So I have to admit I wasn't really feeling Arms up until earlier today. I'm not a big fighting game fan, and that's what Arms is. Or so I thought.
It's not.
It's a third person arena shooter.
You see, the arms are projectile shooters. The fact that the projectiles are presented as a body parts instead of guns and they retract after "firing" is immaterial. Just like how in many modern shooters you pick your loadout, you select your arms in Arms. The gameplay is all about aiming "bullets" (arms) and getting out of the line of fire. I think what really put me over the edge in determining the game should be classified as a 3rd person arena shooter was watching the Game Informer preview that said the game isn't as fast paced as it looks because of the hang time of the "bullets."
Some people will still classify it as a fighting game, and that's fine because that's how they see it. But when it hit me that Arms was a new Quake 3 Arena but in 3rd person, I finally "got it" and became more interested.
It's not.
It's a third person arena shooter.
You see, the arms are projectile shooters. The fact that the projectiles are presented as a body parts instead of guns and they retract after "firing" is immaterial. Just like how in many modern shooters you pick your loadout, you select your arms in Arms. The gameplay is all about aiming "bullets" (arms) and getting out of the line of fire. I think what really put me over the edge in determining the game should be classified as a 3rd person arena shooter was watching the Game Informer preview that said the game isn't as fast paced as it looks because of the hang time of the "bullets."
Some people will still classify it as a fighting game, and that's fine because that's how they see it. But when it hit me that Arms was a new Quake 3 Arena but in 3rd person, I finally "got it" and became more interested.