Same old Blow. He hosted a conference on how Bioshock 1 was such a terrible game.
Sorry Blow, you're not as good of a developer as you think you are.
BioShock 1 is great as a piece of gaming iconography, but as a game it's terribly terribly disjointed. Lots of good ideas that weren't allowed to sift into place long enough, so they stayed stretched out and spread thin over a game that was 2 hours too long and with 2 endings to prove it.
I disagree with a lot of what he finds unenjoyable in games, but I absolutely can follow his thinking. He's very much a "trim the fat" kind of guy when it comes to what parts of the gameplay are important and what parts are not. This is why his games are just intricate puzzle after intricate puzzle. He focuses so much on that puzzle space and how a player first sees it, what they think they can do in it and then how they're going to find out what they can REALLY do in it. I can agree with him in a lot of ways that there's a lot of fat in BotW but I think BotW needs that fat. It's part of it.
Also he's so much more about what a space looks like once you enter it that every little complaint he has about being "misdirected" just because he assumed something would take him somewhere and it didn't, or that it should, is something that I ignore pretty much immediately. I just don't agree with that at all, at least in all games. Now if it were a puzzle game, like the genre he's kind of king of, then yeah I agree.