backers about what they're most excited by. If the community decides that Xbox One is indeed the next Stretch Goal, then today's update and our reordered Stretch Goals will mean an Xbox One version should be easier to reach than before.
 

dickroach

Member
I stopped following kickstarters awhile ago but don't you get a majority of your funding at the beginning and at the end of the kickstarter? (And not 75% of it at the end) The terrible start makes me think that it's not happening unless something crazy happens.

for a successful campaign, generally:
the first two days are BIG (like, anywhere from 35% to 100+% funded), the middle is a drag (like 2% of the goal each day), and the last few days get another little bump (10+% of the goal).

this thing got 2% of their goal on the second day. the second day is usually the biggest day.
 
The Kickstarter is too rough. With its high tiers, no gameplay, switching platforms at a moments notice and competition, I feel that PRR has no chance of succeeding.

This is what they have to say on the XB1 version:

I'd rather them worry about hitting the main goal before stretch goals, but hey...

Edit: Not trying to pile on here, this is the first kickstarter I've actually backed. But I stopped paying attention to Kickstarters awhile ago because for the most part they are poorly planned. Even the more successful ones seemed to succeed based on what they were rather than their Kickstarter.
 
This shit is at 11 percent of its goal in asking a niche market with exuberant main and stretch goals. Pack this shit up and try again in a month.

for a successful campaign, generally:
the first two days are BIG (like, anywhere from 35% to 100+% funded), the middle is a drag (like 2% of the goal each day), and the last few days get another little bump (10+% of the goal).

this thing got 2% of their goal on the second day. the second day is usually (like, always) the biggest day.

Exactly.
 
It's great that they're being so responsive in acknowledging the demand for a Switch version and that the previous minimum for getting a copy of the game was too steep, but it's very hard to see how it makes their goal at this point.
 
Sorry, but giving an honest estimate of what they believe is the cost to port this game to Xbone can in no way be seen as a "fuck you" unless you're just looking for drama, in the same way that the original $5m Switch goal came from a desire to include more game features before ports.
The original switch stretch goal was just a 450k bump over the previous one. The issue was that they were putting other features prior to switch port so the total was absurd.

What I'm talking about is completely different. They are asking 800k *just* to port the game to xbone. 800k to port a game that costs 1.1 million to develop for ps4 and pc, and that costs 400k to port to switch is unjustified. Specially since this is a 2d game on ue4,which is known for being easy to support many platforms.

What justifies costing almost the same as it costs to develop the game in the first place, or twice as many as other platforms just to port it to Xbox One?

Again, I don't care about the placement of the Xbox port in their priority, that's their call, I'm talking about the fact that the amount of money they are asking just to port the game to xbone is absurd compared to the other values.
 

test_account

XP-39C²
Why is this a Kickstarter and not just straight up funded by Sony?

Oh, right, because they (probably) can get away with it.

smh

Also LOL @ 15% of your game's content being for kickstarter backers only.
If they could get it funded by Sony, why would they even go the Kickstarter route in the first place? If they "want to get away with it", getting a publisher to fund all would be a much easier and safer way to go. Its probably not funded by Sony as the same reason why Nintendo or Microsoft isnt funding it, it being a very niche genre.
 

Gearless

Neo Member
I'd rather them worry about hitting the main goal before stretch goals, but hey...

That's cool but they pissed off one revenue stream and don't even know price their tiers properly. That doesn't inspire confidence to me.

The original switch stretch goal was just a 450k bump over the previous one. The issue was that they were putting other features prior to switch port so the total was absurd.

What I'm talking about is completely different. They are asking 800k *just* to port the game to xbone. 800k to port a game that costs 1.1 million to develop for ps4 and pc, and that costs 400k to port to switch is unjustified. Specially since this is a 2d game on ue4,which is known for being easy to support many platforms.

What justifies costing almost the same as it costs to develop the game in the first place, or twice as many as other platforms just to port it to Xbox One?

Again, I don't care about the placement of the Xbox port in their priority, that's their call, I'm talking about the fact that the amount of money they are asking just to port the game to xbone is absurd compared to the other values.

Don't waste your time, they have made their move, now you make yours.
 

Camjo-Z

Member
If they could get it funded by Sony, why would they even go the Kickstarter route in the first place? If they "want to get away with it", getting a publisher to fund all would be a much easier and safer way to go. Its probably not funded by Sony as the same reason why Nintendo or Microsoft isnt funding it, it being a very niche genre.

I thought this paragraph of the campaign was really interesting:

At various game events over the years, Matsuura-san and Yano-san have come together to discuss what shape the next generation of music games would form. More recently, they began exploring the concept of a 'rhythm-action 2.0' project, capable of pushing the genre into areas never before conceived. Rather than revisiting an existing series and either re-appropriating known and loved game systems or breaking them to retrofit more progressive gameplay ideas, a new IP felt like the natural opportunity to explore innovative input mechanics while simultaneously celebrating and paying homage to the past.

Specifically, it's interesting because it suggests they hadn't attempted to put this new type of gameplay in the context of a previously established series... aka THEY NEVER CONSIDERED MAKING THIS PARAPPA 3!? Forget concerns of ruining a "known and loved game system", this rap battle idea is literally what people would want from a new game. Hell, they already toyed with it in PaRappa 2 with the Colonel Noodle "rap battle" where you twist his lyrics around to sing the praises of desserts rather than noodles.

I may be getting ahead of myself with 30+ days left for this thing to turn itself around, but if they hadn't pitched this as an exclusive PaRappa 3 to Sony, that should absolutely be their next priority before trying another fundraising campaign. I imagine it'd be a lot cheaper to make as well since the simplistic visual style is expected. No expensive character models because everyone's a 2D image that wiggles around, Rodney Greenblat's environments are colorful and expressive without being incredibly detailed, and they'd only need to worry about making it on PS4. If Sony can greenlight fucking Knack 2 they can spare less than a million on a new PaRappa, especially after doing a 20th anniversary port and a mobile game. I mean... why resurrect the series just to do nothing big with it?

Specially since this is a 2d game on ue4,which is known for being easy to support many platforms.

...Is this a 2D game? I had assumed it would ultimately be 3D, considering NanaOn-Sha's previous games in this vein have all been 3D, and it would also explain the costs versus a 2D game.
 

PoshAlligatorRD

Neo Member
I thought this paragraph of the campaign was really interesting:



Specifically, it's interesting because it suggests they hadn't attempted to put this new type of gameplay in the context of a previously established series... aka THEY NEVER CONSIDERED MAKING THIS PARAPPA 3!? Forget concerns of ruining a "known and loved game system", this rap battle idea is literally what people would want from a new game. Hell, they already toyed with it in PaRappa 2 with the Colonel Noodle "rap battle" where you twist his lyrics around to sing the praises of desserts rather than noodles.

I may be getting ahead of myself with 30+ days left for this thing to turn itself around, but if they hadn't pitched this as an exclusive PaRappa 3 to Sony, that should absolutely be their next priority before trying another fundraising campaign. I imagine it'd be a lot cheaper to make as well since the simplistic visual style is expected. No expensive character models because everyone's a 2D image that wiggles around, Rodney Greenblat's environments are colorful and expressive without being incredibly detailed, and they'd only need to worry about making it on PS4. If Sony can greenlight fucking Knack 2 they can spare less than a million on a new PaRappa, especially after doing a 20th anniversary port and a mobile game. I mean... why resurrect the series just to do nothing big with it?



...Is this a 2D game? I had assumed it would ultimately be 3D, considering NanaOn-Sha's previous games in this vein have all been 3D, and it would also explain the costs versus a 2D game.

They don't have the rights to a PaRappa 3. If Sony wanted to back one, it would've happened by now.
 
It's still only at 11%, two days after launch. Doesn't seem that there's been any real surge of backers today despite the reshuffled tiers and stretch goals.
 

Camjo-Z

Member
They don't have the rights to a PaRappa 3. If Sony wanted to back one, it would've happened by now.

It's true that they don't own the rights, but how do we know Sony wouldn't back a new game if NanaOn-Sha hasn't pitched it to them? Sony might not be interested in funding Rap Rabbit, but Yoshida's comments at PSX suggest they're aware that PaRappa has pull with the old-school PlayStation fans, and the fact that they're using the IP for mobile is proof that they have some interest in keeping it alive.

At the very least, I hope they've had internal talks about the subject and not seriously ruled out pitching PaRappa 3 because they think the super-basic gameplay is too sacred and beloved to change. It would be so disappointing if we never get another rhythm game from Matsuura just because a Kickstarter needed a bit more time in the oven.
 
that's an understatement
Day 1: £68,244
Day 2: £18,712
Today: £9,513 so far

It really is too bad. The concept looks really cool and so does the art, characters are really cute too and everything and I don't get the feeling they'd screw it up much considering the people behind it.
 
At the end of the day, despite its pedigree, this is still a niche game whose particular niche means that it will only take an hour or so to play through. I don't question the team's math as to how much it'll cost to fund the game to completion, but it just doesn't seem that there's $1.1 million worth of demand for it.
 

dickroach

Member
I just noticed they added a $25usd "early bird" edition which is the exact same as the $39 tier. Cool. Weird, but cool
 

Shin

Banned
It really is too bad. The concept looks really cool and so does the art, characters are really cute too and everything and I don't get the feeling they'd screw it up much considering the people behind it.

Only thing I've noticed is that people on KS, PSBlog and even here are shitting on this game unnecessarily, doesn't really help the cause.
I do hope this gets funded, it's a breath of fresh air to me and I'm really looking forward to add it to my collection.
 

dickroach

Member
Rhythm games are going strong. The failure of a poorly managed Kickstarter doesn't mean the end of a genre.
Yeah rhythm games are fine. Amplitude was crowd funded, right?
The idea of an hour long game in this instance is what's hard for people to sink their teeth into.

Edit : for whatever reason I forgot about amplitude until just now. Taking a quick glance at the numbers, That campaign looks like it got mostly funded at the end. On mobile so I can't really crunch the numbers, but that definitely gives some hope for this project
 

Camjo-Z

Member
I just noticed they added a $25usd "early bird" edition which is the exact same as the $39 tier. Cool. Weird, but cool

The $39 tier gets you the digital soundtrack as well. But I am glad they added a lower tier... just wish it was there from the beginning!
 
So they had the switch version at 3.5 million then switched it (no pun intended) to 1.5 after the backlash?

I don't know how i could trust these people with my money.
 

Camjo-Z

Member
So they had the switch version at 3.5 million then switched it (no pun intended) to 1.5 after the backlash?

I don't know how i could trust these people with my money.

They explained how they came to the Switch budgeting at length in the most recent update, feel free to actually read up on the project you're slagging off.
 

PoshAlligatorRD

Neo Member
Fellow Easy Allies Patreon supporters now have access to the newest podcast containing 10 minutes of Rap Rabbit discussion. If you're interested in the Bosman take early.
 

Silvawuff

Member
I was excited when I first heard about this game, but I think the KS is being executed poorly. Hope it does good and they deliver!
 

Rokal

Member
I'm a huge Gitaroo Man fan and would love to see this happen, but I've just been burnt by so many kickstarters. I can't drop $200 on another Mighty No 9.

The tone-deaf MAGA reference at the top banner of the kickstarter too - oof.
 

cj_iwakura

Member
I mean the specific style of character driven rythm/music games with narrative. Not that it has been particularly healthy anyway.

It's on the ropes, but they still happen. There's Rhythm Thief and...

Uh...

Well, I'll go play Space Channel 5 a few more times.


If they show some actual gameplay and music, I might back it, but right now this screams 'showing the talent but not the result'.
 

RedToad64

Member
So one level is exclusive only to Kickstarter backers? That's a huge chunk of the game, right? I don't like the sound of that...
 
Right now they're covering the immediate Stretch goals, considering they still want to be SOMEWHERE near their initial goal. I'll give this one a chance, free soundtrack and a lower Switch goal.
 

Camjo-Z

Member
The answers to our burning questions, finally revealed!!

Are you going to be showing off more than just concept artwork?

Yes! We will be showcasing Project Rap Rabbit’s mechanics in target gameplay footage, as well as music from the game. We’ll also soon be livestreaming from our development office to discuss more of Project Rap Rabbit’s themes and ideas, to introduce the team and to answer more of your questions directly.

Will the finished game visuals be 2D, like Elite Beat Agents, or 3D models such as in Gitaroo Man?

Project Rap Rabbit will be a fully 3D game – just like Gitaroo Man – running on Unreal Engine 4.

Better late than never, eh? Also, I see they've noticed my shameless PaRappa begging.

Why haven’t you made PaRappa The Rapper 3, Gitaroo Man 2, Osu! Tatakae! Ouendan 3 or Elite Beat Agents 2?

All our old titles hold special places in our hearts, and in recent years we’ve tried to both work on new ideas and continue our favourite franchises. The current environment has made it difficult to produce story-led rhythm-action games through traditional means, which is why we’ve resorted to the community-at-large to help us realize our dreams.

So it IS Sony ruining my hopes and dreams!!!
 

NEO0MJ

Member
Another sign that there's no clear design doc in place yet. They want to see how much money they can get.

That's the general feeling regarding this. When compared to the last project I backed, Indivisible, these guys come off as so clueless. The time where you can just name drop a couple of famous game developers and watch the cash flow in is long over.
 

cj_iwakura

Member
That's the general feeling regarding this. When compared to the last project I backed, Indivisible, these guys come off as so clueless. The time where you can just name drop a couple of famous game developers and watch the cash flow in is long over.

Good. It makes me kind of sad, because I KNOW these guys can and probably will make a great rhythm game, I just don't like the way it's being handled. Hopefully they learn their lesson and come out swinging.
 

Anarky

Banned
Well this thing's super dead. Hopefully they come back to KS later on hopefully with some footage of gameplay and a more prepared campaign.
 

jett

D-Member
Perfectly example of a horrifically handled kickstarter. Better cancel and start over in a month or two.
 

Murugo

Member
Will the finished game visuals be 2D, like Elite Beat Agents, or 3D models such as in Gitaroo Man?

Project Rap Rabbit will be a fully 3D game – just like Gitaroo Man – running on Unreal Engine 4.

To be honest, I just want Gitaroo Man in Unreal Engine 4.
 
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