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Xbox One X Version of PUGB playable at Gamescom

ornery

Member
Welp, sign of this game may be don't sell/play well on consoles.
1469986044752


What? Come ON.
 

Kaako

Felium Defensor
Threat title and the rest of the actual info in this thread don't match. Game seems to be running PC dev build with an Xbox controller.
 

SRTtoZ

Member
I love how they always say "on a PC specced out to ps4 or xbox" as if they removed the newest i7 and threw in a Jaguar cpu.
 

Tovarisc

Member
lol, sorry this is just funny to me

It's really hard to estimate. One house can have 10-15 individual items spawned into it from pants to red bull to ammo packs. Then you have easily 100+ houses and all of them spawn items. On top of that items spawn in fukboi shacks, on tables and benches like at shooting range and on other objects like that.

How high will individual item count go in single round of BG?
 
For those asking why they are doing this on PC, this thread is a good indication of why. The gaming community freaks out about everything, regardless of how many positives are presented. Can you imagine the backlash if they did show it on Xbox and there was any issue?

They have a 4 person team working on porting this to Xbox (that was before the MS publishing news), and it sounded like they did this to keep up with their promise that the PC version would take priority until it was released. They were almost immediately able to get it running on the X at 4k 30-40fps without optimizations. That's pretty great if you ask me.

It's good to hear that the controls and inventory stuff are playing well. That was my big concern. Looking forward to additional news.

I expected as such a few days ago. This game's release is clearly very near end 2017 or 2018. Not that surprising, considering the state of the PC game and the small developer. Surely the expanded deal with Microsoft will speed things up considerably though.

It is coming to the Preview program. They don't need to have the game finished. My guess is that it will release with the X.
 

MazeHaze

Banned
Which introduces interesting problem for consoles with 5400RPM HDD's when even 7200RPM HDD isn't enough.
Yep, I use a 7200RPM HDD and if you play on any settings besides low, game stutters like crazy once you jump out of the plane, and then once you land it takes 2 to 3 minutes for the near distance textures to load on buildings, which means you cant go through doors.
 
  • 100 players
  • Hundreds if not thousands of individual items that are tracked
  • Tens of vehicles
  • Relatively large open and seamless arena in form of island
  • Loot crate spawns
  • Artillery zones
  • Upcoming ballistics rework and material penetration
  • Whet ever else they are adding on top of ballistics and vaulting
It adds up

None of these things except 100 players are anything remotely special for a game. It's not like the game renders every single asset at any time - it's not doing that on PC.
 

Tovarisc

Member
None of these things except 100 players are anything remotely special for a game. It's not like the game renders every single asset at any time - it's not doing that on PC.

All that is still data that is constantly tracked by server and clients and it takes CPU cycles. From already weak CPU's.

So what current-gen console games does all of these things expect 100 players?
 

JoeLT

Member
All that is still data that is constantly tracked by server and clients and it takes CPU cycles. From already weak CPU's.

So what current-gen console games does all of these things expect 100 players?
It's 100 players across a huge map, Battlefield has more traffic going on with 64 players in a smaller space. The game almost certainly isn't tracking all 100 players at once otherwise it would chug all the time like it does in the queue with all 100 players in a small space.
 

Tovarisc

Member
It's 100 players across a huge map, Battlefield has more traffic going on with 64 players in a smaller space. The game almost certainly isn't tracking all 100 players at once otherwise it would chug all the time like it does in the queue with all 100 players in a small space.

It tracks them constantly. It doesn't render them constantly like on spawn island.
 
It's 100 players across a huge map, Battlefield has more traffic going on with 64 players in a smaller space. The game almost certainly isn't tracking all 100 players at once otherwise it would chug all the time like it does in the queue with all 100 players in a small space.

There is also no respawning.
 

Raide

Member
Because it's only thing in game taking CPU cycles, ya?

It isn't joke that this game loves to hog CPU power.
Having a small team will do that for many games. Hopefully MS can help tweak things for the XB version which will trickle down into PC versions no doubt.
 

jeffc919

Member
If XBO OG doesn't run 60 then XOX won't run 60 because they very likely want console platform players to be on even footing in that sense.

I hope they push the superior hardware as hard as they can. Enough of this equal footing stuff. Mixed hardware works out just fine in the PC space. And I have no plans to by an xbox one x. Just sick of this perspective that everything needs to be held down to the lowest common denominator for the sake of fairness.
 

Tovarisc

Member
I hope they push the superior hardware as hard as they can. Enough of this equal footing stuff. Mixed hardware works out just fine in the PC space. And I have no plans to by an xbox one x. Just sick of this perspective that everything needs to be held down to the lowest common denominator for the sake of fairness.

Why? It is not as though they limit PC players. It is an arbitrary restriction.

I'm not sure if MS has said anything about it yet, but Sony took stance that I expect MS to follow. In PvP MP game has to perform same on OG and Half Measure console. After all it isn't new slate and new generation, just half step within same generation and userbase.
 

Kill3r7

Member
I'm not sure if MS has said anything about it yet, but Sony took stance that I expect MS to follow. In PvP MP game has to perform same on OG and Half Measure console. After all it isn't new slate and new generation, just half step within same generation and userbase.

I guess we will find out soon enough. MS said developers can use the extra power whatever way they see fit.
 
I'm curious as to what the controller configuration is for the Xbox One version. I've used a controller on the PC and was definitely underwhelmed.

However, I didn't really dig into the settings to see if anything can be changed for controller configuration.

Can anyone confirm for me if it's possible to change any setting besides sensitivity with the controller?
 
All that is still data that is constantly tracked by server and clients and it takes CPU cycles. From already weak CPU's.

So what current-gen console games does all of these things expect 100 players?


Hundreds if not thousands of individual items that are tracked <-- Games like Skyrim tracks a lot more. Many games does this. It's nothing special.

Tens of vehicles <-- ...woooah.

Relatively large open and seamless arena in form of island <-- There are larger and more interactive worlds on nearly every console since the PS2. The size of the map means nothing.

Loot crate spawns <-- what?

Artillery zones <-- huh?

Upcoming ballistics rework and material penetration <-- Cool. Many, many games does this.

Whet ever else they are adding on top of ballistics and vaulting <-- How is this in any shape, way or form impressive?

Come on. A game like GTAV on Xbox 360 is doing as much or more in all regards except the amount of players. Player positions are going to be handled server side, and the Xbox One is more than capable of displaying 100 medium poly models at the same time.
 
I'm not sure if MS has said anything about it yet, but Sony took stance that I expect MS to follow. In PvP MP game has to perform same on OG and Half Measure console. After all it isn't new slate and new generation, just half step within same generation and userbase.
I believe it was mike ybarra that said xbox doesn't dictate what devs do when it comes to framerate
 

EvB

Member
If XBO OG doesn't run 60 then XOX won't run 60 because they very likely want console platform players to be on even footing in that sense.

What if it doesn't run at all on Xbox One/PS4 and it is simply kept in "early access" until everyone is playing on XBX and PRo
 

Tovarisc

Member
What if it doesn't run at all on Xbox One/PS4 and it is simply kept in "early access" until everyone is playing on XBX and PRo

So... forever "early access"? These half step consoles will never 100% replace existing install base of OG boxes.
 

Zedox

Member
Because it's only thing in game taking CPU cycles, ya?

It isn't joke that this game loves to hog CPU power.

"tracking" locations of items is negligible (even if thousands). If those items had AIs...you would have more credence to what you are saying. Those items hold very little memory. It's the interactions between items/players that would cause issues because that requires calculations but it all depends on what interactions they are and how the engine is built around that. Their rendering techniques are probably the reason for any issue with performance. Draw distance being probably the biggest one.

Tovarisc said:
These half step consoles will never 100% replace existing install base of OG boxes.
I wouldn't say that. You don't know what the future entails and how long these systems will last. Install base can surpass them if held in market long enough.
 

Z O N E

Member
I can't WAIT for this.

I have a gaming PC but I'm not as good with a M/KB as I am with a controller. I know you can use a controller on the PC version now, but it's a no brainer someone with skill using a M/KB will out gun a controller.

Can't wait for this to drop on Xbox. Definitely going to be one of my most played.
 

Raide

Member
They should pre-installed the beta on all 1X's. They said later in the year so it would be good to get some testing done.
 
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