Unfortunately, a new problem has been introduced across both PlayStation consoles - a problem that first appeared in version 1.02 and compromises what was one of the game's most impressive aspects, its consistency and fluidity in motion. On the plus side, input latency has been fixed - the game is much more responsive now - but the knock-on effect is that, put simply, the game is a stuttering mess in motion. We've often reported on bad frame-pacing in the past, but nothing could prepare us for the severity of the problem in Prey.
This is, without a doubt, the worst instance of irregular frame delivery we've encountered, giving the illusion of a much lower frame-rate. In addition, as the game uses an adaptive v-sync solution, there is now a plethora of torn frames present in each and every scene along the top portion of the image. Taken as a whole, Prey no longer feels smooth to play. Clearly, the fix for input latency is to blame for this problem. Whichever settings have been adjusted, the results are poor.