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Dragon's Dogma Dark Arisen has a new patch on Steam, 1 GB.

Stygr

Banned
Apparently, Capcom has released a new update for Dragon's Dogma: Dark Arisen, without a changelog or some sort of announcement.

According to a Steam user, with this patch, they added the Guts/Griffith armor in the PC version. (probably not true)
RXghlCM.png
 

Baalzebup

Member
Well, there was this post in the current gen console port thread:
FYI, the old “Inflection” bug that was inadvertently introduced in the PS3/X360 SKUs have been fixed in the PS4/XB1 HD versions. Steam version will also get patched later this week.

Feature and content wise, both PS4 and XB1 are same as the outgoing Steam version. That includes the new and expanded Trophy/Achievement set. After all, it was ported by the same talented team who worked on the Steam version. ;-)
 
That's cool. Hopefully console will get it, that's if they don't have it already.

This can be considered the definitive easy to play it then, THE WIND IS PUSHING ME aside.
 

dan2026

Member
I wish I could 'get' this game.
Everyone loves it but I played a couple of hours and it didn't seem fun at all.
Everything seemed a bit janky and the graphics were nothing to write home about .
 

Sentenza

Member
I wish I could 'get' this game.
Everyone loves it but I played a couple of hours and it didn't seem fun at all.
Everything seemed a bit janky and the graphics were nothing to write home about .

I'd question what could you even experience in merely two hours, but whatever.
I'm not that invested in the idea of persuading someone who clearly didn't want to give the game a chance.
 

silva1991

Member
Guts/Griffith armor?

MEGATON.

If only they can patch the bitterblack isle and make the strongest weapons easier to get.
 

Rellik

Member
I wish I could 'get' this game.
Everyone loves it but I played a couple of hours and it didn't seem fun at all.
Everything seemed a bit janky and the graphics were nothing to write home about .

Same here. I've tried to get into it 2-3 times now and I don't get it. I want to love it, but it's not a good game.
 

Jackpot

Banned
I'd question what could you even experience in merely two hours, but whatever.
I'm not that invested in the idea of persuading someone who clearly didn't want to give the game a chance.

How is 2 hours not enough for DD? Exactly how much free time should people sacrifice before they're allowed to conclude they're not having fun?
 

ahoyhoy

Unconfirmed Member
I wish I could 'get' this game.
Everyone loves it but I played a couple of hours and it didn't seem fun at all.
Everything seemed a bit janky and the graphics were nothing to write home about .

I'm sort of the same way. I feel like the game should click since I'm a Souls fan but something about it didn't do it for me. Might be the long travel times or the jank.

Have been meaning to try again
 
I wish I could 'get' this game.
Everyone loves it but I played a couple of hours and it didn't seem fun at all.
Everything seemed a bit janky and the graphics were nothing to write home about .
Play any other open world fantasy action games? Dragon's Dogma's moment to moment is held together by its combat that plays less like a stilted action RPG that you'd find in other games and more of a legitimate action game in an open world fantasy setting. The bows have impact. Spells are huge and impressive. The melee strikes have oomph. You can also go Shadow of the Colossus on larger enemies by climbing on them and going for stabs while latched, it's just not the kind of blend you find elsewhere.
 

Sentenza

Member
How is 2 hours not enough for DD? Exactly how much free time should people sacrifice before they're allowed to conclude they're not having fun?
I doubt i it's enough time to cross even the first "tutorial boss" (or to try two-three skills out of dozens), let alone experience any relevant taste of the variety the game offers later on.

So no, it's definitely not enough.
 

Syril

Member
I doubt i it's enough time to cross even the first "tutorial boss", let alone experience any relevant taste of the variety the game offers later on.

So no, it's definitely not enough.
How far do you have to get before you're allowed to not like it then?
 
Wow ok.
Mearly 2 hours?

for DD? yeah.
the real fun of this game, the part that everyone loves you dont really get into until a few hours in, once you have reached the capitol and are left to venture out into the world however and to wherever you see fit. thats when you start really tangling with the brilliant monsters throughout the world, and can delve into the mechanics of each class and how radically they change how you fight each monster.
the first few hours are when the game still thinks it wants to be a more standard quest/story driven rpg, during which you will barely scratch the surface of where the real meat of the game is.
 

artsi

Member
I wish I could 'get' this game.
Everyone loves it but I played a couple of hours and it didn't seem fun at all.
Everything seemed a bit janky and the graphics were nothing to write home about .

Yeah I like the idea but it's just janky all around so it can't hold me for a long time at once.
I'm going to finish it one day though.
 
How far do you have to get before you're allowed to not like it then?

if you get to the main story quest ( i think its soon after you reach the capitol) that has you fighting/ chasing/ killing a big ass Griffon, and you still dont see why this game is great, then its safe to say the game is not for you.
 

Sentenza

Member
How far do you have to get before you're allowed to not like it then?
If your goal is "to not like it" from the beginning, then just holding your disk and channeling your hate into it would be enough, I guess.

Just, don't pretend "you really tried to get into it but it didn't click".
 

Baalzebup

Member
I wish I could 'get' this game.
Everyone loves it but I played a couple of hours and it didn't seem fun at all.
Everything seemed a bit janky and the graphics were nothing to write home about .
The thing is, in a couple of hours you won't really even scratch the surface. You haven't really unlocked any skills as of yet, the ability to climb on the bigger monsters is likely still a rather foreign etc. Heck, you likely haven't really gotten anywhere in the game proper as of yet. There is definitely a certain degree of jank in the game, but it is easy to ignore most of the time when you're having a blast.

A random list of things I like in the game:

All classes are viable and fun to use, with the warrior perhaps getting the shortest end of the stick due to being limited to only 3 skills and the most limiting overall move-set. Changing between them and trying out everything also leads to a rather decent and balanced stat spread, which supports the way of playing the various classes whenever you feel like doing something different. There is a good overlap of unique skills and skills that move from one class to another.

The use of language in the game is rather different and something I found quite charming. I never really grew tired of the nattering of the pawns due to this (very YMMV.)

The story is actually pretty good, though you actually have to do various quests and read between the lines to get some of the stuff, as the way it is presented or told in the game is kind of shit, especially in the long lull in the middle parts.

Exploration is rewarding with some actual sense of the unknown when you're treading new ground and for a good while, night time is actually fucking threatening due it being actually dark and having a rather different enemy mix-up compared to daytime. Various big creatures roam certain areas and the first times you are jumped by a Chimera or a Drake in the dark tend to be genuinely memorable events

You can fail at shit. You can mess up quests and not get a game-over or fission mailed screen. Instead someone is angry at you, you don't get the reward and you get to live with it.

The dragon, while having relatively little screen time, is just plain awesome. His voice and lines are damn good and the boss fight with him feels like a proper epic (overused word, but not here) dragonslaying event, unless you arrive at the battle horribly overleveled.
 

Laughing Banana

Weeping Pickle
How far do you have to get before you're allowed to not like it then?

It's not merely a matter of 'allowed' or 'not allowed', but surely you can acknowledge that two hours is not enough to give a sprawling RPG a fair assessment?

Especially considering DD is a game where the experience at the beginning is vastly different than the experience later on, especially end game.
 

playXray

Member
If your goal is "to not like it" from the beginning, then just holding your disk and channeling your hate into it would be enough, I guess.

Haha, that actually made me laugh! In their defence though, I'm not sure anyone would set out to play a game with the explicit goal of not liking it.
 

Bluth54

Member
If your goal is "to not like it" from the beginning, then just holding your disk and channeling your hate into it would be enough, I guess.

Just, don't pretend "you really tried to get into it but it didn't click".

Not everyone has unlimited time to play games. If you play a game for 2 hours and it doesn't click with you than it doesn't click with you. Sure you might not get to see everything the game can offer but so what? Go and find something you do enjoy playing.
 
This is fucking awesome. I'm really glad they went back and licensed it for the PS4/Xbox One versions (and we finally got it as a result).

Edit: Apparently it was someone trolling. Goddamn it. I assumed they would have relicensed for the Eastern market's console release.
 

luulubuu

Junior Member
I'm sort of the same way. I feel like the game should click since I'm a Souls fan but something about it didn't do it for me. Might be the long travel times or the jank.

Have been meaning to try again

I'm laughing so hard, did you forgot the /S ?
 
It's true Dragon's Dogma isn't really fun at the start with just some blinks of what could be great. But later on when you get more skills etc it opens up. I can't blame people at all who don't like it, because there is a lot of wasted potential a second game could fix.

But very few games gave me that classic D&D adventure feel with great combat tbh. DD also gets night time right, where almost every other game fails, because it's actually dark rather than a black filter.
 

Unai

Member
Apparently, Capcom has released a new update for Dragon's Dogma: Dark Arisen, without a changelog or some sort of announcement.

According to a Steam user, with this patch, they added the Guts/Griffith armor in the PC version.
RXghlCM.png

This reads like he is just kidding and actually doesn't know what the update is all about.

Edit: Yep

It's literally just textures, I just checked the merchant, theres no berserk items.
 
No Guts gear is kind of a bummer but it's nice that they're still fixing bugs after all this time and not leaving the PC version alone.
 

Kazuhira

Member
I remember my best friend was always playing this game,it looks really fun from what i've seen.
Maybe i should give it a try before MonHun World comes out.
 

SpotAnime

Member
Argh, what a tease. Was ready to fire it up again for another playthrough (still might soon).

I think it's confirmed the console re-releases also do not have the Berserk armor?
 

jediyoshi

Member
How is 2 hours not enough for DD? Exactly how much free time should people sacrifice before they're allowed to conclude they're not having fun?

Please don't tell me whatever the the correct amount is is applicable for all experiences.
 

Sevenfold

Member
I wish I could 'get' this game.
Everyone loves it but I played a couple of hours and it didn't seem fun at all.
Everything seemed a bit janky and the graphics were nothing to write home about .

Lmao. I hit a difficulty spike after 112 hours and put it down!

Game has lots of jank, fair enough, and I can't argue with making your mind up about it within two hours, but you're that gimped at the start, and the game doesn't exactly ease you in/make you feel welcome/give you much of an idea of what to do other than massive trek after massive trek. It really is a case of not getting through the opening credits, but like me, you've probably got a back log and 2017 is lit soo...
 

spineduke

Unconfirmed Member
Yeesh - a lot of passive aggressiveness here. I've played the game some and it didn't click with me either. Don't burn me at the stake. But I'm willing to give it another shot, because I sense theres something amazing underneath it all.
 
I wish I could 'get' this game.
Everyone loves it but I played a couple of hours and it didn't seem fun at all.
Everything seemed a bit janky and the graphics were nothing to write home about .

The game's strengths are dungeons (really more like labyrinths) and combat. The story is horrible and the general outdoor world is bad.

The best parts of the game which IMO is the core of it but not immediately available is The Everfall, The Catacombs, and Bitterblack Isle (the expansion area which is a huge labyrinth). This is all effectively end-game content but the "end game" is the core and chunk of the game that you spend most of the game with BUT you have to do a lot of boring stuff like main quest to get there.

Those above areas for example will sort of make you feel at home if you've played Souls games.
 

pa22word

Member
I've tried getting into this game several times but it's just never grabbed me. I get past the dragon, wake up, then save and never come back. Not really sure why, either. The combat system seems fun and the story seems fun enough, but I just never come back to it after starting for whatever reason.
 

luulubuu

Junior Member
Is totally fine if you don't like the game, and if we are taking in consideration the steam refund policy, I do think you can reach the main hub in under 2 hours but the game is very slow at first and you need quite some time to see the real juice of everything.

Don't buy stuff or play if you didnt liked it <3
 

Sevenfold

Member
The game's strengths are dungeons and combat. The story is horrible and the general outdoor world is bad.

The best parts of the game which IMO is the core of it but not immediately available is The Everfall, The Catacombs, and Bitterblack Isle (the expansion area which is a huge labyrinth. This is all effectively end-game content but the "end game" is the core and chunk of the game that you spend most of the game with BUT you have to do a lot of boring stuff like main quest to get there.

Those above areas for example will sort of make you feel at home if you've played Souls games.

Yep. The main quest line is a slog of open world predictability. You can get to Bitterblack Isle early, but you'll get stomped as a new player. It's well worth the investment though, but, not unlike Souls, you gotta put the work in.
 

Durante

Member
I've tried getting into this game several times but it's just never grabbed me. I get past the dragon, wake up, then save and never come back. Not really sure why, either. The combat system seems fun and the story seems fun enough, but I just never come back to it after starting for whatever reason.
I really think the game is worth playing just for the spell design alone. Probably the best implementation of magic in any ARPG.
(But then again, I'm huge on mage characters in RPGs so this is a very important factor for me)
 

pa22word

Member
Yep. The main quest line is a slog of open world predictability. You can get to Bitterblack Isle early, but you'll get stomped as a new player. It's well worth the investment though, but, not unlike Souls, you gotta put the work in.
I mean I just don't get the comparison here.

Boletarian Palace, Undead Burg, Forest of the Fallen Giants, High Wall of Lothric, and Central Yharnam are all very solid levels in the context of their games, and the tutorial levels preceding them take all of about 15 mins (or in the case of DS2, can be skipped entirely). The souls games all start fast and incredibly strong, coming out of the gate swinging at you.

I really think the game is worth playing just for the spell design alone. Probably the best implementation of magic in any ARPG.
(But then again, I'm huge on mage characters in RPGs so this is a very important factor for me)


Yeah I'm planning on going back to it and forcing myself to actually give it a fair shake after I finish my current run of Demon's and Vaporum.

Like I said I don't have anything against the game, I just always seem to drop it and do something else for whatever reason. By all accounts it should be a game I enjoy, but I just keep kickijng the can down the road on it for whatever reason.
 
I wish I could 'get' this game.
Everyone loves it but I played a couple of hours and it didn't seem fun at all.
Everything seemed a bit janky and the graphics were nothing to write home about .
Same feeling here. Seems the game doesn't get all that good until the Dark Arisen content. Vanilla is just a big empty map that forces you to walk long distances between objectives.
 

epmode

Member
Still has the annoying bug where the game’s volume drops significantly as soon as my save file is loaded. I have to turn up my speakers higher than normal to hear stuff properly.
 

duckroll

Member
I wish I could 'get' this game.
Everyone loves it but I played a couple of hours and it didn't seem fun at all.
Everything seemed a bit janky and the graphics were nothing to write home about .

I'm in the exact same boat. Had it on PS+ on the Ps3 and tried to get into it over a weekend. It just wasn't clicking. I like DMC, I love open world games, I love fantasy, I love Souls, and I dig a lot of what the game does conceptually. Yet it never gelled. I gave it a fair shot but just didn't enjoy the physics in the combat, the quirky momentum in movement, and everything in the Pawn system felt kinda weird or over complicated.

Lots of people love the game, including friends who I know share similar tastes, this was just one of those that didn't work out for me.
 
The best part of DD for me (and the reason why I'm currently at 185 hours into it) is the Pawn system. The ability to create a sidekick that you can teach to complement your style and, gasp, not your usual idiotic AI, is great. The fact that others can rent this character you create, learn from THEIR adventures, and get feedback, just makes this system one of the best in the last generation.
 

Zafir

Member
I wish I could 'get' this game.
Everyone loves it but I played a couple of hours and it didn't seem fun at all.
Everything seemed a bit janky and the graphics were nothing to write home about .

I remember struggling to get into it on the PS3 version after playing a similar amount of time.

I put a bit more time into it on PC and I did eventually get into it. So I personally think it's just one of those games where you have to be willing to put a bit more time into it before you're hooked. The start is very slow unfortunately.
 
I'm in the exact same boat. Had it on PS+ on the Ps3 and tried to get into it over a weekend. It just wasn't clicking. I like DMC, I love open world games, I love fantasy, I love Souls, and I dig a lot of what the game does conceptually. Yet it never gelled. I gave it a fair shot but just didn't enjoy the physics in the combat, the quirky momentum in movement, and everything in the Pawn system felt kinda weird or over complicated.

Lots of people love the game, including friends who I know share similar tastes, this was just one of those that didn't work out for me.
I love all those things as well, yet I don't love DD for it being like any of those things. It's unique and that's what I love.

I feel like the biggest mistake you can do when it comes to this game is go in with expectations based on what the game seems like.

Pretty much every aspect of the game, from story to combat, starts off slow which make you think the game is just some regular fantasy RPG with a basic story and shallow combat. It builds up to be much more if you stick with it and give it a chance to show you it's not just another open world RPG.

And the pawn system isn't really any more complex than choosing characters to build a balanced team in any other RPG. It's actually more simple in some ways since you're just borrowing other players pawns which are already fully equipped and ready to go.
 
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