Oops
Looks like we got a troll. Who is set in his ways rather than having a conversation .
Why does repeating the same post twice make him a troll if his original post is still relevant?
Oops
Looks like we got a troll. Who is set in his ways rather than having a conversation .
No need to get emotionally invested.
Because it's much easier to undermine a person's credibility, rather than counter the actual argument. Especially if you know you're wrong.Why does repeating the same post twice make him a troll if his original post is still relevant?
Because it's much easier to undermine a person's credibility, rather than counter the actual argument. Especially if you know you're wrong.
I'm not a big fan of the SC development strategy, but the OP seems correct that this is just regular dull accounting stuff.
The £ is unstable due to Brexit and the minority government that could collapse at any time between next week and 2022, so it's better for financial planning to have the money now, rather than converting $ to £ now and relying on getting £ in the future at some unknown exchange rate.
If the £ falls further between the loan and the government payement, then CIG 'wins'. If it strengthens then the bank 'wins'.
Of course, loans are not a zero sum game, the bank always gets some interest and CIG always gets a benefit in easier financial planning.
For collateral, you usually put down 'everything' or a very fundamental and easily valued asset if you want a good rate and know that the collateral is not in any real danger. If I take a £1000 loan, it's secured on my house. Technically, the bank you take my house over £1000 but that'd never actually happen since I'd always find some other assets to liquidate instead. But putting down my house means the bank can trust me (or they have me by the balls if I betray that trust).
Also, securing against other assets is complex since it limits what you can do with them (e.g. if I secure a loan against my car, I can't easily trade my car in for a new one). Counter-intuitively, putting down 'everything' often gives you more financial freedom.
I draft these documents for a living and they can get quite cumbersome. However, in my busy life, I can't seem to find a reference to the definition of "Game" in the charges for F42 and Imperium - can anyone see that for me?
Other than that point, the charges appear to be quite standard. Interesting that they assign the rights to the Game and then licence them back. I presume that this is to ensure that the assets are classed as Fixed Charge assets and within the control of Coutts - Fixed Charge assets are more important in certain scenarios than Floating Charge assets and control is an important aspect of that.
Despite what was said in some of the other threads, the grant of security over all of the assets of a company in the UK is common - it's a little more unusual in the US for legal reasons.
Ah ah oh the irony...
I'd say backers are more emotionally invested in this game than people who aren't backers. Sounds kinda more logical.
Not only does the OP counter his argument, several people have at this point. At no point did that user even remotely demonstrate an understanding of how these things work and it's pretty clear at this point that he has a vested interest in not doing so since he's also been spreading misinformation about the games for years. Come on dude. :| Hell I even countered that entire list on the last page.Because it's much easier to undermine a person's credibility, rather than counter the actual argument. Especially if you know you're wrong.
Oh that's OK then!
I'm sure were they to default and admit that they'd lost SQ42 and the bulk of their developers, "but don't worry, we're still working on the MMO", people would be reassured not angry that tens of millions just went down the drain and pledge further to start rebuilding their staff /s
Come on, it'd effectively be the end of the project regardless.
Why? The crux of the thread was CIG had liquidity problems, Ortwyn just confirmed it. He proved me right!
I think the only thing I was incorrect on was the whole project being up as collateral rather than just two studios and the SQ42 IP, but in my defense that was only defined in private documents and it was just referred to as "the game" throughout the public ones, so no one could know better. Given SQ42 gets the bulk of staff and development effort, to the point where the PU languishes with 8 months between patches, I don't think putting up 80/90% of your company rather than 100% is a great improvement, especially now we know the amount they're getting is so low.
It's fun catching up.
I like Zalusthix moaning about the backers being considered to be all of one mind, in the Discord where they're all literally planning to post in the thread as soon as it's created to downplay the original story.
The funnest thing is KKRT admitting he doesn't know what collateral is, which apparently didn't stop him form wading into the topic and trying to shoot it down yesterday.
Ah ah oh the irony...
I'd say backers are more emotionally invested in this game than people who aren't backers. Sounds kinda more logical.
I love that a thread that started with "Well that was an overreaction" has devolved into another overreaction
We've got development so transparent no one can
Basically the only transparency we get is on stuff they want to sell us or pitch videos for stuff that's coming "soon". That's not transparency, it's just regular marketing.
- agree when development started
- agree on a release date
- agree what features were promised
- agree how basic gameplay features operate
- agree what certain ships will look like
- agree how many players the mmo portion will support
- agree how many employees there are
- agree how much money has been spent
Ah ah oh the irony...
I'd say backers are more emotionally invested in this game than people who aren't backers. Sounds kinda more logical.
2017 and game ain't out yet
Do you know what bridging finance is?Not only does the OP counter his argument, several people have at this point. At no point did that user even remotely demonstrate an understanding of how these things work and it's pretty clear at this point that he has a vested interest in not doing so since he's also been spreading misinformation about the games for years. Come on dude. :|
Or even people who aren't backers but are interested in this game's potential. This is a literally aThat's not really the case from what i've seen here and in the other recent threads. Quite a few people who aren't backers seem to be pretty desperate for this game to fail and look for any reasons they can to make it look bad, to the point they use misinformation and non-issues to try to convince others the whole game is a scam or it's all falling apart. I don't see backers spouting negative opinion and ambiguous claims that aren't backed up by any sort of evidence, then changing their story or just ignoring when they're shown to be wrong.
Ah ah oh the irony...
I'd say backers are more emotionally invested in this game than people who aren't backers. Sounds kinda more logical.
Methinks you're a little too emotionally attached here to be fair.Or even people who aren't backers but are interested in this game's potential. This is a literally a
-one side has been following the information shown over the years at best and are hyped for the game at worst
versus
-one side actively ignores the information and instead provides baseless speculation at best and maliciously spreading false info/rumors at their worst.
Yet I keep seeing people equate the two. :|
Methinks you're a little too emotionally attached here to be fair.
I'm not being malicious at all and as stated am a fan on Robert's work. However when people on both sides take a very limited amount of financial knowledge into a debate like this it helps nobody.
If I have time I'll do some proper research into our (UK) taxation incentives for the creative industries, how it affects this project and what figures we can be looking at here but I'll say this:
There's far better ways to hedge a currency than this and if someone has told Robert's this is a smart financial instrument for this purpose instead of straight borrowing against future revenue then I offer to advise him as his financial advisors are wankers
Do you know what bridging finance is?
I'll wait.
While this is not exactly an unusual financial instrument, it's also not cheap.
The speculation about this being a way to exploit a potential XE shift in the USD favour is nullified by since the charge was registered USD/GBP has done all of fuck all.
Taking myself out of the gaming side for a bit (Massive Freelancer fan with an interest at least in the SP portion of Star Citizen) this project truly shows how you let people into the development process and suddenly everyone's an expert. Including in pretty obscure financial instrument usage.
This is no different, and the semi-opaque statements don't help. Ah well. It reminds me of the whole GOG shutdown which is still pushed as a hoax in the media and here despite publicly available evidence to show what happened. Here we have people fighting the black and white battle trying to convince people that this either is something that is common (it really isn't) and means the project is doomed (it doesn't).
It implies a cashflow issue, and considering we are 3 months into a new tax year and they're still awaiting tax rebates is...fun.
Maybe a dive into the UK sides companies house filings is in order,but considering they're privately held and only a subsidiary may not show a lot.
You're right but don't waste your time here. The cultists are in full force, Chris Roberts is their guru, some people invested hundreds of dollars in this scam so don't expect they'll listen to you.
Just come back to laugh at them when this ponzi finally implodes, which should happen soon (probably before 2018) with less and less people buying virtual ships and cash burning fast.
So they mortgaged their company for a tax rebate ? It doesn't make sense at all but hey, if the guru said so it must be true. After all, he never lied. Wait... That's what he did from day one.
It's fun catching up.
I like Zalusthix moaning about the backers being considered to be all of one mind, in the Discord where they're all literally planning to post in the thread as soon as it's created to downplay the original story.
Here we go again. Do you not know how long game development takes?
Always makes me laugh when this argument gets played:
Look at those damn armchair developers! Don't they know how long game development takes?
Assuming that picture is from 2012?
Always makes me laugh when this argument gets played:
Look at those damn armchair developers! Don't they know how long game development takes?
Jan 2015.
That's a good point about borrowing against future revenue... In general it did strike me as strange to hedge currency risk if they are getting the refund relatively soon. Plus the bank is going to bake some of the expectations about depreciation into the interest rate. I wonder if he's already tapped out loans vs future revenue...
Edit: sounds like the rebate is scheduled to be paid for NEXT autumn? I guess as in 2018? Not sure why the rebate is so far off, but I suppose that lends credence to currency betting as explanation. I wonder if it will pay off.
Well regardless, my point after that still stands. If it had just turned out to be another Elite Dangerous I would have been disappointed.
"A delayed game is eventually good, but a rushed game is forever bad." - Shigeru Miyamoto, quite possibly sitting in an armchair, you can't disprove it.
Always makes me laugh when this argument gets played:
Look at those damn armchair developers! Don't they know how long game development takes?
That's nice and all but it has nothing do with the original point: namely SC defenders attacking people for pointing out its long development time on the basis of "not knowing how long games take" when the developers of the very game in question publicly stated that v1.0 of the whole game and Ep1 of S42 would be out at the end of 2016.
The argument is completely destroyed. Every time someone comes out with that attack you can write them off as a fanboy.
That's nice and all but it has nothing do with the original point: namely SC defenders attacking people for pointing out its long development time on the basis of "not knowing how long games take" when the developers of the very game in question publicly stated that v1.0 of the whole game and Ep1 of S42 would be out at the end of 2016.
The argument is completely destroyed. Every time someone comes out with that attack you can write them off as a fanboy.
That's nice and all but it has nothing do with the original point: namely SC defenders attacking people for pointing out its long development time on the basis of "not knowing how long games take" when the developers of the very game in question publicly stated that v1.0 of the whole game and Ep1 of S42 would be out at the end of 2016.
The argument is completely destroyed. Every time someone comes out with that attack you can write them off as a fanboy.
Games sometimes take a long time to develop. Games sometimes get delayed. Destroyed? Really?
I mean, the argument has been various other games that took longer to develop. But I guess it's DESTROYED because sometimes things don't go according to plan.
How is it destroyed in any way? Games get delayed all the time. Even fucking Nintendo delays games. Developers are not magically predictors of 100% of how much their game will take.
I have another question ... have they now updated this timeline? what are the new goals?
Yea it's almost like plans change throughout development because it isn't linear...Always makes me laugh when this argument gets played:
Look at those damn armchair developers! Don't they know how long game development takes?
That's nice and all but it has nothing do with the original point: namely SC defenders attacking people for pointing out its long development time on the basis of "not knowing how long games take" when the developers of the very game in question publicly stated that v1.0 of the whole game and Ep1 of S42 would be out at the end of 2016.
The argument is completely destroyed. Every time someone comes out with that attack you can write them off as a fanboy.
That's really an amazing way to spin it. Except, you know, it's literally nothing like that? People are acting like the game has been developed for an unreasonable amount of time, which, well, it's a pretty dumb statement and has been called out as such. No one here said "anyone expecting the game to be out now is living in a fantasy land"It's destroyed because the whole crux of the attack was that it was ludicrous to expect the game to be out by now, and anyone who did had exposed their laughable lack of knowledge of game development. Including it seems the developers of the game.
You only have to scroll back a few pages to find people posting comparison charts of development time and why it was "proof" that anyone expecting the game to be out now was living in a fantasy land.
That response doesn't even address the argument described in the text you quoted.
Actually, the first game they wanted to make at Kickstarter would cost $20 million and release 2014/2015, but was totally different in scale. One of the biggest reasons why release dates have stretched was because of the added funding creating possibilities to increase the size of the game. You could argue that this is unnecessary feature creep that may hurt the game, but on the other hand they just could have purely cashed in that extra $100 mil and be done with it.
If that chart is from 2015, didn't they already have tens of millions of dollars at that point? Like they probably should have realized what they were trying to do wouldn't jive with that chart.
2020? Why so late? This game has been in development for years already... Sadly i feel you may be right...
If that chart is from 2015, didn't they already have tens of millions of dollars at that point? Like they probably should have realized what they were trying to do wouldn't jive with that chart.
It's destroyed because the whole crux of the attack was that it was ludicrous to expect the game to be out by now, and anyone who did had exposed their laughable lack of knowledge of game development. Including it seems the developers of the game.
You only have to scroll back a few pages to find people posting comparison charts of development time and why it was "proof" that anyone expecting the game to be out now was living in a fantasy land.
That response doesn't even address the argument described in the text you quoted.
Must have been closer to 60 somewhere by then if early 2015. I know they were at around 25 somewhere when I put some money into it in late 2013.