I just want to put the brakes on your statement here just to say one thing:
Forced always online DRM to destroy used games is unacceptable for some of us.
I applaud MS's new features and improvements for their users, but after being a die hard OG Xbox and 360 fan, no, there is no "well they've changed" in that case. Its crossed the line, and that should receive acknowledgement from a consumerist perspective.
You know, I agree with you to a point, but I still believe that the fan backlash caused Microsoft to renege on everything that made Xbox One interesting at that point. Sure, you could say that Microsoft made a mistake by assuming that people would accept mandatory daily online checks to retain access to their games, and I'd agree with you 100%. The style of the backlash, however, combined with the fact that the people spreading the backlash did nothing to acknowledge Microsoft's changes or "clean up" after the fact, caused Microsoft to backpedal so aggressively that the end product ultimately suffered for it.
One example:
People gripe about hard drive sizes. Originally, Microsoft intended for Xbox One to dynamically manage storage for you, deleting unneeded files from your game installations based on your save files. Obviously, this wouldn't work well with open-world games, but it would've improved the user experience for people who primarily played other types of games. Microsoft should've touted this feature to justify its always-online plans.
The bottom line: People didn't want an always-online system if the games didn't justify it. People who primarily play MMOs or online games in general probably wouldn't mind having an always-online system, yet Microsoft did nothing to tout Xbox One as *the* online system of choice. Microsoft should've created the games (or at least announced the games) that would justify an always-online console. Frankly, with all of the cloud stuff that Microsoft eventually touted as a means of making up for Xbox One's power deficit, I think Microsoft should've encouraged developers to integrate various games into a single cohesive online game world powered by Xbox LIVE. Even with slower broadband connections, I feel that the aforementioned storage management technology, as well as pre-loading major updates to the aforementioned game world, could've done big things for selling the appeal of online play to people who already bought into Xbox LIVE, but didn't necessarily embrace community features.
But no, everyone was so bent out of shape about the idea of change, and everyone embraced PlayStation 4's sameness relative to PlayStation 3 so hard that Microsoft had absolutely no reason to believe that differentiating its platform even mattered at that point.
Let's look at Kinect. It still blows my mind that people can't see the potential of Kinect, and Kinect has such a stigma attached to it that Microsoft barely even mentions it anymore. And people still seem to struggle about how to manage full-body tracking with VR. Hmm, gee, I dunno...I can't think of a single product that actually managed to track a person's body with pretty impressive levels of fidelity. Apparently, the very idea of even mentioning Kinect after the backlash to the pack-in Kinect terrifies Microsoft enough that Microsoft can't even consider the most viable and already-created solution to full-body tracking within the current VR space an actual solution.
So, yeah, Microsoft didn't have the best approach to its initial pitch, but people wanted the same thing as before with more power, and that seriously damaged the potential of Xbox One, in my opinion. People didn't want anything new; they wanted what they already knew. None of their feedback helped to make the new product better; the feedback only helped to make the new product more like the old product.
Honestly, people may disagree with me, but I firmly believe that Sega would've pulled an Xbox One a mere two console generations after Dreamcast. The difference? Even with Dreamcast, Sega felt very strongly about the importance of online console gaming. Sure, Sega didn't shove it down people's throats with Dreamcast by requiring that every game play along, but I do think that Sega knew how to better engage players in the online space, and the company's passion for it would've eventually led to a console very similar to that of Xbox One during its initial unveil. I think Sega would've done plenty to justify that requirement, though.