Pilgrimzero
Member
Just started playing Witcher 3. The controls are horrid. The way he moves coupled with the camera is just... how does this happen in production?
The game isn't ignoring 99% of your choices, not every choice affects the ending directly but most of those choices still had consequences. And some choices do affect the ending, but not what happens with Ciri. Every dialogue bit you had with Ciri absolutely shouldn't affect the ending, since every bit of dialogue isn't equally important or isn't linked in any way to what happens in the end. You didn't get your ending either just becauseIt is a karma system for all intents and purposes. There are arbitrarily flagged quest choices that generate the ending based on which binary option you choose.
It would maybe be brilliant if there were a bunch of small decisions that logically came together to have major consequences, but no. There's a ton of dialogue with Cirri, and a ton of choices to make. But the game only picks five or so of those to matter, so it's less a clever game system measuring your temperament and giving a fitting ending, so much as it is just picking random decisions to be important while ignoring 99% of your choices. The results of your choices don't match up with the game's story if you don't play it the way the developers expected.
There are two different movement settings, you should try out the other one if it fits you better.Just started playing Witcher 3. The controls are horrid. The way he moves coupled with the camera is just... how does this happen in production?
Just started playing Witcher 3. The controls are horrid. The way he moves coupled with the camera is just... how does this happen in production?
The game isn't ignoring 99% of your choices, not every choice affects the ending directly but most of those choices still had consequences. And some choices do affect the ending, but not what happens with Ciri. Every dialogue bit you had with Ciri absolutely shouldn't affect the ending, since every bit of dialogue isn't equally important or isn't linked in anyway to what happens in the end. You didn't get your ending either just becauseyou didn't have the snowball fight. You can not have that and still have more positive ending. It was about the support you show to Ciri and how independent you let her to be. It's not clear what kind of ending you are going to get, but it is logical.
Also you seem to be quite passionate about morality/karma/rep systems. https://radshitegaming.com/2017/04/25/what-is-the-best-video-game-morality-system/ I personally liked this blogpost, maybe you'd like to check it out too. Not that it would be something you agree with, but just food for thought. It's an interesting point of discussion.
EurojankJust started playing Witcher 3. The controls are horrid. The way he moves coupled with the camera is just... how does this happen in production?
Embrace the euro-jank!Just started playing Witcher 3. The controls are horrid. The way he moves coupled with the camera is just... how does this happen in production?
My complaint isn't that the snowball fight shouldn't have an impact, or that the snowball fight was the sole decider. My point is that such a small fraction of the choices are actually flagged that the story can easily fail to represent the way you actually role played, ignoring both the vast majority of your choices as well as the actually important choices you make, and instead flagging a small handful of arbitrary, minor dialogue choices that are of no real consequence otherwise. This is especially absurd in a game like The Witcher 3, which has so many missions and so many (mostly meaningless) decisions that it's difficult to pay attention to all of them, especially when so many of them are padding and formulaic busywork.
That's true, I don't care for Fallout 3, and 4 is even worse. I actively dislike Fallout 4, rather than thinking it's just not very good.One thing that should be mentioned here for OP, is that I guess that a lot of the people not recommending Skyrim also probably think that F3 and 4 are trash, which are two games the OP loved. Bethesda RPGs aren't exactly beloved by a big portion of Gaffers. Which is fine, but keep that in mind.
These days people equate role-playing to stats, loot, and leveling systems; and to a lesser degree, story-heavy games. You have people calling games like Breath of the Wild and Horizon: Zero Dawn role-playing games now.You're "role playing" in Witcher 3 in the same way you "role play" as an Italian plumber in Super Mario Bros. or "role play" as a soldier in CoD. Have you played the famous RPG Modern Warfare 2?
Role-playing has a specific definition in video games, and I don't grasp why people are so obtuse about it.
Also we shouldn't ignore the consequences and branching paths during the game even when those aren't represented in the ending summary. Those are still choices that had consequences, just because those consequences aren't seen in the end it's still important part of roleplaying and not meaningless at all. Choice and consequence in RPG:s is about more than just the endings.The "main ending" is more about Ciri than Geralt, you get to play small combat bits with Ciri but you don't get to roleplay as her much. So to me it makes sense that the white frost part isn't that much about what you as Geralt did earlier in the game, since it's not Geralt trying to stop it. You aren't playing the role of the world's saviour in this. Why would what happened with Baron or Keira in example affect what happens with Ciri and the frost, those are not related. Only how you treat Ciri will affect Ciri, that makes sense imo. But there's still other factors in play with the ending than what happens to her. Do you end up alone or with one of your romance partners, what do they end up doing and how about some of your other friends and foes, what happens with Skellige etc.
And I'm not sure what you mean by that you aren't able to pay attention to all of the choices. I don't remember being confused what events led to certain consequences while playing the game, after the concequence happened. I could intepret it as that you aren't able to "game" the choices and this would bother you? You don't know where your choices will lead, you want to play in certain way to get certain type of ending? Especially regarding Ciri, there is no indicator "hey this is important, choose wisely!" and there shouldn't be. Since you are intended to choose the response that feels right for your Geralt, you are not supposed to stop and think "how will this shape the ending? What is the correct choice". That wouldn't be good roleplaying. Neither Geralt or the player knows how Ciri reacts to what you choose. At the moment of these choices, it's not about the ending. It's about the relationship between Geralt and Ciri. Geralt being hugely important to Ciri, it will affect her.
Apologies if I misunderstood your issues with the game completely.
Aah, well we agree on that. In my response to the OP I actually said the same, that NW has more player choice. To me it's the biggest strenght of that game. And something I'm hoping from Cyberpunk.I'm not saying "The Witcher 3 has no choices that don't affect the ending," I'm saying "The Witcher 3 has relatively few choices that affect anything (including the ending), especially when compared to New Vegas."
Hmm, the guyThe Witcher 3 has a ton of quests, a hugely excessive amount (I think it's pretty bloated in this regard). And regarding Ciri specifically there are dozens and dozens of dialogue trees. So it's pretty standard for a guy who's normally supportive of Ciri to maybe not want to go with her to a guy she met once's grave because it seems like more inane busy work in a main quest clearly padding itself out with filler.
And here we disagree too, I love the writing and even the smaller side characters in this game. So I love to interact with people (monsters too). I don't expect almost every or even most interaction to have big ramifications, in any RPG. If these interactions add flavor, depth to the characters or the world I'm more than happy to participate. Inane busy work for me is to collect 10 nekker hearts just because merchant wants them for reselling and other stuff like that. So Witcher contracts, that's literally work for Geralt. Though in W3 there's more care put into even those than in the earlier games, when it was about what I described above. In W3 even some contracts end up being very memorable.It's just impossible for me to care about every bloody dialogue tree in the game when the vast majority of them have zero impact and are frankly incredibly boring, yet if I blow through just five of them I run the risk of them completely undoing the other 90% of them. Either you need most quests to have some sort of consequence so you know to carefully go through each of them, or you need to telegraph when an important choice comes up. Demonstrating to the player that most of their choices don't matter and then hiding important choices in what's little more than filler dialogue is frankly bad design.
It absolutely is not a karma system and the ending hinges on more than just a snowball fightIt is a karma system for all intents and purposes. There are arbitrarily flagged quest choices that generate the ending based on which binary option you choose.
It would maybe be brilliant if there were a bunch of small decisions that logically came together to have major consequences, but no. There's a ton of dialogue with Cirri, and a ton of choices to make. But the game only picks five or so of those to matter, so it's less a clever game system measuring your temperament and giving a fitting ending, so much as it is just picking random decisions to be important while ignoring 99% of your choices. The result is that your choices don't match up with the game's story if you don't play it the way the developers expected.
Somebody correct me if I'm wrong on this, but I don't think you need to download anything? Steam has official support for Dualshock4 now, you just need to go through few settings in Steam's big picture mode or something.This thread has inspired me to take my first trip into PC gaming in 15+ years. Downloaded NV off steam, will hook my laptop up to my TV and get the required stuff downloaded to use my PS4 controller. Hopefully I'll be able to fire her up later this week!
You're really jumping right in the deep end there, but it's absolutely worthwhile to go through the process of getting the game all modded up.This thread has inspired me to take my first trip into PC gaming in 15+ years. Downloaded NV off steam, will hook my laptop up to my TV and get the required stuff downloaded to use my PS4 controller. Hopefully I'll be able to fire her up later this week!
Steam does have support for DualShock 4 controllers now.Somebody correct me if I'm wrong on this, but I don't think you need to download anything? Steam has official support for Dualshock4 now, you just need to go through few settings in Steam's big picture mode or something.
Edit: My friend has done this and not me personally, so I can't be 100% sure how it works. But it does.
This is a nonissue with alternative movement enabled.Just started playing Witcher 3. The controls are horrid. The way he moves coupled with the camera is just... how does this happen in production?
What an awful reductive opinion. The Witcher 3's well written and well voiced dialogue is so much better than your typical adventure/RPG. If you're "bored" by quality characterization, world building, and little moments that give flavor to the setting, then you have the wrong mindset to enjoy the game.[...]
It's just impossible for me to care about every bloody dialogue tree in the game when the vast majority of them have zero impact and are frankly incredibly boring, yet if I don't carefully consider even a tiny amount I run the risk of them completely undoing the other 90% of them. Either you need most quests to have some sort of consequence so you know to carefully go through each of them, or you need to telegraph when an important choice comes up. Demonstrating to the player that most of their choices don't matter and then hiding important choices in what's little more than filler dialogue is frankly bad design, and it's bad roleplaying when you make 100 decisions and the only six of them matter.
Thanks for clarifying further!Steam does have support for DualShock 4 controllers now.
To activate it...
You're really jumping right in the deep end there, but it's absolutely worthwhile to go through the process of getting the game all modded up.
I highly recommend reading the game's page on PC Gaming Wiki.
It's easy to go overboard with modding, but the list of "Essential Improvements" they have on the page looks good.
Steam does have support for DualShock 4 controllers now.
To activate it, you have to open Big Picture Mode, then go to Settings > Controller Settings and enable PS4 Configuration Support. I'd recommend doing this before you connect the controller.
If it doesn't work immediately, you may have to disconnect the controller, restart Steam, and reconnect the controller to get it working the first time. It worked fine for me, but some people have reported issues - though that was some time ago.
Now games will see it as an XInput controller (most new games use this) rather than a DirectInput controller, and you can hit the PS button to bring up the Steam Overlay which enables you to remap the controls as you see fit.
I played the game for the first time just two years ago and did it without mods. Loved it, so personally I don't think mods are essential. But no doubt there's some good stuff to try out. But I wouldn't worry about it too much honestly. The game can stand on it's own, if there are mods to fix some of the bugs then it's another issue.Hell, didn't even think of modding. I just wanted a smoother experience than the PS3 offers. Didn't mind it however many years ago, but I just couldn't deal with it the last time I attempted a new game.
Is modding essential, or does it just enhance the experience?
I'm looking for something with awesome story, side quests, exploration, and customization.
I played the game for the first time just two years ago and did it without mods. Loved it, so personally I don't think mods are essential. But no doubt there's some good stuff to try out. But I wouldn't worry about it too much honestly. The game can stand on it's own, if there are mods to fix some of the bugs then it's another issue.
This thread has inspired me to take my first trip into PC gaming in 15+ years. Downloaded NV off steam, will hook my laptop up to my TV and get the required stuff downloaded to use my PS4 controller. Hopefully I'll be able to fire her up later this week!
You can play it without mods, but the "essential" list there just covers bugfixes and stability improvements. They improve the game without adding to it or changing anything else about it.Hell, didn't even think of modding. I just wanted a smoother experience than the PS3 offers. Didn't mind it however many years ago, but I just couldn't deal with it the last time I attempted a new game.
Is modding essential, or does it just enhance the experience?
Skyrim is a game of the past, long surpassed.
The Witcher is the current benchmark, not touched yet.
Fallout 4 is a game from the guys who made the game of the past, thinking the way to make more money was to make it dumber, and failing in the process.
Aah, well we agree on that. In my response to the OP I actually said the same, that NW has more player choice. To me it's the biggest strenght of that game. And something I'm hoping from Cyberpunk.
It absolutely is not a karma system and the ending hinges on more than just a snowball fight
You're still trying to narrow what role playing *should* be based on what one game does. The Witcher is a different kind of role playing game than New Vegas because you are playing a predefined character with an incredibly long history and an already well established moral code. You're role playing *that* character, not *your* character, which is still a completely valid form of role playing
You're also tying to paint The Witcher's decision making as only effecting the ending while ignoring all of the decisions and multiple paths in the countless side quests around the world
What an awful reductive opinion. The Witcher 3's well written and well voiced dialogue is so much better than your typical adventure/RPG. If you're "bored" by quality characterization, world building, and little moments that give flavor to the setting, then you have the wrong mindset to enjoy the game.
There's so much more to it than dialogue trees that affect progression. How can you appreciate anything with such a cynical attitude?
Skyrim, without a doubt.I also love games like Breath of the Wild and GTA 5
Ive heard many ridiculous takes about The Witcher 3, but saying its padded might take the fucking cake
Ive heard many ridiculous takes about The Witcher 3, but saying its padded might take the fucking cake
The game would be much, much better if it was a 40-60 hour experience rather than 100+. While avoiding/ignoring side quests is possible, the game makes it unappealing to do so with its location markers, triggered quests, events etc.
Why? It's the second most interesting part of the game after the bogs.Skellige sure is lol
New Vegas is great. Worth playing along with TW.This is about Fallout: new vegas
Just started playing Witcher 3. The controls are horrid. The way he moves coupled with the camera is just... how does this happen in production?
It's reductive to think a game is bloated and padded out with unecessary filler now?
Hot take for OP: The Witcher 3 is way too fucking long. The quests were entertaining for a while, but there are only so many ways you can do "talk to dude, ride to location, detective vision and kill the monster(s)/dude(s)" before it becomes formulaic and boring. The same was true for the combat; there just wasn't enough depth to the combat to keep it engaging throughout the entire game. The story and atmosphere is great throughout the game, but for me it wasn't enough to make the game the masterpiece most think it is.
Skellige sure is lol
Skyrim if only so you can see why it keeps coming back. Also you can hunt flying trains.
Witcher if you enjoyed the "choose your own adventure" books as a kid. You're basically playing a novel with little gameplay.