• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Night Trap 25th Anniversary Edition |OT| Relax, Pretend It's A Game

cj_iwakura

Member
Since physical media is automatically installed to the hard drive on PS4, I can't imagine that anyone with a disc will suffer (or more accurately, they will only suffer as much as people that paid for a digital download).
More referring to the PC glitches.
 

DarkOneX

Member
I just tweeted this out to the dev, and this is super annoying to me.

https://twitter.com/paul_gandersman/status/897648558211551232

When they have beautiful art like this:

b6581f04aa8a6ba7a9e872654093504b.jpg


Why the hell is the PS4 icon THIS:

DHUWwWVUAAA8V5a


That's really annoying to me. Looks like shit and feels like a fake game sitting on my screen.

Lol ya dude I was annoyed at the same thing! Also I really want to find a good wallpaper with that artwork somewhere but I googled off and on today for any Night Trap wallpapers and it seems none exist. As far as the game goes the only other thing I wish they'd add is on the pause menu a retry option, so that way if you miss an auger and you know you wanna lose and start back at your checkpoint you don't have to just sit and wait to fail or quit out then continue.
 

Stiler

Member
Man, so hard to get the code when it changes lol.

Got like 18 trapped then suddenly it wouldn't work and i had no idea what the code changed to.
 

s_mirage

Member
Game is still highly playable on PC. It's just audio issues I've encountered but nothing game breaking I've encountered yet.

As far as I can tell, you can't finish the game at the moment on PC. There's a critical scene where you need to trap the augers, but the game strips you of control before you can trap them.

More referring to the PC glitches.

It depends on whether the discs have actually gone to the duplicators yet. If not, the LRG PC release should hopefully be a fixed version.
 

shanafan

Member
As far as I can tell, you can't finish the game at the moment on PC. There's a critical scene where you need to trap the augers, but the game strips you of control before you can trap them.

Well perhaps I haven't reached that point yet.
I forgot about the kid in the hallway outside the kitchen.
Haven't played beyond that point yet.
 

s_mirage

Member
How is the footage from 1987 when the 32X, the 3DO and the Sega CD didn't exist back then??? Not even close to release!

It was originally slated to be released on a system by Hasbro called the Control-Vision. It would have worked using multiple streams of video on VHS tape. That's why Night Trap is rather linear compared to later games; the video streams would have had to have been stored in a fixed order on the tape, whereas later disc based games could access the video clips/streams in any order they pleased.
 

DarkOneX

Member
How is the footage from 1987 when the 32X, the 3DO and the Sega CD didn't exist back then??? Not even close to release!

From the wiki

"The origins of Night Trap can be traced back to Scene of the Crime, a 1986 prototype game developed by Axlon to demonstrate its planned entertainment system, code-named NEMO, to Hasbro executives. The system used VHS technology to present movie-like gaming experiences. With the system picked up by Hasbro, production of Night Trap began with a budget of US$1.5 million. The video footage was recorded across 16 days in 1987."
 

shanafan

Member
It was originally slated to be released on a system by Hasbro called the Control-Vision. It would have worked using multiple streams of video on VHS tape. That's why Night Trap is rather linear compared to later games; the video streams would have had to have been stored in a fixed order on the tape, whereas later disc based games could access the video clips/streams in any order they pleased.

Crazy to think Night Trap was filmed way back in 1987 - 5 years before it eventually got a release.
 
SEGABITS Review: http://segabits.com/blog/2017/08/16...niversary-edition-the-definitive-package-ps4/
Video Review: https://www.youtube.com/watch?v=dkevJRh_wu4

Positive:
  • Video and Sound are fantastic
  • Most playable version of Night Trap
  • Lots of extras for fans
  • Even has old SEGA CD overlays!

Negative:
  • Gameplay is repetitive
  • Some traps are too strict

SCORE: B-


FMV WORLD Review: http://fmvworld.com/article_nighttrap_review.html

FINAL TAKE: Fans have waited years for Night Trap to hit modern consoles and not only has it delivered on the promises of high-quality video and improved gameplay, but the plethora of bonus features really surpasses anything we could have expected. Night Trap 25th Anniversary Edition has been passionately reconstructed and polished to a shine that far surpasses any previous iterations. Screaming Villains has made the definitive version of this cult classic and, in doing so, has taken a good game and made it exceptional.

Score: 5/5
 
Crazy to think Night Trap was filmed way back in 1987 - 5 years before it eventually got a release.

Yeah. The same thing happened with Sewer Shark as well, which was filmed in 1988. Two years after James Cameron's Aliens and one year after Joe Dante's Innerspace. You can see the 1980's influence of Aliens and Innerspace in Sewer Shark.

After the Hasbro thing fell through, the owner of Digital Pictures; Tom Zito, actually mentioned that they were going to release both Night Trap and Sewer Shark on the Super Nintendo Play Station CD add-on and the games were going to be published by Sony. But that never happened, so their next option was the Sega CD.

Sony still published Sewer Shark for the Sega CD under the Sony Imagesoft label, though. But Sega published the original release of Night Trap for the Sega CD. Later versions were published by Digital Pictures themselves.

Sega16 has a nice article from 2008 covering this: http://www.sega-16.com/2008/03/developers-den-digital-pictures/
 
What is up with the footage in the game? A lot looks very blurry and you can even see the VHS tracking problems in the game..

However,when you watch the documentary, it actually looks a lot cleaner than the actual "remaster".

Anyone?
 

shanafan

Member
What is up with the footage in the game? A lot looks very blurry and you can even see the VHS tracking problems in the game..

However,when you watch the documentary, it actually looks a lot cleaner than the actual "remaster".

Anyone?

The documentary stated that some of the clips have artifacts in the master. So, not much you can do with it. This is why they used some footage from the other versions like the 32X.
 

AHA-Lambda

Member
how do you get checkpoints in this?
The Continue option on the main menu implies there are saves somehow but how do you get/use them?
 

AHA-Lambda

Member
Anyone else playing the PC version here?

There's a bug during
Ashley's potential death
scene (about 16 mins in) where the player loses control after the SCAT override, and never gets control back - making the game unplayable and unbeatable.
 

s_mirage

Member
Anyone else playing the PC version here?

There's a bug during
Ashley's potential death
scene (about 16 mins in) where the player loses control after the SCAT override, and never gets control back - making the game unplayable and unbeatable.

Yeah, that's what I commented on further up the page. Though it shouldn't have been released in the state, the developer is promising a patch soon. I'm must say, I'm really impatient to give this a proper play.
 

Justinh

Member
Anyone else playing the PC version here?

There's a bug during
Ashley's potential death
scene (about 16 mins in) where the player loses control after the SCAT override, and never gets control back - making the game unplayable and unbeatable.

I think I saw something about that on the steam forums when I was looking up checkpoints re: a previous post.
 

cj_iwakura

Member
Yeah, that's what I commented on further up the page. Though it shouldn't have been released in the state, the developer is promising a patch soon. I'm must say, I'm really impatient to give this a proper play.
I know he's one guy, but how did he miss that?
 

s_mirage

Member
I know he's one guy, but how did he miss that?

No idea. The obvious implication is that the release build of the game was never played through to completion. Either that or someone else tested it, didn't know the game well, didn't bother to complete it, and just reported that everything was fine. If I were a betting man, I'd bet that the bug is just a single digit typo.
 

shanafan

Member
Anyone else playing the PC version here?

There's a bug during
Ashley's potential death
scene (about 16 mins in) where the player loses control after the SCAT override, and never gets control back - making the game unplayable and unbeatable.

Wait, the
infamous bathroom
scene? If so, I got past that.
 

AHA-Lambda

Member
Fantastic.

Ok, Night Trap PC got a patch, and the game is at least beatable now, but now segments of the extras menu don't work; namely the theatre mode isn't accessible even though it should be now after beating the game, but worse the bonus game (Scene of the Crime) for getting a perfect run. simply refuses to even load.

How the hell do you mess up a PC port of Night Trap this badly?

EDIT:anyway, even ignoring all of that I can't help but be disappointed in this tbh. I knew going in what the crux of the gameplay loop was but what I didn't expect was actually to do with all of the campy cheesy scenes that made the game famous.

The main problem really is that if you're playing the game properly, you won't really get the chance to even see much of them all as you're too busy catching the enemies!
There's something wrong when watching cutscene compilations of this on youtube is a more satisfying experience than actually playing the game =/
 

TwiztidElf

Member
Anyone else playing the PC version here?

There's a bug during
Ashley's potential death
scene (about 16 mins in) where the player loses control after the SCAT override, and never gets control back - making the game unplayable and unbeatable.
There seems to be a similar bug in the PS4 version. Around 16mins.
It just cuts to Danny getting killed by the augers, then disconnected by SCAT.
Unless I'm failing? But it doesn't seem like it.
 

Lagamorph

Member
PS4 Version delayed for Europe

The PS4 version for Europe has been delayed until "First half of September" because translation requests didn't come in until the development of the game was already complete.


Think I might just grab the PC version then. I had no particular desire for PS4 over PC, just would've been nice I figured.
 

s_mirage

Member
Ok, Night Trap PC got a patch, and the game is at least beatable now, but now segments of the extras menu don't work; namely the theatre mode isn't accessible even though it should be now after beating the game,

That's working fine for me. I have a suspicion that there's an issue with the mouse controls, so if you're using the mouse to access the menus, try using a pad instead if you can. Using the mouse, I can't back out of the options menu and the currently selected options aren't highlighted when the menu loads. Both work fine when the menu's accessed with the pad, and I wonder if other features could be affected by this problem too.
 

AHA-Lambda

Member
That's working fine for me. I have a suspicion that there's an issue with the mouse controls, so if you're using the mouse to access the menus, try using a pad instead if you can. Using the mouse, I can't back out of the options menu and the currently selected options aren't highlighted when the menu loads. Both work fine when the menu's accessed with the pad, and I wonder if other features could be affected by this problem too.

I don't think my issues are controller realted

Theatre mode simply doesn't open, it gives a message telling me to beat the game to unlock it, which I've already done.

And as for the prototype bonus game, the screen simply goes black, nothing loads up.
 

s_mirage

Member
I don't think my issues are controller realted

Theatre mode simply doesn't open, it gives a message telling me to beat the game to unlock it, which I've already done.

Very strange. I haven't got a good ending yet and the theatre works but (obviously) only shows the scenes I've unlocked.

I guess there's at least one more patch we've got coming then. I really hope the physical editions haven't gone to manufacture yet.
 
Almost forgot about this. Might pick it up just for nostalgia. I remember playing the Sega CD version and my parents couldn't believe it was a "game".
 

s_mirage

Member
The PC version seems mostly fixed up now. One thing bugs me though: the "Night Trap" singing scene is in stereo, but not mixed very well. Given that everything else seems to be in mono, and this scene in theatre mode is also mono, I'm not sure why they've done this.
 
Sony still published Sewer Shark for the Sega CD under the Sony Imagesoft label, though. But Sega published the original release of Night Trap for the Sega CD. Later versions were published by Digital Pictures themselves.

There's a bit about this in the book Console Wars. Sony, feeling burned by the Nintendo deal falling through, has the rights to these Digital Pictures FMV games that in ~1991 they have limited options for. Turning to Nintendo's fiercest competitor with a CD-ROM drive is a no-brainer for them. Sony Imagesoft agrees to start publishing games for the Sega CD. As part of the terms for the deal, Sony offers Sega publishing rights on either Sewer Shark or Night Trap, with Sony Imagesoft publishing the other. Night Trap seems like the splashiest, most notable, possibly controversial release, so Sega/Tom Kalinske opts for that one.

Of course, it comes back to bite them when Nintendo of America's Howard Lincoln is then able to use it as a bludgeon in the U.S. congressional hearings on video game violence. Lincoln had VHS copies made of Night Trap's most "violent" scenes for each member of Congress, which to some extent made the game look to the viewers like the player was performing sexually-charged violent acts against the actresses. And Sega's logo was right on the box!

At the end of it all, Sony has experience publishing games for a CD-ROM drive-based system. Tom Kalinske has said that when Sony offered Sega the chance to team up and release the PS1 hardware as their 32-bit next generation, he was pushing for it, but when he took the idea to Sega of Japan, they shot it down in favor of the made-in-house hardware that was already being worked on (the Saturn). The rest is history...
 
Top Bottom