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ARMS twitter thread (?)

Nia

Member
Everything you say? :3

So good. Wish there were hi res versions of all her sticker artwork.

2m2biaa.jpg
 
Eh, I think you can change direction of a thing if people don't like it or don't care. And I don't think he's timeless, he's just dull as shit. It happens in comics quite frequently, you push who works and who doesn't you use less. I'm one of the few people who actually liked cyclops but i'm not going to pretend he needed to be the leader of the X men forever, people like storm wouldn't have thrived if they just stuck to their guns forever. All i'm saying is, it would be really smart if they went " this is the character people actually like " and went with it

Because he isn't timeless. He's new, he's super new. He isn't ryu, soinc, megaman, mario, whatever spring man and ribbon girl have no pedigree, and if they see a better response to Twintelle than those two, they could just push her more. I'm not fond of status quo pushing, i'm a fan of pushing because people are interested in something genuinely. When you push because " this person needs to be the face" that's how you end up with boring ass wrestlers no one liked being champions and no actual interesting change.

I agree. Twintelle has seemed to have made the biggest splash in this game but it's clearly too late to push any other characters and her persona wasn't made to be the "face" of this game. The game isn't out yet so yeah, not much to say about that

That being said she could be pushed more and more into the light as time goes on seeing as they should notice how much the fan base has latched onto her. If there's a ARMS 2 I can def see her being a heavy focus on the box image.

Spring Man is just the safest thing you could design and they're pushing him and the female counterpart which is almost as safe as him. We will see how things go. It will be interesting to see wtf they do marketing wise now that a Chocolate Woman seems to be the favorite face in the bunch. Probly just make the box image have more characters on it in the future.

I do feel like if they do get more than one character in Smash it's gonna be Spring Man and Ribbon Girl in a kinda samey but not clone pairing (I think she'll have Pitt like jumps and Spring will have some Lucario like shit as their main differences). If any get in other than them I feel like they will be far more unique compared to them. but who knows what will become of things.

If I had my way Spring/ Twin/ Mech would be the trio. Different and unique silhouettes compared to anything in smash, has the "face" of the series in there becauuuuse ... has the fan fav and a mech girl who could make for an interesting character to animate and gives us another heavy.
 

foxuzamaki

Doesn't read OPs, especially not his own
:D
they're in japanese though, just to warn you and they're laid out funny so you have to read from top left to bottom left then top right to bottom right :p (also be aware that the first comic is two pages, you need to click the arrow at the bottom to see page 2 :p )

https://www.nintendo.co.jp/kids/151014/ashuley/index.html
https://www.nintendo.co.jp/kids/160401/band_brothersp/index_a.html

Translation of comic 2 (courtesy of glowsquid on the warioware forums):
Panel 1: Ashley Debut Live Hall
Panel 2: Waaaaa! (like a playful scream/shout i guess)
Panel 3: Barbara: Ashley, I'm counting on you!
Ashley: Barbara-sama, I'm being paid hourly, right?* (crowd cheering in the background)
Panel 4: If Ashley stars in my production, [there'll be] massive profits!**
Panel 5: (cheering)
Panel 6: ...
Panel 7: Ashley: I forgot... the lyrics... (audience begins to chatter)
Panel 8: Barbara: Oh no
Ashley: (zzz....)

worth noting the second comic also announced that Ashley has her own song called 'Ashley Fantasy' on the latest Band Brothers game :p
Thank ya kindly :D
 

Kudo

Member
Ashley is too cute, what game are those from? Might have to introduce myself to it if I pick up N2DSXL.
 

Neiteio

Member
The Ashley stuff practically deserve its own thread — something along the lines of Nintendo pushing this "bit character" with a variety of multimedia offshoots, yet not going so far as to give her her own game (yet). It's fascinating.

I don't know enough about it to start the thread, though.
 
Eh, I think you can change direction of a thing if people don't like it or don't care. And I don't think he's timeless, he's just dull as shit. It happens in comics quite frequently, you push who works and who doesn't you use less. I'm one of the few people who actually liked cyclops but i'm not going to pretend he needed to be the leader of the X men forever, people like storm wouldn't have thrived if they just stuck to their guns forever. All i'm saying is, it would be really smart if they went " this is the character people actually like " and went with it

Because he isn't timeless. He's new, he's super new. He isn't ryu, soinc, megaman, mario, whatever spring man and ribbon girl have no pedigree, and if they see a better response to Twintelle than those two, they could just push her more. I'm not fond of status quo pushing, i'm a fan of pushing because people are interested in something genuinely. When you push because " this person needs to be the face" that's how you end up with boring ass wrestlers no one liked being champions and no actual interesting change.

I still don't see Nintendo changing it considering Spring Man has been marketed the most and is on the games cover.

It makes sense why Twintelle is popular although I believe it leans more into the "ass" on how people see her because that's the only thing most people point regarding to her design. Also when I see ARMS I believe Spring Man fits much better as the face of ARMS due to his simplistic design while to me Twintelle seems more busy in terms of design.

Edit: But who know what Nintendo will do. They may capitalize her popularity through merchandise for the hardcore fanbase and for the casual mainstream audience through Spring Man.
 
Related to who gets to be the "face" of a game, I've been thinking about what Sakurai said in one of his articles about developing the first Smash Bros: It's hard making a fighting game with brand-new characters because the players won't have a single protagonist to latch on to. So the strength of the roster really needs each member to be as competently designed as possible. Even in recent roster-driven games like Skullgirls or Overwatch there are some characters people are drawn to more than others, and it's the case with ARMS as well. But... I'd like to think than people will latch on to characters to fit their playstyle, so it won't totally be the Twintelle & Min Min show.
 

Neiteio

Member
"The Twintelle & Min Min Show" totally sounds like a show I'd watch

I can already picture it as a sitcom about "Odd Couple"-style roommates, with a theme song to match

"She's sassy and classy /
She noodly and goodly"
 

Neiteio

Member
https://twitter.com/ARMS_Cobutter/status/866897252207308800

Showing that there's 5 control schemes: Dual Joycons, Grip, Handheld mode, Single Joycon, and Pro controller.

The gif only only highlights the dual joycon controls, though.
DAT "CHANGE TARGET" BUTTON

I was wondering how that would work. The Testpunch attract reel shows 3-player and 4-player free-for-alls (not team battles), so there had to be a way to toggle targets.

Now I see it's done with Up on the D-Pad!
 

Kudo

Member
This confirms Joy-con motion controls as the definitive ones as no other control method has curve for punches then, makes sense as it would have been quite hard to include for all.
 

TheMoon

Member
This confirms Joy-con motion controls as the definitive ones as no other control method has curve for punches then, makes sense as it would have been quite hard to include for all.

yea it's safe to say we don't get the two sticks option since that would then exclude single joycon play which they love to push as a big selling point.
 

Kudo

Member
All controls schemes shown have gyro.

Yeah, but for example if you want to throw straight right and curving left, you cannot do that with anything else than the dual joy-cons, unless each punch cancels the gyro for next punch so that only one punch can be guided and even then the dual joy-cons can do it simultaneously.
 
This confirms Joy-con motion controls as the definitive ones as no other control method has curve for punches then, makes sense as it would have been quite hard to include for all.

Well that's great, except I had to return mine to Nintendo due to a defective trigger.. and the service centre tells me they can't do anything until they receive new stock at an unspecified future date! Ah well, will have to make do with the Pro controller til then.
 

Kudo

Member
Well that's great, except I had to return mine to Nintendo due to a defective trigger.. and the service centre tells me they can't do anything until they receive new stock at an unspecified future date! Ah well, will have to make do with the Pro controller til then.

Let's hope you'll get them before launch, I guess you'll have to do with Pro for the Testpunch, doubt it'll be bad either way but shame you're gonna miss the chance to try the motion controls.
 
Indeed... I mean, it wouldn't have stopped me returning them even if I had known that the testpunch was happening, but I thought at least the joycons stock issue had been resolved.. but clearly not.
 

mclem

Member
If we only get one character in Smash: Spring Man

Thinking in gameplay terms, I suspect Ribbon Girl would be better for Smash simply by virtue of her multijumps lending themselves towards recovery mechanics.

Of course, that's somewhat academic since they can implement the characters however they wish, but it's something that might be under consideration.
 

Da-Kid

Member
Eh, I think you can change direction of a thing if people don't like it or don't care. And I don't think he's timeless, he's just dull as shit. It happens in comics quite frequently, you push who works and who doesn't you use less. I'm one of the few people who actually liked cyclops but i'm not going to pretend he needed to be the leader of the X men forever, people like storm wouldn't have thrived if they just stuck to their guns forever. All i'm saying is, it would be really smart if they went " this is the character people actually like " and went with it

Because he isn't timeless. He's new, he's super new. He isn't ryu, soinc, megaman, mario, whatever spring man and ribbon girl have no pedigree, and if they see a better response to Twintelle than those two, they could just push her more. I'm not fond of status quo pushing, i'm a fan of pushing because people are interested in something genuinely. When you push because " this person needs to be the face" that's how you end up with boring ass wrestlers no one liked being champions and no actual interesting change.
I don't think you know quite what you're talking about. Being a timeless character 101 is having an instantly recognizable design, that doesn't mean their actual design isn't boring, that's not entirely the point. The point is to make that character recognizable and they've certainly have done that. Cyclops doesn't have the coolest design, but you'll recognize him instantly from his visor. Superman's design is boring, but you'll recognize his red cape without even seeing his body or face.

Same how all you need to see blue overalls and a red shit and you instantly think of Mario. And Mario has a very simplistic design. I bet when you see swirly, springy hair you'll think of Spring Man. Or toothpaste.
 
I don't think you know quite what you're talking about. Being a timeless character 101 is having an instantly recognizable design, that doesn't mean their actual design isn't boring, that's not entirely the point. The point is to make that character recognizable and they've certainly have done that. Cyclops doesn't have the coolest design, but you'll recognize him instantly from his visor. Superman's design is boring, but you'll recognize his red cape without even seeing his body or face.

Same how all you need to see blue overalls and a red shit and you instantly think of Mario. And Mario has a very simplistic design. I bet when you see swirly, springy hair you'll think of Spring Man. Or toothpaste.

Uhhh, you can't just dub something "Timeless". It's only an iconic, TIMELESS design if it succeeds and, to the population, stands the test of time.

You literally can't make a brand new character and world and dub a character's design "timeless" before it's ever had the chance to prove it's self. Sure, you can design a character to be marketable and iconic and what not (That's exactly what they tried to do here) but you can't call it "timeless" before it's ever proven it can stand the test of time or carry a series/ ip.

And that post earlier about what Sakurai may have said is right. When you make a large cast of unique, interesting, brand new playable characters set in a new world it becomes far harder to make any champ be the one people latch onto as the "mascot". This reminds me of the game LOL. Among the cast of over 100 champs much of the fan base sees Ahri, a champ released 3 years after the game's release, as the "mascot". She's a sexy cat eared woman with 9 fox tails. Hell, the devs have turned her into one of the most rounded/ generalist assassins in the game over time because of how popular she is.

That being said, most "timeless" designs arnt boring imo. They may be simple sometimes but their silhouettes are iconic and eye catching and show character.

And as for Twin, I can see many reasons her design has gotten so much love. It's not just "ass" as someone said ... her appearance oozes confidence, strength, class and she has the Ojou trope going on (the good version where she's high class and nice). She's like beyonce, rihanna, nicki minaj in a way.

And on top of that she's unique to the cast in that she has 4 arms. One thing I see sometimes is someone saying how "disgusting, unsettling" these characters are to them because they look like their arms have been chopped off and replaced with springs. She's the only one to have arms and ARMS as a natural part of her character and that also makes for some really cool poses she can make.

So yeah, the only way something's gonna be timeless is if it survives the test of time as an iconic design. :p

As for smash, lets not forget Chrom.
(Instead of going "Welp, whose the new blue haired swordsman protag?" to auto place into smash like many of us thought he would he went with Lucina as a Marth Clone plus Robin as a unique character instead and left it at that for that game. Sakurai said that the reason he didn't make Chrom was because "At the end of the day, Chrom would just end up being another plain-old sword-wielder like Marth and Ike. Compared with other characters, he lacks any unique characteristics." Then he looked at a FE game that wasn't even out yet and took another character from that. So I don't think he limits himself to what the marketing team pushes as the "mascot")
 

Neiteio

Member
When people talk about timeless in the context of ARMS, they're really saying the character has the potential to become timeless, based on shared design principles with other characters who became timeless after many years of exposure.
 

LotusHD

Banned
When people talk about timeless in the context of ARMS, they're really saying the character has the potential to become timeless, based on shared design principles with other characters who became timeless after many years of exposure.

Yea this.
 
When people talk about timeless in the context of ARMS, they're really saying the character has the potential to become timeless, based on shared design principles with other characters who became timeless after many years of exposure.

Yes ... but that's an oxymoron so it's kinda strange to flat out say that. You can't be new and timeless and the only way to become "timeless" is to be iconic and successful enuff for a long time. Sounds like people are just trying to inflate the apply of his design by calling it that when they could use better adjectives like "retro, wholesome" or something.

And IMO most "timeless designs" come about naturally. Aiming to make a design like that just makes a character look like a generic blob because instead of trying to make a character iconic and interesting you're trying to make them look like they should be seen like many more well known characters. Kinda gimps the whole process. Spider Man became the Marvel mascot not because he was designed to be that but because he had a design and character that resonated with readers. Now he's got a "timeless character". Same goes for Batman, Supes, Pikachu, Mario, Cloud and Logan. These characters weren't designed to remind you of older, more iconic characters in style and design.

Spring just seems forced as the "face" of ARMS which is a turn off to me. He kinda doesn't read as anything but generic and designed from a marketing stand point as the safest thing for a game like this. I don't see anything iconic about his design or persona so I wouldn't call it a potential "timeless design" either. Like that one Lucario rip off, Zoroark. Sometimes you miss the mark when trying to mimic iconic design elements.
 

Jamie OD

Member
I have to admit I feel silly that I never considered the characters could just coil up their arms back to normal lengths whenever they're away from fighting.
 

Nia

Member
You could always use things like waifu2x
Putting your image in it got me this in like 5 seconds

Not that one. I was just posting that picture so Ashley could be on the top of the page. I want high resolution pictures of her stickers from Nintendo Badge Arcade. I pretty much know there aren't any though. A shame. So much cute artwork.

Edit: Oh, it resizes anime pictures. It actually did pretty well with one image I have. I'm going to try it. Thanks.
 

Boss Doggie

all my loli wolf companions are so moe
Looks like we had it all wrong. Someone from /v/ figured out Biff's name.

Kobushi/Cobushi (コブッシー) is his actual name, you can see it in the description of the twitter account. Cobutter (コブッター) is the twitter "namesake", likely Cobushi + Twitter. It's why I was wondering why he says "kobushi" in the Japanese direct and thought they just romanized it as Cobutte,r but turns out they have a different kana and meaning after all.

ARMS協会広報アカウント コブッターVerified account
@ARMS_Cobutter
2017年6月16日発売のNintendo Switchソフト『ARMS』の公式アカウントです。ARMS協会イメージマスコットの"コブッシー"が、ARMSに関するあれこれをお届けします。 ※ご質問・お問い合わせにはお答えしておりませんのでご容赦ください。

They call him ARMS News Mascot Cobushi there.
 
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