ThatStupidLion
Member
Whats the next set of segaages?
They are emulated versions with enhancements.I thought the whole point of Sega Ages was remakes of old games? These just look like ports...
What type of enhancements? Anything beyond the usual emulation stuff like save states and that nonsense?They are emulated versions with enhancements.
It's different for each game. In Phantasy Star you get an auto map in the dungeons, can listen to the midi or the Japanese Mark III FM music, there's a bestiary and in the Sega AGES mode you get 4x XP & 4x meseta ($) so there's less grinding.What type of enhancements? Anything beyond the usual emulation stuff like save states and that nonsense?
I thought the whole point of Sega Ages was remakes of old games? These just look like ports...
It doesn't look like it.Sega Ages will not be release in PS4/Xbox?
Buy it. Maybe play through it with a gamefaqs guide so you don't get too stuck.i keep wanting to buy Phantasy Star, but something keeps holding me back. I've never played before. Recommendations?
Too bad. I really wanna to play that Phantasy Star version.Sonic & Thunder Force IV are 25% off at the moment in PAL territories. Not sure about the US.
It doesn't look like it.
Am I the only person who doesn't have time for retro gaming?
Sega Ages: Outrun is out now in the West.
Doesn't SEGA own Atlus now?Off topic, but why in the hell has Sega not reboot the Phantasy Star series (not PSO)? I loved those games so much on the MS and Genesis.
Huh? I don't know, but are you implying Atlus should make it? Interesting.Doesn't SEGA own Atlus now?
Yes. They're the only studio at SEGA who would be capable of reviving Phantasy Star properly, in my opinion.Huh? I don't know, but are you implying Atlus should make it? Interesting.
Sega Ages: Outrun is out now in the West.
Off topic, but why in the hell has Sega not reboot the Phantasy Star series (not PSO)? I loved those games so much on the MS and Genesis.
Going to totally disagree with this. If Phantasy Star is to be revived, it must be with Rieko Kodama supervising the game, and developed with by an internal team (the one doing Valkyria and Sakura Taisen for example).Yes. They're the only studio at SEGA who would be capable of reviving Phantasy Star properly, in my opinion.
Yes. They're the only studio at SEGA who would be capable of reviving Phantasy Star properly, in my opinion.
Going to totally disagree with this. If Phantasy Star is to be revived, it must be with Rieko Kodama supervising the game, and developed with by an internal team (the one doing Valkyria and Sakura Taisen for example).
I have no confidence in Atlus getting it right. This is a personal opinion, but I find their RPGs extremely poor gameplay/balance wise, be it Persona or Megaten.
Or eventually a team of fans, like for Sonic Mania, for a retro Phantasy Star game. I had myself started development for a sequel to Phantasy Star IV, as seen here
I learned something new today. Thanks for the info!Pretty sure SEGA CS3, under Nishino, with RIeko Kodama, as Producer, would be more than capable of delivering the goods. It was the original SEGA CS that developed these games, after all, and many of the original staff are still there.
After letting this sink in for a while, I actually think that this is a brilliant idea. I kinda really want this now, lol.Doesn't SEGA own Atlus now?
Going to totally disagree with this. If Phantasy Star is to be revived, it must be with Rieko Kodama supervising the game, and developed with by an internal team (the one doing Valkyria and Sakura Taisen for example).
I have no confidence in Atlus getting it right. This is a personal opinion, but I find their RPGs extremely poor gameplay/balance wise, be it Persona or Megaten.
Or eventually a team of fans, like for Sonic Mania, for a retro Phantasy Star game. I had myself started development for a sequel to Phantasy Star IV, as seen here
Yeah, the sudden death of the Phantasy Star as a traditional JRPG series is one of my biggest gaming disappointments. The last mainline Phantasy Star came out 26 years ago in Japan! C'mon Sega, it's time to bring it back.
I don't know much of anything about Gain Ground.
Just saw this video from the Happy Console Gamer:
I really love this guy! His channel is the perfect antidote other (often whingey and/or outraged) youtubers. In the video he tells how he decided to play the Switch version of Phantasy Star (his favourite childhood game) on a whim while his wife was away for the night and ended up pretty much doing an all-nighter with it, capturing that innocent feeling from childhood of just being absorbed in a game. He puts this down to the fact that the game is so much more sped up now, with the double gold and XP points, the automapping for dungeons etc. It's amazing how much these little tweaks can improve a game. It's what makes these M2 ports so good.
Y'all don't know the half of it until you've tried their port of Garegga or Ketsui. M2 are kings of their craft. Hope they continue "M2-ifying" more and more retro titles.
Both Ecco games were released on Sega-CD at the end of the life in Japan, in a collection, and received many improvements as well as a Japanese translation. These versions are supposed to be easier and less buggy, maybe they were used as basis for M2.I want to try their 3DS port of Ecco some day. I read that the game was made deliberately difficult so that it couldn't be completed in a weekend rental. I remember that M2 made some changes to make it less punishing (I think unlimited oxygen was one of them). I could never get into it when I borrowed it from a friend back in the day, but want to give it another chance. There aren't many games where you get to play a dolphin, after all.
Also looking forward to see what they do with Virtua Racing. I hope they add some of the 32X/Saturn tracks.
Both Ecco games were released on Sega-CD at the end of the life in Japan, in a collection, and received many improvements as well as a Japanese translation. These versions are supposed to be easier and less buggy, maybe they were used as basis for M2.
These choices were probably made because they had to implement the 3D effect, and they had invested a lot of work in a MegaDrive emulator that added 3D layers.Unfortunately it seems to be based on the Megadrive version, which is a shame since the soundtrack on the Mega CD one was amazing. I didn't realise it was easier too. It's a shame that M2 often use the Megadrive versions of games when better ones exist (for example, using the MD version of Altered Beast instead of the arcade one).