QuantumSquid
Member
Please tag all spoilers, I'm not done with the game yet.
I just had about 45 minutes of my time wasted because after I had been exploring a dungeon for a while, I got into a fight with a Shadow and it got a lucky critical hit on me and I died.
So, you watch a cutscene saying you fucked up, which thankfully you can skip, and then you can choose to either return to the previous safe room or go to the main menu.
Why does the game lie to you like this?
It doesn't JUST return you to the previous safe room, it rolls back EVERYTHING you did since you left that safe room. All those Personas you collected? Gone. All those Shadows you killed? Back to life, and they're exactly the same formations too. All the chests/objects you broke open? Get ready to collect the same shit from all of them AGAIN.
I love everything about Persona 5 except for this shit. I'm playing on Normal difficulty, and my understanding is that the sort of person who would be okay with having to redo areas they've already done multiple times because they got unlucky in a fight isn't the same sort of person who would play on Normal difficulty - maybe Hard, or higher.
I feel like this sort of time-wasting bullshit is one of the only things that can genuinely make me mad at a videogame. I don't get angry and throw my controller in shooters when I keep dying or anything like that; I'm not that kind of person at all.
But when a game so flagrantly disrespects the player's time like Persona 5 just did to me, it puts me in a bad mood almost immediately. The Persona games are massive JRPGs that already demand a huge amount of your time if you want to complete them, and they can't even be bothered to keep the chests opened, Shadows defeated and collectable objects collected to save you some time if an enemy gets lucky and kills you.
For those interested in the area where this happened (major spoilers from around 70 hours into the game):
TL;DR: Losing progress is the shittiest feeling, especially in a game with as many dialogue interruptions as Persona 5 has. Sitting through the characters' reactions to every little thing in new areas that aren't actually new because you just spent the better part of an hour exploring them is soul-crushing.
I just had about 45 minutes of my time wasted because after I had been exploring a dungeon for a while, I got into a fight with a Shadow and it got a lucky critical hit on me and I died.
So, you watch a cutscene saying you fucked up, which thankfully you can skip, and then you can choose to either return to the previous safe room or go to the main menu.
Why does the game lie to you like this?
It doesn't JUST return you to the previous safe room, it rolls back EVERYTHING you did since you left that safe room. All those Personas you collected? Gone. All those Shadows you killed? Back to life, and they're exactly the same formations too. All the chests/objects you broke open? Get ready to collect the same shit from all of them AGAIN.
I love everything about Persona 5 except for this shit. I'm playing on Normal difficulty, and my understanding is that the sort of person who would be okay with having to redo areas they've already done multiple times because they got unlucky in a fight isn't the same sort of person who would play on Normal difficulty - maybe Hard, or higher.
I feel like this sort of time-wasting bullshit is one of the only things that can genuinely make me mad at a videogame. I don't get angry and throw my controller in shooters when I keep dying or anything like that; I'm not that kind of person at all.
But when a game so flagrantly disrespects the player's time like Persona 5 just did to me, it puts me in a bad mood almost immediately. The Persona games are massive JRPGs that already demand a huge amount of your time if you want to complete them, and they can't even be bothered to keep the chests opened, Shadows defeated and collectable objects collected to save you some time if an enemy gets lucky and kills you.
For those interested in the area where this happened (major spoilers from around 70 hours into the game):
It was in the House of Darkness in Niijima's Palace. I navigated the dark part, got to the section where the guy closes the gate on you and you have to go around, and I bumped into a Shadow because I somehow missed it with my attack even though it was inches away from me and reached me a millisecond after I missed. It got a critical hit which let it go again, and it targeted me with its 1-more move and I died.
TL;DR: Losing progress is the shittiest feeling, especially in a game with as many dialogue interruptions as Persona 5 has. Sitting through the characters' reactions to every little thing in new areas that aren't actually new because you just spent the better part of an hour exploring them is soul-crushing.