• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Halo 3 was ahead of its time

Cranzor

Junior Member
GchjB2K.jpg

Halo 3 came out on September 25, 2007. At the time, I loved the game and put tons of hours into it. But I think I took a lot of its features for granted. Looking back now, I'm often surprised when I think about what was in the game. Here's a list of things that I feel were ahead of their time:

Forge mode

Forge was actually a really powerful tool to create maps. At some point, people figured out a glitch so that you could clip objects through each other, making maps much smoother and allowing for more intricate design. The process of doing this was really tedious, as I'm pretty sure you had to save and quit after you placed each object. But when you saw a really well-designed map, you knew a ton of effort went into creating it. Some really amazing levels were made in Forge.

Theater mode

This mode allowed you to go back and watch matches that you played. You could switch perspectives to any of the players in the match or even fly around independent of any players and see things from different angles. Whether you wanted to see a particular highlight or figure out how something strange during the match actually happened, you could do so and show them to your friends after. Theater also supported footage from the campaign mode as well. You could also cut clips out and put them on your File Share.

File Share

File Share was a way to share videos, screenshots, Forge levels, and custom game types with other players. While waiting for a match to start, you could look at another player's File Share and check out what they had on it. Looking at screenshots and downloading videos you might want to watch later was a good way to pass the time before a game started.


bungie.net integration

On bungie.net, you could look at your profile and see general stats and even stats for all of the individual games you played. The stats are really in-depth too. You can see how many times you've killed with or died to a specific weapon, how many medals you've earned, heatmaps for kills and deaths on every map, and more. You could also check out yours or other players' File Shares here. All of this is still up too, although it's no longer updated.


6cpsVsh.png
ybhS1xN.png


MLG and esports

I'm not even sure if the word esports was around at the time, but competitive Halo was pretty popular and had a sizable community. From what I remember, I think Bungie's relationship with competitive Halo was pretty hands-off but supportive. MLG was the main league and ran most of the big tournaments. Bungie put an MLG playlist in the game, which was great for those who wanted to practice with the official maps and game types. Esports are huge nowadays, and a console shooter having an official playlist for a professional gaming league all the way back then is pretty crazy to think about.

Community engagement

This is a big part of the reason as to why Halo 3 felt so alive, even years after it came out. Bungie did a ton to engage with and foster its community. I still don't see or hear about things like these nowadays in games. This is one of the things that made Halo 3 feel so special. Here are some of the things that come to mind:

- Infection was a popular custom game type in Halo 2. Bungie decided to make it official in Halo 3 with its own medals and announcer voice clips and such. Taking a community-made game type and making it official is really cool to see.

- Similar to this, Grifball was a community-made game type in Halo 3 that was officially adopted by Bungie. Grifball is a sport-like game mode in which a bomb is placed in the middle of a square map and all players start with Gravity Hammers. The bomb must then be taken to the opposing team's side in order to make it detonate. I think it ended up having its own playlist in Halo 3.

- Recon armor was a special set of armor given to players who contributed to the community in a certain way or just happened to do something that Bungie liked. It was very rare to see online, but was probably really cool for the few who had it. In 2009, on Bungie Day (7/7), there was a playlist called Bungie vs World in which Bungie employees played all day. If you got matched with them and beat them, you and your teammates were given Recon armor. Eventually, I think there was also a way to get the armor by getting certain achievements in Halo 3 and Halo 3: ODST as well.

I should note I haven't played much of Destiny and haven't played the 343 Halo games, so I'm curious if they have a similar level of community engagement.

What are some features or aspects of Halo 3 that you liked or think were ahead of their time?

What did I miss? And even if you disagree with my premise, what features or aspects of Halo 3 did you like?
 

Zakalwe

Banned
Still really bummed how Bungie innovated and lead console multiplayer design, then forgot it all for Destiny.

Hoping D2 launches with a more extensive MP suite, but I doubt it. :(

Their community engagement remains good in other ways, though. They constantly feature players in their weekly posts, and focus on lots of community activities and achievements.
 
All of them from 1-3 definitely felt like it to me. No other game franchise has ever gotten me to carry my xbox and tv/CRT monitor around with me. Man. Those where the days.

In fact, I don't think I'll ever spend as much time, energy and focus on any other game or franchise in my entire life.
 

Gen X

Trust no one. Eat steaks.
Yeah, looking back at all the stats and online integration, theatre mode etc it certainly was. I remember coming to the party really late on that game, well by my standards as I used to buy everything on release. The single player campaign blew me away.

Still really bummed how Bungie innovated and lead console multiplayer design, then forgot it all for Destiny.

Hoping D2 launches with a more extensive MP suite, but I doubt it. :(

Their community engagement remains stellar in other ways, though.

Maybe some of those features in Halo were owned by MS since Bungies didn't exactly have total ownership?
 

_Aaron_

Member
Double EXP weekend

I'm sure there were probably other games that had done it before but it was the first time I'd come across it. They'd add special playlist over the weekend with stuff like Grifball, Infection, SWAT, Brawl, etc.
 

Sanjay

Member
So Halo 3 Multiplayer is what you should have gone with. Because the campaign was a turd.

Halos multiplayer replay system was really great if not the first for consoles back then.

I would like to mention another game that was way way ahead of its time and that would be Perfect Dark, its user logging, stats keeping and multiplayer options were crazy good.
 

Speedwagon

Michelangelo painted the Sistine Chapel. Yabuki turned off voice chat in Mario Kart races. True artists of their time.
I still love this game. So many fond memories.
 

Zakalwe

Banned
Maybe some of those features in Halo were owned by MS since Bungies didn't exactly have total ownership?

Sure, but they could have designed similar things or invented new stuff. Pretty sure the genre has room for plenty of innovation still.

Plus things like custom games are a real step down in Destiny.
 
Only Reach did it better, I think, with Firefight and even more gametypes. That game also had the best console UI ever created, it's a travesty both Bungie and 343 never came back to it in their later games.

Halo 5 has, at this point, reached a comparable level of content, but it took them nearly two years to get there.
 

Gen X

Trust no one. Eat steaks.
Sure, but they could have designed similar things or invented new stuff. Pretty sure the genre has room for plenty of innovation still.

Plus things like custom games are a real step down in Destiny.

Maybe, but who knows how much of the actual coding was owned by MS. Sort of like Nintendo saying they own the patent on sanity effects shown in Eternal Darkness, no one else has done anything like that since.
 

Madness

Member
Yep. Halo 3 was amazing in what it offered, topped later only by Reach which expanded on everything to include weekly campaign challenges, but continued firefight from ODST, introduced Invasion etc.

With Destiny, they became just another casual twitch shooter with a fraction of the multiplayer features they helped innovate.
 
I don't like Halo and even I recognize its importance and significance. Shame that Destiny is almost a complete polar opposite in terms of innovation.
 
Yup, Halo 3 will forever be my favorite multiplayer game. The community. The gameplay. The pure fun. It has never been matched for me. The memories I have with this game will last a lifetime
 

Zomba13

Member
I was going to laugh after reading the title but actually reading the thread I agree. The online and social and creative aspects were ahead of its time.
 

Vespa

Member
I think a lot of these modes were meant to be in halo 2 and were cut because of how strapped for time/engulfed in chaos the team were. The mongoose too was meant to be in Halo 2, I believe there's some concept art in one of the art books of it.
 

Detective

Member
Bungie knew how to make fun games and innovative at the same time.

On the other hand, not much of innovations, just copying others.
 
Each Halo games was before Reach.

Halo was also what we call today "a game as a service" and this since H2.

Even Reach was in a lot of ways... I feel like even in 2010 very few console games were doing the rotating challenges/playlists as effectively as Reach was.

Yup, Halo 3 will forever be my favorite multiplayer game. The community. The gameplay. The pure fun. It has never been matched for me. The memories I have with this game will last a lifetime

Just to quote Mr. Buttsmasherrr himself, I have to agree. Some of it is likely rose-tinted glasses-fueled, but I feel like no other multiplayer game has brought me the combinations of laughs and enjoyable experiences that Halo 3 has.
 
Yeah, but the BR spread and netcode were still bullshit. Spartan Laser is fun to use, but vehicle gameplay-breaking.

I absolutely loved armor customization though.
 

Big_Al

Unconfirmed Member
For whatever reason I never really enjoyed Halo 3's multiplayer after loving Halo 2's. Obviously it's important in many ways but I spent so many more hours in single player/coop. I enjoyed Reach a lot more, but mostly because trolling people in vehicles with armour lock never got old.
 

nekkid

It doesn't matter who we are, what matters is our plan.
Forge plus Grifball events showed how incredibly flexible the MP was compared to anything else.

Fuck the bubble shield, though.
 

Kent

Member
My biggest complaint about Halo 3 was that dual-wielding was still in. I get the appeal of it, but Halo has always felt better without it.
 

Seventy70

Member
They also had a perfect balance with the leveling system. You had the EXP for buying armor, but you also had skill levels 1-50 which you could drop. There was actually a pressure there to win matches in order to gain levels. When you went up, it felt so rewarding.

Most fps these days have a shitty "level" system which is just an indicator of how much a person has played, not their actual skill. I still don't understand why they go this route. If you have a ranking system, it should be indicative of your skill. The EXP system is really just a boring treadmill that I never understood the appeal of.
 
There was a time, after spending tons of hours in the Halo universe, that I was fed up with HALO and Bungie. Now I just wish that Bungie would make the next Halo again.
 
My biggest complaint about Halo 3 was that dual-wielding was still in. I get the appeal of it, but Halo has always felt better without it.
As a fan of dual-wielding from Halo 2, I was upset that they nerfed it by making each bullet do less damage. It doesn't make sense, and doesn't appeal to fans of the mechanic.
 
Still really bummed how Bungie innovated and lead console multiplayer design, then forgot it all for Destiny.

Hoping D2 launches with a more extensive MP suite, but I doubt it. :(

Their community engagement remains good in other ways, though. They constantly feature players in their weekly posts, and focus on lots of community activities and achievements.

It would've been nice if 343 had paid attention to it in some way as well.
 

Sordid

Member
Halo 3 is my favourite game ever, the campaign had some great levels and the multiplayer was something else. Haven't enjoyed anything as much since. Can still go back and have fun with Halo 3 to this day as well so it's not all nostalgia haha, shame about MCC being such a mess :(

Edit: Unlocking armour for free through achievements etc rather than the lottery Req system in Halo 5 feels like a lifetime ago too /oldmanyellsatcloud
 
This legendary game brought me some of the best gaming experiences ever! Split-screen and Online Multiplayer coupled with the awesome Campaign was just amazing!

When I got the game at launch I played through the campaign all day and completed it at night, or was it the next morning? I don't even remember, it was amazing!
 

jem0208

Member
The feature suite is fantastic even to this day. It's just a shame they wrapped it up in some of the worst feeling base gameplay in the series.

I really struggle to enjoy 3 now...
 
Yeah it certainly had some impressive features that certainly were ahead of their time.

The game as a whole though I didn't really find all that impressive, the campaign was okay like most FPS campaigns. The Multiplayer was good but I still think the series peaked at Halo 2 and Halo 3 overall felt less like Halo 3 and more like Halo 2.5 which is one reason I think Modern Warfare so easily took over the best FPS from it despite Halo 3 having a much bigger hype cycle and a much more impressive launch.

So while certain features still stand the test of time today I think they needed to refine the overall gameplay more to really have kept the audience they wanted but the gameplay in Halo 3 was extremely similar to Halo 2 (thus everyone calling it Halo 2.5 in reviews back then also the graphics just weren't impressive at all by that point) when fans expected it to evolve into something much greater but it really was just more of the same. To a lot of people that was enough but to others... Well again, there was a reason why MW took off the way it did. I'm not trying to say Halo should've been like CoD though, my point was that clearly people were looking for some fresh and new gameplay so when Halo 3 was more of the same they stuck around until something new came along (MW) and jumped into that and they've surprisingly held onto a rather large fanbase year in and year out to this day.
 
Halo 3 is when I finally understood the hype, awesome awesome package.

The multiplayer disk that came with ODST almost never left the 360
 
Top Bottom