As someone who still mostly plays single player games, that is music to my ears.
I mean, who cares about gameplay right? Cinematic experiencesss y'all.
You can keep them. TLOU 2 is already dead to me. First one had way too much gameplay for a ND game, the downgrade will be a painful thing I'll gladly avoid experiencing at full price.
I'd give 2 million dollars to Druckmann so he can start his own company and then I'd bring Amy back. He can team up with Chinese Room and create cinematic press forward walking simulators to their heart's content, but at least he wouldn't be using Naughty Dog's astronomical budget and talent for his pretentious gameplay-lacking experiences.
I mean, who cares about gameplay right? Cinematic experiencesss y'all.
You can keep them. TLOU 2 is already dead to me. First one had way too much gameplay for a ND game, the downgrade will be a painful thing I'll gladly avoid experiencing at full price.
I'd give 2 million dollars to Druckmann so he can start his own company and then I'd bring Amy back. He can team up with Chinese Room and create cinematic press forward walking simulators to their heart's content, but at least he wouldn't be using Naughty Dog's astronomical budget and talent for his pretentious gameplay-lacking experiences.
Same here.As someone who still mostly plays single player games, that is music to my ears.
Because he is smart enough not to be dumbWhich is bizarre, since he's been in the spotlight a lot less.
cinematic blockbuster "games" are surely not going away... this is what the mainstream wants.
It's easy to sometimes forget how popular SP games are in these times where Twitch/MP/F2P/service get a lot of attention.
Gaming has just gotten a lot bigger, with more variety then ever.
Sony is clearly doing very well (financially and critically) with their first party output.
Today is just bringing out trash posts for some reason.
And this is why I've been a big fan of the PlayStation brand ever since its inception. Out of the three manufacturers they're the ones who most consistently deliver the kind of games I'm looking for.
I cried after racing a Golf in GT and hitting that home run in The Show.
As someone who still mostly plays single player games, that is music to my ears.
Sony for that great story games if from ND
Nintendo for that pure gameplay
Microsoft for multiplayer & community
Their track record this gen hasn't been all that good. DriveClub was probably their best attempt at a only GaaS game and that ended with the studio being sold.
LBP3 bombed, the 3 San Diego games bombed (Killstrain, Guns Up and Drawn to Death) and not made by them, but SF5 bombed too.
GT Sport will probably do really well and like I said I think a good SOCOM game would do well too, but getting one doesn't seem likely.
I don't think there's a shortage of those games. Nioh and souls, anything Guerilla, DriveClub and others.I would like to see a focus on gameplay driven games over cinematic ones, since I think those tend to play better, age better, and are just overall better games.
I would like to see a focus on gameplay driven games over cinematic ones, since I think those tend to play better, age better, and are just overall better games.
All those 85+ meta scores, praise from fans, game of the year awards disagree with you. It's a pretty big strength for Sony and definitely sets them apart from everyone else.Eh, not that much of a strength.
Cage is a hack.
Ueda can barely get a game out every ten years.
Naughty Dog is pretty good at their best.
Frank Darabont did in 2011 whatever Days Gone thinks it's doing now.
I'll be pleasantly surprised if GoWs story is as competent as it wants to be.
At this point the most meaningful, well-done storytelling is happening in indie games (which they've backed off of) and a few niche Japanese titles/series.
Don't oversell yourselves.
I would like to see a focus on gameplay driven games over cinematic ones, since I think those tend to play better, age better, and are just overall better games.
Those are usually their small, weird ass games.
What about cinemantic blockbuster games, are they going to go away? Or what does the quotation means?cinematic blockbuster "games" are surely not going away... this is what the mainstream wants.
http://www.glixel.com/interviews/it...-of-war-creative-director-cory-barlog-w488948I think so. I think that it ebbs and flows with the audience as well as the creators. What we find intriguing to make is often a reflection of what's happening out in the world. It's a balance of trying to get publishers on board and to think that it's awesome and something they want. That's why I love Sony. I've never worked anywhere quite like this and the way that they say how creative is in charge. They are probably the best partners I've ever worked with. They really get involved all the parts that I don't understand. I am literally the worst person with our finances my wife takes care of all of that stuff, because I'm an idiot. I would not presume to understand that stuff on the business side. I think it's fantastic that Sony love what we do. They want us to make great experiences. They give us the leeway to really take some risks.
There was a time at the beginning of this project where it looked like it was going to be so big and so difficult that we were encouraged to really consider scoping this thing down. It was suggested that maybe the son was something that we shouldn't do and to me he's really the core of the game. But I did the due diligence and looked at what I would do if I didn't have the son in there. Literally the only thing I could think of was the most expensive art house game of all time. Y'know, All is Lost. It would be just Kratos, he never says anything, all the other characters speak in a different language and they very rarely speak. It would be 20 hours where nobody talks. It would have either sucked or have been really amazing. At no point did Sony ever say I had to do that, though.
It's okay to focus on your strengths, but I don't like how their games are all starting to look like the same game.
If you show someone a Days Gone footage you could easily pass it as The Last of Us spin off, a prequel to Horizon, a Uncharted going back to the supernatural DLC, and even GoW is being brought towards that (though in the specific case of GoW it was a very positive change thus far).
But I guess it works for them, helps sets the Ps4 apart, and the fans seems to like it, so I can't fault them for doubling down on that.
How does that work? We're talking about subjective opinions. How do you think they should approach since you criticize him for overselling?Eh, not that much of a strength.
Cage is a hack.
Ueda can barely get a game out every ten years.
Naughty Dog is pretty good at their best.
Frank Darabont did in 2011 whatever Days Gone thinks it's doing now.
I'll be pleasantly surprised if GoWs story is as competent as it wants to be.
At this point the most meaningful, well-done storytelling is happening in indie games (which they've backed off of) and a few niche Japanese titles/series.
Don't oversell yourselves.
I mean, who cares about gameplay right? Cinematic experiencesss y'all.
You can keep them. TLOU 2 is already dead to me. First one had way too much gameplay for a ND game, the downgrade will be a painful thing I'll gladly avoid experiencing at full price.
I'd give 2 million dollars to Druckmann so he can start his own company and then I'd bring Amy back. He can team up with Chinese Room and create cinematic press forward walking simulators to their heart's content, but at least he wouldn't be using Naughty Dog's astronomical budget and talent for his pretentious gameplay-lacking experiences.
I wouldn't mind if they made more "mechanics"-based games to add some diversity to their portfolio. They lean too heavily on "experiential" games for my personal taste. Not that I don't like those kinds of games, but I'd like some variety.
Eh, not that much of a strength.
Cage is a hack.
Ueda can barely get a game out every ten years.
Naughty Dog is pretty good at their best.
Frank Darabont did in 2011 whatever Days Gone thinks it's doing now.
I'll be pleasantly surprised if GoWs story is as competent as it wants to be.
At this point the most meaningful, well-done storytelling is happening in indie games (which they've backed off of) and a few niche Japanese titles/series.
Don't oversell yourselves.
I'd argue the story is better in the Gears games.Says guy who hasnt played last of us and thinks gears of war has a better story than uncharted
I'd argue the story is better in the Gears games.
Story telling, however, is ND's bread and butter.
Although THAT moment in Gears 3 still gives me chills like nothing in UC.
Nintendo, my man.I would like to see a focus on gameplay driven games over cinematic ones, since I think those tend to play better, age better, and are just overall better games.
Great argument. Nuts for sharing a differing opinion.No...just no. Gears is strong enough in other areas, we don't have to lie about it.
Gaf is fucking nuts, man lol.
Seems fitting...I think Sony should stick to that niche, nothing else works for them
Positioning their first party output around games that fill in the gaps left by the big third parties is brilliant.
cinematic blockbuster "games" are surely not going away... this is what the mainstream wants.
Yeah, I guess I didn't mean going away entirely, it's just very easy to look at game's like Destiny and Overwatch and the bazillion other games that are "the forever games" where it's just endless content on a single platform (which is a huge win financially) and hope that those business decisions end up forcing them down a path where they feel they need to focus on those types of games more than traditional single player games that are typically expensive to make and over in 20-50 hours.
Nintendo, my man.
Doom also.
I'd argue the story is better in the Gears games.
Story telling, however, is ND's bread and butter.
Although THAT moment in Gears 3 still gives me chills like nothing in UC.
Not really. Multiple games easily best their offerings.
This is definitely the minority opinion.
I mean, who cares about gameplay right? Cinematic experiencesss y'all.
You can keep them. TLOU 2 is already dead to me. First one had way too much gameplay for a ND game, the downgrade will be a painful thing I'll gladly avoid experiencing at full price.
I'd give 2 million dollars to Druckmann so he can start his own company and then I'd bring Amy back. He can team up with Chinese Room and create cinematic press forward walking simulators to their heart's content, but at least he wouldn't be using Naughty Dog's astronomical budget and talent for his pretentious gameplay-lacking experiences.