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The first 30 fps Metroid [HELPFUL MOD EDIT] is not Samus Returns

ss_lemonade

Member
Yes but the original game wasn't 60 FPS. It ran like dog shit any time more than a couple enemies were on screen
Unless I'm remembering the original wrong, I thought it was 60fps but with slowdown (which seems to be common with 8/16 bit games, instead of dropping frames)
 

Metroxed

Member
Unbelievable that some people really decide to "pass" on games for such details. Especially when we're talking about a single player-only side-scroller.
 

jett

D-Member
No, the GBA (just like the gb and gbc) screen had a 59.7 mhz refresh rate, it wasn't capable of displaying 60 frames per second. It was close enough but no different than say, MK8 wiiU where some seconds had 59 fps and others felt 60

You understand that's being kinda anal. It's like saying no console game has ever run at 60fps because NTSC is in fact 59.94hz.
 

WestEgg

Member
what's with all the people in here pretending that this is news to them so that they can give their hot take anyway

Because being mad at video games and punishing developers for not living up to your own self imposed requirements is more fun than playing otherwise good video games

/s
 

Zero-ELEC

Banned
MercurySteam decided to save the animals instead

XS5LK.gif
 
My biggest pet peeve is people who think 30fps is a problem.

Your eyes get used to it after like 10 seconds, just play the game instead of complaining.

/oldmanyellsatcloud

Unbelievable that some people really decide to "pass" on games for such details. Especially when we're talking about a single player-only side-scroller.

eeeeeyup.

The amiibo controversy is one thing, but I'm not about to skip the the first 2D Metroid in 13 years over something so trivial.
 

Fularu

Banned
And don't forget the fact that every SNES game ran like ass in all of Europe
No they ran around the limitations of the Pal50 standard

Pal was vastly superior to NTSC (better resolution and color rendering) but unfortunately NTSC won.

Pal is actually exactly the same "rate" as movies (well slightly fast as it's 25 instead of 24.xx) and doesn't duplicate frames.

Nintendo and Sega did what they could. Just look at computer ganes on the ST and Amiga to jnderstand than 50 fps was never an issue if you make the game with that reality in mind
 

jett

D-Member
Definitely 30, both in the single player and multiplayer.



While I dearly wish the game had been on Switch, with the technical boost to boot, I can understand why Nintendo went with 3DS. And the game still looks great/plays superbly.

I think there's no reason to not have had it both on 3DS and Switch.
 

Fularu

Banned
You understand that's being kinda anal. It's like saying no console game has ever run at 60fps because NTSC is in fact 59.94hz.
No because it actually creates many issues with emulation (for example) with screens unable to respect the proper refresh rate (VF2 suffers from it too actually).

While that may sound anal, the difference is real and the impact even more so (which is why Android emulators feel off or laggy to many people)
 

Stoze

Member
My biggest pet peeve is people who think 30fps is a problem.

Your eyes get used to it after like 10 seconds, just play the game instead of complaining.

/oldmanyellsatcloud
Framerate is just as much if not more about responsiveness than what looks better, 60fps literally reduces input latency.

It's a bit disappointing but not a big deal imo, and I doubt Prime 4 will be 30.
 
When I tried the game at Fanexpo this was the biggest thing that jumped out to me. I was expecting a full 60, at least on N3DS. Not a dealbreaker but it is a bummer.

Edit - I'm more surprised because they managed to get Yoshi's Woolly World at 60fps on New 3DS, and that's a Wii U port. I didn't see why this wouldn't be able to pull it off too.
 
It may be 30fps, but it feels smooth, as if Samus's movements underneath are updating 60 times a second. Plus the framepacing is good and it doesn't drop from its 30 target, either.

It's not like something like Sonic Generations on 3DS which is both 30fps and unresponsive as a result.



You'd be hard pressed to find stuff on those that wasn't 60fps.

I've definitely seen frame drops on my old 3DS in the first hour thus far.
 

rodrigolfp

Haptic Gamepads 4 Life
I'm glad I'm one of the lucky ones that can't tell the difference between 30 and 60 fps.

And yes, I've seen that bouncing cube gif. Can't see any difference.

but i bet that you can feel the difference in input lag between 30 and 60. input lag is the most important thing about framerate...
 
but i bet that you can feel the difference in input lag between 30 and 60. input lag is the most important thing about framerate...

Eh, if I can it doesn't adversely affect me. At least not the types of games I play. I've never made an input and not immediately gotten feedback on screen.
 

Mael

Member
No, the GBA (just like the gb and gbc) screen had a 59.7 mhz refresh rate, it wasn't capable of displaying 60 frames per second. It was close enough but no different than say, MK8 wiiU where some seconds had 59 fps and others felt 60

A bit different no?
I mean if the GB/GBA screen had a refresh rate of 59.7 mhz then the game was outputted at that refresh rate.
In comparison, MK8 was at something like 59mhz on a screen that was 60mhz.
The game's output being different than the refresh rate would cause a problem like when trying to use 50mhz feed in the Xbone 60mhz layout.
Or whatever the fuck Nintendo was trying to do with PAL SNES games on WiiU.
 

Robin64

Member
Framerate is just as much if not more about responsiveness than what looks better, 60fps literally reduces input latency.

but i bet that you can feel the difference in input lag between 30 and 60. input lag is the most important thing about framerate...

I'm 99% sure that the underlying controls and movement are running at 60fps. Everything feels so smooth, way too smooth and responsive for what 30fps normally gives. I am a framerate whore usually because of this reason, and for once it feels good.

It's likely doing what Forza Horizon did.
 
No they ran around the limitations of the Pal50 standard

Pal was vastly superior to NTSC (better resolution and color rendering) but unfortunately NTSC won.

Pal is actually exactly the same "rate" as movies (well slightly fast as it's 25 instead of 24.xx) and doesn't duplicate frames.

Nintendo and Sega did what they could. Just look at computer ganes on the ST and Amiga to jnderstand than 50 fps was never an issue if you make the game with that reality in mind

Thanks for the lecture, and there's certainly some truth to the advantages, but in reality, they did run like ass :)

It got even worse in the Playstation era. But we digress.
 

Mael

Member
I don't get why people here complain because people aren't happy with a flaw a game may have.
If the game has a problem and it's bothering people, no need to come explain to the poster that his problem isn't one.
No because it actually creates many issues with emulation (for example) with screens unable to respect the proper refresh rate (VF2 suffers from it too actually).

While that may sound anal, the difference is real and the impact even more so (which is why Android emulators feel off or laggy to many people)

That explains soooooooooooooooo much!
It's why even NTSC emulators feel off and basiically why using the original hardware is king!
 

Vanille

Member
Being disappointed that the game doesn't live up to a series standard is being "impossible to please"? lol okay
 

Ibuki

Banned
Hmm... I went from playing Rainbow Six Siege at 144hz to playing this game.

It didn't bother me at all. Funny how that works.
 

MilkBeard

Member
I would imagine for a game like Metroid, having a solid framerate is more important than whether it is 30 or 60. But that's me, I mean, I was playing Zelda 64 back in the N64 days with 20fps and loving it.
 

Instro

Member
Lol we actually get another Metroid and people are whining about 30fps. Smh.

Some of you people are weird. Just because Nintendo deigned to give us a Metroid game we can't make any negative comments about it? Lack of 60fps is a legitimate complaint for a series that has generally always had entries at 60fps.
 
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