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I finally "got" Arms after realizing it's a third person arena shooter

Scoops

Banned
So I have to admit I wasn't really feeling Arms up until earlier today. I'm not a big fighting game fan, and that's what Arms is. Or so I thought.

It's not.

It's a third person arena shooter.

You see, the arms are projectile shooters. The fact that the projectiles are presented as a body parts instead of guns and they retract after "firing" is immaterial. Just like how in many modern shooters you pick your loadout, you select your arms in Arms. The gameplay is all about aiming "bullets" (arms) and getting out of the line of fire. I think what really put me over the edge in determining the game should be classified as a 3rd person arena shooter was watching the Game Informer preview that said the game isn't as fast paced as it looks because of the hang time of the "bullets."

Some people will still classify it as a fighting game, and that's fine because that's how they see it. But when it hit me that Arms was a new Quake 3 Arena but in 3rd person, I finally "got it" and became more interested.
 

Gaspard

Member
ARMSPOP could mean anything

tumblr_onj92mzPwj1sfdrslo1_500.gif
 

Bucca

Fools are always so certain of themselves, but wiser men so full of doubts.
I'm not sure how you couldn't "get" it before coming to this conclusion.

It's a pretty damn straightforward concept.
 

ponpo

( ≖‿≖)
There are much better comparisons to be made, like Gundam EXVS, certain DBZ games, etc. than Quake.
 

Mesoian

Member
So I have to admit I wasn't really feeling Arms up until earlier today. I'm not a big fighting game fan, and that's what Arms is. Or so I thought.

It's not.

It's a third person arena shooter.

You see, the arms are projectile shooters. The fact that the projectiles are presented as a body parts instead of guns and they retract after "firing" is immaterial. Just like how in many modern shooters you pick your loadout, you select your arms in Arms. The gameplay is all about aiming "bullets" (arms) and getting out of the line of fire. I think what really put me over the edge in determining the game should be classified as a 3rd person arena shooter was watching the Game Informer preview that said the game isn't as fast paced as it looks because of the hang time of the "bullets."

Some people will still classify it as a fighting game, and that's fine because that's how they see it. But when it hit me that Arms was a new Quake 3 Arena but in 3rd person, I finally "got it" and became more interested.

I mean...was anyone not calling it an arena fighter?

And no, ARMS is not quake. It's more akin to Virtual On or Gundam Vs.
 

Bucca

Fools are always so certain of themselves, but wiser men so full of doubts.
also, lol at comparing this to Quake

wtf, I mean really
 
Splatoon is quake though.


I finally "got" Arms when I took a closer look at the character designs. They're beautiful, and the lewd fanart is right up my alley
 

ponpo

( ≖‿≖)
It's actually a third person hockey game, where the fists are the hockey pucks and you are aiming them at the enemy player, aka the net.
 
It's a 3D fighter like Virtua On. Tekken and SC, despite not being 2D like Street Fighter, still take place mostly on a 2D plane. The extendable arms are made to address the issue preventing more 3D fighters from being actually good.
 

Neiteio

Member
I've been saying this all along. Since your fists extend so far, and each fist needs to retract before it can be thrown again, you really have to pick your shots, and aim where you think your target will move so that you hit them when they get there. If you miscalculate, you'll leave yourself open to a counterattack, although at least your character can dodge mid-punch.
 

watershed

Banned
What strikes me about ARMS is that Nintendo is using the spring arms to slow down the pace of combat when compared to 2d fighters and giving players who aren't great at fighting games more time and more obvious tells and openings to work with. They're kind of slowing down fighting gameplay to help lower skilled players. It reminds me of Splatoon making shooters more accessible to gamers who aren't big into FPSs.
 
"Arms is basically the Virtual On successor we've been waiting for, the true sequel to this"

Far too slow to be the Virtual On successor we've been waiting for. And the Gundam Vs Series has been out there for awhile, however that is also not quite a complete replacement for VO despite being very good.
 
How can it be a shooter with no headshot damage multiplier? Then you also have blocking and grabbing which point more towards this being a fighting game.
 

Neiteio

Member
Whatever it is, it's fun as heck according to all of the press previews I've read

Really looking forward to the Testpunch, and so happy they're doing them
 
You're going a bit far with "new Quake 3 arena shooter" - lots of people in every thread are telling everyone they can about Virtual On. Look up that series and you'll have a touchstone and frame of reference for just 2 combatants moving around each other in a semi-circular fashion.

I played ARMS back in 1999 but it was on PC and it was called Quake 3 Arena.

thatsdamngood.gif
 
ARMS is a fighting game that's designed to be accessible. You don't need to call it a shooter to get into it.

Except this is another case of people noticing things the developers have literally said themselves

http://nintendoeverything.com/arms-...ore-news-about-content-to-come-controls-more/

When playing, it almost feels as though there's a shooting mechanic in the game.

They're punches, but there is an aspect of them that's similar to missiles, which you're aiming and looking for a chance to fire.
 

nynt9

Member
From what I can tell, you don't actually "aim" the arms though? You just have the choice of attacking straight or at a specific angle, right? I haven't played Virtual On, but this just seems like an evolution of the Punch-out formula to me.

Why am I even taking the premise of this thread seriously?
 

low-G

Member
Obviously ARMS combines all the best aspects of Quake, Virtual On, the immersion of PC VR, and the graphical fidelity of Sony 1st party game all in one AAAAA blockbuster world class game of the millennium.
 

RAWRferal

Member
However you define it, it looks fucking great. This is coming from someone who didn't even give it a second glance, writing it off as a barebones game to justify motion controls.

Then I saw the direct the other day and now I'm in day one (as long as the testpunch isn't complete shit). It's also very reassuring that Nintendo seem to be going all-in with it.
 
Sure, whatever makes sense to you, and this is not the first time ARMS has been compared to shooters. Really though, the mechanics make it its own thing. It's an unusual ranged fighting game where you aim and fire a tethered projectile.
 

Doorman

Member
From what I can tell, you don't actually "aim" the arms though? You just have the choice of attacking straight or at a specific angle, right? I haven't played Virtual On, but this just seems like an evolution of the Punch-out formula to me.

Nope, you have the ability to guide the curve of the punch for pretty much the duration that it's moving forward, though some Arms have better, uh, "cornering ability" than others in terms of just how severely you can curve them. Some of the more maneuverable ones you can work S-curves and stuff with if you want to.

Also the director of the game literally mentioned the game's shooter similarities during the game's very first reveal back in January. I'm glad more people are finally coming around on the game but this revelation isn't exactly something very new. :p
 
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