The problem with Sonic, and I speak as a long time SEGA nerd who was there since almost the very beginning, is that though SEGA has found a winning formula for 3D gameplay (Sonic Colors, the daylight sections of Unleashed, Generations), it is extremely hard to craft 10-20h of gameplay out of it, which is why Sonic Team has tried to pad it out with alternate game styles (Knuckles/Rouge/Big the Cat/Chaotix-like team play) and those have almost uniformly sucked.
The fact Sonic/Sega fans keep falling for these excuses is why the fan base kept shrinking and nothings really improved.
I feel it's a good bad game, I can always get to Eggmans lair but can never get past it.Wow, as a big Sonic fan, rarely have I played a worse designed game. Boring level design, slow, yet slippery controls, the only redeeming quality are the Bonus Rounds.
Most of the 3D Sonic games post heroes WITH the padding are around 3 hours long. This is around a similar length to colors.
The fact Sonic/Sega fans keep falling for these excuses is why the fan base kept shrinking and nothings really improved.
If you're a speedrunner, sure, the world record for 06 is currently about 56mins. Witcher 3's about 3hs and no one reasonable would say its "main story" is only 3h long.
Sonic 06 is about 15 hours long, Sonic Unleashed closer to 10, and both Sonic Adventures clock at around the 10-12 hour mark. No need to believe me, go check HLTB or Game Lenghts.
Sonic Colors and Generations are indeed on the shorter end - Colors is about 5h long and Generations, about 6h. It's not a coincidence those are considered the best games in the 3d era.
Exactly, people on the internet arguing X or Z is why Sonic Team keeps churning out terrible games.
If the fanbase is shrinking, wouldn't it be because they're NOT falling for Sonic Team's BS anymore?
Are you going to pretend the stubborn part of the fanbase doesn't exist? I mean the ability for Sonic to reach Sonic Heroes level sales was destroyed after Sonic 2006, and now it's a question if the next main 3D Sonic game will even sell 1 million.
No, and I wouldn't pretend the stubborn part of any fanbase doesn't exist. I'm not even saying that they aren't part of the problem with Sonic.
I'm saying that declining sales is not a good indicator of why a series refuses to change.
Afro Republican I've got one question, even though this poll is very much relevant to my interests: Why did you list the obvious spin off Sonic the Fighters over Sonic Forces (mainline) or Sonic & the Secret Rings / Sonic & the Black Knight (side game, but so is Shadow)?
If the fanbase is shrinking, wouldn't it be because they're NOT falling for Sonic Team's BS anymore?
The gaming fanbase needs to shrink for SEGA to get a wake up call and start threatening Sonic Team to stick to one formula and get good at it..
sonic 3+s&k it counts because it has a 3d stage so shut up
That's just fake mode 7 that ain't 3D, lol. I'd have let it slide if you said Saturn 3D Blast.
Sonic's been going down every entry for awhile now.
Sonic Unleashed> Sonic Colors> Sonic Generations> Sonic Lost World > Sonic Boom> Sonic Forces(?).
Sonic was basically destroyed after 06, I don't think a main 3D or 2D Sonic game is going to ever sell 3 million or more again during regular release. If it does happen again it'll be because of fire sales, late steam versions with their own fire sales, and maybe copies on every platform. Well, technically, that already happened to an extent with Forces so eh...
Sonic Mania seems to still be selling despite being 16 months old now.
Forces apparently broke a million again, a first since Generations although the game is not well recieved.
I personally think Heroes was the Catalyst but Sonic 2006 took the fall (for a good reason).
Mania isn't 3D. Mania did sell over 1 million though.
There are no links about Forces selling over 1 million however.. It started out worse than Boom and then got even with it after fire sales, but Sega never reported numbers, and it flopped in Sonics traditionally biggest regions. Not to mention according to Steam Spy previously, it was basically a flop on steam. Since the first couple months Forces vanished from all charts.
The only news about Forces sales was a statement by Sega saying they were "pleased" with the sales, but that's it.
NN AI is being applied to level design, let's hope it gets good enough to mass produce such levels for cheap.The problem with Sonic, and I speak as a long time SEGA nerd who was there since almost the very beginning, is that though SEGA has found a winning formula for 3D gameplay (Sonic Colors, the daylight sections of Unleashed, Generations), it is extremely hard to craft 10-20h of gameplay out of it, which is why Sonic Team has tried to pad it out with alternate game styles (Knuckles/Rouge/Big the Cat/Chaotix-like team play) and those have almost uniformly sucked.
It does not use the old levels, but merely the aesthetics / themes of them though. The Generations levels are completely new designs. And the gameplay is also drastically different from the games the themes are coming from, except for Unleashed and Colours.BTW, it says something about the reception of 3D Sonic games when a game that's half 3D and focuses on old levels is a top contender.
It does not use the old levels, but merely the aesthetics / themes of them though. The Generations levels are completely new designs. And the gameplay is also drastically different from the games the themes are coming from, except for Unleashed and Colours.
Sorry , I meant the Sonic Franchise in general.
I thought SEGA reported that Forces did do 1 million when Mania was reported to have done the same? It probably did get there through Sales though but don't forget that Kids will buy Sonic regardless of the quality of the game so it probably got a spike in Sales over Christmas.
I know that they didn't state that it was good but for a 3D game it has been an increase since Generations.
Actually, no, I don't.Oh come on, you know exactly what i meant, even some of the reviews say it.
Actually, no, I don't.
Well, yes, economically, Sonic is in a tough position right now. But when we are talking games quality, which I thought we were, this is not too important. In particular, for the point of "using old levels", maybe reusing themes of the past helped sales, but more than that the fact that sales for two games (PS360 on the one hand, 3DS on the other) were combined here, has helped. Lost World was, as far as I know, pretty successful still. I hope the successor of Forces will perform better, considering Switch will be more established when it releases And Sonic Team hopefully offers a bit more content that is also challenging for casual players (i.e. those not interested in the performance aspect and rather just run through the levels once) to leave a better impression with many players.you do, but anyway, the point is that Sonic is in a bad position. It can't sell 1 million by itself and needs nostalgia to sell just go over it.
3D Sonic been on a downward trends since Unleashed, the last time a 3D sonic game even hit 1 million was Generations (Lost World may have possibly just hit it with the steam version but not sure about that)
No it hasn't, Sonics been on dire straights for years. Forces is the worse selling one so far based on what we know and how it performed on charts, especially in the UK and US, Sonics strongest regions, were Forces failed miserably.
Sonic Unleashed> Sonic Colors> Sonic Generations> Sonic Lost World> Sonic Boom> Sonic Forces.
Sonic hadn't sold over 1 million on an initial run since Generations and that took awhile and price cuts (Lost World I think made it over 1 million a bit after the Steam versions was out but not sure.)
The Sonic audience never recovered from 06. We will never see a Sonic game 3D or otherwise sell 3 million again. Sonic Manias reached 1 million after awhile but mostly due to the hype and nostalgia grab it was, that's not going to work twice if there's a Mania 2.
Are we ignoring Sonic Mania's success regarding the Dire Straights comment? I agree with the 3D outings but I noticed you repeated your sentences as well rather than provide evidence as to why Forces has not sold a Million.
I got your message the first time round about how poor the sales have been as it is in your original post (that everyone can see) but it would be nice to be given concrete evidence that Forces really did worse than Boom because the latter did worse than Lost World (which did 700,000 on Wii U IIRC).
Unless we can confirm this as concrete we cannot state that Forces did worse than Boom.
Here is the Wiki article on Forces to give fair evidence on how SEGA felt.
"Sonic Forces received "mixed or average" reviews, according to review aggregator Metacritic. In the United Kingdom, the game debuted in fifth place on their all-formats chart. Sega stated in a financial report in February 2018 that the game "performed strongly".
Wasn't well recieved yet SEGA says it performed strongly financially, which usually means that even when it was budgeted, it performed as expected or better than expected.
The idea that Sonic is in "dire straits" isn't borne out by SEGA's released commercial figures and earnings statements. Even though most of the games were terrible, Sonic has performed quite decently across the board. Sonic Boom, released for a failed platform, achieved very respectable 620k units sold. Sonic Unleashed sold more than 2 million across 3 platforms. All Stars Racing, almost 2 million. Mania was way past the 1 million mark last time I checked.
Those games are not particularly expensive for SEGA to produce, as the vast majority of the staff is tenured and wouldn't leave anyway - Shun Nakamura and Takashi Iizuka, to mention two SEGA CS2 ("Sonic Team") bigwigs have been with SEGA for more than two decades, Iizuka being a STI veteran and Nakamura a former SEGA Saturn dev. Sonic Forces had only 45 people as part of its development staff, half of which were artists. The thing probably cost less than 900 million JPY - it easily paid for itself, no matter how puny the sales figures.
This might be some of the best spin I've seen.
For one 620k is not respectable for a franchise that used to sell over 3 million and is the core IP and mascot of your company no matter how you spin it. Sonic went from selling near 3 million with Unleashed (on 4 platforms not 3) to selling less than 1 million in 2014. That's not good no matter how you slice it.
You saying the games aren't expensive also contradicts Sega's own statements form some of the games.
Forces has not sold a 1 million because we have sales charts numbers for UK/Japan, and NPD, which makes up the majority of each Sonic games sales and it launched at poor numbers. Sega also announced 1 million for Mania but never mentioned sales for Forces.
Also the fact Sega gave you NO numbers and used "preformed strongly" should tell you all you need to know. They even gave us Boom numbers. Forces entered the lowest any Sonic game did, it was non-existent in Japan and did poorly in the UK eventually falling from the list and staying off. it never charted on NPD.
There's enough evidence to suggest that the sales are likely booms because earlier it was unlikely that Forces even sold 200k, that's how bad it was selling in the charts. So could it have sold another 700k out of nowhere for no reason? No, because then it would have at least showed up on the charts somewhere to do so and it never did.