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LawBreakers' launch numbers are much lower than Battleborn's - PCGamesN

Nydius

Member
Lawbreakers is a long term investment for Bosskey. I'm sure they were very aware at the market they were entering into. People coming in here and claiming that its DOA are completely missing the mark on this one.

Denial is strong with you. I don't know where you get the idea that they were aware of the market they were entering when Boss Key has run the game through a bunch of bullshit like being free to play and then going pay to play and relying on microtransactions for support. From where I sit, it feels like one blunder after another. On top of launching into the single most crowded genre of gaming - shooters - and not even being true multiplatform at launch.

PC playerbase is already pathetically low and word-of-mouth reviews are mixed. We won't ever have full numbers on PS4 play but it's all but assured that as soon as Destiny 2 hits a month from now barely anyone will be bothering with Lawbreakers.

Also, see the post just above yours, quoted below:

Problem with a MP only game bombing is that once the community goes then NO ONE is buying it a month from now. People dont even try it when it goes F2P. Look at Evolve and Battleborn. Its just done.

This post has the right of it. For a game like this to survive long term, it has to come out of the gate STRONG. It has to have buzz ahead of it, preferably an interesting premise done in a unique way, and launch well. If it fails to build a community out of the gate, it's highly unlikely it will build a community overall. Again, Battleborn.

Lawbreakers does not offer anything unique or even that differentiating from existing shooters. The core gameplay is a piss poor attempt at copying old arena shooters while merging in class shooter mechanics. The selling points of mobility and low-grav play would be interesting if Titanfall and Unreal Tournament hadn't already existed and done these elements better years ago. Gameplay wise, it's utterly forgettable compared to most other shooters already on the market and we're about to enter the fall push of AAA games.

No one is "missing the mark" except Boss Key productions and CliffyB. I figure a few months from now we'll see threads complaining about long wait times for matchmaking or being stomped because the only people still playing have insane skill gaps.
 

marciocdb

Banned
I fell bad for Cliffy... game has an honest price... looks fun... I think Overwatch is not letting other games succeed in that same genre...
 
Skill floor is far too high and it doesn't have the pedigree of something like Quake to get by, art style is boring, character designs look like they belong on the box of a Sapphire Radeon graphics card, lack of advertising (I thought it was still in beta), saturated market, PUBG consuming everything.

Performing worse than Battleborn is unexpected, but it couldn't even grab the attention of all the OW pros that are fed up and quitting or taking breaks, it wasn't going to get the mass market.
 

U2NUMB

Member
While I am not super excited about it and wish it was on X1 I did buy the PS4 LR physical copy.. would love to have the digital copy that was supposed to come with it now. Silly it was not delivered at launch.

Hope it hangs on long enough for me to get some matches in..
 

Eppy Thatcher

God's had his chance.
For all the shit the world wants to give BattleBorn my daughter loves it. It's a low bar for entry FPS with a more cartoony vibe that stays away from most of the more adult/crass humor found in Borderlands. It plays easily, you can unlock everything by playing and the variety in character and character design (along with the fact that it's almost 50/50 split between men and women characters) really makes it easy to engage for her.

LawBreakers looked redundant the moment it was first teased. That CliffyB clout only goes so far.. i feel like it was baking waaaaaay too long to take advantage of his name and doesn't do enough (visually) different to stand out from the slog of UnrealEngine looking ass games.

BUT... all those things considered... creeping below 1k like 1 week after release is fuckin rough.
 

Gator86

Member
I fell bad for Cliffy... game has an honest price... looks fun... I think Overwatch is not letting other games succeed in that same genre...

I don't. With all the amazing games and franchises, like Deus Ex, that aren't making it out of this console gen, I have no sympathy to spare for something as uninspiring as Lawbreakers.
 

AaronMT86

Member
I've been having fun with it. It fulfills my desire to play more game modes that Overwatch doesn't offer. There's no other polished arena shooters out there anymore and it's nice to see something new (however I do admit that genre is niche these days). I admit I was a huge UT99 and Quake 2 multiplayer fan so I gravitate towards these games.
 

PSqueak

Banned
At least people poked fun at Battleborn.


The entire discussion around Law Breakers was basically "Really? You shit talk modern AAA games constantly this is the best thing you can come up Cliif? LOL OK"

Pretty much, Battleborn had a personality to make fun of.

Lawbreakers has...nothing, it's invisible.
 

ItsTheNew

I believe any game made before 1997 is "essentially cave man art."
I had to basically beg my friends to try to free Beta a week or two back, and almost everyone enjoyed it. However we were kind of "Done" after a night of it and went back to Overwatch. Honestly, the matches felt like they went on too long and none of the support characters felt useful.
 
I wonder if BossKey can survive a flop of this magnitude. I know it was planned as a f2p game but jesus, less than 3000 players on steam a day after launch? Seems like Cliffy made his dream game fro 2001 but nobody wants to play it.
 
The game didn't even interest me enough to try a free beta. The shooter space is just so crowded right now and this was a big risk.
 

Rocketz

Member
I was really interested in it but I don't have the ability to play it since I only have a Xbox. Guess we'll see if I ever get to it with these numbers.
 
Peak of 3k players is still better than Killzone Shadow Fall :lol

Hey, it's something Cliffy. If we all knew it was going to flop then surely he had an idea it would too.
 

Madness

Member
Poor advertising, missing out on Xbox which let's be honest has a lot of shooter fans and Gears fans in NA, and just general apathy in the genre. Games you don't think will be a success are ie. Rainbow Six Siege, while other well developed games with great campaigns like Titanfall 2 die off quick. I think even on PC, you don't see success. Just like RTS like Starcraft 2 did not do well. Why would someone leave Overwatch for a harder skill game like Lawbreakers with ten times less playerbase, hype etc.
 

Perineum

Member
Game is LIT. Sucks for Cliffy and the crew not getting big sales, but keep supporting and sticking with it. They made a GREAT game.
 

commissar

Member
Played a few matches and once I got the hang of a few characters and how the modes work had a lot of fun.

Biggest complaints are the blue menu effects look...cheap & the blue fade in of models during character or loadout selection makes the whole process slower than it should be.

It's a good game, hopefully numbers pick up on the weekend.
 
If Lawbreakers were on XB1 and FTP, I'd have given it a shot. Some of those characters look pretty unappealing, but at least the Asian and White girl are cute.
Someone in this thread mentioned this game had a good movement system. I know Ciffy B was one of the brains behind Gears and the movement system in that series is really what makes it so much fun (along with the shotgun and exploding opponents). If this new game had something as unique as Gears wall-bouncing, then it'd be something great.
In Australia though, you first have to know there is a community for your online game. Its fine for juggernauts like Overwatch and CoD (and even Gears to a lesser extent), but I wouldnt pay for a new IP, without being pretty sure that I'll be able to find local games.
 

arimanius

Member
So I've been playing all day on the Pro after watching some streams and here's my 2 cents on the issues. Generic shooter with bland characters and bland weapons.

Generic shooter as it tries to be a hero shooter with fast game play but doesn't do either one very well. I've played better hero shooters and I've played better faster more frantic fps.

All the characters are bland except maybe one or two. You know you have a problem when the blitzball has more character and personality than any of the heros.

Standard weapons that look ok but just don't have the feel or punch when firing them. The only one that makes me smile is the Titan rocket launcher when some gets blown to bits. I expected more umph and blood and guts from Cliffy.

Now saying all of that I'm having some fun. Blitzball is fun and so it the com one. Unfortunately with Destiny 2 right around the corner I'm not sure how long I'll stay playing this.

full disclosure I liked battleborn lol
 

Oberon

Banned
Am I the only person who actually like Lawbreakers character design? I mean, Cronos looks like a member of Slipknot and is constantly put forward by marketing despite being one of the worst designs in the game, besides Helix. Other than that though I think the character design is great and also diverse.

Of the 16 human characters(plus 2 robots) 7 are women.
None of them are in sexy outfits and they all have distinct personalities. You won't find any cleavage in any of the alt costumes either. I guess you could argue Hellion's outfit is tight but she's a ninja it fits her design.

Of the 16 characters 7 are white.
Nothing wrong with white characters but it's nice that there is a good amount of diversity.

Other than being diverse I just think the designs look good and modeled in high fidelity. Some of the faces have some uncanny valley happening but overall they look like real people.

kintaro.jpg
sunshine.jpg
tokki.jpg
hellion.jpg
baron.jpg

I feel like the hero shooter genre doesn't work well with realistic looking characters. They're not bad design, they're just kinda boring. They look too safe
Paragon has the same problem, but much worse.

Battleborn has some really overdesigned characters, but at the very least they're interesting too look at.

battleborn_pendles-592x600.jpg


Look at this Goofy looking snake guy, how can anyone not love him?
 
From what I've seen so far, the game just doesn't really come across as something with its own unique identity. Someone could have told me it was Unreal Tournament 2017 and I wouldn't be able to tell the difference.

I feel bad for Cliff, because this clearly is what his vision for UT2k17 is. Unfortunately, it seems that a lot of folks nowadays prefer to be playing fleshed-out characters (with backstories, motivations) rather than just cool looking avatars with awesome weapons.
 

massoluk

Banned
I'm mildly interested, but July and August are pretty packed for me with like ARMS and FFXII. And by the time I'm done with FFXII, Yakuza come and I may pick you Splatoon. Just bad timing man.
 
I think developers need to realize that Overwatch was a one off for being a paid game. I think the gaming community expect these type of games to be free to play now.
 

Zeextremekid

Neo Member
I think LawBreakers suffers from Terrible promotional advertising. People were hyped when they heard about this game CliffyB was making. Then all of a sudden hardly anything about the game went out to press.

Also having closed betas and then open beta with hardly any coverage anywhere didn't really help at all.

Ultimately the game is released and having a rough launch on PS4 already is bad news.

Maybe sales will pickup once people spread the word about how amazing this game is.
 
That's a shame. I didn't get a chance to play the betas but the game looked interesting. To see it flop even harder than Battleborn tho... smh.

Edit: That Snake guy from Battleborn looks horrible.
 

kowhai

Member
Personally, I'd like to see the game succeed. I feel like too many people enjoy seeing certain games fail and I find that hard to understand.

There are people behind the making of the games who have put a lot of work in and want it to succeed as it is their livelihood. Good games are good for the industry.
 

ArtHands

Thinks buying more servers can fix a bad patch
He could have salvage it by making crossplatfrom play, that will have probably entice more people to try the game, and at least keep the online community healthy enough for the existing players to stay.

Oh well too bad he think crossplatform play is dumb 😌
 

massoluk

Banned
He could have salvage it by making crossplatfrom play, that will have probably entice more people to try the game, and at least keep the online community healthy enough for the existing players to stay.

Oh well too bad he think crossplatform play is dumb 😌
It's an FPS twitch shooter, crossplatform between PS4 and PC would bring on another kind of headache, let us not go there
 

Demoskinos

Member
Denial is strong with you. I don't know where you get the idea that they were aware of the market they were entering when Boss Key has run the game through a bunch of bullshit like being free to play and then going pay to play and relying on microtransactions for support. From where I sit, it feels like one blunder after another. On top of launching into the single most crowded genre of gaming - shooters - and not even being true multiplatform at launch.

PC playerbase is already pathetically low and word-of-mouth reviews are mixed. We won't ever have full numbers on PS4 play but it's all but assured that as soon as Destiny 2 hits a month from now barely anyone will be bothering with Lawbreakers.

Also, see the post just above yours, quoted below:



This post has the right of it. For a game like this to survive long term, it has to come out of the gate STRONG. It has to have buzz ahead of it, preferably an interesting premise done in a unique way, and launch well. If it fails to build a community out of the gate, it's highly unlikely it will build a community overall. Again, Battleborn.

Lawbreakers does not offer anything unique or even that differentiating from existing shooters. The core gameplay is a piss poor attempt at copying old arena shooters while merging in class shooter mechanics. The selling points of mobility and low-grav play would be interesting if Titanfall and Unreal Tournament hadn't already existed and done these elements better years ago. Gameplay wise, it's utterly forgettable compared to most other shooters already on the market and we're about to enter the fall push of AAA games.

No one is "missing the mark" except Boss Key productions and CliffyB. I figure a few months from now we'll see threads complaining about long wait times for matchmaking or being stomped because the only people still playing have insane skill gaps.

How is changing your business model a blunder? Anyways like I said not every game has to be a huge blockbuster. As for the game play to each his own but I think its one of the most fun shooters that I've played in years.
 

Allforce

Member
I haven't played this before but Cliff B is a guy who's been in the industry for like 25 years now so it's not like some indie dev shooting for the moon and falling flat on their face when things don't do gangbusters. They have to have calculated a "best case" and "worst case" scenario and strategy for each.

I don't think they're turning the lights off over this, I'm sure the game will find it's niche and have enough players to pay the bills for awhile even with a dismal player count. They can't all be mega-hits.
 

Yazzees

Member
I skim GAF like 40 times a day and didn't hear about this game until a week before release. Marketing tripped up somewhere.
 

E92 M3

Member
People have been spoiled with shooters that hold their hand. LawBreakers echoes back to the days of shooter where if suck, then you will get destroyed. No participation trophies.

I think if they sustain it, then there will be long-term growth.
 
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