Welp, sign of this game may be don't sell/play well on consoles.
What? Come ON.
Welp, sign of this game may be don't sell/play well on consoles.
It adds up
- 100 players
- Hundreds if not thousands of individual items that are tracked
- Tens of vehicles PogChamp
lol, sorry this is just funny to me
I expected as such a few days ago. This game's release is clearly very near end 2017 or 2018. Not that surprising, considering the state of the PC game and the small developer. Surely the expanded deal with Microsoft will speed things up considerably though.
Are you on an SSD though? If you use an HDD, even with a good rig you have to run on low settings in my experience.I run off an i5 3570k and a 980ti, maxed. Never had any major issues. Certainly no crashes.
Are you on an SSD though? If you use an HDD, even with a good rig you have to run on low settings in my experience.
Yep, I use a 7200RPM HDD and if you play on any settings besides low, game stutters like crazy once you jump out of the plane, and then once you land it takes 2 to 3 minutes for the near distance textures to load on buildings, which means you cant go through doors.Which introduces interesting problem for consoles with 5400RPM HDD's when even 7200RPM HDD isn't enough.
Are you on an SSD though? If you use an HDD, even with a good rig you have to run on low settings in my experience.
Are you on an SSD though? If you use an HDD, even with a good rig you have to run on low settings in my experience.
It adds up
- 100 players
- Hundreds if not thousands of individual items that are tracked
- Tens of vehicles
- Relatively large open and seamless arena in form of island
- Loot crate spawns
- Artillery zones
- Upcoming ballistics rework and material penetration
- Whet ever else they are adding on top of ballistics and vaulting
None of these things except 100 players are anything remotely special for a game. It's not like the game renders every single asset at any time - it's not doing that on PC.
It's 100 players across a huge map, Battlefield has more traffic going on with 64 players in a smaller space. The game almost certainly isn't tracking all 100 players at once otherwise it would chug all the time like it does in the queue with all 100 players in a small space.All that is still data that is constantly tracked by server and clients and it takes CPU cycles. From already weak CPU's.
So what current-gen console games does all of these things expect 100 players?
It's 100 players across a huge map, Battlefield has more traffic going on with 64 players in a smaller space. The game almost certainly isn't tracking all 100 players at once otherwise it would chug all the time like it does in the queue with all 100 players in a small space.
It tracks them constantly. It doesn't render them constantly like on spawn island.
It's 100 players across a huge map, Battlefield has more traffic going on with 64 players in a smaller space. The game almost certainly isn't tracking all 100 players at once otherwise it would chug all the time like it does in the queue with all 100 players in a small space.
I think you are overestimating how much power that actually takes though.
Having a small team will do that for many games. Hopefully MS can help tweak things for the XB version which will trickle down into PC versions no doubt.Because it's only thing in game taking CPU cycles, ya?
It isn't joke that this game loves to hog CPU power.
Because it's only thing in game taking CPU cycles, ya?
It isn't joke that this game loves to hog CPU power.
It tracks them constantly. It doesn't render them constantly like on spawn island.
Up to 2000 players per continent in PS2Doesn't Planetside 2 have even more players on a map? Or am I misremembering?
Up to 2000 players per continent in PS2
If XBO OG doesn't run 60 then XOX won't run 60 because they very likely want console platform players to be on even footing in that sense.
If XBO OG doesn't run 60 then XOX won't run 60 because they very likely want console platform players to be on even footing in that sense.
I hope they push the superior hardware as hard as they can. Enough of this equal footing stuff. Mixed hardware works out just fine in the PC space. And I have no plans to by an xbox one x. Just sick of this perspective that everything needs to be held down to the lowest common denominator for the sake of fairness.
Why? It is not as though they limit PC players. It is an arbitrary restriction.
I'm not sure if MS has said anything about it yet, but Sony took stance that I expect MS to follow. In PvP MP game has to perform same on OG and Half Measure console. After all it isn't new slate and new generation, just half step within same generation and userbase.
All that is still data that is constantly tracked by server and clients and it takes CPU cycles. From already weak CPU's.
So what current-gen console games does all of these things expect 100 players?
I believe it was mike ybarra that said xbox doesn't dictate what devs do when it comes to framerateI'm not sure if MS has said anything about it yet, but Sony took stance that I expect MS to follow. In PvP MP game has to perform same on OG and Half Measure console. After all it isn't new slate and new generation, just half step within same generation and userbase.
If XBO OG doesn't run 60 then XOX won't run 60 because they very likely want console platform players to be on even footing in that sense.
Welp, sign of this game may be don't sell/play well on consoles.
What if it doesn't run at all on Xbox One/PS4 and it is simply kept in "early access" until everyone is playing on XBX and PRo
Because it's only thing in game taking CPU cycles, ya?
It isn't joke that this game loves to hog CPU power.
I wouldn't say that. You don't know what the future entails and how long these systems will last. Install base can surpass them if held in market long enough.Tovarisc said:These half step consoles will never 100% replace existing install base of OG boxes.
There was gameplay btw. Its now a VOD on Mixer. So crappy quality. But starts at 2 hours and 17 min 30sec.
https://mixer.com/Mixer?vod=6895988
So... forever "early access"? These half step consoles will never 100% replace existing install base of OG boxes.
If XBO OG doesn't run 60 then XOX won't run 60 because they very likely want console platform players to be on even footing in that sense.
PlayerUnknown's Battlegrounds Xbox Build Hands On from IGN. With some little offscreen footage.
https://www.youtube.com/watch?v=l1Uw1dlCzHE
In case of PS4 they most likely won't.
Xbox is a different story.
They've been hinting that they want cross-platform play, so I'm not so sure.
PlayerUnknown's Battlegrounds Xbox Build Hands On from IGN. With some little offscreen footage.
https://www.youtube.com/watch?v=l1Uw1dlCzHE