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To the "Destiny 2 looks like DLC" crowd. Why?

Gator86

Member
My personal response:

Destiny 1 wasn't what I expected it would be. Maybe because Acti sold/presented it weird... maybe just because I filled in the gaps on my own when not seeing elements of the world I thought I would. The first look certainly sold a different game as far as public events at a massive scale, on-the-fly multiplayer, and what I thought would be a massive universe. Instead we got limited worlds, the same general mission structure over and over, and a pretty simple gameplay loop (though gunplay was awesome).

So if others are like me, I expected Destiny 2 to course-correct, make good on some of the promises and expectations (fair and unfair) that fans had from the first game, and make it something truly different/expanded/evolved.

When it became "Another dose of Destiny 1-like content" that was sort of a sad realization.

I'll buy. I'll play. But I kinda wish we got what Destiny 1 at least seemed to be back during its unveil. To me, it still just isn't...

Whenever I think about D2, this is always what I come back to.

That said, all my friends are buying it though so I'll be grinding through another set of dopey bullet sponges along with everyone else.
 

scoobs

Member
Can't believe there wasn't at least one new class and the new hunter subclass seems like a bladedancer with a staff. How cool would a class be that could like summon a turret or wolf or something. But instead we see the same three classes and an area that anyone could easily mistake for something that was in the first game. Either way I'll probably buy it but I can't help but feel disappointed in what they've shown so far.

This is how I feel about thew new solar warlock class. It seems like it is literally exactly the same thing as the Titan solar class. They both throw solar projectiles from the sky, what is the difference supposed to be exactly?
 

El_Chino

Member
Judging this strictly by the live stream:

No New classes (something other an a Titan, warlock, or hunter)

No new races to play as (that's yet to be revealed)

Not a noticeable jump in graphics from the first one.

No new enemies to fight.
 

jtar86

Member
This is how I feel about thew new solar warlock class. It seems like it is literally exactly the same thing as the Titan solar class. They both throw solar projectiles from the sky, what is the difference supposed to be exactly?
Didn't even think about that but you're right.
 

ZeoVGM

Banned
Judging this strictly by the live stream:

No New classes (something other an a Titan, warlock, or hunter)

True but I'm not sure that's needed if they're completely reworking how the three current ones play. We already know they threw out three sub-classes and replaced them with new ones.

No new races to play as (that's yet to be revealed)

Doesn't look like we're getting any. I kind of understand being disappointed by that but does it really matter that much? The race of your character isn't something you get to see outside of social areas because you're always wearing a helmet. (And even then, people can choose to wear their helmet instead.)

Not a noticeable jump in graphics from the first one.

The opening mission has a clear jump in graphics from the first game. It's certainly noticeable in the direct feed footage, at least.

It's not looking to be a big jump outside of story missions, however.

No new enemies to fight.

This is false. There have been at least two new enemies shown off in the lone strike that was available to play.
 
Snd let's be honest, what this is really about isn't labelling Destiny 2 a sequel or DLC, what this is really about is money, specifically the $60 Destiny 2 will cost as a sequel instead of the $40 people think it would have cost as DLC.
Not even close for me. It's that they seem to refuse to view this game as an MMO when the attachment to characters, social aspects, and time investment all line up. And a good MMO needs big content updates to keep the community engaged. Destiny 1 never had a big content update, only minor ones. This would have made for a colossal content update, yet they're spinning it off as a new game even though very little (if anything) is being done here that couldn't have worked in Destiny 1. Their contract with Acitivision demanded that the majority of Bungie HAD to get to work on a sequel immediately after Destiny 1 shipped which led to a content drought, and now it's like "Oh! THAT'S where all my Destiny 1 content went!"

So the question now is, given how much this looks like it could be a part of Destiny 1 (and the biggest new map, EDZ, undeniably WAS in Destiny 1 even before launch to some degree) are we going to get the same damn thing again with Destiny 2? Will Activision demand the contract be honoured and Destiny 3 be delivered in 2 or 3 years from now? And if so, should we expect bugger all content from expansions again because the majority of the team has been forced to abandon the game the moment it releases? What I want to know is Acitivision have changed their tune and will allow Bungie to delay Destiny 3 to focus all their effort on building a game with plenty of content, and building a community, through Destiny 2. Because without that damn contract EDZ at the very least would have been in Destiny 1. And if that contract remains in place then screw it, I'm not going through another contract drought, I'll wait for Destiny 3 when Bungie will finally be allowed to properly support one of these damn games instead of abandoning them for a sequel immediately.
 

El_Chino

Member
True but I'm not sure that's needed if they're completely reworking how the three current ones play. We already know they threw out three sub-classes and replaced them with new ones.



Doesn't look like we're getting any. I kind of understand being disappointed by that but does it really matter that much? The race of your character isn't something you get to see outside of social areas because you're always wearing a helmet. (And even then, people can choose to wear their helmet instead.)



The opening mission has a clear jump in graphics from the first game. It's certainly noticeable in the direct feed footage, at least.

It's not looking to be a big jump outside of story missions, however.



This is false. There have been at least two new enemies shown off in the lone strike that was available to play.
For the sake for variety and more customizations to your character, I think it's very important in the genre Destiny is in.

Tiger man from the original concept art would be cool.
 

Ivory Samoan

Gold Member
Judging this strictly by the live stream:

No New classes (something other an a Titan, warlock, or hunter)

No new races to play as (that's yet to be revealed)

Not a noticeable jump in graphics from the first one.

No new enemies to fight.

I would argue that there are:

New classes in that they are all fully reworked, including brand new subclasses.

No new playable races, mainly due to it wouldn't make sense lore wise to add a new allied race now (except perhaps a friendly Fallen...but the armor would be problematic obviously).

The graphics in Homecoming, to me, looks amazing and a huge step up: the weather, the lighting, the explosive effects....seemed like D1 upgraded to a new level: perhaps I need glasses though, who knows lol.

I would argue that there are a whole new bunch of enemies to fight (that we've seen so far even), with the Red Legion touting crazing dog monsters, dual bladed juggernauts and tons of other non-Legionnaire style Cabals. Vex/Fallen looks samey, but who knows what there is in store in the full game.

Edit: I see ZeroEGM nearly did the exact same answers to me, great minds etc :)
 

Jolkien

Member
The biggest reason that will decide if I'll stick around or drop the game a month or two after release not is will the crucible to finally have a skill based matchmaking
 

Ivory Samoan

Gold Member
The biggest reason that will decide if I'll stick around or drop the game a month or two after release not is will the crucible to finally have a skill based matchmaking

I think it is at the moment if I'm not mistaken? but it's moving to a more connection based matchmake in D2 (I could be wrong here though).

Think they're moving to connection based since P2P is staying on: Trials of the Nine could be skill based though, I'm not sure there...surely it will be to some extent (one would think).
 

Jolkien

Member
I think it is at the moment if I'm not mistaken? but it's moving to a more connection based matchmake in D2 (I could be wrong here though).

Think they're moving to connection based since P2P is staying on: Trials of the Nine could be skill based though, I'm not sure there...surely it will be to some extent (one would think).

I was more hoping like overwatch with division and what not that'd be pretty awesome especially if they are aiming for esport with Destiny.
 
For what it's worth I was watching that Warlock, I think it's a Warlock, with that new air dash down move that apparently restores shields, negates fall damage, and can do a little splash damage and I like the way Destiny is slowly introducing movement mechanics into FPS games like Hunter dodges with 0,0 etc. that is one positive is the way they are slowly working into something that challenges the conventions of the fps.
 

EloquentM

aka Mannny
The biggest reason that will decide if I'll stick around or drop the game a month or two after release not is will the crucible to finally have a skill based matchmaking
It's been skill based match making since late 2015 and the community hates it edit: apparently they fixed that late 2016. Looks like you missed out though because bungie said they're going to be prioritizing connection based for D2.

the main ones I've seen are these -


  1. Raids are where the boss mechanics are
  2. You can't have mechanics in strikes because trying to coordinate between 3 randoms is not possible
First one is whatever, that's merely an opinion about what kind of content should be where. Personally I'm don't think that only raid encounters should have fun bosses, but that's just me.

Second argument really annoys me though. There's absolutely nothing, anywhere that says that boss mechanics needs to require a lot of group coordination. There could easily be fun and varied mechanics that rely on individual skill and attention. Even if there were mechanics requiring group coordination, there're ways that the game could help players learn and understand what to do (visual cues or you ghost/npcs pointing things out. Just as quick examples)
this is a funny post because there are currently strikes in destiny 1 with light "raid" mechanics.
 

everyer

Member
I think they want something like “1886 setting Destiny Gameply“...

But no!!!! That's not Destiny 2 for me.

Reuse of the graphic style and story is acceptable, they changed the whole community and openworld map! I'm looking forward to discover the planets!
 
I feel that it needed a key feature that made it stand out as a different game, but it doesn't have that. As you say, it has things like reworked subclasses, an abundance of new content, etc, but that content appears to fit the same formula.

Look at the marketing for something like Star Wars Battlefront, for instance. The game is iterating on its previous instalment by adding a new singleplayer campaign, it's what people wanted, and it's a big deal.

Destiny 2 is purely iterative, expanding inwards not outwards, and it's difficult to market that. Especially in some cases where the iteration isn't clearly, objectively better. If for instance you used to play 6 player crucible with your friends, the more focused 4 versus 4 offering in Destiny 2 seems worse. Instead of enhancing the gameplay of the large maps and large scale game modes, they removed them, yet obviously there were people that enjoyed that style of game.

But as I say, it's missing a key feature for them to market it with. Something like space combat, or perhaps cool new social hub features, a new focus on vehicles. It's just all over the place, lots of small changes, most are improvements, some are sidesteps, but in total it's difficult for the user to evaluate that and clearly identify that they'd enjoy it more, or less, before playing it. Whereas, if hypothetically, you had a big new feature (e.g. Space Combat) then players can see that and think 'oh yeah, that looks cool, I'd enjoy that).

But looking at the gameplay reveal. The myriad of small changes, the tweaks to how classes work, the new weapons. Will I enjoy that more? How much of a difference will the plethora of small additions make to the my experience? It's not explicitly clear. I think in general it's likely that all of the small changes will have a significant impact on the quality of the experience that people have, but the game lacks a unique selling point when compared to the first game and that makes it difficult to market.

Also the story isn't new enough for me. I saw enough of those three characters in the Taken King DLC and onwards and it just doesn't feel fresh as a result. I think a focus on new characters could have sold the idea of a new story, and that could have helped quite a bit. Look at how Borderlands shifted between 1 and 2 and placed its focus on story, they introduced iconic, new characters to drive the narrative, and it had a huge impact on the games marketing and appeal.
 

Elephant

Neo Member
Part of me is a little disappointed, but then I remember that it's Destiny. I love Destiny. I've spent 385 hours on Destiny.

Was I expecting more? Yes. Am I actually bothered about that? No.
 

JazFiction

Neo Member
https://www.youtube.com/watch?v=HUFOI9cinLA

I thought that was a pretty interesting to watch in the context of this thread, it shows both games reveals.

Good link, i think i know what is putting me off as Destiny moves on. Its the visual noise.... I think its since the last DLC. The newer footage is just horrendous for it, its like a neon explosion fest. I loved the more reserved style of the original. More like Mass Effect, take in the worlds, explore, slightly more subtle UI indicators etc.

Hopefully they just showed big explosions for the launch and the game has some down time.
 
As a Borderlands fan, I was disappointed in Destiny as it was supposed to be the thing that blew that game out of the water, but, in the end, I thought Borderlands 2 ended up blowing Destiny out of the water. Borderlands had funner powers, a more interesting skill tree, a better story, better characters, better loot, and better weapons, IMO. The shooting felt better in Destiny for some odd reason though (better than any other shooter on consoles). Bungie really worked their magic there.

Coming into this one, it just looks like a list of more stuff rather than improvements to the very core of the game like with what Uncharted and Borderlands managed to do. Hopefully that changes as we get to see the game more, cause I'm still looking to scratch that itch.
 

jet1911

Member
Can't believe there wasn't at least one new class and the new hunter subclass seems like a bladedancer with a staff. How cool would a class be that could like summon a turret or wolf or something. But instead we see the same three classes and an area that anyone could easily mistake for something that was in the first game. Either way I'll probably buy it but I can't help but feel disappointed in what they've shown so far.

They could have done a lot more too since they gave themself a lore reason to strip you of your things/powers.
 

Trickster

Member
this is a funny post because there are currently strikes in destiny 1 with light "raid" mechanics.

I haven't played the Iron Lords expansion, so dunno what strike bosses there are like.

But from the other strikes, I can't really think of a boss with a mechanic that was felt interesting or offered any real kind of challenge. There was a Vex boss with a ball you have to run around with while adds spawn. And there there was the shield brothers which were kinda interesting by virtue of them being a double boss that had some quite noticable attacks you needed to dodge properly. But even those were extremely simple mechanically and like pretty much every boss, their challenge came from adds, not the bosses themselves.

Other than that though I really can't think of anything resembling unique bosses from the strikes
 

Roronoa Zoro

Gold Member
The reason it feels like Destiny 1.5 and not Destiny 2 is simple. All those things you mentioned are mostly cosmetic and not necessarily vast gameplay differences. The things they added like Guided games, LFG in game, Matchmaking with everything...those SHOULD have been in Destiny even if patched in later but never were.

Destiny 2 = All the mistakes we made with Destiny 1 we fixed and added some new maps, and new weapons but the game looks and plays the same: Enjoy!

Honestly if they give me 4 dlc worth of content and a number of gameplay tweaks it sounds worth $60
 

Ryuuga

Banned
Honestly if they give me 4 dlc worth of content and a number of gameplay tweaks it sounds worth $60

No! You'll take more or less the same amount of content as the original release and you'll like it!

Also people should really do their research when comparing BL2 to Destiny. Look up the pricing for BL2 DLC, it's season pass, the individual prices for each and what each expansion delivered, then get back to the thread before making inane comparisons.
 

eizarus

Banned
I haven't played the Iron Lords expansion, so dunno what strike bosses there are like.

But from the other strikes, I can't really think of a boss with a mechanic that was felt interesting or offered any real kind of challenge. There was a Vex boss with a ball you have to run around with while adds spawn. And there there was the shield brothers which were kinda interesting by virtue of them being a double boss that had some quite noticable attacks you needed to dodge properly. But even those were extremely simple mechanically and like pretty much every boss, their challenge came from adds, not the bosses themselves.

Other than that though I really can't think of anything resembling unique bosses from the strikes
Iron Lords definitely improved on the strike bosses. The two that are coming to mind right now are Sepiks Perfected, where you have to use the correct elemental cannon to get his shield down before you can attack, and one where you're in a circular room with limited cover and there's a boss firing a shit load of damage, while adds spawn periodically along with an unkillable ogre who can take you out pretty easily.
 

Akronis

Member
Every FPS RPG? There aren't even that many... Borderlands is the only one I can think of and B1 and B2 didn't have as much content as what D2 is looking to be.

And these games are the SAME price. They cost the same even with their so called "season passes". Why shouldn't we compare them?

Because having a pissing contest over content is a pretty stupid argument.

There are plenty of games that exceed the 100 hour mark for completion and plenty of them are boring and padded to shit.

"Getting your money's worth" is a stupid argument to me. If time-spent is your metric for a good game, then I'm sure Destiny 2 will be super great for you.

Quality over quantity.
 

oneils

Member
Destiny kinda suffers from the No Man's Sky problem where they promised the world and were vague leading up to release so once people finally saw what it was, they felt robbed. To be fair, Destiny 1 was pretty skimpy on content, but everyone was under the impression that because what Destiny 1 wasn't the biggest revolution in gaming ever, its development was a complete mess and the sequel was going to be what 1 was "supposed" to be. people feel like Bungie/Activision owe them a game they were never making thanks to misleading and vague marketing, long development, and huge budgets.

In a way, Destiny 2 marketing being pretty upfront of what Destiny 2 is was a nice movie. This is a game destiny fans will love, feels pretty feature complete, and refined. Destiny is naturally divisive as an MMO-lite, it's genre is never going to be universally appealing, but I think what it boils down to is there's a large vocal minority who wants Bungie to make a game that isn't Destiny and can't accept that Destiny 2 is just more Destiny.


They are definitely more upfront now, which is commendable. That is what I liked about the reveal. However, we are starting to see stuff that is iffy. The latest news about the grimoire, for example. They have said that they "want the lore to be in the game" which is not the same as "the lore is now in the game." We should be on the lookout for statements like this. Once we hear "we want..." we should probably take it with a grain of salt.
 

kosmologi

Member
Good link, i think i know what is putting me off as Destiny moves on. Its the visual noise.... I think its since the last DLC. The newer footage is just horrendous for it, its like a neon explosion fest. I loved the more reserved style of the original. More like Mass Effect, take in the worlds, explore, slightly more subtle UI indicators etc.

Hopefully they just showed big explosions for the launch and the game has some down time.

This. Visual crap is the thing I hate most in many current gen games. I wish devs put the resources in image quality and framerates instead.
 
Iron Lords definitely improved on the strike bosses. The two that are coming to mind right now are Sepiks Perfected, where you have to use the correct elemental cannon to get his shield down before you can attack, and one where you're in a circular room with limited cover and there's a boss firing a shit load of damage, while adds spawn periodically along with an unkillable ogre who can take you out pretty easily.


Fuck that strike. So damn annoying when it's the Nightfall.
 

Ryuuga

Banned
This. Visual crap is the thing I hate most in many current gen games. I wish devs put the resources in image quality and framerates instead.


PC. The visual crap you hate, which includes image quality, will forever be a focus of devs. You can shake your fist at them forever or take matters into your own hands.
 

GamerSciz

Member
I fail to see why this is a bad thing.

A lot of this sounds like fairly unrealistic expectations.
It's not an MMO, not should it have expectations of one. Borderlands 2 fixed everything wrong with 1 and added a shitton of content. Why exactly is this different?

Destiny 1 was practically pitched as an MMO shooter with loot, leveling up, grind tactics, and weapon modifications including legendary and exotic weapons. The problem I have with the Destiny 2 reveal so far is anyone new to the game I could show them Destiny 1 and Destiny 2 and they wouldn't know the difference. It feels like add-ons is all we are getting. There's one new game mode in PVP and that's really it. Is prison of elders back? Will we have something like that. We have Nightfalls, Strikes, and Raids but nothing new. We have the basic same 3 classes. At least add another class, that would set it apart from Destiny 1. Everything just feels like an upgrade.

My main concern is all the additional content (especially the good ones) that we got in Destiny 1, of that content what will remain? Are we starting over with little content and once again nickel and dime us through expansions? I can't stand when games remove things that work well just to replace it later on with something that is worse. I think Destiny 2 will do fine in sales because of the sheer following it has but I think the MP might not be nearly as popular with everything going 4v4. Oh and the new game mode is just hardcore Search and Destroy from CoD (thanks Activision).
 

Gator86

Member
Iron Lords definitely improved on the strike bosses. The two that are coming to mind right now are Sepiks Perfected, where you have to use the correct elemental cannon to get his shield down before you can attack, and one where you're in a circular room with limited cover and there's a boss firing a shit load of damage, while adds spawn periodically along with an unkillable ogre who can take you out pretty easily.

Sepiks Perfected is one of the laziest things I've seen in a game over the years. The latter example was fun and more original, but absolutely awful on void burns, if I recall correctly. I hope they do a better (e.g., non-shit) job with balancing in 2 instead of the everything does infinite damage or has unlimited health difficulty in D1.
 

Finaj

Member
I guess I was expecting a bigger jump in visuals because of Bungie's past work. 3 years after Halo 3 we got an enormous visual increase in the form of Halo: Reach, and that was on the same hardware with a Halo 3 expansion being made on the side.

It's been 3 years since Destiny and the new game does look better, but just barely. And unlike the changes made from H3 to Reach, Destiny 2 isn't held back by old hardware like the first game was.
 

jond76

Banned
I'm very intrigued by the expansion of the exploration aspect (lost sectors, treasure maps). I felt it was sorely missing from the first, despite all if the visually interesting locations.
 

kosmologi

Member
PC. The visual crap you hate, which includes image quality, will forever be a focus of devs. You can shake your fist at them forever or take matters into your own hands.

This is true and also why I prefer to play my games on the PC.

I guess I was expecting a bigger jump in visuals because of Bungie's past work. 3 years after Halo 3 we got an enormous visual increase in the form of Halo: Reach, and that was on the same hardware with a Halo 3 expansion being made on the side.

It's been 3 years since Destiny and the new game does look better, but just barely. And unlike the changes made from H3 to Reach, Destiny 2 isn't held back by old hardware like the first game was.

Also a thing to note is that Reach ran at a slightly higher resolution than Halo 3 (1152x720 vs. 1152×640) while offering significantly better graphics. Destiny doesn't improve here either (1080p in both cases), unless one counts PS Pro 4K support, which one really shouldn't.
 
Every FPS RPG? There aren't even that many... Borderlands is the only one I can think of and B1 and B2 didn't have as much content as what D2 is looking to be.

And these games are the SAME price. They cost the same even with their so called "season passes". Why shouldn't we compare them?

Real talk, the whole Shooter RPG genre is small enough that beggers can't be choosers if you want that kind of game.

Is Destiny a flawed game? Yup. Are there many games that do what they're doing better? Not really. It's this or The Division, or I guess you could dig up Borderlands. The choices are few.

I'll take Destiny 2 over The Division.
I am curious to see what a Borderlands 3 looks like, but for now, there aren't many alternatives.
 

Ryuuga

Banned
I was going to post this same video if someone else hadn't already.

He took a great middleground so that both sides can understand eachother.

I wasn't sure if it was worth a new thread because we technically have two threads based around Destiny 2 impressions.
 
You know what would have gone a long way to make it more sequel-like? They should have made space flight combat >_> Something, anything that is a new system rather than an old system but just twigged.

One a personal note, I really wish they made more creative 'normal' abilities than just different grenades and jumps.
 
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