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PlayStation 4 System Update 5.50 Beta Adds A Supersampling Option For PS4 Pro

TimFL

Member
I got 3 EU codes, the first one („your code“) said code already in use so I tried one of the 2 giftable codes and they worked... BUT it told me I already own the product it wants to redeem.
Guess that means I‘m still in from the last beta testing round and beta tester spots are permanent now?

I have to check at home on the PS4 because the web interface is absolutely broken on iOS and shows half the content when having prompts open.
 

Toe-Knee

Member
I got 3 EU codes, the first one („your code“) said code already in use so I tried one of the 2 giftable codes and they worked... BUT it told me I already own the product it wants to redeem.
Guess that means I‘m still in from the last beta testing round and beta tester spots are permanent now?

I have to check at home on the PS4 because the web interface is absolutely broken on iOS and shows half the content when having prompts open.


From what I understand from a group I'm in.

The first code is anyway applied to your account so you can just go into settings and download.

Likewise once the other codes are used and recognised it is applied before finishing checkout hence why it then errors and says its been used.

From this point on people with the main code will be in every beta going forward or they ticked the box.
 

Inviusx

Member
*edit*

Turns out I got into the beta as well. I have 2 additional EU codes. If you want one PM me.
 
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Mathrin

Member
I'll send them out when I'm home from work. Would prefer to give them to people who don't have a 4K TV and have a pro, so they can try the supersampling.
 

Inviusx

Member
I booted up RE4 and it said Super Sample mode enabled (though I didn't really notice anything because this is a port of a 14 year old game) so I'm wondering if that actually means it's doing something or if it just says that for every game you boot up regardless of if it supports SS or not.
 
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Toe-Knee

Member
I booted up RE4 and it said Super Sample mode enabled (though I didn't really notice anything because this is a port of a 14 year old game) so I'm wondering if that actually means it's doing something or if it just says that for every game you boot up regardless of if it supports SS or not.


I don't think re4 has pro support so super sampling won't do anything.
 

NickFire

Member
It's system wide he games rendering above 1080p so only pro patched games.
I am so confused by this. I assumed pro patches already decided how the game runs on Pro, and that this would be akin to boost mode for games without pro patches. So does that mean if the game is pro patched and you select performance (if its an option), the system will override if you enable this and change it to super sampling?
 

Toe-Knee

Member
I am so confused by this. I assumed pro patches already decided how the game runs on Pro, and that this would be akin to boost mode for games without pro patches. So does that mean if the game is pro patched and you select performance (if its an option), the system will override if you enable this and change it to super sampling?

If the performance mode is 1080p yes it will override.

If it's 1800p like on the last of us it will supersample.

Most pro games do already supersample but some developers didn't enable the option. This forces it for games without it such as kingdom hearts. There's a thread about which games with pro patches don't supersample by default.
 

NickFire

Member
If the performance mode is 1080p yes it will override.

If it's 1800p like on the last of us it will supersample.

Most pro games do already supersample but some developers didn't enable the option. This forces it for games without it such as kingdom hearts. There's a thread about which games with pro patches don't supersample by default.
Thanks for the explanation. Kinda lets the air out of my excitement for this though since you enable it system wide. This is the kind of thing I want on by default if there is no performance mode, but not so sure when there is a performance mode.
 

Toe-Knee

Member
Thanks for the explanation. Kinda lets the air out of my excitement for this though since you enable it system wide. This is the kind of thing I want on by default if there is no performance mode, but not so sure when there is a performance mode.


You can just leave it enabled. I don't think you will get any negative effects.

This is for using the 4k mode (mostly) though so you get the best of both worlds!
 

TGO

Hype Train conductor. Works harder than it steams.
Thanks for the explanation. Kinda lets the air out of my excitement for this though since you enable it system wide. This is the kind of thing I want on by default if there is no performance mode, but not so sure when there is a performance mode.
If the have performance mode the game will be rendering at 1080p so there would be no supersampling.
Most games that don't supersampled don't have options and just default to 1080p on FHD TV this forces it to display the UHD image and supersamples.
 

JP

Member
If you use either of these, say which you've used so that people aren't messing around with them.

Both gone now.
RQXP J8N9 6DR7
E5B9 K4N6 G3DP
 
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If you use either of these, say which you've used so that people aren't messing around with them.
RQXP J8N9 6DR7
E5B9 K4N6 G3DP

I took Uk Code 01.

I originally tried 02 thinking 01 would have already gone but it says it's already used? I guess someone hasn't posted they've used it?

Thanks for the code :)
 
So I enabled SS Mode via Settings, Sound & Screen, Video Output Settings.

First game I tried was Bloodborne and the message came up Supersampling Mode Enabled.

Tried Wolfenstein NB and then The Last Guardian and the pop up message never came up again. So I turned off the mode in settings and then back on and still no game displayed SS Mode Enabled Pop Up UNTIL I disabled the mode and then turned off and back on my ps4 pro and then re-enabling the SS Mode.

The reason I mention this cos I pretty sure earlier in the thread someone mentioned that the SS Mode Enabled Pop Up comes up EVERY time they try a new game so they don't know if SS is enabled or not.

?

Anyway, not noticed any difference on any game yet? Are they any games anyone would recommend to see any difference? I tried The Last Of Us Multi and thought that looked a bit cleaner but that is probably more to do with some sort of placebo lol!
 

INC

Member
Anyone know if it'll work for things like youtube? So 4k videos will be super sampled
 
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Toe-Knee

Member
So I enabled SS Mode via Settings, Sound & Screen, Video Output Settings.

First game I tried was Bloodborne and the message came up Supersampling Mode Enabled.

Tried Wolfenstein NB and then The Last Guardian and the pop up message never came up again. So I turned off the mode in settings and then back on and still no game displayed SS Mode Enabled Pop Up UNTIL I disabled the mode and then turned off and back on my ps4 pro and then re-enabling the SS Mode.

The reason I mention this cos I pretty sure earlier in the thread someone mentioned that the SS Mode Enabled Pop Up comes up EVERY time they try a new game so they don't know if SS is enabled or not.

?

Anyway, not noticed any difference on any game yet? Are they any games anyone would recommend to see any difference? I tried The Last Of Us Multi and thought that looked a bit cleaner but that is probably more to do with some sort of placebo lol!

Bloodborne shouldn't supersample as its only 1080p.

However the last of us will especially if you change it to native 4k in the game settings. But the game already supersampled before this update.
 
Bloodborne shouldn't supersample as its only 1080p.

However the last of us will especially if you change it to native 4k in the game settings. But the game already supersampled before this update.

Any other games to recommend? Also can you confirm it doesn't say SS Mode Enabled every time you put a new game on?

Been looking and it appears The Last Guardian runs at 1890p @ 30fps with drops but SS is locked from 1080p screens (1080p owners get 1080p @ 30fps locked). So does this mean that with this beta I should now be able to play 1890p @ 30fps with drops as opposed to having to have 1080p @ 30fps locked?

Also I assume if I turn off SS in the settings then I be able to play at 1080p @ 30fps locked?

Had a look at The Last Guardian again and can't tell any difference using 1080 projector @ 65" @ 7ft from screen.

Also appears The Witness has different options too @ 2160p or 1440p with 2xmsaa but 1080p only get 1080p with 4xmsaa. So how does one select an option?
= If you have SS Mode Enabled, you now have the option to set it to 1440p @ 60fps or 4k @ 30fs.
 
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Toe-Knee

Member
Any other games to recommend? Also can you confirm it doesn't say SS Mode Enabled every time you put a new game on?

Been looking and it appears The Last Guardian runs at 1890p @ 30fps with drops but SS is locked from 1080p screens (1080p owners get 1080p @ 30fps locked). So does this mean that with this beta I should now be able to play 1890p @ 30fps with drops as opposed to having to have 1080p @ 30fps locked?

Also I assume if I turn off SS in the settings then I be able to play at 1080p @ 30fps locked?

Had a look at The Last Guardian again and can't tell any difference using 1080 projector @ 65" @ 7ft from screen.

The last guardian should look cleaner with SS on.

I can't confirm the popup as I have a 4k TV so it won't let me enable SS even if I switch to 1080p.

Check this thread for games that SS should work on

https://www.google.co.uk/url?sa=t&s...FjAAegQIBxAB&usg=AOvVaw31a5bPrWp7dsToYEaIpPiq
 

arhra

Member
You can just leave it enabled. I don't think you will get any negative effects.

This is for using the 4k mode (mostly) though so you get the best of both worlds!
The negative would be for a few games like The Last Guardian, where they have a 1080p mode and a high-res mode with different performance profiles, but with no manual switching (it's tied to your TV output setting), which this toggle will override (and presumably tell the game that there's a 4k TV connected regardless of your actual output).

So for a few games like that you might want to toggle it off, but for anything with in-game options (which will hopefully be every game going forward) you're fine. It basically puts 1080p owners in the same boat as 4k owners - most of the time you're fine leaving everything as-is, but occasionally you might want to fiddle with the settings for specific games (like 4K owners having to switch to 1080p output for TLG if they wanted to avoid the frame-drops in the high-res mode).
 
Calling downsampling just a "form" of AA is over simplifying and diminishing the benefit of it. It's a computationally less expensive way to raise image quality to an observably impressive degree. This is indisputable and a major selling point for the PS4 Pro. It's something worth celebrating now that Sony have finally gotten it working at a system level.

Clearly you don't work with high resolution assets and have never owned a high end gaming rig (or are clueless on how to maximise it). Completely removing jaggies, pixel crawl, shimmering and improving clarity is not an "exaggeration". You may personally not care, but the tech is... well, was objectively impressive... over half a decade ago on PC. It's fantastic that it has finally found its way onto consoles.

Post-process AA (such as PS3's quincunx "AA" or FXAA, or a derivative thereof) is just a nasty bandaid hack solution that smudges textures and destroys image clarity in an attempt to hide pixel edges. I don't know why anyone would actively campaign and promote a vaseline smear over pin-sharp image quality when they require a similar level of GPU load. But here we are.

What? I may be completely misunderstanding what downsampling does but isn't it rendering the full 4k (or 1440p) image and then fitting it into a 1080p image? What part of FXAA or SMAA or any other antialiasing tech that isn't MSAA would be anywhere near the amount GPU load that pushing full fat 4k (or close to it) requires?

You're not getting those extra pixels for free...and btw, tons of pc elitists game on tiny <25 inch monitors where the benefit of anything over 1440p is negligible. 4k crushes supersampling at any size monitor/tv above 32 inches.

Going from a 1080p image to a supersampled image is no where near the same leap in image quality as going from supersampling to real 4k.

PC gamers need to stop wasting their 1080 and 1080tis pushing greater than 120hz on small monitors. The number of people competitively gaming at a high enough level for framerates higher than 120 to make a difference is miniscule.
 
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DonF

Member
People with the beta, could you guys post pics of the downsampling enabled ? Or comparison? Or is there any nda ?
 
People with the beta, could you guys post pics of the downsampling enabled ? Or comparison? Or is there any nda ?
People with the beta, could you guys post pics of the downsampling enabled ? Or comparison? Or is there any nda ?

The link in that post, which is just a few above yours, provides many side by side comparisons and impressions of the SS in action
 

Swizzle

Gold Member
You're not getting those extra pixels for free...and btw, tons of pc elitists game on tiny <25 inch monitors where the benefit of anything over 1440p is n

Supersampling / FSAA and othe rmethods of anti aliasing are THE method to improve image quality to CG movie level. The final rendering resolution, pixels in and of themselves, is essentially saying how well you are sampling a signal (video in this case instead of an audio wave).

Going from a 1080p image to a supersampled image is no where near the same leap in image quality as going from supersampling to real 4k.

PC gamers need to stop wasting their 1080 and 1080tis pushing greater than 120hz on small monitors. The number of people competitively gaming at a high enough level for framerates higher than 120 to make a difference is miniscule.

Going far above 60 FPS outside of VR scenarios I can agree on, but resolution increases alone are not enough to improve IQ and remove edge and surface aliasing (thanks programmable sharing for bringing it back ;)) with a good enough downsampling/resolve algorithm in conjunction with high quality post process AA (temporal AA solutions can provide very good quality nowadays) it may be possible to make a more stable and more impressive high quality image at 1080p supersampled than native 4K.
 
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