"GUNPLAY:
Oh boy, where do I even fucking begin...
First of all, let me say this - Destiny at launch had the best gunplay on the market. Period. The game was insanely responsive and it was a joy to handle. This game's beta has been out for a week and I still confidently feel that it's so far behind it may as well be on the opposite end of the spectrum.
Destiny 2 is bogged down with clunky animation delays and cooldowns, and they're everywhere, from the moment you mantle onto a ledge, to the acceleration when your player changes direction, and even in the time it takes your motion tracker - of all things - to reappear after aiming. Hell, I was just complaining about the fact that you can't even jump and shoot a Rocket in the same frame, which is just a lazy ass way of balancing the Rockets, or anything else for that matter. To put it frankly, this game feels terrible, and it's incredibly disappointing. The simple act of moving the character is not even fun in Destiny 2, because you feel slow and stuck. And that's before we factor in revised gun mechanics and the longer ability cooldowns."
"CLASS DESIGN:
Hunters Suck. 'Nuff Said.
Seriously though, the Hunter hate from Bungie is so obvious at this point, because this time around, there is no compelling reason to play a Hunter in PvE or PvP. The lack of team-specific buffs make it undesirable in PvE, and the lack of strong neutral game make it less effective in PvP until its super pops. (Fun fact, the Golden Gun will take the average player 7 minutes to charge, and a Control match is only 8 minutes long.) This class needs some serious love, because I've otherwise already started conditioning myself to join the Warlock Master Race. "
...
"DUAL PRIMARY SYSTEM:
Again, all of this looks good on paper.
In practice however, what actually ends up happening is you firing the same damn guns on the same damn enemies over and over and over again. The difference between playstyles with Primary weapons is not substantial enough to warrant two distinct slots and ammo counts, and furthermore, the lack of clear character builds as a result leads to an overall less interesting weapon dynamic across both of the modes. This change was very obviously made to "balance" the competitive multiplayer, but it's no surprise that the playerbase has been very vocal about disliking this change, mostly for the way it affects the other half of the game.
I personally don't think it was necessary beyond an experiment. We had unique Exotics that helped put different archetypes in different slots, and I didn't see the need to extend that to the core systems. Because what we now have is a game with far more repetitive combat across both of its gamemodes.
...
At least PvE will have more ammo drops, and eventually we'll be able to pop ammo synths. But as many others have said, having to choose between a Rocket or a Sniper takes a lot of personality out of the character builds. Perhaps this lines up with their "locked character loadouts" idea they're using this time around. They want people to specialize into one thing as opposed to changing midway, maybe to avoid situations where everyone pulls out an Icebreaker one minute and a Gjallarhorn the next. Regardless, it's not hard to see why people are worried it'll take the "fun" out of Destiny, especially when Bungie has a habit of doing just that."