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Project Cars 2 |OT| Buggy Racing At The Four Seasons

On another subject, has anyone else played about the SC?

It's something that I've found I've had to turn on, for pad driving, otherwise I am always driving on a knife edge, and it's just not fun.

It feels quite intrusive and does really pull the car out of line with quite a jolt if you start sliding, I don't believe it's at all adjustable? (like it is in AC).
It's like in Forza and GT it works with the ABS braking certain wheels, cutting off the engine power via ECU and distributing the torque to stabilize the car again. There is not "sport" or "drift" setting. I wish it had these settings, but AC doesn't even do that. They put out an imaginary force that puts the car straight again, which is why I find a lot of youtube "look at my best lap time!" especially on the Nordschleife in AC extremely suspect. People have asked Kunos to make a realistic STM, but Stefano said that there is no good literature about how these systems work today, it's mostly generalized and more descriptive of the intrusive systems of the early 2000s.

Another question, is the forced removal of assists, even if the car has authentic assists IRL, a design decision?
I don't know what you mean. Did I miss something? When are you forced to drive without assists?



That's still double of what DiRT 4 had after one week according to Steamspy. But yea, had they released without any obvious bugs and half a year away from Forza and Gran Turismo, it might have sold better day1.

Looking at Assetto Corsa numbers (~600,000 , and ~350,000 before console release when the game already was pretty cheap to get) - consider that basically everyone with a wheel from this-gen who uses Steam has that game - then you know that a game that puts its wheel users and simulation handling above playability with a pad, does have it pretty hard to sell more than 2 million units even if it's multiplatform.
 

danowat

Banned
I don't know what you mean. Did I miss something? When are you forced to drive without assists?

Yeah, I missed an important piece of information, community events.

It's like in Forza and GT it works with the ABS braking certain wheels, cutting off the engine power via ECU and distributing the torque to stabilize the car again. There is not "sport" or "drift" setting. I wish it had these settings, but AC doesn't even do that. They put out an imaginary force that puts the car straight again, which is why I find a lot of youtube "look at my best lap time!" especially on the Nordschleife in AC extremely suspect. People have asked Kunos to make a realistic STM, but Stefano said that there is no good literature about how these systems work today, it's mostly generalized and more descriptive of the intrusive systems of the early 2000s.

It seems much more 'violent' than in any other game, it really tugs the car.
 
I agree, the stability control feels heavy-handed and clumsy, and rather like the TC and ABS, seems to operate the same no matter what car I'm in (although admittedly I haven't tested many cars in this way). Drive PCARS2 with SC on and the FFB in 'immersive', and it has more similarities to a boxing game than a driving sim.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
My buddy picked up fm7, which means I own it too (yay game sharing!), and while I'm not a huge fan of the handling physics it's the ai that REALLY stands out as shitty in comparison to something like pcars2. They behave in such an artificial way; always sticking to their line with no concern of where the player car is. Bumping into them, or rather them into you, results in a very phony collision where you are forced out of their path as if they have 10x your mass. This feels nothing like actually racing and much more like traditional arcade racers where the ai opponents are just sort of there.

Just wanted to vent without "shit posting" in the fm7 thread. Sorry for being mostly OT.
 

danowat

Banned
Just wanted to vent without "shit posting" in the fm7 thread. Sorry for being mostly OT.

There is a different design ethos, the AI in FM7 are there as an obstacle for the player to get over in terms to earn more CR, they aren't there to 'race' the player.
 

Effect

Member
Has there been any reports of game saves being corrupted or being deleted? Career progress being lost randomly?

One of my most frustrating issues with Project Cars 1 was doing the career mode, making progress, and then loading up the game one day and being asked to create a new racer! All my progress would just delete itself. This was a known problem since it was talked about on the official forums and had been talked about as far back as the game's release in 2015. This happen to be at least 3 to 4 times before I just gave up and didn't bother with the career mode. .

The problem is I like structure in a racing game. My go to isn't just loading up a track and racing it over and over again. I like working toward something and unlocking things if I can. It's why I like Gran Turismo so much. Why I found Dirt 3 and 4 really enjoyable. Why I was considering Forza 7. I've lately been willing to consider Project Cars 2 after not being so sure but only if this issue was fixed and addressed. When progress suddenly gets erased it kills all enjoyment for me.
 

terrible

Banned
There is a different design ethos, the AI in FM7 are there as an obstacle for the player to get over in terms to earn more CR, they aren't there to 'race' the player.

Exactly. The AI in Forza exists simply so the player has something to pass on the way to a first place finish in 3 lap races.
 

Jamesways

Member
Unpopular opinion given the state and bugginess on console, but man, the more I play this the more I love it. The racing is so good sometimes.

Again, I'm avoiding setups, career, snow, using no hud, and just sticking to quick races in GT3/GTE/GT1/LMP2, and vintage Lotus 49Cs. I'm testing weather and car track combos, and throwing in some multi class racing too and it's a blast at times.
They sure need to patch the AI soon, still too slow on certain corners and some races are just absolute chaos with all the crashes (LMP2 is just fuckery every start it seems).

I'm having a lot of fun playing the same races in pCARS and Assetto Corsa but now I'm wanting to spend more time in pCARS. Love the effects too, the g forces, the lean angle, DOF. Good stuff. When this gets sorted out it'll be fantastic. Like AC is now.

I am jumping on GT Sport too, figure then I'll have more options for GT racing and I do love doing comparisons between games. Options are good.

When does GTR3 come out, Mid year 2018?

Also unrelated, WRC 7 is quite the step up from 6. Hard as balls and really impressive physics and graphics wise. Too many games this fall!
 
One thing that is really minor in the grand scheme of things that I wish was done differently is how the stats are in the affinity section of the player profile. I'll often start a quickrace with Car/Class X on track B, and I'll play a lap or two and wont like it, so I'll exit and try a quickrace with Car/Class Y on track A and then stick with that one.

So in my stats it'll say I've entered 100 races lets say, but only completed 20.

Again, really minor and doesnt affect anything other than my own stats in-game, but would be nice if it just tracked events entered and completed towards the starts stat.
 

markao

Member
I couldn't say no to Knockhill forever. I caved, and bought.

Perhaps we should bring back the GAF Hotlap Challenge. Say aye.
Hi BT, you know me, always up for some hot lap fun. :p


I was thinking Suzuka to match this weekends F1, but as it is not the real live track, how about Bathurst in V8 to go with this weekends Bathurst 1000. There is currently a community event in the game and I recorded a fast lap to show to a friend the lines he should take, which could use that one as a starting point.


No aids, pedals flat shift up, blip down. Default set-up other than brake pressure (9/10% down) otherwise I need to much time getting used to them on my crappy G25 pedals. Downhill section needs some work, so 2.04 high should be reachable for me.


Video Bathurst - Ford Falcon V8 - 2:05.261


So if you/anyone is interested, lets see if you can catch me ;)
 
Hi BT, you know me, always up for some hot lap fun. :p


I was thinking Suzuka to match this weekends F1, but as it is not the real live track, how about Bathurst in V8 to go with this weekends Bathurst 1000. There is currently a community event in the game and I recorded a fast lap to show to a friend the lines he should take, which could use that one as a starting point.


No aids, pedals flat shift up, blip down. Default set-up other than brake pressure (9/10% down) otherwise I need to much time getting used to them on my crappy G25 pedals. Downhill section needs some work, so 2.04 high should be reachable for me.


Video Bathurst - Ford Falcon V8 - 2:05.261


So if you/anyone is interested, lets see if you can catch me ;)

Awww yessss!

That combo looks great, Mark. Let's do it!

I'll put together an "official" post with whatever I used for the old typeface, graphics, etc. I'll have it, along a lap up this evening.

hotlaps3zpac.gif
 
Honestly, if you see a car with a tire named "track"... steer clear, the cars all drive like garbage on that tire.

Examples?

- all the Lotus cars before 1970
- Jaguar E-Type Gr44
- Penske Camaro Trans Am
- Nissan Fairlady 240Z (<--defaults to "wet" tire even in the dry, on the track tire it's basically undriveable because of understeer)

maybe the Ferrari 330 and Ford GT40 are not extremely terrible, but they're definitely not good either. On most cars this tire can't power-oversteer, if you try to force it as hard as you can by braking, chucking the wheel and flooring the throttle in a lower gear, the car will struggle, start spinning, bog the engine down and struggle itself back to understeer again.

I posted it on the forum, but don't think anyone will care, because all the cars in PC2 are the most realistic ever in any driving game/sim.
[If you like this game, want to help find the bugs, make it better ...do yourself a favor: don't! Chances are you might not like it any more after interacting with people there.]
 

coiler

Member
I'm weak and I bought PC2 today - because that's the only way to drive on Monza,Spa,LeMans on PS4 this holiday season.


Can anyone recommend me a DS4 setup?
 

coiler

Member
Don't change it from default, at all.

It's to twitchy for me and as bad as it sounds it does not give any feedback what are the front wheels doing.
Tested:
F40 LM- nice,
Continental GT3 (my love in PC1)- it drives like a truck+ snap oversteer after heavy breaking,
Cayman GT4- best car I've drove today,
R8 LMS- better than Continental but still to much snap oversteer after heavy braking.
 

GHG

Member
I tried this but, for some reason, Time Trial defaults to mechanical damage and I can't turn it off so there's no chance of getting in to the rhythm required to compete.

How stupid. Why would they do that.

One thing I can't wait for is Gran Turismo Sport's menu system. Changing settings, even simple things like Gear Ratio's, is a complete nightmare. It's all so unintuitive.

You can turn it off from the main options menu after booting up the game.
 

Fredrik

Member
Such a pretty game! Love the minor details like the smudges and scrapes on the windshield and reflections/glare and also how the cockpit camera moves. Just booted it up for the first time and tried a few laps on nordschleife, it's just wondeful to drive, seems easier to control with a wheel compared to FM7, superb wheel precision, got through the track without any major issue without assists and no race line, really really pleasantly surprised.
The sense of speed is not the best though and I miss many cars but I had fun and that's what really matters.
 

Mascot

Member
Such a pretty game! Love the minor details like the smudges and scrapes on the windshield and reflections/glare and also how the cockpit camera moves.

The subtle little touches like the safety netting and door-pull webbing moving gently in the cockpit looks superb in VR and really adds to the immersion. It makes a real difference compared to Assetto's completely static cockpit assets. SMS have shown some nice restraint too - compare the realistic wiper blade vibration with FM7's ridiculous earthquake version.
 
tLDYxhC.png


Hotlap Challenge #1


Ford Falcon V8 Supercar @ Bathurst

pc26ys2q.gif


"Community Events" mode, "Bathurst 1000 Battle". Run it however you'd like. All platforms/skill levels/aids/controllers are welcome. If you'd like to do a video or whatever, great.

Have fun!

----------------------

Leaderboard web page

1. 2:02.970 - Betta Lines // PC, no aids
2. 2:04,021 - markao (video) // PC, No aids, pedals flat shift up, blip down. Default set-up other than brake pressure (9/10% down) otherwise I need to much time getting used to them on my crappy G25 pedals.
3. 2:04.100 - Big Takeover (video) // PC, wheel, no aids, default setup
4. 2:05.863 - Arucardo // PC, wheel, no aids, some very minor setup changes
5. 2:06.608 - TylerDurden4321 (video) // PC, wheel, no aids, standard setup except for brake balance and pressure (IIRC)
6. 2:07.620 - fresquito // default setup, real assists, PC with a wheel
7. 2:08.575 - FrankCanada97 // gamepad, authentic assists on PC.
8. 2:09.321 - cooldawn // DualShock 4; ABS only; default car setup
9. 2:09.859 - danowat // PS4 using pad with sc and TC, default setup.
10. 2:10.700 - ReDelicious // PC, wheel, authentic assists (Appeared to be none for this car though?), default setup
11. 2:24 - Louis Cyphre // controller
12. 2:33:599 - microtubule - PC, no aids, controller
 

Drifters

Junior Member
I'm weak and I bought PC2 today - because that's the only way to drive on Monza,Spa,LeMans on PS4 this holiday season.


Can anyone recommend me a DS4 setup?
Go back a couple of pages and look as I posted a link to a reddit PCars2 thread which had amazing controls for PS4.
 

Fredrik

Member
The subtle little touches like the safety netting and door-pull webbing moving gently in the cockpit looks superb in VR and really adds to the immersion. It makes a real difference compared to Assetto's completely static cockpit assets. SMS have shown some nice restraint too - compare the realistic wiper blade vibration with FM7's ridiculous earthquake version.
Yeah it's fantastic, things like that might seem unnecessary but it's those tiny things that in the end makes the immersion so good. This stuff is so much more important than some tiny trackside detail you won't even notice unless you're standing still or dynamic weather or whatever, in my opinion.

It's interesting though, I don't understand what FM7 does to get better sense of speed, I noticed how the long straight stretch on nordschleife felt like a sunday trip in PC2 while I was all tensed up on that segment in FM7. But the cars can't drive faster then the lap times would get all messed up. Is it the camera shake? Not sure how I had it set up in PC2 there was so much things that could be changed, I think most things were default I just got rid of the in-game steering wheel and changed to metrics and stuff like that.
 
So I'm qualifying for a race at Laguna Seca, and after exiting the Corkscrew, I glance over and notice that the scoring tower is not only functional, but updates in real time. Sitting on the provisional pole and seeing my initials on top is pretty rad.

It's a small touch that says a lot about how much SMS gets this motorsport thing. In every other game I've played, that tower is a static piece of geometry; in PC2 it's working as it does on any given race weekend.
 

GHG

Member
So I'm qualifying for a race at Laguna Seca, and after exiting the Corkscrew, I glance over and notice that the scoring tower is not only functional, but updates in real time. Sitting on the provisional pole and seeing my initials on top is pretty rad.

It's a small touch that says a lot about how much SMS gets this motorsport thing. In every other game I've played, that tower is a static piece of geometry; in PC2 it's working as it does on any given race weekend.

It's the little touches that make this game fantastic at times. I went back to playing this game last night after the cheating Forza AI wronged me one too many times and it's just on a different level IMO. I set up a full race weekend with the car and track I wanted, random weather conditions and had a blast.

If it wasn't a hassle to get my wheel out I'd play this all the time. I might try it with a controller again later and see how I get on.
 

GHG

Member
Go on then, I'll give it a go, I'd imagine I'll be horribly slow, but what the hey!

I'm going to use this as an excuse to find some settings I like with the controller and get good at using it with this game.

I should play this instead of punishing myself with lootbox bumpercars.
 

danowat

Banned
I'm going to use this as an excuse to find some settings I like with the controller and get good at using it with this game.

I should play this instead of punishing myself with lootbox bumpercars.

Playing them back to back is quite a dichotomy, you've either got a very polished, stable experience that is a bit like a skinner box, or a completely bug riddled nightmare that actually feels like motorsport.

I am still way too scared to alter the default controller settings!

In other news, have the AI been improved in the PC patch?, they are still a bit spotty on console, I did the lightweight sportcar race at Oulton park this morning, managed to claw 9th in qualifying, but the AI were so slow in the race when it started (in the wet) I was in the lead by the third corner (AI set to 90), then the last could of laps they got a speed boost when the track was drying out.

One thing I thought was amazing in that race was the way to water puddle was encroaching across the road between lodge and deer leap, never seen that happen in any racing game before, wish I'd taken some screenshots of it each lap now.
 

Klocker

Member
Yeah I'm havinga lot of fun with loot box 7, haha GHB ;-).

But even though I play on console with a controller this game is just more visceral in so many ways but it's way too ugly and Bug riddled on Xbox right now so by the time the X comes out and a few patches have dropped I'm sure this will be my go-to game.
 

cooldawn

Member
You can turn it off from the main options menu after booting up the game.
It's already set to off though. It's like the menu's get confused about what I've set. I played a load of online with all sorts of permutations and then straight in to this Time Trial. I even went to the main menu and back to Time Trial and my car still suffered damage.

Hopefully when I turn my PS4 on today it resets it systems and I can give this a try without this hassle.
 

Egida

Neo Member
How's the game on base PS4 playing with a controller? Sorry if already asked, I've been completely out of the loop with this game and found nothing searching.
 

caramac

Member
It's already set to off though. It's like the menu's get confused about what I've set. I played a load of online with all sorts of permutations and then straight in to this Time Trial. I even went to the main menu and back to Time Trial and my car still suffered damage.

Hopefully when I turn my PS4 on today it resets it systems and I can give this a try without this hassle.

Its like this for me on XB1, in the gameplay options damage is off but in time trials I still pick up damage, maybe its meant to be like this in time trials.
Tbh I don't really have much of an issue with this, I usually just restart the session and the damage is gone and as you get a feel for the car and track you hopefully start to get in more clean laps. If you run off the track and damage your car your lap usually gets invalidated anyway.
It certainly adds an edge to it imo.
 

cooldawn

Member
Its like this for me on XB1, in the gameplay options damage is off but in time trials I still pick up damage, maybe its meant to be like this in time trials.
Tbh I don't really have much of an issue with this, I usually just restart the session and the damage is gone and as you get a feel for the car and track you hopefully start to get in more clean laps. If you run off the track and damage your car your lap usually gets invalidated anyway.
It certainly adds an edge to it imo.
I didn't think damage was part of Time Trials. Oh well.

I do agree, it adds intensity but I like to feel the flow of the whole circuit rather than being cut-of in my prime.
 

danowat

Banned
Really, that bad? :( Is it at least acknowledged by the developer? Are they going to fix it?
I have a One S too, is somehow better on it?

It's pretty bad, crashing, severe menu lag, online join / leave lag, broken setup system, broken pad controls if you change certain settings.
 

Jilt

Member
I am trying to give some feedback on the difference between GTS and PJC2 and other racing games. Coming from the GT series I went over to the dark side and got a PC.

Giving feedback and an honest opinion is probably one of the hardest things.

It is probably been said or done before, but because of the mostly male in the virtual racing community, how about we rate virtual reality games as if it were women...??

So I have tried Gran Turismo Sport Beta, being a Beta it is hard to say if it is close to the final product. That said, it felt a lot like GT5 and GT6.
She is a pretty thing with curves in all the right places. She used to have a terrible voice though. As she is getting voice training, she starts to sound a bit better. Comparing her to girls like Project Cars 2, iRacing, rFactor 2 and Assetto Corsa though, is like using a condom. Still very nice, a bit of a game breaker when you need to use it and feels numb in comparison to without a condom. Once you have tried without condom, like with the above named girls, you'd rather not go back to using one.

Speaking of the other girls:
rFactor 2 is a really ugly girl, but she is working out and turning into a nice lady,
Assetto Corsa is a pretty girl and she feels nice, but is a bit of a handful sometimes,
iRacing is a pretty but quite an expensive girl to maintain. She knows what she wants and how to deliver,
Project Cars 2 is a feisty one, pretty girl with some issues, but the whole package is very nice.

The one I will marry? Why marry, when you can have them all. Like to spend most of my time with Project Cars 2 for now. Assetto Corsa is even getting a bit jealous....
 
I wanna approach the Bathurst Time Trial like a real pro sim racer... Do I come up with excuses for underperforming before or after I post a time? ;D
 

fresquito

Member
I am trying to give some feedback on the difference between GTS and PJC2 and other racing games. Coming from the GT series I went over to the dark side and got a PC.

Giving feedback and an honest opinion is probably one of the hardest things.

It is probably been said or done before, but because of the mostly male in the virtual racing community, how about we rate virtual reality games as if it were women…??

So I have tried Gran Turismo Sport Beta, being a Beta it is hard to say if it is close to the final product. That said, it felt a lot like GT5 and GT6.
See is a pretty thing with curves in all the right places. She used to have a terrible voice though. As she is getting voice training, she starts to sound a bit better. Comparing her to girls like Project Cars 2, iRacing, rFactor 2 and Assetto Corsa though, is like using a condom. Still very nice, a bit of a game breaker when you need to use it and feels numb in comparison to without a condom. Once you have tried without condom, like with the above named girls, you’d rather not go back to using one.

Speaking of the other girls:
rFactor 2 is a really ugly girl, but she is working out and turning into a nice lady,
Assetto Corsa is a pretty girl and she feels nice, but is a bit of a handful sometimes,
iRacing is a pretty but quite an expensive girl to maintain. She knows what she wants and how to deliver,
Project Cars 2 is a feisty one, pretty girl with some issues, but the whole package is very nice.

The one I will mary? Why mary, when you can have them all. Like to spend most of my time with Project Cars 2 for now. Assetto Corsa is even getting a bit jealous….
What did I just read?
 
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