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Star Citizen loan clarification: it's an advance on their UK game dev tax rebate

Steel

Banned
Because it's much easier to undermine a person's credibility, rather than counter the actual argument. Especially if you know you're wrong.

His argument's been countered 12 times to sunday if you read the thread.

Like the below:

I'm not a big fan of the SC development strategy, but the OP seems correct that this is just regular dull accounting stuff.

The £ is unstable due to Brexit and the minority government that could collapse at any time between next week and 2022, so it's better for financial planning to have the money now, rather than converting $ to £ now and relying on getting £ in the future at some unknown exchange rate.

If the £ falls further between the loan and the government payement, then CIG 'wins'. If it strengthens then the bank 'wins'.
Of course, loans are not a zero sum game, the bank always gets some interest and CIG always gets a benefit in easier financial planning.

For collateral, you usually put down 'everything' or a very fundamental and easily valued asset if you want a good rate and know that the collateral is not in any real danger. If I take a £1000 loan, it's secured on my house. Technically, the bank you take my house over £1000 but that'd never actually happen since I'd always find some other assets to liquidate instead. But putting down my house means the bank can trust me (or they have me by the balls if I betray that trust).
Also, securing against other assets is complex since it limits what you can do with them (e.g. if I secure a loan against my car, I can't easily trade my car in for a new one). Counter-intuitively, putting down 'everything' often gives you more financial freedom.

I draft these documents for a living and they can get quite cumbersome. However, in my busy life, I can't seem to find a reference to the definition of "Game" in the charges for F42 and Imperium - can anyone see that for me?

Other than that point, the charges appear to be quite standard. Interesting that they assign the rights to the Game and then licence them back. I presume that this is to ensure that the assets are classed as Fixed Charge assets and within the control of Coutts - Fixed Charge assets are more important in certain scenarios than Floating Charge assets and control is an important aspect of that.

Despite what was said in some of the other threads, the grant of security over all of the assets of a company in the UK is common - it's a little more unusual in the US for legal reasons.

Please.
 
Ah ah oh the irony...

I'd say backers are more emotionally invested in this game than people who aren't backers. Sounds kinda more logical.

And? There's more concern trolling in this thread and it has been pointed out this goes far back in years... from the same guy. And that is disturbing.
 
The big deal is, I suppose, whether CIG already has the money to fund a payroll big enough to keep getting a tax rebate corresponding to the size of the loan. As opposed to hoping they can keep up the payroll.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Because it's much easier to undermine a person's credibility, rather than counter the actual argument. Especially if you know you're wrong.
Not only does the OP counter his argument, several people have at this point. At no point did that user even remotely demonstrate an understanding of how these things work and it's pretty clear at this point that he has a vested interest in not doing so since he's also been spreading misinformation about the games for years. Come on dude. :| Hell I even countered that entire list on the last page.
 

gai_shain

Member
Oh that's OK then!

I'm sure were they to default and admit that they'd lost SQ42 and the bulk of their developers, "but don't worry, we're still working on the MMO", people would be reassured not angry that tens of millions just went down the drain and pledge further to start rebuilding their staff /s

Come on, it'd effectively be the end of the project regardless.

If a company goes bankrupt its most likely gonna be the end of their projects?
Who would have thought, I didnt know this was unique to Star Citizen and no other companies
 
Why? The crux of the thread was CIG had liquidity problems, Ortwyn just confirmed it. He proved me right!

I think the only thing I was incorrect on was the whole project being up as collateral rather than just two studios and the SQ42 IP, but in my defense that was only defined in private documents and it was just referred to as "the game" throughout the public ones, so no one could know better. Given SQ42 gets the bulk of staff and development effort, to the point where the PU languishes with 8 months between patches, I don't think putting up 80/90% of your company rather than 100% is a great improvement, especially now we know the amount they're getting is so low.

You were wrong about plenty of other things relating to this situation and you know that. You claimed in the SC OT that a suggestion of the loan being for the exact same reason as what the loan actually turned out to be for was "rubbish", then went on to say that collateral being part of it was bad and there was no reason there should even be any in the first place because you're able to get one without it so clearly financial trouble is the only explanation for there being any collateral. That's a bit more than just being wrong about what was put up as collateral.
 

Raticus79

Seek victory, not fairness
It's fun catching up.

I like Zalusthix moaning about the backers being considered to be all of one mind, in the Discord where they're all literally planning to post in the thread as soon as it's created to downplay the original story.

The funnest thing is KKRT admitting he doesn't know what collateral is, which apparently didn't stop him form wading into the topic and trying to shoot it down yesterday.

Bah. Bringing in off-forum things from what is effectively our guild chat while you've been lurking in appear offline mode, after having criticized how people were moving to Discord... accused us of wanting to turn things into a "hugbox" in the alpha thread, so I didn't kick you so you could have your say, and in the mean time we've been putting up with you turning up to stir things up every few months when you have some new material to copy/paste from SA. It's so old but I know you'd just sign up with another account, and at least this way people see your name instead of having to remember the alt of the week.

The link to our chat is in the Star Citizen alpha OP. Anyone can quote this post for the link to the Discord chat, scroll up to see all the previous posts and see for themselves.

Discord link:
 

Outrun

Member
Ah ah oh the irony...

I'd say backers are more emotionally invested in this game than people who aren't backers. Sounds kinda more logical.

Well, they have spent money on the project. They are invested financial and emotionally.

Before I got my refund, I was too.

Although I have my opinion's on CR and CIG in general, I drop in whenever there is news to see what's going on.

I have no expectations that this game will release as advertised. But I also expect nothing of CIG.

Them releasing a good game whenever, will be a pleasant surprise for me.
 

Pepboy

Member
We've got development so transparent no one can
  • agree when development started
  • agree on a release date
  • agree what features were promised
  • agree how basic gameplay features operate
  • agree what certain ships will look like
  • agree how many players the mmo portion will support
  • agree how many employees there are
  • agree how much money has been spent
Basically the only transparency we get is on stuff they want to sell us or pitch videos for stuff that's coming "soon". That's not transparency, it's just regular marketing.

Yeah, you're not wrong about this. I have no idea where the "transparency" claims came from. They've barely outlined the basic gameplay loop.

The bank stuff seems 90% standard in retrospect, but the game is still likely going to be a huge disappointment to many, if not the majority, of backers.
 
Ah ah oh the irony...

I'd say backers are more emotionally invested in this game than people who aren't backers. Sounds kinda more logical.

That's not really the case from what i've seen here and in the other recent threads. Quite a few people who aren't backers seem to be pretty desperate for this game to fail and look for any reasons they can to make it look bad, to the point they use misinformation and non-issues to try to convince others the whole game is a scam or it's all falling apart. I don't see backers spouting negative opinion and ambiguous claims that aren't backed up by any sort of evidence, then changing their story or just ignoring when they're shown to be wrong.

2017 and game ain't out yet

Here we go again. Do you not know how long game development takes? It's been 4 years, 5 at the most...that is no longer than the usual development time for games, and that isn't even for games that are anywhere near this in terms of scope or ambition. So how is a game being in development for the usual time games are in development a problem?
 

Stop It

Perfectly able to grasp the inherent value of the fishing game.
Not only does the OP counter his argument, several people have at this point. At no point did that user even remotely demonstrate an understanding of how these things work and it's pretty clear at this point that he has a vested interest in not doing so since he's also been spreading misinformation about the games for years. Come on dude. :|
Do you know what bridging finance is?

I'll wait.

While this is not exactly an unusual financial instrument, it's also not cheap.

The speculation about this being a way to exploit a potential XE shift in the USD favour is nullified by since the charge was registered USD/GBP has done all of fuck all.

Taking myself out of the gaming side for a bit (Massive Freelancer fan with an interest at least in the SP portion of Star Citizen) this project truly shows how you let people into the development process and suddenly everyone's an expert. Including in pretty obscure financial instrument usage.

This is no different, and the semi-opaque statements don't help. Ah well. It reminds me of the whole GOG shutdown which is still pushed as a hoax in the media and here despite publicly available evidence to show what happened. Here we have people fighting the black and white battle trying to convince people that this either is something that is common (it really isn't) and means the project is doomed (it doesn't).

It implies a cashflow issue, and considering we are 3 months into a new tax year and they're still awaiting tax rebates is...fun.

Maybe a dive into the UK sides companies house filings is in order,but considering they're privately held and only a subsidiary may not show a lot.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
That's not really the case from what i've seen here and in the other recent threads. Quite a few people who aren't backers seem to be pretty desperate for this game to fail and look for any reasons they can to make it look bad, to the point they use misinformation and non-issues to try to convince others the whole game is a scam or it's all falling apart. I don't see backers spouting negative opinion and ambiguous claims that aren't backed up by any sort of evidence, then changing their story or just ignoring when they're shown to be wrong.
Or even people who aren't backers but are interested in this game's potential. This is a literally a
-one side has been following the information shown over the years at best and are hyped for the game at worst
versus
-one side actively ignores the information and instead provides baseless speculation at best and maliciously spreading false info/rumors at their worst.

Yet I keep seeing people equate the two. :|
 

gatti-man

Member
Ah ah oh the irony...

I'd say backers are more emotionally invested in this game than people who aren't backers. Sounds kinda more logical.

Not really. I've been a backer since the original kickstarter. Put my $30 in and just the ridiculous drama on gaf and showing developers that there is a market for space operas was totally worth it. I barely even check the OT. I'd say there are plenty of people emotionally invested in CI failing by the posts on this forum.
 

Stop It

Perfectly able to grasp the inherent value of the fishing game.
Or even people who aren't backers but are interested in this game's potential. This is a literally a
-one side has been following the information shown over the years at best and are hyped for the game at worst
versus
-one side actively ignores the information and instead provides baseless speculation at best and maliciously spreading false info/rumors at their worst.

Yet I keep seeing people equate the two. :|
Methinks you're a little too emotionally attached here to be fair.

I'm not being malicious at all and as stated am a fan on Robert's work. However when people on both sides take a very limited amount of financial knowledge into a debate like this it helps nobody.

If I have time I'll do some proper research into our (UK) taxation incentives for the creative industries, how it affects this project and what figures we can be looking at here but I'll say this:

There's far better ways to hedge a currency than this and if someone has told Robert's this is a smart financial instrument for this purpose instead of straight borrowing against future revenue then I offer to advise him as his financial advisors are wankers
 

Pepboy

Member
Methinks you're a little too emotionally attached here to be fair.

I'm not being malicious at all and as stated am a fan on Robert's work. However when people on both sides take a very limited amount of financial knowledge into a debate like this it helps nobody.

If I have time I'll do some proper research into our (UK) taxation incentives for the creative industries, how it affects this project and what figures we can be looking at here but I'll say this:

There's far better ways to hedge a currency than this and if someone has told Robert's this is a smart financial instrument for this purpose instead of straight borrowing against future revenue then I offer to advise him as his financial advisors are wankers

That's a good point about borrowing against future revenue... In general it did strike me as strange to hedge currency risk if they are getting the refund relatively soon. Plus the bank is going to bake some of the expectations about depreciation into the interest rate. I wonder if he's already tapped out loans vs future revenue...

Edit: sounds like the rebate is scheduled to be paid for NEXT autumn? I guess as in 2018? Not sure why the rebate is so far off, but I suppose that lends credence to currency betting as explanation. I wonder if it will pay off.
 

Daedardus

Member
Do you know what bridging finance is?

I'll wait.

While this is not exactly an unusual financial instrument, it's also not cheap.

The speculation about this being a way to exploit a potential XE shift in the USD favour is nullified by since the charge was registered USD/GBP has done all of fuck all.

Taking myself out of the gaming side for a bit (Massive Freelancer fan with an interest at least in the SP portion of Star Citizen) this project truly shows how you let people into the development process and suddenly everyone's an expert. Including in pretty obscure financial instrument usage.

This is no different, and the semi-opaque statements don't help. Ah well. It reminds me of the whole GOG shutdown which is still pushed as a hoax in the media and here despite publicly available evidence to show what happened. Here we have people fighting the black and white battle trying to convince people that this either is something that is common (it really isn't) and means the project is doomed (it doesn't).

It implies a cashflow issue, and considering we are 3 months into a new tax year and they're still awaiting tax rebates is...fun.

Maybe a dive into the UK sides companies house filings is in order,but considering they're privately held and only a subsidiary may not show a lot.

I mean, the OP specifically said the tax rebate would only be payable next year in autumn, I guess those were the terms of the rebate.

And yes it's a cashflow issue since most of their backers are American and European and they have to pay out their loans in British Pounds, which has also been mentioned in the OP.
 

Granjinha

Member
You're right but don't waste your time here. The cultists are in full force, Chris Roberts is their guru, some people invested hundreds of dollars in this scam so don't expect they'll listen to you.

Just come back to laugh at them when this ponzi finally implodes, which should happen soon (probably before 2018) with less and less people buying virtual ships and cash burning fast.

So they mortgaged their company for a tax rebate ? It doesn't make sense at all but hey, if the guru said so it must be true. After all, he never lied. Wait... That's what he did from day one.

READING

how hard is it
 

Zalusithix

Member
It's fun catching up.

I like Zalusthix moaning about the backers being considered to be all of one mind, in the Discord where they're all literally planning to post in the thread as soon as it's created to downplay the original story.

Yep, our Discord channel of ~14 active GAF SC org members constitutes all the backers in the game. Every last one. I also said that aside from topics like this, the SC community is far less united. SC community, of course, being more than the few active people in our org - just in case I had to point out the obvious. Meanwhile I didn't post immediately in this topic, and only have once, and it wasn't even in regards to the loan. Even if I had, what would it have mattered? It's not a race on the thread. Even if all of us piled on the second after posting trying to set the mood, we'd not even make it to the second page before it could swing the other way by other forum participants.

But yes, keep following our org channel where not a single person likes you (for obvious reasons) thinking that I'm out to get you. Unlike your crusade against SC, I've got better things to do than constantly think about you. Frankly, I'd rather never have to think about you. The fact that you come up in chat at all is your own fault. If you don't want to be a controversial topic, don't show up in every SC thread like clockwork with the same predictable doomsaying of the project.
 

Jackpot

Banned
Here we go again. Do you not know how long game development takes?

Always makes me laugh when this argument gets played:

baftacr_33.0.JPG


Look at those damn armchair developers! Don't they know how long game development takes?
 
Always makes me laugh when this argument gets played:

baftacr_33.0.JPG


Look at those damn armchair developers! Don't they know how long game development takes?

Assuming that picture is from 2012/13? Because a lot of changes for the better IMO were made since then. I'd rather have them try for greatness and fail as a backer, than to have given us another Elite Dangerous. I say this as someone who backed and has played both.
 

Alien Bob

taken advantage of my ass
Always makes me laugh when this argument gets played:

baftacr_33.0.JPG


Look at those damn armchair developers! Don't they know how long game development takes?

"A delayed game is eventually good, but a rushed game is forever bad." - Shigeru Miyamoto, quite possibly sitting in an armchair, you can't disprove it.
 
That's a good point about borrowing against future revenue... In general it did strike me as strange to hedge currency risk if they are getting the refund relatively soon. Plus the bank is going to bake some of the expectations about depreciation into the interest rate. I wonder if he's already tapped out loans vs future revenue...

Edit: sounds like the rebate is scheduled to be paid for NEXT autumn? I guess as in 2018? Not sure why the rebate is so far off, but I suppose that lends credence to currency betting as explanation. I wonder if it will pay off.

It makes sense as a long term hedge against currency rates. The benefits from the legal/banking point of view is that even with the facility fee and the cost of legals, the longer you run the agreement the lower those charges (averaged over the life of the facility) are. That means the cost of hedging isn't as prohibitive.

We also have the UK issue of Brexit on the horizon and if the pound gains ground then there may be a substantial change in currency.

Ultimately, it does make sense that it's a currency hedge and the cost of the product needs to be weighed against the possible fluctuations. This time last year, we were at 1:1.367 and now we are at 1:1.273 which is just less than a 10% swing.

I would not agree that the ONLY reason to enter into a transaction such as this is because cash flow is tight.

EDIT - Also, don't assume that this is a simple form of currency gambling. The exchange rate they might have negotiated in their facility may be better or worse than today's rate depending on how the parties believe the rates will move by the time of the repayment so it will likely be on advice as stated in the forum post.
 

Jackpot

Banned
Well regardless, my point after that still stands. If it had just turned out to be another Elite Dangerous I would have been disappointed.

"A delayed game is eventually good, but a rushed game is forever bad." - Shigeru Miyamoto, quite possibly sitting in an armchair, you can't disprove it.

That's nice and all but it has nothing do with the original point: namely SC defenders attacking people for pointing out its long development time on the basis of "not knowing how long games take" when the developers of the very game in question publicly stated that v1.0 of the whole game and Ep1 of S42 would be out at the end of 2016.

The argument is completely destroyed. Every time someone comes out with that attack you can write them off as a fanboy.
 
Always makes me laugh when this argument gets played:

baftacr_33.0.JPG


Look at those damn armchair developers! Don't they know how long game development takes?

I think there's a bit of a difference between the developers plans for the game being delayed due to unexpected problems and people generally saying 5 years is too long for a game to be in development. The delays are something it's fine to criticize (although some of them do have good reasons), but it's still not gone beyond the usual development time so comments like "It's been in development for too long!" are absurd as they don't usually mention anything at all about the delays, just how long it's been in development.
 

joecanada

Member
That's nice and all but it has nothing do with the original point: namely SC defenders attacking people for pointing out its long development time on the basis of "not knowing how long games take" when the developers of the very game in question publicly stated that v1.0 of the whole game and Ep1 of S42 would be out at the end of 2016.

The argument is completely destroyed. Every time someone comes out with that attack you can write them off as a fanboy.

In response to game development timelines , I politely asked that question on page 2 of this thread "didn't they miss their own targets though that they themselves set"?

and no one answered. I guess this is why.

I have another question ... have they now updated this timeline? what are the new goals?
 

Alien Bob

taken advantage of my ass
That's nice and all but it has nothing do with the original point: namely SC defenders attacking people for pointing out its long development time on the basis of "not knowing how long games take" when the developers of the very game in question publicly stated that v1.0 of the whole game and Ep1 of S42 would be out at the end of 2016.

The argument is completely destroyed. Every time someone comes out with that attack you can write them off as a fanboy.

Games sometimes take a long time to develop. Games sometimes get delayed. Destroyed? Really?

I mean, the argument has been various other games that took longer to develop. But I guess it's DESTROYED because sometimes things don't go according to plan.
 

MUnited83

For you.
That's nice and all but it has nothing do with the original point: namely SC defenders attacking people for pointing out its long development time on the basis of "not knowing how long games take" when the developers of the very game in question publicly stated that v1.0 of the whole game and Ep1 of S42 would be out at the end of 2016.

The argument is completely destroyed. Every time someone comes out with that attack you can write them off as a fanboy.

How is it destroyed in any way? Games get delayed all the time. Even fucking Nintendo delays games. Developers are not magically predictors of 100% of how much their game will take.
 

Jackpot

Banned
Games sometimes take a long time to develop. Games sometimes get delayed. Destroyed? Really?

I mean, the argument has been various other games that took longer to develop. But I guess it's DESTROYED because sometimes things don't go according to plan.

It's destroyed because the whole crux of the attack was that it was ludicrous to expect the game to be out by now, and anyone who did had exposed their laughable lack of knowledge of game development. Including it seems the developers of the game.

You only have to scroll back a few pages to find people posting comparison charts of development time and why it was "proof" that anyone expecting the game to be out now was living in a fantasy land.

How is it destroyed in any way? Games get delayed all the time. Even fucking Nintendo delays games. Developers are not magically predictors of 100% of how much their game will take.

That response doesn't even address the argument described in the text you quoted.
 

Zalusithix

Member
I have another question ... have they now updated this timeline? what are the new goals?

They don't really do estimates like that anymore. Instead we have more of a rolling schedule for the individual aspects that comprise the next SC point release that's updated every week with the current status and target windows. It's more useful to see where they are on any given thing in the near term, but certainly won't help those that want some long ranging forecast. Considering those long term forecasts were never right though, I consider it an improvement. It's somewhat akin to the weekly weather vs the farmer's almanac.

https://robertsspaceindustries.com/schedule-report
 

Daedardus

Member
That's nice and all but it has nothing do with the original point: namely SC defenders attacking people for pointing out its long development time on the basis of "not knowing how long games take" when the developers of the very game in question publicly stated that v1.0 of the whole game and Ep1 of S42 would be out at the end of 2016.

The argument is completely destroyed. Every time someone comes out with that attack you can write them off as a fanboy.

Actually, the first game they wanted to make at Kickstarter would cost $20 million and release 2014/2015, but was totally different in scale. One of the biggest reasons why release dates have stretched was because of the added funding creating possibilities to increase the size of the game. You could argue that this is unnecessary feature creep that may hurt the game, but on the other hand they just could have purely cashed in that extra $100 mil and be done with it.
 

MUnited83

For you.
It's destroyed because the whole crux of the attack was that it was ludicrous to expect the game to be out by now, and anyone who did had exposed their laughable lack of knowledge of game development. Including it seems the developers of the game.

You only have to scroll back a few pages to find people posting comparison charts of development time and why it was "proof" that anyone expecting the game to be out now was living in a fantasy land.



That response doesn't even address the argument described in the text you quoted.
That's really an amazing way to spin it. Except, you know, it's literally nothing like that? People are acting like the game has been developed for an unreasonable amount of time, which, well, it's a pretty dumb statement and has been called out as such. No one here said "anyone expecting the game to be out now is living in a fantasy land"
 

Zeeman

Member
Actually, the first game they wanted to make at Kickstarter would cost $20 million and release 2014/2015, but was totally different in scale. One of the biggest reasons why release dates have stretched was because of the added funding creating possibilities to increase the size of the game. You could argue that this is unnecessary feature creep that may hurt the game, but on the other hand they just could have purely cashed in that extra $100 mil and be done with it.

If that chart is from 2015, didn't they already have tens of millions of dollars at that point? Like they probably should have realized what they were trying to do wouldn't jive with that chart.
 
If that chart is from 2015, didn't they already have tens of millions of dollars at that point? Like they probably should have realized what they were trying to do wouldn't jive with that chart.


Read the Kotaku article. To see what happened in 2014 to 2015.


That Jackpot whole agrument is moot. Just link the Kotaku. It explains why their 2015 estimation was missed.

2020? Why so late? This game has been in development for years already... Sadly i feel you may be right...



The game has only been in development for three to four years. That not long at all for TWO games and they were and still are modifying their engine to suit their needs, for their game. A single game seems to take much longer. For other studios, but you don't see maby folks complaining, because they don't get to see the issues and pitfalls behind the scenes.


Like they do here.

Cloud imperium Games wasn't a big staff at all until mid 2014 and didn't have a real studio, until the end of 2013 or 2014. That's when full production started and they started hiring more developers. As game theory and ideas turned into tangible tools and mechanics.
 

xealo

Member
If that chart is from 2015, didn't they already have tens of millions of dollars at that point? Like they probably should have realized what they were trying to do wouldn't jive with that chart.

Must have been closer to 60 somewhere by then if early 2015. I know they were at around 25 somewhere when I put some money into it in late 2013.
 
It's destroyed because the whole crux of the attack was that it was ludicrous to expect the game to be out by now, and anyone who did had exposed their laughable lack of knowledge of game development. Including it seems the developers of the game.

You only have to scroll back a few pages to find people posting comparison charts of development time and why it was "proof" that anyone expecting the game to be out now was living in a fantasy land.



That response doesn't even address the argument described in the text you quoted.

You're making a bit of a leap there, no one has said anything like "How dare you expect the game to be out by now?" that i've seen. The charts and replies about development time being within the usual time period were in reply to people specifically saying 5 years is too long to develop a game and that it's taking too long to be made.
 
lol, ya'll need to chill the fuck out.

The fervor with which the haters spread their vitriol and doubt and the apologists make excuses for everything never ceases to amaze. I understand and cam empathize with both camps as we've seen bad experiences from kick starter and the ever-changing scope of SC continues to make the skeptical even more skeptical...and on the other hand we have several GAFers who are hundreds (and in some cases thousands) of dollars invested into the promise of the game and what it might become that clearly makes them take personal offense to every skeptical comment and quickly hand-wave even fair concerns.

Meanwhile, I'm sitting over here on the sideline with my nominal $45 investment eating popcorn and watching the missiles criss-cross in the night sky.

Neither group is completely right or wrong. People should retain a reasonable level of skepticism until *something* is fucking finished with this game. After all, even what has been provided is pretty bare and uninspired (lovely visuals notwithstanding). Presumably that will be SQ42, which we thought was going to be done already or at least some time this year, IIRC. Maybe it's looking like 2018 now? Maybe 2019.

I will say this much for myself: With each RSI email or SC GAF thread update/bump I see with them attempting to sell YET ANOTHER future ship concept for my right-now cash, I too continue to lose my patience with RSI. I am a patient man and I am looking forward to the game, but I am not a fool who would drop hundreds or thousands of dollars on ship promises. Momma didn't raise me to be that gullible (with respect to those of you who did). Fuck that nonsense.

At some point, everyone will reach a "Show me the money!" point. For some of us, that will be sooner rather than later. Apologists with extended patience will have to find a way to empathize and share space with those who have lost theirs after years of overpromising and under-delivering. While ignoring the trolls.

Best of luck to RSI.
 
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