How is losing a game library I paid money for a favor?They're doing everyone a favor
How is losing a game library I paid money for a favor?They're doing everyone a favor
I think it is absolute crap. Apple makes billions of dollars and for them to not support compatibility just shows they care more about their trendy tech than good 32-bit games.
We can all play 64-bit Candy Crush now.
This has to be one of the biggest digital letdowns. How many other services have made a large majority of their games unusable?
This shouldn't be about better performance. If they can make touch screens and micro processors then these billionaire techs can make 32-bit games compatible.
How is losing a game library I paid money for a favor?
This is irrelevant
It's on Apple to ensure legacy support. People shit on Microsoft whenever some legacy, not supported app breaks, Apple shouldn't get a free pass on this.
This is forced obsolescence plain and simple (especially since most devs changed their initial applications from beeing a one time purchase to a subscription model because it's far more profitable, they have absolutely no reasons to update their old, perfectly working applications)
I don't give a crap about warning to devs that might not even exist anymore, I give a crap about myself as a consumer, and because of this I'm going to lose all my SNK and dotemu games, and it's maybe 70-80% of my game library.
How in the holy fuck can it be the right call by Apple? They're screwing me over and it's the right call? Wtf seriously.
Storage. Performance. Security. Application interoperability and system compatibility. Development resources.
This is irrelevant
It's on Apple to ensure legacy support. People shit on Microsoft whenever some legacy, not supported app breaks, Apple shouldn't get a free pass on this.
This is forced obsolescence plain and simple (especially since most devs changed their initial applications from beeing a one time purchase to a subscription model because it's far more profitable, they have absolutely no reasons to update their old, perfectly working applications)
I don't give a crap about warning to devs that might not even exist anymore, I give a crap about myself as a consumer, and because of this I'm going to lose all my SNK and dotemu games, and it's maybe 70-80% of my game library.
How in the holy fuck can it be the right call by Apple? They're screwing me over and it's the right call? Wtf seriously.
Apple has a responsibility to keep their platform running well, should they be required to support old apps forever? They'd probably do it if it were feasible. Instead developers have had years of warning to update their apps (in most cases all that's required is a rebuild with a modern version of Xcode)
If they can't be bothered to do that much in three years they've obviously stopped caring and there's a pretty decent chance some other change will break it anyway. Looking to the future is better than being shackled to the past, even if I'll miss FFT.
It's Apple's walled garden and their storefront, not The Devs. Maybe Apple should refund consumers for their lost 32bit apps then?It isn't up to Apple to update your games. They can't do that for people. Like a previous post said, devs have had four years to get with the times.
That's bullshit, it's up to them to stop removing features, the same way they removed Rosetta on OSX!It isn't up to Apple to update your games. They can't do that for people. Like a previous post said, devs have had four years to get with the times.
Lol @ people trying to make it seem like Apple are doing a bad thing
32-bit is fucking shit, m8
They're doing everyone a favor
Apple isn't the one screwing you.
Expecting any app to work forever without being updated by the dev is quite frankly ridiculous.
Apple wants to drop the 32-bit instruction set from their chips entirely, including for Macs. I'm pretty sure if Microsoft was manufacturing their own chips for Windows the same thing would occur there. It's not a 1:1 comparison.
What's preventing them to have 32 bits apps working ?
If MS manages legacy support, i'm sure apple can.
They just don't want to.
Apple isn't the one screwing you.
Expecting any app to work forever without being updated by the dev is quite frankly ridiculous.
If they didn't close down their Phone OS, people could use workarounds. Apple does though. So i'd say putting blame on apple is justifiable.
You want a walled garden, make sure shit works.
What's preventing them to have 32 bits apps working ?
On a software level sure, but Microsoft does not control the hardware, any until those manufacturers decide "no more 32bit", MS can continue to support 32bit via emulation to a reasonable performance cost.Microsoft has already technically done this with most of their products as they are nearly always installed in 64-bit.
What's preventing them to have 32 bits apps working ?
Storage. Performance. Security. Application interoperability and system compatibility. Development resources.
And rumor has it that Apple's forthcoming processors (either this year or next) will remove all the 32-bit backwards compatibility circuitry anyway.
If you really want to hold onto your 4+ year old games, stick with your old hardware and your old OS.
That's bullshit, it's up to them to stop removing features, the same way they removed Rosetta on OSX!
There's no way I can understand how you people are defending anti-consumer practices. New 32 bits apps aren't even developed anymore, they just need basic legacy support, that's all.
If you guys are happy to get screwed and lose your digital purchases, good for you. I'll never consider that consumer friendly.
Ehh not really tho you can't do the same thing on android either. If an app was made for ARM-x86 you'll won't be able to install it on a ARM system.
So what's the reason for changing to 64-bit only. Windows has been 64-bit for like a decade and still supports 32-bit. Until this beta iOS did as well. Why change that?
32-bit is fucking shit, m8
This is forced obsolescence plain and simple
If they didn't close down their Phone OS, people could use workarounds. Apple does though. So i'd say putting blame on apple is justifiable.
You want a walled garden, make sure shit works.
I am an EE engineer. So if you are saying it improves those, you need to explain how.Storage. Performance. Security. Application interoperability and system compatibility. Development resources.
And rumor has it that Apple's forthcoming processors (either this year or next) will remove all the 32-bit backwards compatibility circuitry anyway.
If you really want to hold onto your 4+ year old games, stick with your old hardware and your old OS.
The new chips due in the new macs and the next phone alongside iOS 11 don't contain the 32-bit instruction set so it's a matter of hardware incompatibility.
Emulation meanwhile for Macs should be an option but it's highly unlikely for phones due to the performance overhead that would likely require.
On a software level sure, but Microsoft does not control the hardware, any until those manufacturers decide "no more 32bit", MS can continue to support 32bit via emulation to a reasonable performance cost.
Right. I forgott.
Emulating stuff is probably not worth it on a phone.
We have a product for people who aren't able to move on from 32-bit, it's called iOS 10
Yo, this. Seriously. How long do devs need to stay on a project? It's an unfair obligation.To the people blaming the devs: have you ever worked on a large software project?
The devs abided by Apple's rules at the time of release, and then Apple decided to change the rules.
And now the devs are supposed to pay for it? years after they released the app?
Some of those devs don't even exist anymore, and those who do moved on to new projects.
i.e. the people who worked on the original project won't remember the codebase very well, so updating the app will take a lot of resources.
That's why MS don't break compatibility.
Would you still blame the devs if PCs stopped supporting 32 bit apps 3 years from now?
They should stop pestering us with pop up messages if we do not want to upgrade our devices to iOS 11.Lol @ people trying to make it seem like Apple are doing a bad thing
I am an EE engineer. So if you are saying it improves those, you need to explain how.
It makes interoperability/compatibility worse because it is literaly removing compatibility.
As you can see it also requires more dev resources due to required updates. And you could always make 64bit apps if you wanted to. So its only worse.
What does security has to do with 64bit?
Storage - i guess they can save some storage if they don't need the 32bit libraries, but i wouldn't expect it to be much.
Performance - i rarely needed 64bit integers, so where is the gain?
The only gain i see is reducing the size of their next chip - i.e. they can make it cheaper.
Why would i stick with an old os/hw? I have windows 10 with a gtx970 and the latest security updates from MS and i can still play 20 year old games.
Why would i stick with an old os/hw? I have windows 10 with a gtx970 and the latest security updates from MS and i can still play 20 year old games.
So what's the reason for changing to 64-bit only. Windows has been 64-bit for like a decade and still supports 32-bit. Until this beta iOS did as well. Why change that?
You what? It certainly does
Don't some of those games require mods or fan made patches to run properly?
Technical details aside, from a resource management perspective reducing the number of architectures to support makes all of those things better because you can bring the full force of your testing and development teams on one architecture instead of two.
Please. Theres not going to be a move to 128 bit apps or some shit in the near future.
Theres plenty of logical reasons to not continue to include 32 bit code in every OS release just so old apps can run.
Yeah, I tried signing into my old apple ID from 3GS/4 usage days to my sisters old ipad air gen 1 she's getting rid of to see if any of my old games still worked.
Not a single one.
Bioshock, Doom Resurrection, Resident Evil Mercenaries, all gone.
No more Apple products for me if this is what happens.
What are some examples of a cool or useful app that is going to be lost because of this?
And they need to do that because?.... It shouldn't be down to the developer to update something if the platform holder changes stuff.It's on the developers to update their abandonware.
Bioshock was purged years ago iirc.Yeah, I tried signing into my old apple ID from 3GS/4 usage days to my sisters old ipad air gen 1 she's getting rid of to see if any of my old games still worked.
Not a single one.
Bioshock, Doom Resurrection, Resident Evil Mercenaries, all gone.
No more Apple products for me if this is what happens.
And they need to do that because?.... It shouldn't be down to the developer to update something if the platform holder changes stuff.