I think it's fair to say that third party support for the Switch is not looking like an improvment even comparing it to the Wii U and that is weird. .
That's just false.
I think it's fair to say that third party support for the Switch is not looking like an improvment even comparing it to the Wii U and that is weird. .
That's just false.
So shifting the bar up a bit to show the top heavy effect of the industry:
200K:
Vita: 18
PS4: 34
3DS: 111 (57 without Nintendo/Pokemon)
300K:
Vita: 9
PS4: 14
3DS: 80 (38 without Nintendo/Pokemon)
400K:
Vita: 2
PS4: 8
3DS: 57 (25 without Nintendo/Pokemon)
Edit: I added numbers with Nintendo/Pokemon removed.
Well, again I'm talking Japan 3rd party. If you look at Wii U's releases, Japan 3rd party support literally peaked in the first few months. Just look at Wii U's post-launch 2013 schedule. Its horribly anemic.
That's just false.
How so? Taken as a whole, it's looking pretty bad. Even the Wii U got Assassin's Creed games. *shrug*
Yes. In the lead up to the Switch unveil, I tried mentioning that it took 9 months for Japan to start supporting the 3DS, and it was closer to 12-18 months for the Vita and PS4 depending on what you count as real support.
Given the state of the industry, I don't think it's unrealistic that it takes closer to the long end of the Vita/PS4 support timeline. Japanese companies are overwhelmingly propped up on successful mobile and/or Western businesses at this point, so there's not much of an incentive for them to hurry and support the Switch.
Square Enix: On track to be a $1 billion a year mobile company, had FF15 and Nier notably overperform overseas. Actually perhaps the Switch's biggest supporter despite this, but clearly one of Japan's biggest risk takers.
Bandai Namco: May actually already be a $1 billion a year mobile company. Mostly sells conservative consoles and portable licensed games where platform doesn't matter, while their biggest dedicated game hits are 80-90%+ Western focused titles like Naruto, Tekken, Dragon Ball, and the Souls series. They'll show up on Switch when it's convenient and the primary audience for their cheapy licensed games is there. Has several announced already, but they're coming in closer to the 9-12 month mark.
Koei Tecmo: Working heavily on mobile success with partners. On console, their internal games are targeting overseas audiences (either in the West or Asia), and their Switch games are straight up made with Nintendo. Has expressed interest in larger scale Switch support as their technology for the platform matures.
Sega: I'm not sure what people wanted that they're not providing. Both Sonic games are there, and Atlus announced a new SMT title. However, Atlus is unlikely to launch a new major game for several years, so that inherently fits with slow support. Yakuza isn't there, but by Nagoshi's own words, it targets older Japanese men, who are more of a PlayStation audience. It's not clear Sega has anything else in development. Sega is also a $500+ million a year mobile company with a strong Western PC business to boot, so no pressure there.
Level-5: They're releasing 3DS and mobile games because their primary audiences are children and casual gamers. Even Nintendo is still focusing on those platforms for those audiences. The Switch is expensive and has a limited audience right now, so that makes sense. Level-5 barely talks about Ni No Kuni because it's really not part of their business strategy, and rather part of Namco's big (by their standards) Western-targeted game strategy. That said, they seem to have an Inazuma Eleven game in the works for Switch.
And then there's Capcom. As far as I can tell, most of the panic revolves around one game from this company. Sure, they're not a huge success, but they've had four years in a row of operating margin growth, and seem to have refocused on their historically successful Western console business. That Monster Hunter followed that trend really isn't the end of the world for anyone involved, but people have enshrined that game as such a crown jewel in their mind that both sides go completely ballistic over where the franchise shows up.
And, as another future prognostication, the Switch will never even get close to the volume of games the 3DS had, not because third parties will never care, but because it takes endlessly more resources to make a Switch game than it took to make a 3DS game, and no one is going to increase their Japanese game investment by 4-8 times to keep up that volume.
In general I think Japanese dedicated device companies tend to be way too cautious to their own disadvantage. I feel it's notable that Square Enix sticks their neck out pretty often, and is currently on the strongest growth path.
Platform transitions are certainly one of those areas, and I suspect we'll be having this same discussion in a couple more years when the PS5 comes out.
I don't feel Konami is likely to put out a lot of retail 100,000+ games, and I usually count games by publisher instead of developer. Like, I would view Dragon Quest Heroes as Square Enix's commitment to the Switch, not Koei Tecmo's.
Well, again I'm talking Japan 3rd party. If you look at Wii U's releases, Japan 3rd party support literally peaked in the first few months. Just look at Wii U's post-launch 2013 schedule. Its horribly anemic.
Well, again I'm talking Japan 3rd party. If you look at Wii U's releases, Japan 3rd party support literally peaked in the first few months. Just look at Wii U's post-launch 2013 schedule. Its horribly anemic.
So shifting the bar up a bit to show the top heavy effect of the industry:
200K:
Vita: 18
PS4: 34 (30 without Sony)
3DS: 111 (57 without Nintendo/Pokemon)
300K:
Vita: 9
PS4: 14 (12 without Sony)
3DS: 80 (38 without Nintendo/Pokemon)
400K:
Vita: 2
PS4: 8 (7 without Sony)
3DS: 57 (25 without Nintendo/Pokemon)
Edit: I added numbers with Nintendo/Pokemon removed.
Damn, that's still a pretty massive difference even without Nintendo. Why would you say that is? Size of install base or just more compelling software all around?
Monster Hunter 4
Yo-kai Watch 2: Bony Spirits / Fleshy Souls
Monster Hunter Generations
Yo-kai Watch 2: Shin Uchi
Monster Hunter 4 Ultimate [All Versions]
Yo-Kai Watch Busters: Red Cat Team / White Dog Squad
Monster Hunter 3 Ultimate [All Versions]
Monster Hunter XX
Puzzle & Dragons Z
Yo-Kai Watch 3: Sushi / Tempura
Yo-kai Watch
Dragon Quest VII: Fragments of the Forgotten Past
Monster Strike
Dragon Quest Monsters: Terry no Wonderland 3D
Dragon Quest VIII: Journey of the Cursed King
Dragon Quest Monsters: Joker 3 [All Versions]
Dragon Quest Monsters 2: Iru to Ruka no Fushigi na Fushigi na Kagi
Yo-Kai Watch 3: Sukiyaki
Run For Money Tousouchuu: Shijou Saikyou no Hunter-Tachi Kara Nigekire!
Taiko no Tatsujin: Chibi Dragon to Fushigi na Orb
Yo-Kai Sangokushi
Disney Magic World
Inazuma Eleven Go: Light / Shadow
Inazuma Eleven Go: Chrono Stones - Wildfire / Thunderflash
Attack on Titan: Humanity in Chains [All Versions]
Bravely Default [All Versions]
Professor Layton and the Miracle Mask
Fantasy Life [All Versions]
Battle For Money Sentouchuu: Densetsu no Shinobi no Survival Battle!
Phoenix Wright: Ace Attorney - Dual Destinies
Kingdom Hearts 3D: Dream Drop Distance
Disney Magic World 2
Puzzle & Dragons: Super Mario Bros. Edition
Professor Layton Vs. Phoenix Wright: Ace Attorney
One Piece: Unlimited Cruise SP
Puzzle & Dragons X: God Chapter / Dragon Chapter
Resident Evil: Revelations [All Versions]
Monster Hunter Stories
Dragon Ball Heroes: Ultimate Mission
Phoenix Wright: Ace Attorney - Spirit of Justice
Final Fantasy Explorers
Taiko no Tatsujin: Don to Katsu no Jikuu Daibouken
One Piece: Unlimited World Red
Inazuma Eleven Go Galaxy: Big Bang / Supernova
Persona Q: Shadow of the Labyrinth
Harvest Moon: A New Beginning
Kobito Zukan: Kobito Kansatsu Set
The Battle Cats POP! [Nintendo eShop]
Aikatsu! Futari no My Princess
Shin Megami Tensei IV
Harvest Moon: Linking the New World
Professor Layton and the Azran Legacy
Dragon Ball Heroes: Ultimate Mission 2
Story of Seasons: Trio of Towns
Great Phoenix Wright: Ace Attorney - Naruhodou Ryuunosuke no Bouken
Little Battlers eXperience: Explosive Boost
Dragon Ball: Fusions
Japanese third parties seem to be really invested in mobile development right now and making good money off of it. The conservative strategy seems to be, invest lots of money into new IP/concepts into mobile yet release the same kind of games for the console market. A lot of IP are in major decline for years now. I wonder how well a big budget GTA made by a Japanese dev would do, or something like For Honor. Japanese third parties just dont take these kind of risks anymore and decline is pretty normal.
Yeah? And what is on the horizon for Switch third party support at this moment that looks different from the Wii U? A late DQ port? That's the problem.
Yeah? And what is on the horizon for Switch third party support at this moment that looks different from the Wii U? A late DQ port? That's the problem.
PS4 gets the majority of all third party games.
Not sure why "exclusively" is somehow relevant. For over a decade were MH and DQ exclusively on Nintendo systems now they are released on the PS4 - while they are even exclusive titles for some time. So right now Sony even gained more key third party IPs.
To be completely fair to people I am very pessimistic about Switch's third party prospects in the foreseeable future and have expressed as much. Schuelma disagrees but is very respectful about it and acknowledges a lot of my points, others not so much...
Oh, come on, are you the one talking about looking sad? .
I don't think I'm the one looking unhealthy right now.
Wii U had a total of 4 Japanese 3rd party games sell more than 100K copies in its entire lifetime.
MH 3G HD at launch (225K
Taiko Drum Wii U in November 2013 (185K)
And DQ X and its expansion (140K December 2013) (125K April 2015)
I assume I don't have to go on.
SMT or brand new IP from Bravely Default team are the games ones expected for the 3ds but not Wii U.
On top of that there are mid-tier titles like Nights of Azure or Fate/Extella that no one ever expected to be present at Nintendo platform.
I know people have concerns about Switch's third party support, heck even I'm worried about it, but it's not as bad as Wii U.
lol I think some of you guys need some fresh air after E3,
go buy an ice cream
I don't know what sales of the Wii U of all consoles have to do with anything. Other than Splatoon everything else sold bad or below expectations.
.
I'll put it another way then- Wii U had most of its 3rd party support in its first 3 months and then other than DQ X completely died out. There is no valid comparison.
Looking at the list of software above 200K, a few of these are benefiting from install base, certainly, but most of them are just Japan's largest video game series.
I've calmed down a bit and
I apologise for my behaviour earlier. Look, I still believe you can be extremely annoying in how tiring some of your posts can become, but you're right, I was rude and unpolite in my last post towards you. Heck, in that post there was an advice about how to make good discussions, as well as me lamenting the current state of Media Create threads...while acting in the exact opposite way compared to my own advice, basically fueling what I'm currently despising about MC threads. What a mess.
Again, sorry for being not respectful, I'll have to act better in the future.
get a room
edit: ah! that's much better Mpl90
And again, what is on the horizon for Japanese third party Switch support that's much different compared to the Wii U at this stage?
And again, what is on the horizon for Japanese third party Switch support that's much different compared to the Wii U at this stage?
MH XX
DQ XI
Tales
SMT
Story of Seasons
Plus its getting low/mid tier-ish stuff that Wii U never received- Nights of Azure 2, Fate excella, Nobunaga's Amibtion, Lost Sphear
The new SMT is most likely at the stage of development TMS was when it got announced. Project Octopath looks cool but is only one small game. Switch getting Nights of Azure is like the Wii U getting the Yakuza games collection.
Again, I don't see much difference. What the Switch has at the moment is fantastic first-party support now and for the future but that is to be somewhat expected for a hybrid Nintendo console.
How so?DQ XI Switch is very intriguing.
DQXI even as a late port is bigger than any Wii U third party game.
MH XX
DQ XI
Tales
SMT
Story of Seasons
Plus its getting low/mid tier-ish stuff that Wii U never received- Nights of Azure 2, Fate excella, Nobunaga's Amibtion, Lost Sphear
Nights of Azure 2 is coming out on same day as other platforms and it's not just HD collection of old games. I think DQ Heroes 1+2 is more similar to Wii U's Yakuza.
It's also notable Switch is getting Tales, Story of Seasons which were the franchises never came out on Wii U.
Like I said before, I agree that Switch's third party support is worrying, but it's not as bad as Wii U by any stretch.
Wii U also got the MH port. The Tales games and whatever that's supposed to be is not even officially announced.
I could also list all these unnoteworthy games the Wii U got in its first few months like Tekken, Warriors Orochi, TMS or Ninja Gaiden. The only one different at the moment I see here is a mainline DQ which sales are completely up in the air.
.
Entirely depends on how it sells. What audience is left to buy DQXI on Switch when it releases on both PS4 and 3DS?
Wii U also got the MH port. The Tales games and whatever that's supposed to be is not even officially announced.
I could also list all these unnoteworthy games the Wii U got in its first few months like Tekken, Warriors Orochi, TMS or Ninja Gaiden. The only one different at the moment I see here is a mainline DQ which sales are completely up in the air.
Let's wait until some of these games are even officially announced.
My entire point is that Wii U third party peaked at launch and by this time in its lifecycle it was receiving virtually zero third party support. Announced switch 3rd party stuff is far and way more significant than Wii U at this time in its lifecycle.
My entire point is that Wii U third party peaked at launch and by this time in its lifecycle it was receiving virtually zero third party support. Announced switch 3rd party stuff is far and way more significant than Wii U at this time in its lifecycle.
YSO predictions
01. [3DS] The Alliance Alive < 45k (average 40k)
02. [PS4] Final Fantasy XIV: Stormblood < 35k (average 30k)
03. [NSW] Arms < 25k (average 25k)
That would be surprisingly good for The Alliance Alive wouldn't it?
LoL only opened a bit higher and it's quite a bit over Caligula.
YSO predictions
01. [3DS] The Alliance Alive < 45k (average 40k)
02. [PS4] Final Fantasy XIV: Stormblood < 35k (average 30k)
03. [NSW] Arms < 25k (average 20k)
And DGS2 seems like it's coming out so late on 3DS that there's no doubt it'll underperform, but it could've been at least somewhat mitigated it if it had the chance of being out early on the Switch.
Konami has 3 100k+ sellers on Nintendo systems in the past 6 months (Power Pro Heroes, Momotaru Denetsu 2017, Super Bomberman R). If you expand out to PS support you also have more franchises like PES and Metal Gear. While not the force they once were I'd still class them as one of the big 7 Japanese console 3rd parties. Nintendo also seems to have taken an interest in pursuing their support specifically, with Bomberman and Momotaru revivals being the first fruits of that.I don't feel Konami is likely to put out a lot of retail 100,000+ games, and I usually count games by publisher instead of developer. Like, I would view Dragon Quest Heroes as Square Enix's commitment to the Switch, not Koei Tecmo's.
It pretty much exists because Legend of Legacy did well for them. I think that's a good opening but it's probably at least what they expected. If it does worse than those predictions I don't think it'll be a good result.
These games, like all first party Nintendo games for 3DS this year, are only on 3DS and not Switch because of much lower investment on them. Even with expected lower sales it's unclear if making an HD port would worth it.
These games, like all first party Nintendo games for 3DS this year, are only on 3DS and not Switch because of much lower investment on them. Even with expected lower sales it's unclear if making an HD port would worth it.
DQ XI Switch is very intriguing.
It pretty much exists because Legend of Legacy did well for them. I think that's a good opening but it's probably at least what they expected. If it does worse than those predictions I don't think it'll be a good result.
is it wrong to think that the Switch version will be some sort of "definitive" version?
throw some extras in, or something that makes use of the hybrid nature of the switch and voila, collect your 500k+ on top of whatever 3DS/ps4 will do.
Isn't Legend of Legacy FuRyu's best selling game ever, outside of licenced games ?
If they're doing that it's not releasing any time soon.
doesn't look like SE has any intention of releasing the switch version any time soon so I'd say it seems likely.
all this secrecy is weird.
DQXI was confirmed for the freaking NX many many months ago, wasn't it in fact the first 3rd party game confirmed for switch??
I don't buy it they are taking long to get a switch version running because nintendo didn't share enough details about the console in a timely manners.
who knows.