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Media Create Sales: Week 40, 2017 (Oct 02 - Oct 08)

I think this makes sense. Asia and the west should be pursued but not necessairily at the expense of Japan, any global strategy should be all inclusive. Fortunately current major platforms (PS4, XB1, Switch, Windows PC) can more easily accomodate this than in the past this with a multiplatform approach and Japanese publishers would do well to take advantage of that.

I don't believe they're thinking like that in general. FFXV and RE7 are clear examples of games ditching what the japanese consumer wants to chase international audiences.

Capcom is full "abandon Japan" since the last years of Inafune and SE makes clear console games are aimed at the West.
 

Aters

Member
You are right on arcade games, they were only separated in the segments but not regions. I still have a hard time believing that ¥9B Asia data is “basically all console games” however unless you can source anything otherwise to that effect? Exactly which console games would SE have made $90m USD off of in Asia and why have we never heard about them?

It's not hard to see. SE have translated almost all their console games in Chinese. Very few of their mobile or browser games have Chinese support.
 

Fiendcode

Member
When we don't have data, we can still make educated guess. Also, we have mobile game income chart for every region. You can check how SE's doing.
Show me. I’m tired of being the only one doing any research or using real data in this little exchange. It’s your turn, so prove it.
 
I hope M&L has some legs. I've heard great things about Superstar Saga and this remake. I'll likely pick it up eventually but this October is just too hectic for me to prioritize it.
 

Vena

Member
I don't believe they're thinking like that in general. FFXV and RE7 are clear examples of games ditching what the japanese consumer wants to chase international audiences.

Capcom is full "abandon Japan" since the last years of Inafune and SE makes clear console games are aimed at the West.

RE7 ditched half its fanbase, not just its Japanese one.

Capcom's not really the company to look to as a gauge of the market. I don't think the changes in Japan caused them to shun half of their audience for RE (a strong western title where they removed all of the core tenants of what had made RE5/6 (and to some extent 4) so popular), undermine DMC and DR4, and implode their FGC games with two half-baked products rushed to market with oodles of DLC to milk their FGC core.

I guess you could say they've abandoned Japan in that they've been stunningly incompetent with the Switch? But I think "stunningly incompetent" just explains all of their current short-falls rather simply.
 

ggx2ac

Member
Overcooked (Switch) just released on the Japan eShop. Will be interesting to see if it has legs like I've seen on other eShops since it seems to be one of the popular eShop games I can name besides Minecraft and Snipperclips.
 

Mory Dunz

Member
Overcooked (Switch) just released on the Japan eShop. Will be interesting to see if it has legs like I've seen on other eShops since it seems to be one of the popular eShop games I can name besides Minecraft and Snipperclips.

it would be nice if one or two of these eshop games give a number sometime, so we can approximate.
Maybe if one passes 500k
 

Aters

Member
Show me. I’m tired of being the only one doing any research or using real data in this little exchange. It’s your turn, so prove it.

I mean, it's not like I'm trying to convince you or anything. I just put my thoughts here and anyone who reads them can make up their own mind.
 
RE7 ditched half its fanbase, not just its Japanese one.

Capcom's not really the company to look to as a gauge of the market. I don't think the changes in Japan caused them to shun half of their audience for RE (a strong western title where they removed all of the core tenants of what had made RE5/6 (and to some extent 4) so popular), undermine DMC and DR4, and implode their FGC games with two half-baked products rushed to market with oodles of DLC to milk their FGC core.

I guess you could say they've abandoned Japan in that they've been stunningly incompetent with the Switch? But I think "stunningly incompetent" just explains all of their current short-falls rather simply.

I know Capcom is a pretty extreme example, but most of their bad decisions happened because of this constant "we need to follow the west" idea. The whole e-sports thing for the FG division, DmC/DR4 being made by western studios, RE7 being a FPS, platformers like Mega Man being dropped... I'm not saying only the japanese aren't buying their games, many of their fans everywhere feel ditched by them.
 

Vinnk

Member
Hey, so how exactly is M&L a terrible debut? Isn't that decent enough for a port? Honest question.

It's pretty bad for a Mario game, even a remake of a spin-off. Very few have debuted lower.

Only 10 Mario games I could find with a lower FW.

Lower FW:

WII Mario & Sonic at the London 2012 Olympic Games 24.330
WII Mario & Sonic at the Olympic Winter Games 24.476
GBA Famicom Mini 15: Dr. Mario 24.300
GB Super Mario Bros. Deluxe 24,234
NGC Dance Dance Revolution: Mario Mix 22.629
WIU Mario & Sonic at the Rio 2016 Olympic Games 21.041
GBA Famicom Mini 11: Mario Bros. 18.673
WIU Mario & Sonic at the Sochi 2014 Olympic Winter Games 5.149
3DS Mario Vs. Donkey Kong: Tipping Stars 9.128
Virtual Boy Mario's Tennis 8.833
WIU Mario Vs. Donkey Kong: Tipping Stars 3331

Tipping stars is strange because it was cross-play. If you bought one you got the other, so that one reason for lower sales (among other things).

And there are like 90 Mario games with a higher FW.

Now was is a disaster for Nintendo? Hard to say. We don't know how much time and money it cost to make. It might have already made back it's money. But my guess is that these sales could be considered a disappointing first week.

It could be a slow burn like the game it is based off of:

GBA Mario & Luigi: Superstar Saga FW 63.839 LTD 438.781

But I have my doubts.
 
Nintendo should just ask Alpha Dream for a new IP and debut it on Switch, we had too many M&L titles recently. Let Paper Mario be the RPG series again.
 
Nintendo should just ask Alpha Dream for a new IP and debut it on Switch, we had too many M&L titles recently. Let Paper Mario be the RPG series again.

Just remake Tomato Adventure for Switch. I know some will find that IP redundant since it's what M&L was born from, but I always felt that had so much potential.
 

Vinnk

Member
Nintendo should just ask Alpha Dream for a new IP and debut it on Switch, we had too many M&L titles recently. Let Paper Mario be the RPG series again.

I LOVED Superstar Saga (and the DS sequel Partners in time, to a lesser extent). I also loved the first 2 Paper Mario games and I hear Bowsers inside story is great. But after that I just lost track of the series. It seems there are so many games.

Paper Jam
Super Paper Mario
Color splash
sticker star
More?

And none of them really feels like a proper installment of either series (at least not good enough to make me buy them after reading the reviews). SO I can see why the popularity is falling off.
 

Mory Dunz

Member
Wasn't Snipperclips at 350k like 6 months ago? It's most likely been above 500k for a while now.

yeah, I mean recent one.

Doesn't the eshop only show the last two weeks?
So if we got numbers for Switch Sonic Mania, we could...compare a game that released around the same time? I dunno, something along those longs.
 

SalvaPot

Member
Well is not really a "port", it's fully remade with another new story with Bowser's Minions.

The word eluded me when posting so I went with port x), but yeah, expanded remake maybe?

It's pretty bad for a Mario game, even a remake of a spin-off. Very few have debuted lower.

Only 10 Mario games I could find with a lower FW.

Lower FW:

WII Mario & Sonic at the London 2012 Olympic Games 24.330
WII Mario & Sonic at the Olympic Winter Games 24.476
GBA Famicom Mini 15: Dr. Mario 24.300
GB Super Mario Bros. Deluxe 24,234
NGC Dance Dance Revolution: Mario Mix 22.629
WIU Mario & Sonic at the Rio 2016 Olympic Games 21.041
GBA Famicom Mini 11: Mario Bros. 18.673
WIU Mario & Sonic at the Sochi 2014 Olympic Winter Games 5.149
3DS Mario Vs. Donkey Kong: Tipping Stars 9.128
Virtual Boy Mario's Tennis 8.833
WIU Mario Vs. Donkey Kong: Tipping Stars 3331

Tipping stars is strange because it was cross-play. If you bought one you got the other, so that one reason for lower sales (among other things).

And there are like 90 Mario games with a higher FW.

Now was is a disaster for Nintendo? Hard to say. We don't know how much time and money it cost to make. It might have already made back it's money. But my guess is that these sales could be considered a disappointing first week.

It could be a slow burn like the game it is based off of:

GBA Mario & Luigi: Superstar Saga FW 63.839 LTD 438.781

But I have my doubts.

Oh wow, never knew the original debuted relatively low and went to self almost half a million in Japan, that is pretty impressive. Yeah, I think the remake should be a sleeper hit, I know I haven't picked it up yet (Busy with Golf Story) but I do want to get it eventually, I love the original one.
 

JJConrad

Sucks at viral marketing
Hey, so how exactly is M&L a terrible debut? Isn't that decent enough for a port? Honest question.
It's a remake, believe it or not. I needed to watch side-by-side video to even notice. The remake uses a completely different art style from the original game, but because the remake's art style is the same as the other 3DS games... its easy to not notice the changes. Even as a remake and not just a port, I think people just had terrible expectations for the game. Paper Jam debuted at only 50k and it was released in the first week of December, so it had a little extra holiday padding. Given everything that's typically discussed here, 25k isn't that bad for a late-gen remake.

Okay, I gathered what data I could find of MH3U on Wii U to compare with MHXX Switch:

So while MH3U sold more in the first week (note it came out on Dec 8th), it actually had far worse legs.
Nice work.

I believe the biggest factor in the lower first week sales of MHXX is from the difference in the total number of hardware bundles available. I remember there being somewhere around 75k WiiU-MH3U bundles. I don't think we ever got a total for the Switch-MHXX bundles, but the math suggests about 25k. That would put the legs of both games in roughly the same territory but the Switch's success will certainly carry it further... despite Capcpom's "best" efforts.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
Nintendo should just ask Alpha Dream for a new IP and debut it on Switch, we had too many M&L titles recently. Let Paper Mario be the RPG series again.

Nah, i want a HD M&L game...after that they can make something new. There are still a bunch of staple Nintendo IPs that still need their HD versions - still need to check some of those boxes.

Also the Joycon setup on Switch is perfect for some new local coop play mechanics in a M&L game.
 

casiopao

Member
Show me. I’m tired of being the only one doing any research or using real data in this little exchange. It’s your turn, so prove it.

Lol. Just drop it bruh. I mean, when only Aters is debating against u, u should know that u are already correct there.

Again, as long as the currency value differs a lot and lack of proper support given to other Asia region, there will be little chance for the sales in Asia to grow.

If the japan devs really wanted to grow their IP in Asia for example SEA, more competitive pricing, regional language localization, and marketing push is definitely a must. There is a reason why western game title sales had been growing more vs japan titles.

I want Alpha Dream to make a Persona-like rpg :p

Make that SMT-like then i am a okay with u bro.

Actually, i would more rpg like Mario and Luigi where it had reactive battle system. Imagine u need to properly pressed during ur character slash or shoot while blocking and avoiding also all depends on ur reflex. How cool can that be.^_^
 

cantona222

Member
Will Mario+Rabbids be released in Japan? and when?
I really love this game and would like to see it sell well everywhere.
 

SalvaPot

Member
Nah, i want a HD M&L game...after that they can make something new. There are still a bunch of staple Nintendo IPs that still need their HD versions - still need to check some of those boxes.

Also the Joycon setup on Switch is perfect for some new local coop play mechanics in a M&L game.

I'm not sure what an HD M&L game will look like, since Alpha Dream seems to love their sprites.

I hope they go for a hand-drawn style like Wario Land Shake It!, make M&L the games that actually look like the official Art.

5751e87027c3b.image.jpg


mario_luigi_bowsers_inside_story_conceptart_inubF.jpg


chomp.jpg
 

Mory Dunz

Member
Even if there's a 1% chance Paper Mario Switch will be good, I still need it. I'll take that chance.

I'll get a M&L for Switch too. I didn't have a 3ds, but they didn't look horrible. Not as good as before, but I'd get it.
 

casiopao

Member
Even if there's a 1% chance Paper Mario Switch will be good, I still need it. I'll take that chance.

I'll get a M&L for Switch too. I didn't have a 3ds, but they didn't look horrible. Not as good as before, but I'd get it.

U will get Paper Mario Heroes and u will like it.^_^
 
Wait, Dragon Quest XI has sold more than 3 million physical copies in Japan? Wow!

I'm pleasantly surprised. Didn't know Dragon Quest was still that popular in Japan.
 
nah,switch needs more dating sims,and we already have an upcoming Smt game :p

Nintendo needs to put all of their other projects on hold and make that dating sim using their own IPs. Would sell 12 billion copies. Yes, everyone in the world would buy it. Most would buy two. Rettbone would buy 40.
 
I don't believe they're thinking like that in general. FFXV and RE7 are clear examples of games ditching what the japanese consumer wants to chase international audiences.

Capcom is full "abandon Japan" since the last years of Inafune and SE makes clear console games are aimed at the West.

Because as we all know, Japan has historically been more fond of games that are largely shooters than the west?

It seems like people use "the west" as a villain when it comes to changes to games that they're not happy with.
 

L~A

Member
Was the Super Famicom's numbers just not noteworthy or something? Haven't seen anyone talk about it.

There's a separate thread that was made when Famitsu shared their data, so I assume most of the discussions went there.

***

Looking at Famitsu sell-through data, looks like Switch version performed closer to expectations than N3DS one, though hard to say without more concrete %.

09./03. [NSW] Fire Emblem Warriors # <ACT> (Koei Tecmo) {2017.09.28} (¥7.800) - 8.436 / 49.042 <60-80%> (-79%)
12./06. [3DS] Fire Emblem Warriors |New Nintendo 2DS/New Nintendo 3DS| # <ACT> (Koei Tecmo) {2017.09.28} (¥6.800) - 6.439 / 27.987 <40-60%> (-70%)

***

I hope M&L has some legs. I've heard great things about Superstar Saga and this remake. I'll likely pick it up eventually but this October is just too hectic for me to prioritize it.

I could see this one have legs during the holiday period, that's definitely the kind of game parents would pick for their kids at Christmas (like Super Mario Maker 3DS, though obviously not on the same scale).
 

Celine

Member
Wait, Dragon Quest XI has sold more than 3 million physical copies in Japan? Wow!

I'm pleasantly surprised. Didn't know Dragon Quest was still that popular in Japan.
Lol, 3M is more or less the minimun for DQ in Japan.
DQIX is the second best selling non-Nintendo game ever in Japan.
 
Because as we all know, Japan has historically been more fond of games that are largely shooters than the west?

It seems like people use "the west" as a villain when it comes to changes to games that they're not happy with.

I mean, a batshit insane action game is more likely to be popular there than a FPS. In the end, action RE proved to be more popular than horror RE everywhere anyway.
 

Fisico

Member
Mario & Luigi at 27k with Dengeki (45% sell-through).

http://dengekionline.com/elem/000/001/608/1608762/

36 50 PS4 &#12524;&#12452;&#12531;&#12508;&#12540;&#12471;&#12483;&#12463;&#12473; &#12471;&#12540;&#12472; &#12518;&#12540;&#12499;&#12540;&#12450;&#12452;&#12477;&#12501;&#12488; 15/12/10 1,511 234,199

I wonder for how long it will keep selling that way, 300k, 400k?
It's already at 10 times its FW, astounding numbers.
 

L~A

Member
Looks like we're finally getting some news about Megaton Musashi, at Jump Festa. Not surprising, Jump's one of the partners for the project.

http://ryokutya2089.com/archives/4475

Edit: should mention the project did have a booth at Jump Festa 2017 already, but nothing really new was shown there.
 
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