EverydayBeast
thinks Halo Infinite is a new graphical benchmark
huh? shit looks like hot shit, I can't wait to get me hands on some god of war.
I don't mean to sound rude, so if I do I'll apologize for my wording in advance if I do as that's not the intent, but people know you can keep something fresh without completely changing everything about a series right? I always cringe when I see people using that argument for a franchise basically throwing everything away, or making a full genre change.
I mean there of tons of other franchises been around for a long time that are still acclaimed to this day, yet when you see and play them it's still what it is. I mean just look at what Nintendo did with a hat for Mario. Even something as changed as Breath of the Wild still was Zelda. People say Resident Evil 7 was a big change, yet it actually wasn't, camera now being from the characters eyes just gave it that illusion, and the new enemies you were fighting.
The thing with God of War is it was stale not because every God of War was the same type of game, but the game never evolved past the QOL improvements of God of War 2. You used the same weapon, with the same combos, and alt weapons were just treated as glorified sub-weapons, God of War 3 tried to improve on that but it was still chain weapons with the gauntlets being the only stand out, and then Ascension just said fuck it all and gave us elemental swapping. Then of course non boss enemies, you saw them repeated a lot from game to game.
I mean you look at DMC1 to DMC3, there was overhauls in the controls, a variety of new weapon types, different styles, new enemies, all things that kept it fresh. Even the DMC reboot kept it DMC, and despite all the things it did wrong, the camera and finally making the platforming not totally suck was welcome. Then you got the Bayonetta evolution to DMC, still had a lot of DMC in there but it was fresh and new, then Bayonetta 2 with the new weapons, enemies, mechanics, the same but still fresh.
With God of War, we've talked about the new combat, camera, companion, but there is something major not talked about.
There is no jump button.
There is no platforming.
There is no scaling walls and all that.
All this is just gone. Not redone, not improved, just outright gone. There is a lot of games they could have taken ideas to improve or redo this, but it's just been removed. That's a lot of gameplay variety just gone, and so far seems to have been replaced with nothing. This is what separated the originals from it's competition since they knew that there combat system wasn't as good, but they just Mako'ed that.
God of War was also the closest to a accurate 3D Castlevania we've got. Despite it's combat being lesser than it's top tier competitors, it had one of the best uses of a whip/chain/range melee type weapon in terms of looking good and having power, until Bayonetta 2's hot whip action came along and finally nailed how to get a whip to work in 3D, and it actually had pretty adequate platforming, even with Kratos' silly double jump animation.I'm not a fan of the changes. To be honest, there are only very few elements linking this to the franchise (the Kratos name, and a few nods here and there like the tattoos). If it weren't for those, this would have never been considered a spiritual sequel, much less a proper one.
It's pretty disappointing because there are no longer many third person action games, specially with high production values, but narrative adventures with an over-the-shoulder camera are a dime a dozen.
The kid is also obnoxious.
Sony are going nuts over this, you so much as show a glimpse of the footage they will be on your ass faster than Kevin Spacey at a Boy Scouts meeting.any link that works? just found out about this
Why are people focusing in the "over the shoulder camera" to content that it makes it not so much of an action game? im quite sure that even something as demanding of quick inputs as a fighting game can work with this type of camera. So the reasoning behind the complain seems that it holds no grounds.I'm not a fan of the changes. To be honest, there are only very few elements linking this to the franchise (the Kratos name, and a few nods here and there like the tattoos). If it weren't for those, this would have never been considered a spiritual sequel, much less a proper one.
It's pretty disappointing because there are no longer many third person action games, specially with high production values, but narrative adventures with an over-the-shoulder camera are a dime a dozen.
The kid is also obnoxious.
100% Ryse vibes. That "other place" doesn't think so though. How dare anyone compare a Sony exclusive to a game that im guessing the vast majority of them shit all over for the lulz.Yeah I thought about it too (especially since I've been playing it those last weeks), but it doesn't even compare favorably. Ryse is especially entertaining by its very realistic feeling of impact, the fight being based on shield parries and timed combos, and with the player being usually surrounded by enemies. It feels much more grounded, and makes the magical axe and retractable shield of GoW look a bit silly in comparison.
Why are people focusing in the "over the shoulder camera" to content that it makes it not so much of an action game? im quite sure that even something as demanding of quick inputs as a fighting game can work with this type of camera. So the reasoning behind the complain seems that it holds no grounds.
But God of War fits the "dime a dozen" qualifier, and saying this is not meant to be an insult to the franchize. Game developers will take something that was pioneered by other games, that has become rather polished and put their own elements into that frame work. Some posters mentioned Castlevania... well Castlevania basically took the 2D action game mold of the time and fited some presentational elements. Like wise God of War took 3D action game mold introduced by other game outfiting it with Greek Mythology and other minor mechanics/adjustments.
The thing we need to understand when critisizing the direction the last entry has taken is that, there's not much for God of War to call it's own in terms of what contributions it made to the genre it fits in. The series strong point wasn't how it revolutionazed the status quo, it limited itself to take what it works and make a presentational impressive game with solid mechanics and great feelback. God of War 2018 is no different in this sense.
A bit hyperbolic, don't you think? You may not like this new direction (personally, I'm willing to give it a go - I've only played 3 and haven't ever finished it yet, got tired of the QTE button mashing), but still, the gameplay looks to be more than "poking zombies through a fence".The new God of War is to the GoW franchise what Metal Gear Survive is to the Metal Gear franchise IMHO (well, at least Survive isn't called Metal Gear Solid and heralded as the new main entry in the series).
A bit hyperbolic, don't you think? You may not like this new direction (personally, I'm willing to give it a go - I've only played 3 and haven't ever finished it yet, got tired of the QTE button mashing), but still, the gameplay looks to be more than "poking zombies through a fence".
Still not feeling the combat. I was actually kinda surprised how little reaction there was to the hits on bigger monsters. I'll still probably pick up the game for the spectacle that the GoW games are known for, but it seems like a pretty big step backwards in combat.
Except there's nothing for you to disagree with my statement, go and read it over. it was merely adressing the following:I respectfully disagree. Combat design is a different beast when you have a player-controlled, over the shoulder camera. For example, monster tells can't be too short when those monsters are often out of view. Sure, they added HUD warnings for offscreen attacks, but those need a slower combat in order to work. Positioning and mobility also suffer a lot since you can't see behind your character. You can have great combat and a free camera: that's what the Souls games excel at, after all. But those implement a slow, strategic combat with few cancels if any, and a dodging system with plenty of iframes for backup. Works great, but can't really be compared to beat'em-ups like DMC, Bayonetta or Ninja Gaiden. It's another kind of game, another genre in fact.
Again, you are letting a camera angle define what a game is... that's like saying every first person game is a shooter. In reality we can have 1st, "2nd" or 3rd person or even 2D side scrolling Beat'em-ups, the camera is not what's decides the style of game it is. Anyway, Beat'em-ups had their time in the market and saturated it until people got tired, just like Shoot'em Ups. The thing is genres tend to get fleshed out an adapt more elements (even from other genres) to stay relevant and fresh in the eyes of the consumer.Darak said:By the qualifier I meant that those kind of games (over-the-shoulder adventures) are commonplace, while beat'em-ups aren't. They are no longer a popular genre. They could still follow the path of fighting games: a few established franchises which sell to a dedicated fanbase. We could certainly live with one DMC, one Bayonetta and one God of War every few years. Not going to happen, for GoW at least.
I'm sure GoW built its name making the genre more popular for a western audience, and did it using its own thing mechanically (the massive range of the chaos blades, for example). In any case it's a moot point. The first God of War was not a new entry in a established franchise and had no shoes to fill, it created its own identity with certain signature elements, regardless of how new or proven they were. Those elements are now gone, and the new God of War is that in name only. Even if the game ends up being good, it's not even a beat'em-up, IMHO, and that's a very sad way to kill a franchise.
The new God of War is to the GoW franchise what Metal Gear Survive is to the Metal Gear franchise IMHO (well, at least Survive isn't called Metal Gear Solid and heralded as the new main entry in the series).
I think many are hung up on details of how it differs to the original games, I think we're looking at a game with far more rpg in it's dna now... 45 plus hours of gameplay vs 8 hours to complete the old games.
His shoulder-brace and armour are upgradable , his attributes such as vitality, strength, luck etc are also upgradable along with weapons... I assume there will be a selection of weapons to collect and depending on what happens in the story it may include Mjolnir and Blades of Chaos-like weapons.
Apparently the camera has some customization ...
i wonder if we will see environments like this in GOW 4, because all i see from the videos is the same boring forest\cave environment, previous GOW games had stunning environmental visuals and art direction
Except there's nothing for you to disagree with my statement, go and read it over.
The highlighted feels kind of like putting words in my mouth as i never said or think the contrary. The issue here is that you are applaying the old GoW combat logic to the 2018 one. Of course enemy encounters would be redesigned with the new camera perspective.
But just like there are some limitations with the new style, as you well point out, there's also new possibilities. For example, a game with the 2nd person camera could implement manual aiming so it requires that extra skill from the player layered into the combat.
The old GoW adressed this to some extent with it's QTEs, sadly a switch got flipped somewhere and everyone decided to hate that play mechanic.
Another thing i want to point out. You mention DMC and Ninja Gaiden, well DMC had directed camera angles while Ninja Gaiden used a more free behind the back camera, that was a significant change yet Ninja Gaiden is clearly inspired by DMC.
Again, you are letting a camera angle define what a game is... that's like saying every first person game is a shooter. In reality we can have 1st, "2nd" or 3rd person or even 2D side scrolling Beat'em-ups, the camera is not what's decides the style of game it is. Anyway, Beat'em-ups had their time in the market and saturated it until people got tired, just like Shoot'em Ups. The thing is genres tend to get fleshed out an adapt more elements (even from other genres) to stay relevant and fresh in the eyes of the consumer.
Somewhat related: Doom 2016 got praised to heaven and back, and that game adopted a bunch of stuff that was never part of the original but it's considered standard for today's shooters.
Of course there are the rumor's that Shadows Die Twice is a new Kuon.Man, those new vids. So much goodness!
Guys, I can't, my hype is through the roof! If this is as fun as it seems...IDK, FromSoft, you have to really bring it with your next game.
They’re clearly hiding most of the environments from prying eyes. In the story trailer you get quick glimpses of other places.
I might be skeptical about actual combat but one thing I hope they still keep from pervious GOW series the crazy puzzles and traps like in pandora temple from original GOW.I think GOW4 will have many of these kind of places and palaces. But I think Sony does not want to show it before the release.
We'll see many kinds of places but in the norse mitology and culture.