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Media Create Sales: Week 23, 2017 (Jun 05 - Jun 11)

Nirolak

Mrgrgr
So shifting the bar up a bit to show the top heavy effect of the industry:

200K:
Vita: 18
PS4: 34 (30 without Sony)
3DS: 111 (57 without Nintendo/Pokemon)

300K:
Vita: 9
PS4: 14 (12 without Sony)
3DS: 80 (38 without Nintendo/Pokemon)

400K:
Vita: 2
PS4: 8 (7 without Sony)
3DS: 57 (25 without Nintendo/Pokemon)

Edit: I added numbers with Nintendo/Pokemon removed.
 

EDarkness

Member
That's just false.

How so? Taken as a whole, it's looking pretty bad. Even the Wii U got Assassin's Creed games. *shrug*

So shifting the bar up a bit to show the top heavy effect of the industry:

200K:
Vita: 18
PS4: 34
3DS: 111 (57 without Nintendo/Pokemon)

300K:
Vita: 9
PS4: 14
3DS: 80 (38 without Nintendo/Pokemon)

400K:
Vita: 2
PS4: 8
3DS: 57 (25 without Nintendo/Pokemon)

Edit: I added numbers with Nintendo/Pokemon removed.

Damn, that's still a pretty massive difference even without Nintendo. Why would you say that is? Size of install base or just more compelling software all around?

Well, again I'm talking Japan 3rd party. If you look at Wii U's releases, Japan 3rd party support literally peaked in the first few months. Just look at Wii U's post-launch 2013 schedule. Its horribly anemic.

Oh, yeah, if you're talking about Japan only, then it wouldn't take much for the NS to beat out the Wii U in terms of third party support.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
How so? Taken as a whole, it's looking pretty bad. Even the Wii U got Assassin's Creed games. *shrug*

Well, again I'm talking Japan 3rd party. If you look at Wii U's releases, Japan 3rd party support literally peaked in the first few months. Just look at Wii U's post-launch 2013 schedule. Its horribly anemic.
 

Eolz

Member
I think there's some weird things on the japanese third party support side:
- the Switch is apparently easy to port games to, but isn't getting that much support.
- some companies like KT, Namco or S-E already started showing some good support, but either not necessarily as much as expected (when you look at the games the 3DS got quickly for example) or that suddenly didn't continue at E3 (like Namco with DBF).
- the vita "niche" transition has already started, but not the one for "big" titles on that support, like the KT ones (Toukiden, etc).
- the Switch is released in the middle of a generation, instead of being released just one year too soon or too late as usual, which made people expect better support.

Those companies were obviously cautious, just in case it'd be a second WiiU, but given how it's selling both in Japan and in the West, there's obviously bigger expectations for them, even if it's only some old ports. Not as old as USF2 obviously, but Dragon's Dogma could have worked for example, since MT Framework is already working on the Switch (not talking about the mobile one) and this game is only coming out this fall on PS4/X1.

That doesn't mean that there's no third party support, as previously pointed out, just not the one people were expecting (USF2...), and not as fast as it should either.

Yes. In the lead up to the Switch unveil, I tried mentioning that it took 9 months for Japan to start supporting the 3DS, and it was closer to 12-18 months for the Vita and PS4 depending on what you count as real support.

Given the state of the industry, I don't think it's unrealistic that it takes closer to the long end of the Vita/PS4 support timeline. Japanese companies are overwhelmingly propped up on successful mobile and/or Western businesses at this point, so there's not much of an incentive for them to hurry and support the Switch.

Square Enix: On track to be a $1 billion a year mobile company, had FF15 and Nier notably overperform overseas. Actually perhaps the Switch's biggest supporter despite this, but clearly one of Japan's biggest risk takers.

Bandai Namco: May actually already be a $1 billion a year mobile company. Mostly sells conservative consoles and portable licensed games where platform doesn't matter, while their biggest dedicated game hits are 80-90%+ Western focused titles like Naruto, Tekken, Dragon Ball, and the Souls series. They'll show up on Switch when it's convenient and the primary audience for their cheapy licensed games is there. Has several announced already, but they're coming in closer to the 9-12 month mark.

Koei Tecmo: Working heavily on mobile success with partners. On console, their internal games are targeting overseas audiences (either in the West or Asia), and their Switch games are straight up made with Nintendo. Has expressed interest in larger scale Switch support as their technology for the platform matures.

Sega: I'm not sure what people wanted that they're not providing. Both Sonic games are there, and Atlus announced a new SMT title. However, Atlus is unlikely to launch a new major game for several years, so that inherently fits with slow support. Yakuza isn't there, but by Nagoshi's own words, it targets older Japanese men, who are more of a PlayStation audience. It's not clear Sega has anything else in development. Sega is also a $500+ million a year mobile company with a strong Western PC business to boot, so no pressure there.

Level-5: They're releasing 3DS and mobile games because their primary audiences are children and casual gamers. Even Nintendo is still focusing on those platforms for those audiences. The Switch is expensive and has a limited audience right now, so that makes sense. Level-5 barely talks about Ni No Kuni because it's really not part of their business strategy, and rather part of Namco's big (by their standards) Western-targeted game strategy. That said, they seem to have an Inazuma Eleven game in the works for Switch.

And then there's Capcom. As far as I can tell, most of the panic revolves around one game from this company. Sure, they're not a huge success, but they've had four years in a row of operating margin growth, and seem to have refocused on their historically successful Western console business. That Monster Hunter followed that trend really isn't the end of the world for anyone involved, but people have enshrined that game as such a crown jewel in their mind that both sides go completely ballistic over where the franchise shows up.

And, as another future prognostication, the Switch will never even get close to the volume of games the 3DS had, not because third parties will never care, but because it takes endlessly more resources to make a Switch game than it took to make a 3DS game, and no one is going to increase their Japanese game investment by 4-8 times to keep up that volume.

Good compilation thank you.
 

ksamedi

Member
In general I think Japanese dedicated device companies tend to be way too cautious to their own disadvantage. I feel it's notable that Square Enix sticks their neck out pretty often, and is currently on the strongest growth path.

Platform transitions are certainly one of those areas, and I suspect we'll be having this same discussion in a couple more years when the PS5 comes out.


I don't feel Konami is likely to put out a lot of retail 100,000+ games, and I usually count games by publisher instead of developer. Like, I would view Dragon Quest Heroes as Square Enix's commitment to the Switch, not Koei Tecmo's.

Japanese third parties seem to be really invested in mobile development right now and making good money off of it. The conservative strategy seems to be, invest lots of money into new IP/concepts into mobile yet release the same kind of games for the console market. A lot of IP are in major decline for years now. I wonder how well a big budget GTA made by a Japanese dev would do, or something like For Honor. Japanese third parties just dont take these kind of risks anymore and decline is pretty normal.
 

sanstesy

Member
Well, again I'm talking Japan 3rd party. If you look at Wii U's releases, Japan 3rd party support literally peaked in the first few months. Just look at Wii U's post-launch 2013 schedule. Its horribly anemic.

Yeah? And what is on the horizon for Switch third party support at this moment that looks different from the Wii U? A late DQ port? That's the problem.
 

EDarkness

Member
Well, again I'm talking Japan 3rd party. If you look at Wii U's releases, Japan 3rd party support literally peaked in the first few months. Just look at Wii U's post-launch 2013 schedule. Its horribly anemic.

You know, I'm still salty that Code Vein wasn't announced for the NS. Namco...ugh.
 

Chauzu

Member
So shifting the bar up a bit to show the top heavy effect of the industry:

200K:
Vita: 18
PS4: 34 (30 without Sony)
3DS: 111 (57 without Nintendo/Pokemon)

300K:
Vita: 9
PS4: 14 (12 without Sony)
3DS: 80 (38 without Nintendo/Pokemon)

400K:
Vita: 2
PS4: 8 (7 without Sony)
3DS: 57 (25 without Nintendo/Pokemon)

Edit: I added numbers with Nintendo/Pokemon removed.

Interesting that Switch already has two games passing 400k and thus equalling Vita already. (Not that it means anything.)
 

MoonFrog

Member
We know Atlus is going to put at least SMT on it. I hope things like EO find a future or successor on the platform. Another SMTxNintendo or a P5P would be nice too, but as is Switch is getting some Atlus JRPG support.

We also know Square is putting DQ, BD successor, and Tokyo RPG games on the device. I sincerely doubt we see FFXVI on the device but, again, Switchbis carrying on 3DS JRPG legacy in this respect.

NIS even had surprising success with Disgaea 5 so that's good news towards expanded JRPG support.

Taking MatrixMan at his word (not sure if he's an insider or not?!) there also is a Switch MH in development as people here were speculating there would be. But that's probably 2019 or beyond? In any case, if true, Switch looks like it will get Monster Hunter support beyond XX.

It is unclear how fast this support will come and how extensive it will be, but I do think Switch should be okay as a JRPG machine and maybe a MH machine. I hope 2018 sees the releases start rolling in.

What I'm more curious about atm, personally, is how much support Switch will get from 3DS/DS series leaning into mobile releases or dormant (like AA and other adventure/VN games or Level5's output or experiments like TC). I also think it'll be interesting how much PS4/PC sates VN and such, moving on from Vita and how much that stuff tests Switch.
 

Nirolak

Mrgrgr
Damn, that's still a pretty massive difference even without Nintendo. Why would you say that is? Size of install base or just more compelling software all around?

Looking at the list of software above 200K, a few of these are benefiting from install base, certainly, but most of them are just Japan's largest video game series.

Code:
Monster Hunter 4
Yo-kai Watch 2: Bony Spirits / Fleshy Souls
Monster Hunter Generations
Yo-kai Watch 2: Shin Uchi
Monster Hunter 4 Ultimate [All Versions]
Yo-Kai Watch Busters: Red Cat Team / White Dog Squad
Monster Hunter 3 Ultimate [All Versions]
Monster Hunter XX
Puzzle & Dragons Z
Yo-Kai Watch 3: Sushi / Tempura
Yo-kai Watch
Dragon Quest VII: Fragments of the Forgotten Past
Monster Strike
Dragon Quest Monsters: Terry no Wonderland 3D
Dragon Quest VIII: Journey of the Cursed King
Dragon Quest Monsters: Joker 3 [All Versions]
Dragon Quest Monsters 2: Iru to Ruka no Fushigi na Fushigi na Kagi
Yo-Kai Watch 3: Sukiyaki
Run For Money Tousouchuu: Shijou Saikyou no Hunter-Tachi Kara Nigekire!
Taiko no Tatsujin: Chibi Dragon to Fushigi na Orb
Yo-Kai Sangokushi
Disney Magic World
Inazuma Eleven Go: Light / Shadow
Inazuma Eleven Go: Chrono Stones - Wildfire / Thunderflash
Attack on Titan: Humanity in Chains [All Versions]
Bravely Default [All Versions]
Professor Layton and the Miracle Mask
Fantasy Life [All Versions]
Battle For Money Sentouchuu: Densetsu no Shinobi no Survival Battle!
Phoenix Wright: Ace Attorney - Dual Destinies
Kingdom Hearts 3D: Dream Drop Distance
Disney Magic World 2
Puzzle & Dragons: Super Mario Bros. Edition
Professor Layton Vs. Phoenix Wright: Ace Attorney
One Piece: Unlimited Cruise SP
Puzzle & Dragons X: God Chapter / Dragon Chapter
Resident Evil: Revelations [All Versions]
Monster Hunter Stories
Dragon Ball Heroes: Ultimate Mission
Phoenix Wright: Ace Attorney - Spirit of Justice
Final Fantasy Explorers
Taiko no Tatsujin: Don to Katsu no Jikuu Daibouken
One Piece: Unlimited World Red
Inazuma Eleven Go Galaxy: Big Bang / Supernova
Persona Q: Shadow of the Labyrinth
Harvest Moon: A New Beginning
Kobito Zukan: Kobito Kansatsu Set
The Battle Cats POP! [Nintendo eShop]
Aikatsu! Futari no My Princess
Shin Megami Tensei IV
Harvest Moon: Linking the New World
Professor Layton and the Azran Legacy
Dragon Ball Heroes: Ultimate Mission 2
Story of Seasons: Trio of Towns
Great Phoenix Wright: Ace Attorney - Naruhodou Ryuunosuke no Bouken
Little Battlers eXperience: Explosive Boost
Dragon Ball: Fusions

Japanese third parties seem to be really invested in mobile development right now and making good money off of it. The conservative strategy seems to be, invest lots of money into new IP/concepts into mobile yet release the same kind of games for the console market. A lot of IP are in major decline for years now. I wonder how well a big budget GTA made by a Japanese dev would do, or something like For Honor. Japanese third parties just dont take these kind of risks anymore and decline is pretty normal.

I think it makes sense for Japanese publishers to invest the most into mobile. It's where they make the most money, and where they make the most profit due to incredibly high margins.

That said, I think if we look at Western publishers, many of them manage to have aggressive businesses on console, mobile, and PC, and that helps their success a lot. Just because Activision Blizzard makes huge buckets of high margin money on PC and mobile, it doesn't mean they won't show up on the PS5 and XB2 on day one, because there's still a lot of money to be made there.

Now, mind, I think the Switch itself is a pretty small fry in the outlook for a lot of these companies even if it dominates the domestic dedicated market, but if they're going to show up anyway, which history shows they usually do, I don't think there's much reason to not show up early and help ensure the validity of that business. Certainly a variety of publishers had to take a bath releasing PS4 games in less than optimal conditions to get that platform going domestically again.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
Yeah? And what is on the horizon for Switch third party support at this moment that looks different from the Wii U? A late DQ port? That's the problem.

Wii U had a total of 4 Japanese 3rd party games sell more than 100K copies in its entire lifetime.

MH 3G HD at launch (225K
Taiko Drum Wii U in November 2013 (185K)
And DQ X and its expansion (140K December 2013) (125K April 2015)

I assume I don't have to go on.
 

sinonobu

Banned
Yeah? And what is on the horizon for Switch third party support at this moment that looks different from the Wii U? A late DQ port? That's the problem.

SMT or brand new IP from Bravely Default team are the games ones expected for the 3ds but not Wii U.

On top of that there are mid-tier titles like Nights of Azure or Fate/Extella that no one ever expected to be present at Nintendo platform.

I know people have concerns about Switch's third party support, heck even I'm worried about it, but it's not as bad as Wii U.
 
PS4 gets the majority of all third party games.

Not sure why "exclusively" is somehow relevant. For over a decade were MH and DQ exclusively on Nintendo systems now they are released on the PS4 - while they are even exclusive titles for some time. So right now Sony even gained more key third party IPs.


The exclusivity matters because it highlights PS4 wasn't enough to support these franchises alone and therefore we really shouldn't be losing our heads that the Switch isn't receiving some of these ports. It will, because the other systems aren't enough to sustain the Japanese market.

The support right now is shit, but I don't expect it to stay this desolate forever.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
I've calmed down a bit and

To be completely fair to people I am very pessimistic about Switch's third party prospects in the foreseeable future and have expressed as much. Schuelma disagrees but is very respectful about it and acknowledges a lot of my points, others not so much...

I apologise for my behaviour earlier. Look, I still believe you can be extremely annoying in how tiring some of your posts can become, but you're right, I was rude and unpolite in my last post towards you. Heck, in that post there was an advice about how to make good discussions, as well as me lamenting the current state of Media Create threads...while acting in the exact opposite way compared to my own advice, basically fueling what I'm currently despising about MC threads. What a mess.

Again, sorry for being not respectful, I'll have to act better in the future.
 
pBUMbEJ.gif
 

sanstesy

Member
Wii U had a total of 4 Japanese 3rd party games sell more than 100K copies in its entire lifetime.

MH 3G HD at launch (225K
Taiko Drum Wii U in November 2013 (185K)
And DQ X and its expansion (140K December 2013) (125K April 2015)

I assume I don't have to go on.

I don't know what sales of the Wii U of all consoles have to do with anything. Other than Splatoon everything else sold bad or below expectations.

SMT or brand new IP from Bravely Default team are the games ones expected for the 3ds but not Wii U.

On top of that there are mid-tier titles like Nights of Azure or Fate/Extella that no one ever expected to be present at Nintendo platform.

I know people have concerns about Switch's third party support, heck even I'm worried about it, but it's not as bad as Wii U.

The new SMT is most likely at the stage of development TMS was when it got announced. Project Octopath looks cool but is only one small game. Switch getting Nights of Azure is like the Wii U getting the Yakuza games collection.

Again, I don't see much difference. What the Switch has at the moment is fantastic first-party support now and for the future but that is to be somewhat expected for a hybrid Nintendo console.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
I don't know what sales of the Wii U of all consoles have to do with anything. Other than Splatoon everything else sold bad or below expectations.

.

I'll put it another way then- Wii U had most of its 3rd party support in its first 3 months and then other than DQ X completely died out. There is no valid comparison.
 

sanstesy

Member
I'll put it another way then- Wii U had most of its 3rd party support in its first 3 months and then other than DQ X completely died out. There is no valid comparison.

And again, what is on the horizon for Japanese third party Switch support that's much different compared to the Wii U at this stage?
 

EDarkness

Member
Looking at the list of software above 200K, a few of these are benefiting from install base, certainly, but most of them are just Japan's largest video game series.

Looking over that list, I think that if the NS walked away with that level of support, it would be in pretty good shape. I don't think many of us would be upset with that. However, I'm wondering if that will be the case at this point, but I suppose we'll find out in the next few months what Japanese developers are thinking.
 

Oregano

Member
I've calmed down a bit and



I apologise for my behaviour earlier. Look, I still believe you can be extremely annoying in how tiring some of your posts can become, but you're right, I was rude and unpolite in my last post towards you. Heck, in that post there was an advice about how to make good discussions, as well as me lamenting the current state of Media Create threads...while acting in the exact opposite way compared to my own advice, basically fueling what I'm currently despising about MC threads. What a mess.

Again, sorry for being not respectful, I'll have to act better in the future.

It's cool man, I can be inflammatory sometimes but it's just videogames at the end of the day.

get a room

edit: ah! that's much better Mpl90 :)

It's not like I like him or anything baka!

And again, what is on the horizon for Japanese third party Switch support that's much different compared to the Wii U at this stage?

DQXI even as a late port is bigger than any Wii U third party game.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
And again, what is on the horizon for Japanese third party Switch support that's much different compared to the Wii U at this stage?

MH XX
DQ XI
Tales
SMT
Story of Seasons

Plus its getting low/mid tier-ish stuff that Wii U never received- Nights of Azure 2, Fate excella, Nobunaga's Amibtion, Lost Sphear
 

Man God

Non-Canon Member
DQ XI Switch is very intriguing.

MH XX
DQ XI
Tales
SMT
Story of Seasons

Plus its getting low/mid tier-ish stuff that Wii U never received- Nights of Azure 2, Fate excella, Nobunaga's Amibtion, Lost Sphear

Xenoverse 2, DQH1+2 are also in that camp.
 

sinonobu

Banned
The new SMT is most likely at the stage of development TMS was when it got announced. Project Octopath looks cool but is only one small game. Switch getting Nights of Azure is like the Wii U getting the Yakuza games collection.

Again, I don't see much difference. What the Switch has at the moment is fantastic first-party support now and for the future but that is to be somewhat expected for a hybrid Nintendo console.

Nights of Azure 2 is coming out on same day as other platforms and it's not just HD collection of old games. I think DQ Heroes 1+2 is more similar to Wii U's Yakuza.

It's also notable Switch is getting Tales, Story of Seasons which were the franchises never came out on Wii U.

Like I said before, I agree that Switch's third party support is worrying, but it's not as bad as Wii U by any stretch.
 

MoonFrog

Member
DQ XI Switch is very intriguing.
How so?

That it's DQ? Yes that makes it intriguing par the course :p

That it's a mystery? That it is.

Dream for me is UE4 + 2D version, but that's not happening lol.

Maybe it is the UE4 version, maybe the 3DS version.

Curious about what sort of release schedule it'll manage wrt the 3DS/PS4 versions.

And how it'll sell being later than them.
 

sanstesy

Member
DQXI even as a late port is bigger than any Wii U third party game.

Entirely depends on how it sells. What audience is left to buy DQXI on Switch when it releases on both PS4 and 3DS?

MH XX
DQ XI
Tales
SMT
Story of Seasons

Plus its getting low/mid tier-ish stuff that Wii U never received- Nights of Azure 2, Fate excella, Nobunaga's Amibtion, Lost Sphear

Wii U also got the MH port. The Tales games and whatever that's supposed to be is not even officially announced.

I could also list all these unnoteworthy games the Wii U got in its first few months like Tekken, Warriors Orochi, TMS or Ninja Gaiden. The only one different at the moment I see here is a mainline DQ which sales are completely up in the air.

Nights of Azure 2 is coming out on same day as other platforms and it's not just HD collection of old games. I think DQ Heroes 1+2 is more similar to Wii U's Yakuza.

It's also notable Switch is getting Tales, Story of Seasons which were the franchises never came out on Wii U.

Like I said before, I agree that Switch's third party support is worrying, but it's not as bad as Wii U by any stretch.

Let's wait until some of these games are even officially announced.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
Wii U also got the MH port. The Tales games and whatever that's supposed to be is not even officially announced.

I could also list all these unnoteworthy games the Wii U got in its first few months like Tekken, Warriors Orochi, TMS or Ninja Gaiden. The only one different at the moment I see here is a mainline DQ which sales are completely up in the air.

.

My entire point is that Wii U third party peaked at launch and by this time in its lifecycle it was receiving virtually zero third party support. Announced switch 3rd party stuff is far and way more significant than Wii U at this time in its lifecycle.
 

Oregano

Member
Entirely depends on how it sells. What audience is left to buy DQXI on Switch when it releases on both PS4 and 3DS?



Wii U also got the MH port. The Tales games and whatever that's supposed to be is not even officially announced.

I could also list all these unnoteworthy games the Wii U got in its first few months like Tekken, Warriors Orochi, TMS or Ninja Gaiden. The only one different at the moment I see here is a mainline DQ which sales are completely up in the air.



Let's wait until some of these games are even officially announced.

DQXI would only have to sell about 300k to surpass every Wii U game(IIRC). That's not a high bar even for a late port.

My entire point is that Wii U third party peaked at launch and by this time in its lifecycle it was receiving virtually zero third party support. Announced switch 3rd party stuff is far and way more significant than Wii U at this time in its lifecycle.

Yup, Switch is actually getting announcements now which is already better than the Wii U situation.
 

sanstesy

Member
My entire point is that Wii U third party peaked at launch and by this time in its lifecycle it was receiving virtually zero third party support. Announced switch 3rd party stuff is far and way more significant than Wii U at this time in its lifecycle.

My entire point is that it isn't far and way more significant than the Wii U. Nothing here other than potentially DQXI that wasn't on the Wii U is completely niche to small sellers.
 

Chris1964

Sales-Age Genius
Week 25, 2017 (Jun 19 - Jun 25)

new releases

{2017.06.20}
[PS4] Final Fantasy XIV: Stormblood # <RPG> (Square Enix) (¥3.800)
[PS4] Final Fantasy XIV: Stormblood (Collector's Edition) <RPG> (Square Enix) (¥19.800)
[PS4] Final Fantasy XIV: Stormblood (&#949;) _PS Store Download Version_ |DL| # <RPG> (Square Enix) (¥3.800)
[PS4] Final Fantasy XIV: Stormblood (&#949;) _PS Store Download Version_ |DL| (Collector's Edition) <RPG> (Square Enix) (¥5.600)
[PS4] Final Fantasy XIV: The Complete Edition {Final Fantasy XIV: A Realm Reborn \ Final Fantasy XIV: Heavensward \ Final Fantasy XIV: Stormblood} <RPG> (Square Enix) (¥5.800)
[PS4] Final Fantasy XIV: The Complete Edition {Final Fantasy XIV: A Realm Reborn \ Final Fantasy XIV: Heavensward \ Final Fantasy XIV: Stormblood} (&#949;) _PS Store Download Version_ |DL| # <RPG> (Square Enix) (¥5.800)
[PS4] Final Fantasy XIV: The Complete Edition {Final Fantasy XIV: A Realm Reborn \ Final Fantasy XIV: Heavensward \ Final Fantasy XIV: Stormblood} (&#949;) _PS Store Download Version_ |DL| (Collector's Edition) <RPG> (Square Enix) (¥9.600)

{2017.06.21}
[3DS] Maru Goukaku! Takken Samurai Test: 2017 Fiscal Year Edition _3DS Download Software_ |DL| <EDU> (Media5) (¥2.592)
[3DS] Minna de Nanpure _3DS Download Software_ |DL| <TBL> (Starsign) (¥462)

{2017.06.22}
[3DS] The Alliance Alive <RPG> (FuRyu) (¥6.280)
[3DS] The Alliance Alive (&#949;) _Nintendo eShop Download Version_ |DL| <RPG> (FuRyu) (¥6.280)
[PSV] God Wars: Future Past <SLG> (Kadokawa Games) (¥6.800)
[PSV] God Wars: Future Past (&#949;) _PS Store Download Version_ |DL| <SLG> (Kadokawa Games) (¥5.800)
[PSV] Tokyo Yamanote Boys for V: Main Disc <Tokyo Yamanote Boys Portable: Honey Milk Disc \ Tokyo Yamanote Boys Portable: Super Mint Disc \ Tokyo Yamanote Boys Portable: Dark Cherry Disc> # <ADV> (Rejet) (¥6.800)
[PSV] Tokyo Yamanote Boys for V: Main Disc <Tokyo Yamanote Boys Portable: Honey Milk Disc \ Tokyo Yamanote Boys Portable: Super Mint Disc \ Tokyo Yamanote Boys Portable: Dark Cherry Disc> (Limited Edition) <ADV> (Rejet) (¥8.800)
[PSV] Tokyo Yamanote Boys for V: Main Disc <Tokyo Yamanote Boys Portable: Honey Milk Disc \ Tokyo Yamanote Boys Portable: Super Mint Disc \ Tokyo Yamanote Boys Portable: Dark Cherry Disc> (&#949;) _PS Store Download Version_ |DL| <ADV> (Rejet) (¥5.800)
[PS4] God Wars: Future Past <SLG> (Kadokawa Games) (¥6.800)
[PS4] God Wars: Future Past (&#949;) _PS Store Download Version_ |DL| <SLG> (Kadokawa Games) (¥5.800)
[PS4] Farpoint |PlayStation VR| # <ACT> (Sony Interactive Entertainment) (¥5.900)
[PS4] Farpoint |PlayStation VR| (Shooting Controller Edition) <ACT> (Sony Interactive Entertainment) (¥8.900)
[PS4] Farpoint |PlayStation VR| (&#949;) _PS Store Download Version_ |DL| <ACT> (Sony Interactive Entertainment) (¥5.900)
[PS4] LocoRoco Remastered <ACT> (Sony Interactive Entertainment) (¥1.800)
[PS4] LocoRoco Remastered (&#949;) _PS Store Download Version_ |DL| <ACT> (Sony Interactive Entertainment) (¥1.800)
[PS4] Summer Lesson: Allison Snow - Nanokakan no Niwa |PlayStation VR| _PS Store Download Version_ |DL| # <ETC> (Bandai Namco Games) (¥2.760)
[PS4] Summer Lesson: Allison Snow - Nanokakan no Niwa |PlayStation VR| _PS Store Download Version_ |DL| (Deluxe Edition) <ETC> (Bandai Namco Games) (¥7.703)
___

YSO predictions
01. [3DS] The Alliance Alive < 45k (average 40k)
02. [PS4] Final Fantasy XIV: Stormblood < 35k (average 30k)
03. [NSW] Arms < 25k (average 20k)
 

Oregano

Member
YSO predictions
01. [3DS] The Alliance Alive < 45k (average 40k)
02. [PS4] Final Fantasy XIV: Stormblood < 35k (average 30k)
03. [NSW] Arms < 25k (average 25k)


That would be surprisingly good for The Alliance Alive wouldn't it?

LoL only opened a bit higher and it's quite a bit over Caligula.
 

jj984jj

He's a pretty swell guy in my books anyway.
So much MH lol. I think Capcom would be getting less flak if they did show a bit more support for Switch, at least they announced MHXX before MHW or I'd shudder to see the state of these discussions. I do wish they would've considered releasing more ports of their MT Framework being released on PS4/XBO or even consider doing a multiplat release with the MT Framework Mobile game Dai Gyakuten Saiban 2. I guess they would have had to port the first game for that last one, but honestly I think it would've done better than USFII in Japan and maybe even in the west as it wasn't released here on 3DS. And DGS2 seems like it's coming out so late on 3DS that there's no doubt it'll underperform, but it could've been at least somewhat mitigated it if it had the chance of being out early on the Switch.

That would be surprisingly good for The Alliance Alive wouldn't it?

LoL only opened a bit higher and it's quite a bit over Caligula.

It pretty much exists because Legend of Legacy did well for them. I think that's a good opening but it's probably at least what they expected. If it does worse than those predictions I don't think it'll be a good result.
 

Yeshua

Member
YSO predictions
01. [3DS] The Alliance Alive < 45k (average 40k)
02. [PS4] Final Fantasy XIV: Stormblood < 35k (average 30k)
03. [NSW] Arms < 25k (average 20k)

The Legend of Legacy did 54k in 1st week, not a too bad drop for the Alliance Alive,if YSO prediction is correct, given the Legend of Legacy disappointed most people.
 

Chris1964

Sales-Age Genius
And DGS2 seems like it's coming out so late on 3DS that there's no doubt it'll underperform, but it could've been at least somewhat mitigated it if it had the chance of being out early on the Switch.

These games, like all first party Nintendo games for 3DS this year, are only on 3DS and not Switch because of much lower investment on them. Even with expected lower sales it's unclear if making an HD port would worth it.
 

Fiendcode

Member
I don't feel Konami is likely to put out a lot of retail 100,000+ games, and I usually count games by publisher instead of developer. Like, I would view Dragon Quest Heroes as Square Enix's commitment to the Switch, not Koei Tecmo's.
Konami has 3 100k+ sellers on Nintendo systems in the past 6 months (Power Pro Heroes, Momotaru Denetsu 2017, Super Bomberman R). If you expand out to PS support you also have more franchises like PES and Metal Gear. While not the force they once were I'd still class them as one of the big 7 Japanese console 3rd parties. Nintendo also seems to have taken an interest in pursuing their support specifically, with Bomberman and Momotaru revivals being the first fruits of that.

I'd agree on DQH. FEW is less clear cut as it's co-published.
 

Oregano

Member
It pretty much exists because Legend of Legacy did well for them. I think that's a good opening but it's probably at least what they expected. If it does worse than those predictions I don't think it'll be a good result.

I think expectations were lower simply because LoL wasn't too well received. If AA did 30k I'm not sure how disappointed they should be considering it would be in line with all their other stuff. Who knows though...

These games, like all first party Nintendo games for 3DS this year, are only on 3DS and not Switch because of much lower investment on them. Even with expected lower sales it's unclear if making an HD port would worth it.

Don't all the AA games exist in HD because of the mobile ports anyway?
 

jj984jj

He's a pretty swell guy in my books anyway.
These games, like all first party Nintendo games for 3DS this year, are only on 3DS and not Switch because of much lower investment on them. Even with expected lower sales it's unclear if making an HD port would worth it.

MT Framework Mobile is still built with HD resolutions in mind so they have the option to port the games to iOS/Android primarily. AA5 came out a year later on iOS and I don't think that was due to any work being done on the visuals, and as Ex Trooper showed us they can scale with a console as well. 3DS is why the game exists, but I definitely don't think it would've cost them much at all to have a scaled up port. Just look at the trailers and it's clear the models already exist at a much higher fidelity than they need to be.
 

Fiendcode

Member
I could see DGS1+2 as a collected release for Switch later on alongside iOS and Android ports. Maybe they might even come to the west then.
 

sphinx

the piano man
DQ XI Switch is very intriguing.

is it wrong to think that the Switch version will be some sort of "definitive" version?

throw some extras in, or something that makes use of the hybrid nature of the switch and voila, collect your 500k+ on top of whatever 3DS/ps4 will do.
 

Yeshua

Member
It pretty much exists because Legend of Legacy did well for them. I think that's a good opening but it's probably at least what they expected. If it does worse than those predictions I don't think it'll be a good result.

Isn't Legend of Legacy FuRyu's best selling game ever, outside of licenced games ?
 

Oregano

Member
is it wrong to think that the Switch version will be some sort of "definitive" version?

throw some extras in, or something that makes use of the hybrid nature of the switch and voila, collect your 500k+ on top of whatever 3DS/ps4 will do.

If they're doing that it's not releasing any time soon.
 
First off you guys are all awesome. It's a community we gotta be kind to each other.

Second off that is not that significant of a drop off for that follow up.
ARMS is holding decent as well.
I like it.

Also I think we already got or first 100k 3rd party game(Bomberman).
 

jj984jj

He's a pretty swell guy in my books anyway.
Isn't Legend of Legacy FuRyu's best selling game ever, outside of licenced games ?

Yes, and it's pretty clear they made this as a result. What should they expect? I don't think 30k would be a good result, would it? They're even trying to make AA appealing to a wider audience I think.
 

sphinx

the piano man
If they're doing that it's not releasing any time soon.

doesn't look like SE has any intention of releasing the switch version any time soon so I'd say it seems likely.

all this secrecy is weird.

DQXI was confirmed for the freaking NX many many months ago, wasn't it in fact the first 3rd party game confirmed for switch??

I don't buy it they are taking long to get a switch version running because nintendo didn't share enough details about the console in a timely manners.

who knows.
 

EDarkness

Member
doesn't look like SE has any intention of releasing the switch version any time soon so I'd say it seems likely.

all this secrecy is weird.

DQXI was confirmed for the freaking NX many many months ago, wasn't it in fact the first 3rd party game confirmed for switch??

I don't buy it they are taking long to get a switch version running because nintendo didn't share enough details about the console in a timely manners.

who knows.

It's my own personal opinion, but I think Sony has something to do with this. Nothing against the NS specifically, but more a console marketing deal for a set amount of time. After that's over, they can talk about the NS version.
 
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