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Unknown Pleasures: What's one Steam game more people should know about?

megalowho

Member
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http://store.steampowered.com/app/450500/Ace_of_Seafood/

Ace of Seafood looks like asset swap trash at first glance but a closer look reveals a Japanese indie fever dream. Underwater, open world fish shooter with lasers that's simple and a bit of a mess but also unique and delightfully absurd. Bought it on sale and glad it's in my libary.

Trailer sold me:
https://www.youtube.com/watch?v=KfwrVxhLp94

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Infinifactory is a real cool 'Sandbox puzzle game'. In each stage the goal is to produce something predefined. You're totally free in how to produce that. The game gives you the tools (and you get more and more new stuff as it goes on) and let's you use them how you want. There's not one solution you have to find, there are a myriad of possible solutions you can create yourself. It's also fun to compare yourself to friends and that gif-creation feature it has is amazing.

Im curious. Can you enjoy and play this game without knowing any math or programming? Spacechem became too hard for me for this reason, but I really dig the look of this.


Iron Brigade
http://store.steampowered.com/app/115120/Iron_Brigade/

Really fun tower defense/Mech game with awesome online-coop mode and lots of cool twists and humour.


Forts
http://store.steampowered.com/app/410900/Forts/

Bridge builder meets 2d-RTS with amazing cool ambient music. Nailbiting arms-race multiplayer 2 on 2 or 4 on 4. Lots of maps. This game need more players for online :)

 

Ascheroth

Member
Im curious. Can you enjoy and play this game without knowing any math or programming? Spacechem became too hard for me for this reason, but I really dig the look of this.
Yep, no math or programming involved. From what I know, Infinifactory is their most approachable game.
 

autoduelist

Member
Sanctuary RPG -- incredible, complex, turn based combat. What happens one round affects your options the next [ie, you have 'starter' moves, different combo sets, etc] and a cool lewt system. Art is beautifully done ascii.
 
INK

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It's a platformer where all the platforms start out invisible until you start jumping and moving around. It is fairly challenging and I had a lot of fun with it.
 
I want to nominate GRIP. Excellent kickstarted follow-up to the old PS1 Rollcage games; not a huge amount of content right now but I’ve been hooked on it since release. Real high-octane future racing just like mama used to make.

I preferred Rollcage to WipEout back in the day so the game’s a huge deal for me.
 
Going to push two of the most underrated RPGs of last year.

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Masquerada: Songs and Shadows

Masquerada is a RTwP isometric RPG that is otherwise very much a JRPG in spirit. The combat is solid enough, I found it fun but it has its problems. Its entirely linear; there are no sidequests, very little inventory management, and no random battles for example. The game takes advantage of its linearity though to make a well-written RPG with an interesting fantasy setting based off of the Italian merchant republics during medieval times, a likeable cast of characters, and an engaging plot. The game looks really pretty and the soundtrack is fantastic. The game is also fully voice-acted by a bunch of industry veterans such as Matt Mercer, Jennifer Hale, Dave Fennoy, and Ashly Burch.

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Aurion: Legacy of the Kori-Odan

Made by a team in Cameroon, Aurion is an action-RPG similar to the Tales games combat-wise but is on a 2D plane. The combat is pretty good for the most part and fast paced. Aurion takes place in a world entirely inspired by African cultures from all over the continent. You play as Enzo and Erine Kori-Odan, the newly-wedded monarchs of the isolated island nation of Zama, who on their wedding day are quickly overthrown by Erine's brother in a coup. The couple are sent into exile and are forced to learn and adapt to the mysterious outside world that they have very little knowledge of. The English translation starts off pretty rough but as the game goes on it improves and the narrative does as well. Like Masquerada Aurion also has a really good world and characters, though its a bit more open than Masquerada.
 

Chronus

Member
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Road to Ballhalla


Really simple concept, navigate the ball through the obstacle courses. But every level introduces some new concept that keeps it fresh and interesting. Your ball jumps every couple of seconds, your ball becomes invincible from time to time, the camera tries to screw you, all done with rhythm based gameplay with an awesome soundtrack.
The game has a good sense of humor and good amount of secrets. Plus, when you go for the time trials, you'll notice a whole new layer of strategy and the game will force you to come up with a different solution to navigate the level in order to reach the end in time.
It also has a level editor and supports the Steam workshop.
I cant recommend it enough.
 

BTA

Member

Hmm, I really should try this someday. I actually preordered it but never played because a lot of the talk around how it got tedious turned me off from playing it anytime soon.

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http://store.steampowered.com/app/527740/YANKAIS_TRIANGLE/

This one is an endless puzzle game i'm still obsessing over after all these months after release. I play it just about everyday. Basically, you flip a lot of fucking triangles. You keep flipping triangles into bigger triangles and create what looks like demented buddhist triangle mandalas upon completion. The game is more of an atmospheric toy that occasionally puzzles you than a brain buster like Space Chem or w/e. It, very cryptically, introduces new mechanics to the triangle-flipping process here and there. Really though, there's not much linear difficulty progression, so you can have a set that you solve in ten seconds and next round have one that takes a few minutes. I think that's great. Like Brainpipe, this takes the abstract approach to sound. You won't hear much resembling formal music but instead a lot of, sometimes manipulated, field recordings of our beautiful little world, everything from coyotes to busy cafes.

This game's excellent and I played a ton of it on iOS. There's a followup called Yankai's Peak but I'm not sure if it's on Steam (yet)? That one's good too but I stopped playing early on because a bug was auto-clearing puzzles for me and I lost track of what I'd actually figured out; I should probably just restart it now that it's probably fixed because I was so early and all.
 

Sailent

Banned
Came to put Sunless Sea here, seeing that it is already posted, I'm gona talk about Sunless Skies

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It's almost the same, but in fucking SPACE!
 
Ace of Seafood looks like asset swap trash at first glance but a closer look reveals a Japanese indie fever dream. Underwater, open world fish shooter with lasers that's simple and a bit of a mess but also unique and delightfully absurd.
SOLD. HARD.

This looks like something I need in my life right now.
 

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Banned
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Seraph

Seraph is a brilliant action-platformer with auto-aiming. Because aiming is automatic, the focus is on 2D parkour and all manner of acrobatic movement. Great art style and cool progression systems.

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Crayon

Member
I'm seeing several games here that have been languishing on my wishlist for a long time.

These are the best threads. :3
 

LordRaptor

Member
Road to Ballhalla



Really simple concept, navigate the ball through the obstacle courses. But every level introduces some new concept that keeps it fresh and interesting. Your ball jumps every couple of seconds, your ball becomes invincible from time to time, the camera tries to screw you, all done with rhythm based gameplay with an awesome soundtrack.
The game has a good sense of humor and good amount of secrets. Plus, when you go for the time trials, you'll notice a whole new layer of strategy and the game will force you to come up with a different solution to navigate the level in order to reach the end in time.
It also has a level editor and supports the Steam workshop.
I cant recommend it enough.

Also: Made by a GAF member
 

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Banned
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Raiders of a Broken Planet

A promising new third-person cover shooter from Mercury Steam that doesn't seem to be getting much exposure. The game portrays a dark sci-fi world inhabited by mercenaries and other scoundrels, with you playing as a "raider" attempting to rid a contested planet of humans. The game allows for solo and co-op play, with a number of different characters to choose from.

Raiders of a Broken Planet is labeled as "Free to Play", but it is only the Prologue that is free. Every other campaign is purchased normally. I've played for about 5 hours, and I think it has great potential.

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Laiza

Member
I see on the Steam page that it has controller support. Is this a twin-stick shooter?
Sorry for the late response, but it is most definitely not a twin-stick shooter. It uses tank controls and the aiming is far more precise, with all three dimensions represented (which means you can and will shoot over enemies if your firing arc isn't exactly in line with their height).

The game plays marginally more like a twin-stick shooter if you use an agrav (where tank controls are replaced with strafing), but you still shouldn't go into it expecting something like Geometry Wars.
If a game received a GiantBomb quicklook, I don't really know if I'd personally classify it as "unknown" (Rochard, Evoland, Brigador).
Even with the benefit of that coverage, Brigador had something like 20k total copies sold before their relaunch and Humble Bundle. Granted, the dev studio is no longer in danger of closure after that, but I still feel like a game of this level of quality deserves more attention than it's received.

Well, that, and I am itching for an expansion or sequel. Anything I can do to get that to happen, I will. I guess you could say I'm kind of attached to the game.
 

Protome

Member
I feel like Unity of Command is both relatively popular amongst people who like strategy games and not as well known as it should be. It's one of the best turn based strategy games ever made.
It's also either brutally difficult or I'm just awful at it.





A bit less well know, Ravenmark



It's a light, kinda Fire Emblem-ish turn based strategy game. It's really fun, the writing and story and kinda shit though.

Yes, they did. At the first chance given. As soon as the rights to the game got back to Double Fine, GFWL was replaced with Steamworks.

AWESOME. Either missed or forgot that news, going to reinstall now :D
 
The Caiysware games, specifically Straimium Imortaly and Straima. They have a really overwhelming visual style (which seems to be toned down in the steam store trailers?) and are pretty fun but challenging. Straima is a platformer and Straimium is a roguelite shmup. His other games are different but also pretty neat experiences.

Also, Unexplored was recommended by a number of people during the Steam Summer Sale and it is awesome!! It's a unique roguelite game that has crazy good level generation. It still seems like it's relatively unknown though.
 

taoofjord

Member
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Holdfast: Nations at War! Seriously, watch this video! But only if you like to have fun. :)

It's a 120+ player Napoleonic Era FPS where everyone seems to love to roleplay their class. You can shoot rifles, command dozens of people as an officer, play the drums or flute, raise your country's flag high as a flag bearer. Or you can simply sit on a bench and watch the other 60 people on your team play music, shoot, and be blown off the map by a cannon ball while your officer barks orders while trying not to crack up, There's land and naval battles. You will probably laugh your ass off the first couple times you play assuming you get on a good server with people having fun with being the officers.Only $20 USD on Steam. If you liked Chivalry for its amazing voice commands you will ABSOLULTELY dig this one as they take it just serious enough while still keeping it funny.

It's also one of the top early access sellers for a little while and the devs are active and even looking to boost the player count higher (they already said they can but haven't given a number).

If naval combat is your thing you might prefer Blackwake, which is also fun but not nearly as funny.
 

danthefan

Member
Been playing a bit of Factorio recently.

You basically build a huge outdoor factory, in free play your objective is to start with a pickaxe and eventually build a rocket.

It reminds me of a really sophisticated clicker (don't mean this in a bad way, but the numbers go up) joined with a puzzle game in that you have to design material flows and automate all your production lines in order to produce more and more complicated stuff.

It's a lot of fun. Still in early access however so the features in the game are still being improved on but I haven't noticed many bugs or anything.
 
Forgot to add in my first post, but I also second the love for Sylvio. It's the diamond in the rough of Unity horror games. One of the major reasons is because it focuses on unsettling atmosphere instead of cheap jump scares. Really looking forward to Sylvio 2 next week or so.
 

SirNinja

Member
Brigador.

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It's an outrageously good game for how little attention it gets. Fills a niche that I really needed filled. Spectacular stuff. Please take a look. Don't let this dev studio go under!


You just made my day.

I went to Steam to see how much this was...only to find that I already own it.

Dunno how; some Humble Bundle/Monthly thing, probably. Either way, downloading now! This looks like a lot of fun.
 

Arkeband

Banned
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Tormentum: Dark Sorrow. A beautiful, dark point and clicker on PC.

I just tried out the demo for this - while the puzzles are kind of nice, personally I enjoy point and click adventures that have fail states and require the user to save often. Maybe it introduces those later, but it's kind of silly when a guard threatens you and then you just wander around picking up items you need screen by screen, coincidentally always using the thing you just picked up with the thing it was right in front of.

King's Quest 3 did this genre like no other has done, where you were trapped in a sorcerer's house and had to explore on a timer and take care to set things back the way they were before he came back, or he'd kill you.

Anyway, cool art, I guess.
 

Tagyhag

Member
Thanks for this OP, always love hidden gem threads. This is an old post of mine but these two games are still legit.

Impossible Creatures

Set in a fantastic 1930s world, “Impossible Creatures” is a 3-D, real-time strategy game by Relic Entertainment the creators of Homeworld, Dawn of War and Company of Heroes that pits the player against an evil villain in a desperate campaign across a chain of remote and diverse islands. Using Earth’s most formidable animals as building blocks, the player must create an army of genetically-altered mutant monsters in a titanic struggle to protect an unsuspecting world.


Heroes of Annihilated Empires

Heroes of Annihilated Empires - is a fantasy-based trilogy game in the genre of RTS vs RPG for PC. A new proprietary 3D-engine is used to power the game. Episode one is set on Atlans island, the historical homeland of elves. The world of the game is living and huge, full of magic, mythical creatures, heroes and powerful forces involved in a large-scale conflict dating back to the past. The gameplay enables the player, controlling one of the heroes, as to lead thousands-strong armies into battle, so as combat with the hero alone, making use of the entire arsenal of possibilities and powerful magical spells. The possibility to upgrade your hero, improve his abilities, find artifacts and get random quests serves to hugely diversify the gameplay.

 

Melchior

Member
100% Dustforce



The game is a pretty difficult platformer. I'm pretty poor at explaining games but that's the gist of it. 4 zones and they all are pretty difficult then it all culminates to the final levels dubbed "Virtual" levels. These are insanely difficult. I've played since 2014 and have 300+ hours in the game and never beat all of them
(I think I'm just bad)
. Then on top of that there are I believe 100~ community stages that the devs hand picked and put into the game. Which all go from really cool ideas/aesthetics to really difficult.

Also the music is done by Lifeformed so it's amazing.
Here's a sampling of the music

So yea this game is amazing I still play it now an again. It's really great for just grinding out stages if you get stuck because it doesn't feel frustrating it's a very relaxed grind that you could just go on for hours. So if you enjoy fairly fast-paced platformer with an amazing art style, tons of levels, great music, and a very difficult end game then this is for you.
 

Zomba13

Member
We Were Here

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http://store.steampowered.com/app/582500/We_Were_Here/

We Were Here is a Co-op only First Person Puzzle/Adventure game where you and a friend (or stranger I think) communicate via voice chat to help each other solve puzzles. One player is in a library, the other around the castle and you need to talk and explain the puzzles so that your friend can get you the correct information to solve it.

It's short but super cool and unique and a really cool game to play with a friend.
 

atomsk

Party Pooper
Lots of good picks in this thread, I'll throw in my own 2 cents on some Early Access stuff I keep checking in on

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Catacomb Kids
is one of several games I bought just because people told me "hey, it's like Spelunky", and of those it's probably my favorite. The only real issue is it's a single developer and updates are a bit slow, but I really like the core gameplay so I'm hopeful it'll be finished one of these days.

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Space Tyrant is from the studio who worked on Slayaway Camp and is basically a 4X-lite. Sometimes I think the RNG could use a little work, but again it's Early Access.
 

WarRock

Member

Have you heard the word of the most underrated beat'em up of all time? It's full 2D, like a platformer, instead of having a depth axis like most games in the genre, and you can keep flying forever, alternating between jump and dash; something you'll need to do in some stages.

It's so tightly designed in its mechanics, I fall in love with it every time I boot it up. The more you dodge and damage enemies, the more damage you take, but the more damage you can potentially do through heavy attacks - but your score also gets multiplied like crazy. You can either burn this accumulated "risk" through your heavy attacks or blow it all to recover HP - but the minimum risk to heal gets higher for the next use.

The bosses are just 10/10, a beautiful chaos while challenging every skill and move you can do.

Also, every stage is unlocked from the get go, so you can just jump in into whatever challenge you want at any time.



Oh look, it's just the best twin stick shooter since Geometry Wars and Super Stardust and nobody payed attention.



Bleed is a must play if you enjoy chasing S ranks and high scores in arcade games. It's a run and gun - one button shoots or slashes (there are are 6ish weapons IIRC) and the other activates bullet time. Quickly press jump twice or thrice to do 8-way dashes and barely dodge enemies attacks and rise your style rank.

Great, great bosses and a high octane last stage.

Sequel is good too, but not as challenging, well paced or interesting boss-wise, but adds co-op.

More people need to know about the greatness of Half-minute hero 1 and 2.
Listen to this poster! You can't say you love videogames or RPGs without having played Half-Minute Hero. If possible, I recommend playing the first one on the PSP.

Odallus The Dark Call



If you need a Castelvania / Shinobi fix, I got you.
YES. Odallus is amazing, and for the life of me I don't know how it didn't become the next indie darling.

100% Dustforce



The game is a pretty difficult platformer. I'm pretty poor at explaining games but that's the gist of it. 4 zones and they all are pretty difficult then it all culminates to the final levels dubbed "Virtual" levels. These are insanely difficult. I've played since 2014 and have 300+ hours in the game and never beat all of them
(I think I'm just bad)
. Then on top of that there are I believe 100~ community stages that the devs hand picked and put into the game. Which all go from really cool ideas/aesthetics to really difficult.

Also the music is done by Lifeformed so it's amazing.
Here's a sampling of the music

So yea this game is amazing I still play it now an again. It's really great for just grinding out stages if you get stuck because it doesn't feel frustrating it's a very relaxed grind that you could just go on for hours. So if you enjoy fairly fast-paced platformer with an amazing art style, tons of levels, great music, and a very difficult end game then this is for you.
One of the most satisfying and relaxing platfomers I've ever played.
 
My Vote:

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Alchemic Jousts is a fun little scissors-paper-rockish strategy game with a Doodle God inspired unlock system. Got some decent strategy and zero luck. It's just about finding a plan and loadout that works and then executing well. Fun zone-out kind of game. Plus I love the art style:

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Caves of Qud.

Caves of Qud is a sci-fi and fantasy, post-apocalyptic, procedurally generated roguelike with seemingly unlimited options. Character build options are deep, from mutations, tech augmentations, magic, and skills. The procedurally-generated lore and worldbuilding is deep and reminds me of Dwarf Fortress, though it also features some hand-crafted areas in every generated world. There is a main quest, but you can forget that and do whatever you want in the world. It may not be a real looker, but it harkens back to ye olden days of text-based rogues. And like old school rogues, this game is often brutal. And incredibly complex. But it rewards patience and exploration of its game systems, and is constantly surprising. The writing is also consistently great.

It's in Early Access but progressing at a steady pace with a clear roadmap, and quite playable already.

 

Eila

Member
Listen to this poster! You can't say you love videogames or RPGs without having played Half-Minute Hero. If possible, I recommend playing the first one on the PSP.

Wait, how come? I thought the non-HD mode on PC is the same as the PSP game. I didn't play the cartoony XBLA remake that's also in the PC port at all.
 

WarRock

Member
Wait, how come? I thought the non-HD mode on PC is the same as the PSP game. I didn't play the cartoony XBLA remake that's also in the PC port at all.
PSP has two missing features that I really like: the inventory (that adds nothing to the gameplay, but has tons of jokes that add to the charm of the game) and a unique, longer than the average quest, called Another Goddess, that was created as a crosspromotion for the PSP game Valhalla Knights. The quest is really fun and adds tons of replayability to the game.

You have to search for party members from different classes, create a build and a path between the different paths/dungeons, etc. It's pretty different from the standard Hero 30 gameplay but still working with its limitations.

There are some other minor differences, too (multiplayer was changed and some other quests were tweaked, IIRC).

Don't get me wrong, the PC version is the beefier and definitive one, but I really think everybody should experiment the original if they have the chance.
 
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