What was up with the enemy designs in DA2 and DAI? I remember in DAO you would have enemy mages that had different spells at their disposal that could possibly wipe your party if you left them alone. Then you have DA2 and DAI where every mage in the game is a carbon copy of each other. No variation from enemy to enemy. They all act exactly the same from the beginning of the game to the end. Terrible design.
Then somehow they have gone backwards since DAO on animations. In DAO, you would have these cool little animations that the enemies could do where for example a spider will pounce on one of your party members and you would have to attack/cc it to get it off of them. Or even for the player, in DAO you would occasionally get these nicely animated kill moves that you would do to an enemy, like a swift decapitation or you would smash them in the face with your shield, etc. Then you get to DA2 and they replace all unique finishing moves with random body explosions. Like...what?
But the worst thing for me when it comes to DAI specifically, is the lack of character interaction in the large zones they created. Take one of the smaller zones, The Fallow Mire, for example. Why can't we interact with The Hand of Korth at the end? He ends up being just another random big dude who swings his weapon around like an idiot. No interesting dialogue or different ways to resolve the conflict with him, you know, things that you would expect in a Bioware game. And that is just one example, but it is pretty much par for the course for every open world zone in the game. Great looking environments, but very little in the way of character interaction/dialogue.
The only thing that I would say definitely improved from DAO in the two sequels are the armor designs. If you weren't a fan of full plate mail then DAO's armor designs left a lot to be desired. The sequels at least offered some nicer looking light/medium armor designs.
Anyway, as much as I dislike DAI, that still doesn't mean I want the series to die or anything. I just want to see them improve on several of these key aspects that have been lacking in the last few games. Here's hoping they do.