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Oculus Rift (+ Oculus Touch) is $399 for limited time

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spyshagg

Should not be allowed to breed
Received mine today. I'm sorry to say but the screen is worse than psvr's. SDE is much more noticeable, and it negates the resolution bump. It actually produces worse image quality overall. And unfortunately the bad news don't stop there. The "god rays" are 100% prevalent and 100% "in your face" all the time. Let me be clear, they are huge.

As for comfort, as a glasses user I give it 2/10. The design also seals the heat in and feels like wearing a glove on your head.

Tracking is good. Touch is great. Some latency which is visible while swinging the shotguns in robo recall (simillar to the swinging "bending" pencil illusion). Software is good, oculus games work great.


But Steam "vive" games are a nightmare to setup. You either get pointed to the wrong direction, or you get too far from were you are supposed to be (in accounting I ended up on the wrong side of the desk once. And in every other time, the desk is placed outside my "safe zone". Its a clusterfuck for steam, but at least oculus software works great.


I'm just suprised why such a weak screen and even worse lenses were in something so expensive when it came out, and even more surprised why so long after release we still haven't got proper screens in VR. PSVR comes close to be properly good, but its down to the great lenses (really nice lenses) and the perfect comfort, but the resolution needs to be 3X higher (same thing for oculus screen).


cheers
 

The Dude

Member
The screen "at times" is worse than my psrv, but those God rays aren't really that noticeable in games where devs were able to tone them down.

Bumping up the supersampling is a huge huge bump also, and it makes the screen incredible and leaps better than psrv in many cases.
 
But Steam "vive" games are a nightmare to setup. You either get pointed to the wrong direction, or you get too far from were you are supposed to be (in accounting I ended up on the wrong side of the desk once. And in every other time, the desk is placed outside my "safe zone". Its a clusterfuck for steam, but at least oculus software works great.


I mean...accounting is a free game with no way to gain monetary value....you can't really expect much from it.

alot of the "vive" games that you pay for that "also work with oculus" work great from my experience. all the ones I own at least.
 

Iorv3th

Member
I mean...accounting is a free game with no way to gain monetary value....you can't really expect much from it.

alot of the "vive" games that you pay for that "also work with oculus" work great from my experience. all the ones I own at least.

Accounting worked well for me on rift. But it's just a game that takes a larger play area.
 
Accounting worked well for me on rift. But it's just a game that takes a larger play area.

yea it worked fine for me to and yea you need alot of space as it is intended to be played in a large area. but he seemed to have huge issues, and I mean, it's a free game. Can't really complain about it.
 

kuYuri

Member
Ordered the Rift bundle yesterday! Should be coming in tomorrow. Super excited to finally try high end VR.

I messed around with Gear VR some months back, but it was not the best experience since it's weaker hardware plus I was surrounded by family and couldn't really immerse myself into it.

So this will almost be like trying it for the first time again.
 
Something being "free" doesn't excuse it from getting criticism.

its not about criticism. you can say a free game is bad.

but if its like not working perfectly, can't really complain about it cause its completely free. what do you expect?

you can critique, but complaining its not up to par as a paid game isn't really fair.

understand where I'm coming from?
 

Matthew23

Member
Well I guess I have one of the motherboards that have incompatible USB 3.0 ports for the sensors (the headset works fine in 3.0). Everything seems to be working fine in USB 2.0 but is it worth getting one of those PCI-E USB 3.0 cards?

I've been using two sensors in USB 2.0 (opposite corners) without issue. I would only recommend getting the card if you notice tracking issues or errors. I'll be putting a new build together in a week and I'll be sure to mention if there is any noticeable improvement on the 3.0.
 

Amneisac

Member
Ugh, so now I'm being bit by the tracking error bug. I have a renesas USB 3.0 card and things had been working well in a two sensor 360 setup, but tonight it was tracking terribly in Arizona Sunshine and then when I tried to rerun the sensor setup it was throwing up tracking errors on one sensor no matter which ports I used or what was connected (I removed all other USB devices and this one sensor gave a tracking error on all ports). I couldn't even get past the part of the setup where it says to hold a trigger on a touch remote because it was never "seen" by the frackers. Very frustrating. I have ordered the inatek card and I will see if that helps hit in skeptical.
 

XiaNaphryz

LATIN, MATRIPEDICABUS, DO YOU SPEAK IT
But Steam "vive" games are a nightmare to setup. You either get pointed to the wrong direction, or you get too far from were you are supposed to be (in accounting I ended up on the wrong side of the desk once. And in every other time, the desk is placed outside my "safe zone". Its a clusterfuck for steam, but at least oculus software works great.

This just sounds like you haven't setup Steam VR properly, you need to run the setup separately there as well. It won't necessarily just use the Oculus settings automatically in regards to sensors and the guardian boundaries.
 

MJPIA

Member
Finally got my 7 free touch games activated and damn, Robo Recall is amazing.
Can't say I'm surprised but I have the same issue in Robo Recall as I do in Ultrawings.
Aiming down a iron sight gives me double vision which again, isn't a issue with the headset but with my eyes and their muscles.
If I don't look down the gun sights and focus on things that aren't extremely close to me like the robots I'm fine
Managing to compensate though, I'm just eyeballing shots and adjusting and correcting aim on the go.
Still have a 38% hit ratio while dual wielding using my method of correcting fire so its not too bad.
Either way I've got a eye doctor appointment coming up with my specialist so I'll see what she says then.

Overall this was totally worth buying.

(E)
heh
Delivery has failed to these recipients or groups:
support@oculusvr.com (support@oculusvr.com)
The recipient's mailbox is full and can't accept messages now. Please try resending your message later, or contact the recipient directly.

The following organization rejected your message: BLUPR15MB0274.namprd15.prod.outlook.com.
Someone needs to clear out their mailbox.
 

spyshagg

Should not be allowed to breed
The screen "at times" is worse than my psrv, but those God rays aren't really that noticeable in games where devs were able to tone them down.

Bumping up the supersampling is a huge huge bump also, and it makes the screen incredible and leaps better than psrv in many cases.

I had psvr setup in my PC also with supersampling. Thats why I'm so confident saying the oculus screen is objectively worse. In racing games I could see the 100m sign sooner on psvr. On oculus its only readable basically when you are on top of it. The cars in the distance look blurry on psvr, but on oculus they look like 8 bit art due to the huge space between pixels.

God rays from what I experienced are always there. You notice them less if the entire screen is equally lit, but in regular games where portions of the screen are naturally darker than others, it becomes overwhelming.
 

Mascot

Member
I really wish the headset had a power button. I don't always want Oculus Home to boot automatically and I want to easily swap between Rift and 2D at will with the headset perched on my forehead. Unplugging it every time would be a PITA as it's in a rear port.

Or am I missing something obvious?
 

UrbanRats

Member
I really wish the headset had a power button. I don't always want Oculus Home to boot automatically and I want to easily swap between Rift and 2D at will with the headset perched on my forehead. Unplugging it every time would be a PITA as it's in a rear port.

Or am I missing something obvious?

I don't know, but i have it always plugged in and just close Oculus, and i've had no issue so far.
Though even after days of no use, the headset is warm, so i'm wondering if it's always on and shortening its life span.
 

Mascot

Member
I don't know, but i have it always plugged in and just close Oculus, and i've had no issue so far.
Though even after days of no use, the headset is warm, so i'm wondering if it's always on and shortening its life span.

I close Oculus Home and it just restarts.
 

StonedRider

Member
I want to try 360 experimental setup with two sensors and have some questions.

1. Will sensors work with 3m passive usb extension cables, something like this: https://www.amazon.de/gp/product/B00WHZ8NDW/. Or I need to buy active extension cable?

2. Will headset work with the same usb extension cable and 3m hdmi extension cable?

3. The distance between sensors will be about 5 metres, is it ok? I've read somewhere that tracking works if headset is no more than 2 m away from sensor.
 

Lakuza

Member
I really wish the headset had a power button. I don't always want Oculus Home to boot automatically and I want to easily swap between Rift and 2D at will with the headset perched on my forehead. Unplugging it every time would be a PITA as it's in a rear port.

Or am I missing something obvious?

I close Oculus Home and it just restarts.

get Oculus traytool. 3rd party app that lets you turn it on and off, control sound between headset and speakers, change between different mics, control super sampling options per game and so on:
https://www.reddit.com/r/oculus/comments/5okoju/oculus_tray_tool/
With this, my headset is off by default, it turns on when I start oculus tray tool (and shuts down when I exit the app).

and whilst your at it, get guardian boundary editor which lets you adjust and clean the guardian boundary (allowing you to save and load different boundaries too without messing with oculus set up again):
https://www.reddit.com/r/oculus/comments/6iezwq/guardian_boundary_editor_customizestraighten_your/
 
get Oculus traytool. 3rd party app that lets you turn it on and off, control sound between headset and speakers, change between different mics, control super sampling options per game and so on:
https://www.reddit.com/r/oculus/comments/5okoju/oculus_tray_tool/
With this, my headset is off by default, it turns on when I start oculus tray tool (and shuts down when I exit the app).

and whilst your at it, get guardian boundary editor which lets you adjust and clean the guardian boundary (allowing you to save and load different boundaries too without messing with oculus set up again):
https://www.reddit.com/r/oculus/comments/6iezwq/guardian_boundary_editor_customizestraighten_your/

This is fantastic and exactly what I needed. Thanks.
 
get Oculus traytool. 3rd party app that lets you turn it on and off, control sound between headset and speakers, change between different mics, control super sampling options per game and so on:
https://www.reddit.com/r/oculus/comments/5okoju/oculus_tray_tool/
With this, my headset is off by default, it turns on when I start oculus tray tool (and shuts down when I exit the app).

and whilst your at it, get guardian boundary editor which lets you adjust and clean the guardian boundary (allowing you to save and load different boundaries too without messing with oculus set up again):
https://www.reddit.com/r/oculus/comments/6iezwq/guardian_boundary_editor_customizestraighten_your/

knew about the tray tool but not about the boundary editor. thanks for this. this is awesome

I want to try 360 experimental setup with two sensors and have some questions.

1. Will sensors work with 3m passive usb extension cables, something like this: https://www.amazon.de/gp/product/B00WHZ8NDW/. Or I need to buy active extension cable?

2. Will headset work with the same usb extension cable and 3m hdmi extension cable?

3. The distance between sensors will be about 5 metres, is it ok? I've read somewhere that tracking works if headset is no more than 2 m away from sensor.

1. I had issues with passives switching to 2.0 randomly, so I went with the actives.

2. I would get the actives for the usb, thats just me. hdmi extension cable is fine

3. I think it should be ok? youll be able to test it out tho and see and reset up as needed.
 

Mascot

Member
get Oculus traytool. 3rd party app that lets you turn it on and off, control sound between headset and speakers, change between different mics, control super sampling options per game and so on:
https://www.reddit.com/r/oculus/comments/5okoju/oculus_tray_tool/
With this, my headset is off by default, it turns on when I start oculus tray tool (and shuts down when I exit the app).

Thanks! I actually posted a video guide to the tray tool yesterday but haven't had a chance to play with it yet. It never occurred to me that it cold provide a neat solution.

For the new page:

Here's a great video guide to the benefits of the Oculus tray tool. Wish I'd known about this a couple of weeks ago..!

https://www.youtube.com/watch?v=hLqK-Q2YdI0
 
All of my games have run flawlessly so far but Quill for some reason is quite a laggy mess, anyone else have issues with it? Echo Arena seems very cool but how do you lower and raise yourself with the thrusters? I can only seem to go left or right.
 

Lakuza

Member
All of my games have run flawlessly so far but Quill for some reason is quite a laggy mess, anyone else have issues with it? Echo Arena seems very cool but how do you lower and raise yourself with the thrusters? I can only seem to go left or right.

The thrusters are based on hand direction so point them down to go down and up to go up. The boosters are based on your head direction.
You might want to try the tutorials first since it explains it in there.
 

Lord Phol

Member
After having to deal with USP for the first time in my life (not a pleasant experience) I'm finally a Rift owner!

Everything worked flawlessly out of the box. No problems with USB or tracking, just a few hitches with the sensors setup (rotating them outwards and moving farther away solved it). The image feels more crisp than on PSVR but it seems like I have the same problem with the sweetspot that I had on PSVR. Having a real hard time finding the perfect spot so everything is almost always a little blurry. More so on the right eye than the left. Might work it out with some more tinkering, but atm it's a little annoying with the blurriness and it's currently making it hard to focus on the game itself and getting fully immersed.

The positive thing is that I wasn't really annoyed by the godrays or the SDE. Perhaps a biproduct of my face/eyes not being perfectly aligned with the rift/lenses.

Robot Recall is a blast and I can definitely see how 360 tracking would improve it a lot. Might have to order a 3rd tracker. Also thinking about getting the VRcover basic set people have been recommending (this thing gets hoooot).
Didn't have time to try much else but Luckys Tales was a really cute and neat experience. The gameplay didn't do much for me though.

Edit: Btw what does people use to clean their Rift with? The included cloth seems good but I imagine it's going to get greasy and less effective at some point.
 

StonedRider

Member
1. I had issues with passives switching to 2.0 randomly, so I went with the actives.

2. I would get the actives for the usb, thats just me. hdmi extension cable is fine

3. I think it should be ok? youll be able to test it out tho and see and reset up as needed.

Thank you! I was eager to start drilling my wall for sensor mount, but I should try this setup first when my cables arrive.

Btw what does people use to clean their Rift with? The included cloth seems good but I imagine it's going to get greasy and less effective at some point.

I think, you can use any microfiber glass cleaning cloth safely
 
Are people getting their stuff shipped pretty quick ordering these things right now? Any vendors I should avoid? I finally built my new PC a couple weeks ago, so I'm ready to pull the trigger on a Rift.
 

ArtHands

Thinks buying more servers can fix a bad patch

SimplexPL

Member
Are people getting their stuff shipped pretty quick ordering these things right now? Any vendors I should avoid? I finally built my new PC a couple weeks ago, so I'm ready to pull the trigger on a Rift.

Don't order on Oculus.com, they seem to be backordered so if you do that, you will wait in a limbo, they may not even charge your credit card for weeks.
 
The thrusters are based on hand direction so point them down to go down and up to go up. The boosters are based on your head direction.
You might want to try the tutorials first since it explains it in there.

Gotcha, thanks. I only tried the tutorial at that point but I must have missed the part to move your hands around and was just pressing the button it shows you to press. The game is freaking wild. Tried Robo Recall and that was a lot of fun too.

I can't believe how immersive this all is, it's like you are in that 3D world and I am just blown away how well it follows your movements.

Don't order on Oculus.com, they seem to be backordered so if you do that, you will wait in a limbo, they may not even charge your credit card for weeks.

I ended up cancelling my order with them and getting mine through Amazon. The people at Oculus told me my order was cancelled and never explained why so I sent an email asking what happened and then 3 days later apologized why it took them so long to respond. By that time I told them I already went with Amazon.
 

kuYuri

Member
So I've been using it for just under 24 hours. Tried out all the games except for two of the sculpting/art ones since they aren't really my thing.

I'm enjoying the Rift quite a bit, despite my small space. The Touch controllers and the presentation is like nothing else before it. Robo Recall is stupid fun, it's a new generation of arcade shooters like Time Crisis. It alone made me want to get a third sensor for 360 degree motion, even though the wires can get annoying. But with my small ass apartment, that just ain't feasible. Lucky's Tale is just adorable, simple but effective platformer. Perfect free game for VR.

To be honest though, the only reason I even have as much space as I have is because I still haven't finished furnishing my place since I've only been here a couple of months and still looking for deals on furniture. If it was anymore filled up, I'd probably have a much more sub-par experience.

So far I haven't gotten sick while using it, although none of the free games are particularly intensive. I'm thinking of getting Batman: Arkham VR since it's on sale and look into other high end games to push my system.

EDIT: Forgot to mention, one of the most annoying things I've noticed is that certain text in certain games/apps appear super blurry to me, I can hardly read them sometimes even after adjusting my headset. I don't know if those games use blurry assets or what. I have settings cranked up whenever I can since my PC can easily handle it.
 

Lakuza

Member
So I've been using it for just under 24 hours. Tried out all the games except for two of the sculpting/art ones since they aren't really my thing.

I'm enjoying the Rift quite a bit, despite my small space. The Touch controllers and the presentation is like nothing else before it. Robo Recall is stupid fun, it's a new generation of arcade shooters like Time Crisis. It alone made me want to get a third sensor for 360 degree motion, even though the wires can get annoying. But with my small ass apartment, that just ain't feasible. Lucky's Tale is just adorable, simple but effective platformer. Perfect free game for VR.

To be honest though, the only reason I even have as much space as I have is because I still haven't finished furnishing my place since I've only been here a couple of months and still looking for deals on furniture. If it was anymore filled up, I'd probably have a much more sub-par experience.

So far I haven't gotten sick while using it, although none of the free games are particularly intensive. I'm thinking of getting Batman: Arkham VR since it's on sale and look into other high end games to push my system.

just be aware that batman is between 45 mins to 2 hours in length.
 
I've been looking into getting VR and this is a tempting deal, but all I hear online is how much better the Vive is than the Rift. Whats the difference between the two? Is one truly that much better than the other? Would you re-buy one if you were given the chance?
 
I've been looking into getting VR and this is a tempting deal, but all I hear online is how much better the Vive is than the Rift. Whats the difference between the two? Is one truly that much better than the other? Would you re-buy one if you were given the chance?

The biggest differences IMO are tracking ease of use more than anything. Rift Requires more sensors to achieve effectively a lesser effect/accuracy at the worst of times. At the best it's about equivalent with the extra sensors but typically has less area coverage. Lighthouse tracking is open source and the future, if other VR doesn't adopt it, I'll be very dissapointed. Outside that I think the Rift touch controllers are superior to the Vive controllers. As for headset, well Vive has some nice extra features like the front facing camera to see your environment as needed and some small amount of diopter adjustment for people with poor vision. Although for most people it's not enough adjustment if you have glasses.
 
The biggest differences IMO are tracking ease of use more than anything. Rift Requires more sensors to achieve effectively a lesser effect/accuracy at the worst of times. At the best it's about equivalent with the extra sensors but typically has less area coverage. Lighthouse tracking is open source and the future, if other VR doesn't adopt it, I'll be very dissapointed. Outside that I think the Rift touch controllers are superior to the Vive controllers. As for headset, well Vive has some nice extra features like the front facing camera to see your environment as needed and some small amount of diopter adjustment for people with poor vision. Although for most people it's not enough adjustment if you have glasses.

Hmm. I personally have and use Glasses for Nearsightedness. In that case, do you happen to know which unit would be better for me?
 
Don't order on Oculus.com, they seem to be backordered so if you do that, you will wait in a limbo, they may not even charge your credit card for weeks.

Are people getting their stuff shipped pretty quick ordering these things right now? Any vendors I should avoid? I finally built my new PC a couple weeks ago, so I'm ready to pull the trigger on a Rift.

I don't know. This is just me but I ordered my Oculus with Touch from the Oculus website on the 4th and it arrived yesterday.

Now I just need my 1060 to be delivered on Monday before I can even use the headset. Dumb thing is here at a warehouse, but because of weird Fedex ground delivery obligations, they wouldn't deliver it yesterday and I have to wait for Monday which was it's original estimated delivery date.
 

SimplexPL

Member
I don't know. This is just me but I ordered my Oculus with Touch from the Oculus website on the 4th and it arrived yesterday.

Well, I ordered on the 7th and they did not even charge me yet, so I stand by my warning to not order from oculus if you can order from amazon, bestbuy, etc.
 

coopolon

Member
I couldn't resist. The price just seems too good so I bought one. Hope my 3570k and 1060 aren't too underpowered.

I ordered a sensor from Amazon, that's all I need for room scale right?

Hope I don't regret this decision, didn't really investigate as much as I should have...
 

_woLf

Member
A friend of mine got a rift and is completely unable to install it because all his hard drives are dynamic.

That's really, really shitty. :/
 
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