• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Worst expansion pack or DLC campaign for a good game?

I read that Prince of Persia 2008 - new art style one had DLC which was for the cliff hanger ending of the main game, that sounds terrible. Buy DLC to see the ending. I played the game and certainly didn't bother buying it.
No. That's not quite accurate.

It was an epilogue which only had you refight a certain boss and basically have the same ending again. There was no payoff.

It was just a bad £8.99 purchase :(
 
I read that Prince of Persia 2008 - new art style one had DLC which was for the cliff hanger ending of the main game, that sounds terrible. Buy DLC to see the ending. I played the game and certainly didn't bother buying it.

Not really. It basically just gave you the same ending you already got in the main game. It was completely pointless.

Far worse: Tomb Raider Underworld - Buy the ending of our game, exclusive to Xbox 360. lol PS3/PC owners.

Probably an unpopular opinion, but...
The Last of Us: Left Behind DLC

wat
 

bobawesome

Member
The Nier: Automata DLC was a giant slap in the face.

"Boy, I sure hope these mysterious elevators scattered throughout the world don't turn out to be hooks for the DLC."
 

Elman

Member
FFXI's first round of maintenance mode DLCs: $30 for three mini-scenarios, and each of them reused existing areas (not even palette-swapped!). You were essentially paying $30 for three side-grade pieces of equipment.

Abyssea was also a thing, and it was so divisive that I'm afraid to comment on it.
 

Flux

Member
I don't remember the exact name of the DLC, but the 'liars and cheaters' pack for Red Dead Redemption. Just poker and two other gambling games. They redeemed themselves with the undead DLC, one of the best DLCs.
 

Aangster

Member
Wasn't the claptrapcentric DLC in TPS pretty good? Never played it but thought I heard good things.

The new characters and Claptastic Voyage expansion for TPS were solid, however the repeatable arena mission was garbage. It's usually the filler 'side' content attached to season passes that really stink up post-release offerings. Fallout 4's Far Habor and Nuka World couldn't redeem an overpriced season pass and shithouse settlement-related DLC no one asked. Especially in comparison to DLCs released for F3 and F:NV, Bethesda really dropped the ball on this.
 

manfestival

Member
Call of duty united offensive. It was weird and it sucked. It strangely added vehicles to multiplayer and sprinting which felt out of place at the time since they weren't a part of the first multiplayer. It gave me a new hatred for I believe what is known nowadays as treyarch
 

JBwB

Member
Horse armor DLC in Oblivion pretty much set the precedent for crappy DLC add ons and microtransactions.
 
Call of duty united offensive. It was weird and it sucked. It strangely added vehicles to multiplayer and sprinting which felt out of place at the time since they weren't a part of the first multiplayer. It gave me a new hatred for I believe what is known nowadays as treyarch
Ridiculous it was awesome. Though granted I didn't love the tanks in the multiplayer, but servers with huge maps, tanks disabled, but jeeps enabled were the shit.
 

Loxley

Member
Warlords of draenor. Worst wow expansion by a mile

The funniest thing about WOD was how quickly the community turned on it. For the first few days/weeks a lot of people were really digging it. But the honeymoon period wore off real fucking quickly once the playerbase at large began reaching the endgame content (or lack thereof) and everyone just spent all their time huddled in their garrisons.
 
Worst DLC out of the Season Pass for Borderlands 2, imo

hqdefault.jpg
I think the hate it gets is a bit too much, to be quite honest I preferred it over the medieval one with tiny Tina narrating even though everyone loves that.
 

Mathieran

Banned
I haven't bought much DLC before, but the worst I've gotten is Batman: Arkham Knight. I paid like 20 some dollars for it, and I would say I got maybe 5 dollars worth of enjoyment? It did teach me a valuable lesson about pre ordering season passes, though.
 

Wesker28

Member
Dark Souls III DLCs.
Even though I enjoyed my time playing it.... There is no sense of closure whatsoever. I was wandering the world aimlessly when I defeated the last boss. It's pretty depressing.
Also, both of these DLCs didn't add anything of value to the game. You can play the main game without them and you won't miss a thing.
 

LeleSocho

Banned
Dark Souls III DLCs.
Even though I enjoyed my time playing it.... There is no sense of closure whatsoever. I was wandering the world aimlessly when I defeated the last boss. It's pretty depressing.
Also, both of these DLCs didn't add anything of value to the game. You can play the main game without them and you won't miss a thing.

First one was meh with a really exciting cliffhanger but the second one was straight up disappointing... i was expecting some great revelation that would have made everything worthwhile but it brought absolutely nothing to the table it was just more of the same.
 

Van Bur3n

Member
Worst exotics, ever. making bungie realize to keep vanilla exotics available in all future expansions

You take that back. I still wear Obsidian Mind to this day (mostly for fashion, but still).

But speaking of Destiny, I'll go ahead and saying all of the Year 1 content before Taken King. Hot garbage, all of it. But then again, Destiny wasn't a good game until Taken King.
 

alt27

Member
You take that back. I still wear Obsidian Mind to this day (mostly for fashion, but still).

But speaking of Destiny, I'll go ahead and saying all of the Year 1 content before Taken King. Hot garbage, all of it. But then again, Destiny wasn't a good game until Taken King.

I dunno, Crota raid was fun. The story missions got a little better in the year 1 dlc too. Trials was fun when it came out too. Wasnt all bad, wasnt great either.
 
Mad Moxxi DLC in Borderlands is definitely one of the worst I've played, especially if you play single player. They enemies scaled to you level, so if you play yourself you have to have a pretty much perfect SP build to survive, whereas the more players you add in coop the easier it gets because the enemies didn't get harder.
(Never played through all of Borderlands 2's DLC, but what i did play of most of them, they at least seemed competent).

Fallout 3 had some stinkers. The that extended the main campaign and the swamp island ones were good, but the others (the Pit, Operation Ancourage, and the Alien one) were all pretty meh. I mainly just played them for all the cheevos back on the 360.

Alan Wake's American Nightmare. They took the Groundhog Day concept and managed to not have any of the things that make that enjoyable.

I liked American Nightmare more than Alan Wake, personally. I loved the Twilight Zone episode style they went for in that game.
 
Dragon Age: Origins featured this shitty DLC where you got to try and sack Denerim as Darkspawn, which I guess fulfills someone's weird "What If?" scenario but is otherwise devoid of any interesting content.

You get less abilities and play through some of the least interesting combat imaginable, without any story in a story-driven game (since it doesn't actually take place). Its really bad.

Not even the Darkspawn sword you unlock is worth the price of admission.

What was up with that one where the whole point is watching Morrigan go through a mirror? I guess that's just retroactively bad because it never pays off.

The worst is Warden's Keep, though. Not because the story or gameplay is bad, but because it's presented like an in-game ad by an NPC who serves as a salesman and main benefit is the party storage chest, a pretty important functionality that feels like it was tipped out of the main game so they could sell it back to you.
 

Giga Man

Member
Fire Emblem Awakening 90% of the DLC was terrible.

The Kid's DLC was actually pretty good.tho, Would actually like an entire game about that
The Scramble DLC was great too. You got to learn more about the characters through additional conversations with Support partners or characters that don't support. They were very fun to read, and I'm still steaming mad Fates' Festival maps (which are the same thing) never got localized.

But yeah, the legacy maps were very bleh with no real purpose but nostalgia.
 
My vote goes for uncharted 3 MP dlc.

<And> by that i mean the paid content... that was weird since the free content was awesome yet the paid content left me disapointed. The first season pass i've bought were i was disapointed . now i'm always skeptical of season passes
 

Cranster

Banned
Pinnacle Station for Mass Effect 1.

It was pointless from a plot standpoint and from a gameplay standpoint un-interesting.
 
civilization 5's expansions were awful and missed the entire point of what the game was trying to do and ruined any potential it may have had
 
The second Burial at Sea expansion wasn't bad at all, they retooled the combat by adding in stealth and there were actually some effective story moments. Probably the only good thing to come out of Bioshock Infinite.
 
Destiny's Dark Below expansion was a massive pile of shit cover to cover. It was made in 9 weeks, sold for $20 separately, and by all counts added nothing positive to the game. Bungie still has to make back that good will if you ask me.
 
Season pass for The Division is still the most disappointing expansion purchase I've made for a game I thoroughly enjoyed otherwise.
Same. Too much focus on the badly executed PvP. I at least got to play in the first week, the only time the PvP was good. After that things rapidly devolved into a hack and grief fest which they've struggled and failed to properly balance. I don't think it can be fixed. The decision to double down on that failed experiment rather than the full co-op campaign expansion we wanted is baffling and left a very sour taste in my mouth about The Division, even though I really liked the core game.

Arkham Knight was pretty disappointing too. The actual expansion content is quite nice, but the character specific mini-campaigns just didn't have enough going on to justify the high season pass price. Not to mention mostly being less fun than the main game, which again I very much like.
 

Berordn

Member
I think Christmas Chronicles 99 is the worst of the 3 jj2 expansions. Its just a rerelease of Holiday Hare 98 with Lori playable and some user levels tossed in to pad out the content

CC99 at least gave you JCS, HH98 was just the Shareware Demo with the extra HH levels.
 
What was up with that one where the whole point is watching Morrigan go through a mirror? I guess that's just retroactively bad because it never pays off.

The worst is Warden's Keep, though. Not because the story or gameplay is bad, but because it's presented like an in-game ad by an NPC who serves as a salesman and main benefit is the party storage chest, a pretty important functionality that feels like it was tipped out of the main game so they could sell it back to you.

Pretty much all the Dragon Age: Origins DLC was either average or disappointing except for Awakening and Golems of Amgarak. The latter pretty much because it was fairly challenging.
 

Fury451

Banned
I didn't hate Mothership Zeta for Fallout 3, but I consider it the weakest of otherwise great expansions- though on that subject, Operation Anchorage wasn't great either but gave you the overpowered stealth suit that broke the game so that was fun. Fallout 4's non-story stuff was really weak and disappointing for sure.

The Arkham City DLC was pretty shit overall though, and I didn't even bother with Knight's as a result.

And fuck Bioshock Infinite: Burial at Sea. That writing was some bad fanfic levels of retcon, and it absolutely screws over the characterization of several Infinite players for a brain dead plot that needlessly ties Rapture further to the Infinite story in the worst way possible. Supremely stupid shit, in an otherwise neat setting to see pre-fall Rapture and the department store buried in the ocean. Then again, in hindsight I don't consider Infinite good anymore, but that's another matter.
 
The funniest thing about WOD was how quickly the community turned on it. For the first few days/weeks a lot of people were really digging it. But the honeymoon period wore off real fucking quickly once the playerbase at large began reaching the endgame content (or lack thereof) and everyone just spent all their time huddled in their garrisons.

WoD had an amazing and immersive leveling experience, but once you finished that up it was horrendous. The story just kind of abruptly stops, and you're stuck doing a ton of gated content between raids. All the Garrison stuff took a believable world and turned it into an amusement park, and you basically just ran laps around the place between queuing for dungeons/LFR.

Fallout 3 had some stinkers. The that extended the main campaign and the swamp island ones were good, but the others (the Pit, Operation Ancourage, and the Alien one) were all pretty meh. I mainly just played them for all the cheevos back on the 360.

Oh god, don't even remind me of those. Operation Anchorage and Mothership Zeta turned a good game into literally one of the least enjoyable experiences of my life. Anchorage was comically bad because it basically forced you to get rid of all character advancement for a story that nobody really cared about. I played it on PS3 and it also ran like hot garbage. Pretty sure the entire DLC ran at abut 15 fps on PS3. Mothership Zeta was just a long boring slog through a repetitive alien ship, and was a huge pain if you didn't make sure you had plenty of ammo going in because you'd get stuck using the stupid alien weapons which unless you had preemptively leveled energy weapons once again threw all your progression out. The one major plus to Zeta was that those aliens were weak as hell and gave tons of EXP. Think I got like 8 levels throughout the entire thing.
 

pa22word

Member
Mad Moxxi DLC in Borderlands is definitely one of the worst I've played, especially if you play single player. They enemies scaled to you level, so if you play yourself you have to have a pretty much perfect SP build to survive, whereas the more players you add in coop the easier it gets because the enemies didn't get harder.
(Never played through all of Borderlands 2's DLC, but what i did play of most of them, they at least seemed competent).

Fallout 3 had some stinkers. The that extended the main campaign and the swamp island ones were good, but the others (the Pit, Operation Ancourage, and the Alien one) were all pretty meh. I mainly just played them for all the cheevos back on the 360.



I liked American Nightmare more than Alan Wake, personally. I loved the Twilight Zone episode style they went for in that game.

I'll second American nightmare being better than og awake. Production values were not there in an and it doesn't look near as good as the main game (iirc they dumped a lot to improve the base resolution of the og 360 release over the main game), but they did interesting things with the plot in order to make up for the lack of budget and the main mechanics are an order of magnitude better than the main game. I've returned more to an over the years than I have awake just because it's so much better to play. Awake is such a step down from max Payne 2 the game becomes harder and harder to make a case to return to as the years go by and it looses it's new and Shiney appeal it had last generation over the max Payne games.

Also, I don't really understand how it counts in this thread anyway. AN is a separate downloadable game, not dlc.
 

theyturkerjurbs

Neo Member
The DLC for dead space 2 was pretty poor. It was like £15 for a sub 2 hour trek through places you've already been in reverse. I don't think there were new weapons or anything really.
 

mreddie

Member
Mix between Moxxi and racing games getting new models of the same car in the game.

Like getting a 2014 GT-R when you already have the 2012.

Driveclub and Forza did this a lot.
 
Top Bottom