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LawBreakers' launch numbers are much lower than Battleborn's - PCGamesN

People have been spoiled with shooters that hold their hand. LawBreakers echoes back to the days of shooter where if suck, then you will get destroyed. No participation trophies.

I think if they sustain it, then there will be long-term growth.

CS:GO's numbers make this post look ridiculous. You don't need to make a babby game to sell these days, stop with this shit.
 

RPGam3r

Member
Its kinda disappointing watching Cliff go from Gears to this, and honestly I expect more from him now. More not only in terms of the game, but also he's a good front-man and he's been relatively quiet on this imo.
 
I honestly think people are just tired of these frantically paced futuristic boost jump all over the place shooters.

Successful shooters are now going back to classic boots on the ground gameplay (COD, BF, etc). Even OW is a very grounded and reasonably paced game.
 

Perineum

Member
It isn't like OW when it plays. It isn't a moba. It's just a fast paced shooter ala Titanfall without mechs.

The core gameplay loop is fantastic, but can take a little to click. (5-10 matches)

Damn fine game worthy of anyone's $30.00. More folks should give it a chance, but I agree with everyone here that the media push didn't exist for this game at all. You can't send a game like this out and hope places like GAF, Reddit, and Twitch sell it for you. Unless all the big streamers gravitate towards it, then you won't reach realistic sales goals.
 

Demoskinos

Member
Im with others here, the trailers had not sold me on the game. Looks like another hero shooter.

The trailers won't. I was entirely skeptical of the game as well. This is a game that you need to meet half way and actually give a try to get it to click.
 

HariKari

Member
It never once looked fun or polished in any of the previews. In a post Overwatch world, against many other already established games, you really have to bring more than novel movement to succeed.
 
Huh I said it before in the beta #s thread, but this game suffers from an identity to get people looking or talking about it. The art is way too generic and we have Cliff making jokes about anime and Overwatch but when you do hero shooters, you should have heroes with some background and interesting personality that separates them from the others to entice people to a hero shooter.
 

Gxgear

Member
Tried the beta and didn't enjoy it, feels too midle-of-the-road all around mediocre. Quake Champions feels closer to fillimg the pure, old school arena shooter void that's been present for the last decade.
 
How big was anyone expecting Lawbreakers to be? 1-3k players actually seems pretty good from where I'm sitting, it's much better than Deformers was able to pull off. Game was never going to be a major hit but if they can keep those people playing, I could see Lawbreakers finding its niche. I was expecting sub-500 player counts and this doesn't seem to be that level of a complete bomb.
 
Thank God LRG set aside copies of Wonder Boy to bundle with this title. (still bitter).

Is this Cliffy B's new sorta hero shooter / unreal title? I watched stuff for it earlier this summer and it felt like an also-ran. You have Overwatch, you have Paladins, hell you have that new Quake Arena, you have UT, *shrugs*.
 

renzolama

Member
I honestly think people are just tired of these frantically paced futuristic boost jump all over the place shooters.

Successful shooters are now going back to classic boots on the ground gameplay (COD, BF, etc). Even OW is a very grounded and reasonably paced game.

Yeah, let's talk again in December
 
It just wasn't super interesting. Every class felt like a mixed bag to play and it felt like the whole thing was being held back or something, like the game wasn't firing on all cylinders.

The two most frustrating classes for me were the Tracer/McCree expy and the jet pack character. Te/Mc had too much shit going on in terms of weapons (juggling a semi auto pistol with a magnum? Why?) and not enough in terms of powers ('just' teleportation, boring RAT-TA-TA spray n pray ULT). Jetpack had the jetpack, which would've been awesome if you weren't so restricted on fuel use or travel distance (the cramped lvl design). It was like I was playing a FPS Vanquish... for about 2 seconds at a time with baby's first rocket booster. Crank that shit up. The devs also managed to make a chain gun feel like a peashooter.

A few of the classes had a useless secondary weapon that you just forgot about while playing. Get rid of that junk and make the main weaponry and powers better.
 

Strakt

Member
Not a bad game from what I played in the alpha and beta. Definitely takes more skill compared to other hero based shooters.
 

M_A_C

Member
Game looks fun and I hope it doesn't die out. I can't believe no big streamers on twitch are playing it. I was hoping to see someone like Dr Disrespect give it a shot and make it entertaining.
 

balohna

Member
I played an alpha and it ran really bad on my (admittedly mid-low tier) PC, and I had trouble not just dying over and over. I am sure things have improved since then, but it didn't feel encouraging.

Shame the game isn't doing better though, seems like it has its charms and unique selling points. I'm not against playing it at some point, just not high on my list.
 
Can someone explain the name? Lawbreakers was previously called Blue Streak, too, like that Martin Lawrence movie. I don't get it...
 

rockyt

Member
Ok marketing is not gonna do much for a game like this. My belief is the design choices they made for the characters is what really did the game in. The design of the character are great and all but they look realisticly like people you would see on the street who would not be in that type of situation. For the FPS crowd and unrealistic but realistic design would work better than a fully realistic design like that. It really has no appeals.
 

Sidon

Member
The entire broculture marketing surrounding this game (that bit that existed) killed it for me.

'#SkilledAF, it's too FAST for you, GIT GUD'

Ok, whatevs.
 
CS:GO's numbers make this post look ridiculous. You don't need to make a babby game to sell these days, stop with this shit.

The difference is CSGO is not very mechanically demanding. It's a very slow, "hold the angles" game instead of zipping around hitting mid air targets like quake or ut. Now I am not saying CSGO requires less skill (it's a very very tactical game, smokes, breaching, teamwork, gun economy, anticipating targets, map knowledge, etc) but it requires less of the mechanical skill subset, which really make or break newcomers in general I personally find (see: fighters, starcraft, quake, ut, etc)
 
The entire broculture marketing surrounding this game (that bit that existed) killed it for me.

'#SkilledAF, it's too FAST for you, GIT GUD'

Ok, whatevs.

Yeah... I saw one of those ads on Facebook and Jesus I wanted to think it was ironic, but it comes across as sincere and its embarrassing really.
 

SMG

Member
How big was anyone expecting Lawbreakers to be? 1-3k players actually seems pretty good from where I'm sitting, it's much better than Deformers was able to pull off. Game was never going to be a major hit but if they can keep those people playing, I could see Lawbreakers finding its niche. I was expecting sub-500 player counts and this doesn't seem to be that level of a complete bomb.
Tell that to Nexon this feels like an expensive try at mainstream western FPS. while not the biggest game the assets are of a high quality.


The genre has over-saturated, time to jump on a new one, devs.

I was hoping Cliffy was making a MAP only PC Gears type game.
 
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