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UK: Ultra Street Fighter II outsold Marvel vs Capcom: Infinite first week in the UK

Zubz

Banned
Seriously. The leaks made everyone think we were going to be getting a roster that was 36+ characters big with twice as many newcomers as we ended up with. The actual roster sucks compared to what we thought we were getting from the leaks.

The worst part is that I feel we can't just brush those "leaks" off as hoaxes because we know a good number of characters are being held as DLC.
 

Papercuts

fired zero bullets in the orphanage.
Shit part of the blame goes to Marvel too. Roster wise they are the reason Wolverine, Doom, Magneto, & Storm are not in the game. People can say what they want but it is an undeniable fact that the X-Men characters are the most iconic and popular characters Marvel has.

Marvel is definintely not blameless there, yeah. But even then, it was springboarded with Combofiend's abysmal PR which brought us to the "function" meme.
 

Eliseo

Member
Come on. Capcom gets so much s*** from Switch enthusiasts because none had a better chance to give decent early support for minimal risk than them. None.

Two retro collections coming that they could have gotten running on the system for peanuts!? Nope. Wonder Boy Switch outsold all other versions, combined. I hope that that hurt at Capcom corporate. Even if Capcom was projecting a Wii U tier flop, there was no reason to skip it, the NES ROMs collection would have outsold the XB1 version no problem.

A 3DS up port of a million selling franchise on Nintendo's systems, one that they had already running on the system for one market, mostly localized and would instantly become the biggest third party game on the system for the first half of the year? Nope. Repeated many times over, to make it clear, Nope. "But please be exited for the game that its releasing on everything but!".

So, what they had for the system? USFII? The game they admitted to be a re-release of a $15 XBLA game for $40, and even went on sale for $3 during the launch week to make the message clear? They had that, and, as per their financial briefing, saved their hides during the quarter. There's that.

I'm sure Capcom learned the lesson, right? Look, they announced a very late port of two last gen games, that came for 3DS, Wii U and even Vita! Exciting! Why announce it as a footnote on a twitter of all places and without any media? Almost as if it is a rush project done to calm investors.

But they just missed the start, right? Capcom is sure to be ramping up Switch development as we speak! Oh, another announcement! A beloved Zelda-inspired game coming at the end of the year! And we even got a trailer, unlike their Switch games that are releasing earlier! Looks like a perfect match for the system and I'm sure Capcom doesn't want to repeat a collections scenario! Wait... not even at a later date statement? A retro Zelda-like not coming to the console that bought Ocean Horn for $15 in 2017!?

But the games are coming! Undetermined titles coming at undetermined dates. They can't tell us what they are, because of reasons. But they are coming...

Gte out of here with that logical BS, don't you know? switch owners are giving crap to capcom just because they are salty MHW is not coming to the Nintendo switch. /s

I like your Pedro Navajas avatar
 

Toxi

Banned
No it didn't. When people saw the initial gameplay footage people thought it was still a ways out and will get better, it wasn't really a big problem until E3. Also the other shoe could drop in many ways with Capcom. There were literally 0 problems with SFV until launch, up until that point it had a lot of good will and hype.
Street Fighter V was eviscerated on launch for lacking basic single player functionality.

Monster Hunter World is looking to have a single player comparable at least to Monster Hunter 4.

So no, I'm not expecting the other shoe to drop at this point. There's a difference between healthy skepticism and unfounded cynicism.
 

Neonep

Member
Some of you guys commenting in this thread that didn't watch the game since its announcement should go and look at the initial thread on here for this. It will show you truly how they fucked it up. Everybody was so excited and hyped. Everything was good until the announcement in April, then people started getting skeptical. Then E3 and the roster leak is when things took a turn for the worse.
 

Bridges

Member
The leaked roster definitely put spirits down but the real kicker is that the final roster wasn't even as good as the leak, all the interesting characters were either held back for DLC or removed as far as we know, probably for future DLC down the line.
 

Neonep

Member
Street Fighter V was eviscerated on launch for lacking basic single player functionality.

Monster Hunter World is looking to have a single player comparable at least to Monster Hunter 4.

So no, I'm not expecting the other shoe to drop at this point.

Key Words: On Launch...... Not prior to the game coming out. It may work out for Capcom with MHW but you never know with Capcom.
 

MrT-Tar

Member
Come on. Capcom gets so much s*** from Switch enthusiasts because none had a better chance to give decent early support for minimal risk than them. None.

Two retro collections coming that they could have gotten running on the system for peanuts!? Nope. Wonder Boy Switch outsold all other versions, combined. I hope that that hurt at Capcom corporate. Even if Capcom was projecting a Wii U tier flop, there was no reason to skip it, the NES ROMs collection would have outsold the XB1 version no problem.

A 3DS up port of a million selling franchise on Nintendo's systems, one that they had already running on the system for one market, mostly localized and would instantly become the biggest third party game on the system for the first half of the year? Nope. Repeated many times over, to make it clear, Nope. "But please be exited for the game that its releasing on everything but!".

So, what they had for the system? USFII? The game they admitted to be a re-release of a $15 XBLA game for $40, and even went on sale for $3 during the launch week to make the message clear? They had that, and, as per their financial briefing, saved their hides during the quarter. There's that.

I'm sure Capcom learned the lesson, right? Look, they announced a very late port of two last gen games, that came for 3DS, Wii U and even Vita! Exciting! Why announce it as a footnote on a twitter of all places and without any media? Almost as if it is a rush project done to calm investors.

But they just missed the start, right? Capcom is sure to be ramping up Switch development as we speak! Oh, another announcement! A beloved Zelda-inspired game coming at the end of the year! And we even got a trailer, unlike their Switch games that are releasing earlier! Looks like a perfect match for the system and I'm sure Capcom doesn't want to repeat a collections scenario! Wait... not even at a later date statement? A retro Zelda-like not coming to the console that bought Ocean Horn for $15 in 2017!?

But the games are coming! Undetermined titles coming at undetermined dates. They can't tell us what they are, because of reasons. But they are coming...

We live in a time where a Nintendo console is better supported by Bethesda and NIS than by Capcom. Nobody could have predicted that last year.
 

Ridley327

Member
Street Fighter V was eviscerated on launch for lacking basic single player functionality.

Monster Hunter World is looking to have a single player comparable at least to Monster Hunter 4.

So no, I'm not expecting the other shoe to drop at this point. There's a difference between healthy skepticism and unfounded cynicism.

My concern isn't what they've shown off thus far, which appears to be quite robust. My concern is how they're handling the content pipeline post-launch and if there's anything to expect in terms of microtransactions beyond the cosmetics that have already been announced, which I feel is much safer to treat with skepticism than to assume that they're going to nail those aspects as well as everything else thus far.
 

Vena

Member
Street Fighter V was eviscerated on launch for lacking basic single player functionality.

Monster Hunter World is looking to have a single player comparable at least to Monster Hunter 4.

So no, I'm not expecting the other shoe to drop at this point. There's a difference between healthy skepticism and unfounded cynicism.

We already "know" (ie. someone told others to keep their expectations in check because some were expecting some really absurd 4-like sums) it won't compare with 4 (or 4U/X/XX). Look more to Tri's totals (~35 IIRC, between big and small). Number of zones total (since each is now much larger) is also probably going to be considerably down.

Not to say that this shrink will matter or negatively impact the title but comparisons to 4/4U/X from a content side of things would not be the type of marketing/image Capcom will want to set.

That said, I don't really agree with a previous notion that marketing/presence has really started in the West... or at least I hope they don't consider the current state as marketing or a presence. They need a concerted, western leaning effort to build momentum, not lavish assurances at the tiny but vocal core. When I look at Amazon, a decent metric for core oriented titles, and on release date announcement and pre-orders opened and the title didn't even reach ~Top 50, I consider marketing to not exist.
 

Toxi

Banned
My concern isn't what they've shown off thus far, which appears to be quite robust. My concern is how they're handling the content pipeline post-launch and if there's anything to expect in terms of microtransactions beyond the cosmetics that have already been announced, which I feel is much safer to treat with skepticism than to assume that they're going to nail those aspects as well as everything else thus far.
It depends. Any sort of post-launch content pipeline should be approached with the attitude, "How would this be priced as part of a G-Rank rerelease?"

We already "know" (ie. someone told others to keep their expectations in check because some were expecting some really absurd 4-like sums) it won't compare with 4 (or 4U/X/XX). Look more to Tri's totals (~35 IIRC, between big and small). Number of zones total (since each is now much larger) is also probably going to be considerably down.

Not to say that this shrink will matter or negatively impact the title but comparisons to 4/4U/X from a content side of things would not be the type of marketing/image Capcom will want to set.
What we've seen suggests a bit more than Tri for the number of large monsters, which is nice. And assuming one more large area, we've got only one fewer large area than Tri, with far more packed into each area.

But yeah, I'm definitely not expecting this to match 4U in terms of the number of monsters.
 
Key Words: On Launch...... Not prior to the game coming out. It may work out for Capcom with MHW but you never know with Capcom.

The beta had some people worried. Max talked about being worried about it's limited mechanics after playing hours of the beta.
 

Chavelo

Member
I was on cloud nine the weekend of PSX 2016. Ryce started the hype train, then by the Thursday or so it was on full steam.

MvC3 to be re-released, possibly done by Iron Galaxy.
Then the MvC:4 rumors rolled in: MCU vs Capcom, 2v2 gameplay, Marvel to come in and make the eSports dream real.
Saturday night came by and it was amazing. Sure the gameplay trailer didn't look great but the "2017" release guess made the wait promising.

People were so excited by the possibilities! This could be Capcom's answer to KI's game as a service model. Returning MvC3 characters! Modern Capcom and Marvel new entries, including the odd-ball new picks! Old vets that didn't make it to MvC3! It was MAHVEL, BAYBEH!

The year that followed might of killed any goodwill that I had for Capcom as a competent fighting game developer. :(
 

SargerusBR

I love Pokken!
When people say no Xmen, does it means no wolverine, cyclop or magneto? Not a single xmen?

MTQxMjk1NzI1MQ==
 

Neff

Member
USF2 isn't super turbo tho. It's been rebalanced and there are system wide changes like SF3/4/5 style throw breaking.

I know, I own it. My point is that ST has already proven itself and then some, whereas MvCI is an unknown (and a fairly lame-looking unknown at that).
 

Vena

Member
What we've seen suggests a bit more than Tri for the number of large monsters, which is nice. And assuming one more large area, we've got only one fewer large area than Tri, with far more packed into each area.

But yeah, I'm definitely not expecting this to match 4U in terms of the number of monsters.

Right. Only problem I see is that the last half-decade of MH in the west is defined not by Tri (or 3U on WiiU) which very few played, but by MH4U and Generations (X). The audience established is used to a *lot* more content than what MHW will ship with.

It will be interesting to see if the media draws parallels/issues with the drop in content from the most recent mainline entries, or if they reference Tri and give it a pass on presentation.
 

Plum

Member
Can't say I'm too surprised. MvC:I was a series of bad decisions from a studio that, honestly, I don't think 'gets' why the MvC series is so loved by more than just fighting game enthusiasts.

What baffles me the most about MvC:I is that they were forced into the MCU canon so hard yet most of the character models bare little resemblance to their movie counterparts. Why does Thor not look like Chris Hemsworth? Why does Captain America not look like Chris Evans? Why does Dr. Strange not look like Benedict Cumberbatch? Etc etc. That's not to mention just how bad many of the characters do look.

Of course I know why, it's because they would have had to pay more to use those actor's likenesses, but I'm pretty sure that having the MCU interpretation of each character would have brought in enough 'casuals' to offset that cost. It's not like Injustice where 'Batman' is a well-known figure no matter the incarnation, many Marvel characters are their MCU counterparts in the eyes of most people; Ben Affleck isn't Batman in the same way Robert Downey Jr. is Iron Man, if you see what I mean.

Essentially, when MvCI could have given us this:

avengersorder5.jpg


It actually gave us this:

the-avengers-cosplay-570x384.jpg
 

brinstar

Member
Right. Only problem I see is that the last half-decade of MH in the west is defined not by Tri (or 3U on WiiU) which very few played, but by MH4U and Generations (X). The audience established is used to a *lot* more content than what MHW will ship with.

It will be interesting to see if the media draws parallels/issues with the drop in content from the most recent mainline entries, or if they reference Tri and give it a pass on presentation.

I'm expecting the latter. I doubt it'll be an issue for folks
 

Toxi

Banned
Right. Only problem I see is that the last half-decade of MH in the west is defined not by Tri (or 3U on WiiU) which very few played, but by MH4U and Generations (X). The audience established is used to a *lot* more content than what MHW will ship with.

It will be interesting to see if the media draws parallels/issues with the drop in content from the most recent mainline entries, or if they reference Tri and give it a pass on presentation.
Even a game that's low content by Monster Hunter standards will have over a hundred hours of single player content. I do think we'll see some complaining about the lack of a difficult G-Rank endgame, if X is anything to go by. But that will be from the hardcore fans who will still be buying and playing World anyway.
 

Neonep

Member
Also there are so many problems with the roster. No X-Men & Fantastic Four characters was and still is a bummer but I (along with many others) thought that would open things up for new characters. I thought MCU characters that people know like Daredevil, Loki, & Star Lord would be in. Didn't happen. Then on the Capcom side they got lazy. People just really wanted vets and a few new characters like Leon & Asura. They then basically cut beloved characters like Wesker, Amaterasu, Vergil, & Phoenix Wright. They knew the roster would be limited and instead of just getting the favorites in they kept around Spencer, Nemesis, & Firebrand. People weren't really asking for them.
 
God damn that's really bad, and it's a shame too considering MVCI is actually a really great game, but man Capcom just really dropped the ball with this one.
 

Toxi

Banned
Also there are so many problems with the roster. No X-Men & Fantastic Four characters was and still is a bummer but I (along with many others) thought that would open things up for new characters. I thought MCU characters that people know like Daredevil, Loki, & Star Lord would be in. Didn't happen. Then on the Capcom side they got lazy. People just really wanted vets and a few new characters like Leon & Asura. They then basically cut beloved characters like Wesker, Amaterasu, Vergil, & Phoenix Wright. They knew the roster would be limited and instead of just getting the favorites in they kept around Spencer, Nemesis, & Firebrand. People weren't really asking for them.
I think part of it comes from a fundamental misunderstanding of their audience.

There will be three fucking Megaman X characters by the time Sigma lands, more than any other Capcom franchise. Now look at how well the Mega Man X series actually sold compared to Capcom's other games.
 
They dropped the ball, kicked it out of bounds, and into the stands.

Worse yet: They were playing tennis.

But yeah, as someone who mostly paid only casual attention to the game, unfortunately a lot of the publicity about it was simply negative, and not a lot of what Capcom did was effective in countering that.
 

Vena

Member
I'm expecting the latter. I doubt it'll be an issue for folks

Even a game that's low content by Monster Hunter standards will have over a hundred hours of single player content. I do think we'll see some complaining about the lack of a difficult G-Rank endgame, if X is anything to go by. But that will be from the hardcore fans who will still be buying and playing World anyway.

I am more suggesting it as a specter in the background than an actual upfront problem, mind.

@Toxi: Don't be so sure. For instance, I (and for what its worth, my MH local circle) will be getting this on PC (too many different consoles, not 3DS and no one's going to drop ~300$ just to play, and we all have PCs), but by the time this launches god-only knows what Capcom may do or announce, and I may never pick it up. :p
 
I think part of it comes from a fundamental misunderstanding of their audience.

There will be three fucking Megaman X characters by the time Sigma lands, more than any other Capcom franchise. Now look at how well the Mega Man X series actually sold compared to Capcom's other games.

Tatsunoko vs. Capcom did it the best in terms of MM representation, I'd say. I liked how it covered three of the arguably most popular MM subseries (Classic, Legends, X) with their own character each (Roll, Volnutt, and Zero respectively). MVC3 took a similar approach, having Zero repping X and Tron repping Legends, but then completely dropped the ball by not including a Mega Man from the Classic/EXE/Starforce/whatever franchises. Now in MVCi we have three goddamn X characters with no love for the other series.
 
Not surprised this bombed, but this bombed beyond my expectations.

I've been a loyal Mahvel player since COTA (my first PSX game) and have put more time into UMVC3 than any game in my lifetime, but they shit the bed with this. I still don't own a copy.


What's worse is that the actual gameplay mechanics are really fun, but it's so bogged down by a horrid roster, abysmal presentation, and no X-Men.

I would've bought day 1 if X-Men were in it.
 
In fairness, we already knew that Super Turbo is a really good game.

I agree with the premise of what you're saying, but at the end of the day, USF2 is quite different from Super Turbo. Super Turbo is almost like Melee: it's got a lot of little features/bugs/etc that make it unique, and changing any one of them can drastically change the game. Some of the ones that immediately come to my head:

- Ultra has no "old characters" which is a big balance reshuffle. That means no more tyranny from the likes of Old Ken or Old Sagat (depending on which tier list you're looking at, Old Sagat is the best non-Gouki character in the game.)

- Ultra has new style throw tech. That, at a very minimum, essentially eliminates any strategy around the "button mashing" throw loops (Ken's knee to the stomach, Dhalsim's yoga noogie, Boxer's headbutt grab, etc).

- Seems like the new characters in Ultra (Evil Ryu and Violent Ken) are kind of broken ("powerful")

- I think the "random damage" bug from Super Turbo has been fixed. That may not seen like a big deal to some (I certainly welcome the fix!), but it does change the game in a few ways. I can't remember if the bug was fixed in the HD Remix or not.

- There's other things I'm not even sure about, such as "can Honda and Chun still their supers in Ultra? Does the screen get dark during Claw's super when he touches the wall, or when he grabs you?"

This is all potentially undetectable to casual players, which is why I still generally agree with you that the base game -- based on Super Turbo -- is still expected to be good. But to advanced casuals and definitely the pros, this is an entirely different game.
 
Can't say I'm too surprised. MvC:I was a series of bad decisions from a studio that, honestly, I don't think 'gets' why the MvC series is so loved by more than just fighting game enthusiasts.

What baffles me the most about MvC:I is that they were forced into the MCU canon so hard yet most of the character models bare little resemblance to their movie counterparts. Why does Thor not look like Chris Hemsworth? Why does Captain America not look like Chris Evans? Why does Dr. Strange not look like Benedict Cumberbatch? Etc etc. That's not to mention just how bad many of the characters do look.

Of course I know why, it's because they would have had to pay more to use those actor's likenesses, but I'm pretty sure that having the MCU interpretation of each character would have brought in enough 'casuals' to offset that cost. It's not like Injustice where 'Batman' is a well-known figure no matter the incarnation, many Marvel characters are their MCU counterparts in the eyes of most people; Ben Affleck isn't Batman in the same way Robert Downey Jr. is Iron Man, if you see what I mean.

Essentially, when MvCI could have given us this:

avengersorder5.jpg


It actually gave us this:

the-avengers-cosplay-570x384.jpg

I'm fucking dying HAHAHAHA.
 

Ferrio

Banned
I don't understand what Capcom was going for with the game or who it was targeting. It's arguably their hardest fighting game series, has a lackluster roster for casuals, and is a pretty damn big eye sore. Other than the people that are *really* into MvC, I don't see who else would be interested.

Maybe they're just planning to make up the difference with overpriced DLC.
 

Ridley327

Member
Even a game that's low content by Monster Hunter standards will have over a hundred hours of single player content. I do think we'll see some complaining about the lack of a difficult G-Rank endgame, if X is anything to go by. But that will be from the hardcore fans who will still be buying and playing World anyway.

This is going to sound controversial, but I'm not against a wipe of sorts when it comes to expectations for what the core game constitutes for content in the series. The reason why MH4 and Gen were able to get the roster counts that they were able to, even before the G-rank expansions, came from throwing in the older gen monsters, particularly from 1 and 2, and working from there. I'm not against having such a wealth of content right away, but from a veteran's standpoint, one does wish that there was more truly new content to play around with (especially when the likes of the entire Gravios family still suck even with better mechanics to fight them with, which takes up four slots right there) and from a newcomer's standpoint, to go from fighting a small portion of the roster throughout the story mode and then drop into the higher rank stuff that features harder versions of those monsters and a wealth of stuff that they haven't even seen before is intimidating to the point of being too overwhelming. Paring that down is a good strategy to take if they want to treat this as the new entry point, which isn't so dissimilar from Tri's objectives, though not as extreme.
 
The models in Guilty Gear Xrd probably took even more effort than the models in Injustice 2. That's not a valid argument.

GG isn't doing extensive mocap like what NRS does. We're talking about a studio being backed by WB. They don't dish out small budgets.
 
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