So I'm like doing my best to avoid any spoilers at all...
I have put well over 450 hours into Pillars of Eternity but I haven't actually beaten the game (I play for 2/3 of the game just trying different things).
Can someone summarize the main gameplay changes they are going with for this one?
The fuck.
Anyway, here are some major changes to gameplay, bolded likely being the biggest changes/additions
- 5 person party limit instead of 6
[*]Probably altered health system, now Endurance only and wounds, which reduce Endurance 1/4. 4th kills
[*]Camp supplies out, food now used when resting, which will cure wounds and provide buffs
[*]Better; ie rarer/expensive, food = better buffs
[*]Multiclassing and subclassing, at least two subclasses per class - Longer casting times generally
- Retarget spells during casting
- Most spells/abilities scale to your level/power source
[*]Keyword system attached to spells/abilities; so water or cold spells counter fire ones, etc - Dual wield 1 handed and pistol or dual pistols/wands
- Empower - per rest set of charges you can use to beef up any active ability like minolettas minor missiles getting several additional projectiles
[*]Everything else is now per encounter - Additional equipment slot for class based trinkets
- Lots more non Combat skills
- Pickpocketing in and newer stealth mechanics, vision cones, sound radius
- Grenades of various elemental and other effects
- Engagement based on class abilities and equipment properties, not automatic but more impactful
- More pull abilities for fighters
- Dialogue no longer freezes game
- Completely rewritten pathfinding
Probably a whole bunch of other stuff I can't remember or haven't read about yet.
Edit: also some of this might be outdated and or subject to change before launch as some things like the health system aren't totally written in stone.