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Digital Foundry - Metro Exodus: PS4/PRO/Xbox One/Xbox X

Fake

Member


A complete breakdown of the ins and outs of console performance in Metro Exodus. It's a beautifully crafted first-person shooter in many respects, but also one that pushes PS4 and Xbox One systems hard - with a surprise victor in the frame-rate stakes.

Summary:
- Xbox One X runs at native 4k
- PRO runs at 1440p
- Xbox One runs at dynamic 1080p
- PS4 runs at (dynamic?) 1080p with adapt v-sync and tearing
- Shadow res looks almost the same for all machines
- 30 fps on all machines
- Perfomance Xbox One > Xbox X> PRO > PS4
- PS4 can't sustain 30 fps with alpha effects unlike Xbox One in the same scene, turning the worst perfomance between all consoles
- Dynamic res really paying off for Xbox One, making the best overall perfomance of all consoles
- Some input lag spoted.
- Fun fact: Somethink is wrong with gamma level in all Xbox system, the same happens with Crackdown 3 creating black crush. Even trying to tunning up or down in game options don't solve. Tom call Microsoft for that, but still no response. He hopes for a fix soon.
 
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Evilms

Banned
Resolution :

- On X the game runs in native 2160p.
- Pro in native 1440p.
- PS4 in native 1080p.
- XB1 in dynamic 1080p sometimes it goes below 900p.

- Chances are that all consoles can use dynamic resolution, but only noticed during the tests on the basic XB1 version, so it is difficult to say for the others.
- Lighting, effect buffers work with different resolutions (lower than native resolution) on all consoles.
- The PS4 and XB1 have different gamma curves, Xbox consoles seem to suffer from gamma-related black crush.
- The basic XB1 loses some details about texture filtering, but otherwise the assets are identical on all consoles.
- Not all console versions benefit from the advanced physical simulation of the PC version.
- The base consoles have lower "LoD" settings (the base XB1 is the lowest of all).
- The geometry is improved and increased on X and Pro.
- Fog/Effects Resolutions : The basic XB1 uses a scale resolution of 33% for fog... etc.
- The PS4 uses a scale of 50% per axis.
- The Pro and X push the effects a little below 1080p.

Performance :

- The basic XB1 is a surprisingly strong and powerful version. The most consistent version of the game.
- The PS4 can maintain the 30fps frequently, but falls and adaptive vsync come into play. The XB1 suffers much less from this.
- For the mid-gen consoles, the X is generally the most powerful version of the two (the X being the Lead-Platform). On the other hand, both versions sometimes suffer from a few framerate drops, the Pro version a little more.
 
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Gavin Stevens

Formerly 'o'dium'
I’m trying so hard to like the game but the max sensitivity is far too low, the C and Y axis have different sensitivity levels but can’t actually be changed, and worst of all, the controls all have horrible input lag...

Coming from crackdown 3 to this is like a kick in the balls. A game where there is virtually no lag, perfect frame pacing and perfect frame rates, to this wobbly mess of frame dropping and huge delays on controls...

Damn... I so wanted to enjoy this, but it’s a slog for me :( my own fault, I knew I should have left crackdown until after :(

Edit: input lag seems to reduce a bit once you get of the train and reach the first “open world” but. It’s related to vsync I feel, as it’s perpemance related. The more taxed the engine gets, the slower it updates.
 
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Game looks fucking amazing on x1x...the pro version defiantly has a washed out look and chugs in some parts and it also has some technical issues which i dont think are graphically related but my son cant get past the train boarding part without the game crashing
there is also input lag on the ps4......just seems like it was not optimised as well i dont think
 

sendit

Member
When the og Xbox One beats out more powerful consoles. The only logical solution to this is to drop console gaming and build a PC.
 

mrpeabody

Member
I’m trying so hard to like the game but the max sensitivity is far too low, the C and Y axis have different sensitivity levels but can’t actually be changed, and worst of all, the controls all have horrible input lag...

Coming from crackdown 3 to this is like a kick in the balls. A game where there is virtually no lag, perfect frame pacing and perfect frame rates, to this wobbly mess of frame dropping and huge delays on controls...

Damn... I so wanted to enjoy this, but it’s a slog for me :( my own fault, I knew I should have left crackdown until after :(

Edit: input lag seems to reduce a bit once you get of the train and reach the first “open world” but. It’s related to vsync I feel, as it’s perpemance related. The more taxed the engine gets, the slower it updates.

Can't spell Eurojank without jank. The atmosphere and grit in Metro games is great. The voice acting and graphics tech, eh, you live with it.
 

thelastword

Banned
Something is wrong here, 1440p to 2160p and PRO performs worse with tearing over XBONEX? XBONES performs better than PS4 and the weakest system is the best performer overall....Ha.......It's actually funny tbh...

As soon as the tech guy says mid gen console drops to 20fps, it drops to 18fps on XBONEX, lowest on the mid-gen consoles......4k with drops to the teens is not quite ideal. I also saw some framepacing issues too on both PRO and X.......Yet, just the other day I was praising 4A games....Hopefully they patch this.......It will be interesting what other analysts discover, because looking at the PC benchmark, this game can tank in other sections like RTX drops frames........ If these sections are early, it does not paint the whole picture tbh......
 

Gavin Stevens

Formerly 'o'dium'
Why... do you talk....... like this... and.... why do... you not like...... it when.... Xbox.... has a lead.... must.... be crazy...... programming.... and not....... because..... reasons... but..... one thing.... I do know, is that.... if there is positive Xbox.... news.... then you will be here.... to tell us why it’s all wrong......
 

Gavin Stevens

Formerly 'o'dium'
Can't spell Eurojank without jank. The atmosphere and grit in Metro games is great. The voice acting and graphics tech, eh, you live with it.

Yeah to be fair some of the problem I’m facing with my playtime are really, really random. Like, why would a huge developer who makes games for both pc and console, not understand why having two separate sensitivities is a bad thing? Well no, let me rephrase that. It’s not a bad thing per se, but locking it so that one axis performs faster than the other, THAT is silly.

I’ve also read now multiple times but can’t confirm whether it’s just placebo or not, but if you use the sensitivity setting number 2 option, it actually changes how the dead zones work. So, use that and whack the sensitivity up. It’s still going to be too slow, with some awful dead zones and terrible acceleration and smoothing, but it’s a start. If it’s real that is. I can’t find any official documentation on it, at all.

Other things just bug me, you know? Things that testers should have picked up on? Like for example, to open a door you have to hold the use button in for a few seconds. That’s terrible as it is, but there’s even a delay on when you can use it. You walk up to a door (or anything useable) and it takes a second or so for the prompt to appear. By which time muscle memory has already kicked in and you’re now holding the use button... so you have to let go and press and hold again, for ages, just to open it. Why not... just a tap to press?

Things like that, just drive me mad... it doesn’t give the game “weight” or make it feel “grounded”, it just pisses me off, lol.
 

Joho79

Member
surely it will look good even on ps4. I don’t get the fuzz all the time, everybody knows Xbox is the most powerful. Why act all surprised every time the Xbox ends up on top of ps4?
 

thelastword

Banned
surely it will look good even on ps4. I don’t get the fuzz all the time, everybody knows Xbox is the most powerful. Why act all surprised every time the Xbox ends up on top of ps4?
XBONES is greater than PS4, PRO and XBONEX as far as framerate goes, it takes pole position....This is not en expected result.....
 
Man, again no word about performance when PS4 Pro is set to 1080p.

D dark10x
Can you like... ask Tom how it performs, or do you know yourself? I wouldn't mind buying this on PS4 for now, but not when the performance is this bad. Then I'd rather wait a year for it to come out on Steam.
 

LMJ

Member
Had a feeling I would get this on the X, just have to tackle CD3 KH3, and RE2, and my mighty backlog first lol

Odd that the One beat out the PS4, but it's happened before...
 

Shmunter

Member
30fps is disappointing. The 2 prequels are solid 60 even on base consoles. Are the gfx pushed much further to warrant this fps downgrade?
 
Something is wrong here, 1440p to 2160p and PRO performs worse with tearing over XBONEX? XBONES performs better than PS4 and the weakest system is the best performer overall....Ha.......It's actually funny tbh...

As soon as the tech guy says mid gen console drops to 20fps, it drops to 18fps on XBONEX, lowest on the mid-gen consoles......4k with drops to the teens is not quite ideal. I also saw some framepacing issues too on both PRO and X.......Yet, just the other day I was praising 4A games....Hopefully they patch this.......It will be interesting what other analysts discover, because looking at the PC benchmark, this game can tank in other sections like RTX drops frames........ If these sections are early, it does not paint the whole picture tbh......
Which is why we laugh when PS4P has a few frames better perf at launch than X1X when it shouldn't. But you see no issue when that happen because you claim X1X hardware shortcomings and ps4p "advanced" hardware. Yet, when this situation arises it's always devs made a mistake and couldn't be the hardware's shortcomings because Sony. Posting patterns and how they work...Xbox1X is better hardware. Most likely Metro was designed for DX12 and ported to PS. Same thing, but opposite, of the few games lately where Pro and X were too similar res with better perf on pro. Ultimately, optimisation patches will happen to smooth out frame drops and things will be as they should. X will perform slightly better at 50% higher resolution on average.
 
Since this is a thread about cross platform performance, this is my reaction and ultimately my argument when 30fps and 1st person shooter are mentioned in the same sentence;

giphy.gif
 

Dante83

Banned
Base PS4 version with those severe frame drops in those specific areas and in some gun fights ruins the immersion. I think it's the worst version despite it's native 1080p over the base XB. It should perform better had they made the resolution dynamic. I am all for resolution to be lowered if the frame rate benefits from it.
 

dark10x

Digital Foundry pixel pusher
By the way, they are using FP16 for certain operations on PS4 Pro.

The results are supremely disappointing all around, I’d say. It’s great on PC but console performance is not good enough right now.

30fps is disappointing. The 2 prequels are solid 60 even on base consoles. Are the gfx pushed much further to warrant this fps downgrade?
Yes. The originals are narrow tunnel games, basically. Exodus features lots of massive open world areas (think Crysis style not Ubi) and more complex rendering. It’s a big jump.
 
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dark10x

Digital Foundry pixel pusher
Seems like the partnership paid off for xbox, if even the base model beats ps4.
The PS4 version drops mainly due to the higher res volumetrics. If they used the same lower res effects, it should perform better. They really should do that via a patch.
 

Aren117

Member
30fps is disappointing. The 2 prequels are solid 60 even on base consoles. Are the gfx pushed much further to warrant this fps downgrade?

Yes. The originals are narrow tunnel games, basically. Exodus features lots of massive open world areas (think Crysis style not Ubi) and more complex rendering. It’s a big jump.

That, and Metro 2033 and Last Light were originally Xbox 360 and PS3 games, with the Redux versions being remasters with some improved models here and there, and other additions.
 
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Snake29

RSI Employee of the Year
surely it will look good even on ps4. I don’t get the fuzz all the time, everybody knows Xbox is the most powerful. Why act all surprised every time the Xbox ends up on top of ps4?

Because people still need to convince themselves.
 

c0de

Member
This is unacceptable. People should make an online petition why the devs didn't use the latest PlayStation devkit that allows for better performance than Xbox.
 

thelastword

Banned
Which is why we laugh when PS4P has a few frames better perf at launch than X1X when it shouldn't. But you see no issue when that happen because you claim X1X hardware shortcomings and ps4p "advanced" hardware. Yet, when this situation arises it's always devs made a mistake and couldn't be the hardware's shortcomings because Sony. Posting patterns and how they work...Xbox1X is better hardware. Most likely Metro was designed for DX12 and ported to PS. Same thing, but opposite, of the few games lately where Pro and X were too similar res with better perf on pro. Ultimately, optimisation patches will happen to smooth out frame drops and things will be as they should. X will perform slightly better at 50% higher resolution on average.
The point is a 1.31TF sytem is outperforming a 4.2 and 6.0TF system......That's a bigger disparity than PRO vs XBONEX.....At least we can explain sometimes the differences between X vs PRO.....XBONEX trying to push rez too high, PRO has more CPU resources available and sometimes the custom architecture of PRO can be used to leverage some extra performance.........What extra custom hardware or features does the XBONES have over PS4 or PRO or XBONEX? 4A has been known to use GPGPU even on base PS4 before, so they do use the features, I just feel they forgot to optimize an effect here......I've been watching the smoke and particle effects in the video and they look pretty high rez on PS4/PRO compared to the others....

FWIW, it's XBONES that always has to scale down settings even at ultra low rez and it still performs worse in every other faceoff.....So it coming out on top here just speaks to a rat in the ceiling, the noise is coming from somewhere.

Since this is a thread about cross platform performance, this is my reaction and ultimately my argument when 30fps and 1st person shooter are mentioned in the same sentence;

giphy.gif
Well, I think 30fps locked/solid can work, though I prefer unlocked......Yet the DF guy is talking about 4k resolution on XBONEX when the game falls to 18fps on that system.......What's the point of 4k with such lows? Funny enough, Morgan was the same guy who could not stand a momentary drop to 50 fps in the bloater fight with heavy green goo everywhere in TLOU remastered, he raised a storm, but here, he is fine with Metro on XBONEX because it's 4K. Funny enough, he said he could not play the 4k 30fps mode of TLOU and he wanted a locked 60fps 1800p mode, but somehow he is fine with 4k 30fps with dips in Metro....

FWIW....This game is even making a $1200.00 GPU cry in certain scenes.....Some reviewers are not even using extreme settings to test this.......So it's just crazy seeing the weakest GPU on consoles come out on top, as this game is very GPU bound.....

Seems like the partnership paid off for xbox, if even the base model beats ps4.
MS is partnered with 4A on this one, was not even aware........How comes so many partnered MS games perform better on XBONES over Vanilla PS4? Well, I hope they can fix their issues and rectify this unlike their brothers/neighbors over at CDPR....

Also, I think 1080p mode on PRO should be tested on every game by default.....If there's a way to get a solid 30fps on consoles, it should be explored......4K at locked 30fps wins over 1080p at locked 30fps......4K or high rez with frequent dips below with tearing, framepacing issues and dips to the teens, loses to 1080p locked 30fps or even XBONES's performance...
 

Bogroll

Likes moldy games
Wow XBX 4k v PS4 Pro 1440p and better performance, its like Metro Last Light PS4 v Metro Last light PS3 gap(other than 60fps)
Massive gap, Generation apart on large screen tv.
 

Stuart360

Member
The point is a 1.31TF sytem is outperforming a 4.2 and 6.0TF system......That's a bigger disparity than PRO vs XBONEX.....At least we can explain sometimes the differences between X vs PRO.....XBONEX trying to push rez too high, PRO has more CPU resources available and sometimes the custom architecture of PRO can be used to leverage some extra performance.........What extra custom hardware or features does the XBONES have over PS4 or PRO or XBONEX? 4A has been known to use GPGPU even on base PS4 before, so they do use the features, I just feel they forgot to optimize an effect here......I've been watching the smoke and particle effects in the video and they look pretty high rez on PS4/PRO compared to the others....

FWIW, it's XBONES that always has to scale down settings even at ultra low rez and it still performs worse in every other faceoff.....So it coming out on top here just speaks to a rat in the ceiling, the noise is coming from somewhere.

Well, I think 30fps locked/solid can work, though I prefer unlocked......Yet the DF guy is talking about 4k resolution on XBONEX when the game falls to 18fps on that system.......What's the point of 4k with such lows? Funny enough, Morgan was the same guy who could not stand a momentary drop to 50 fps in the bloater fight with heavy green goo everywhere in TLOU remastered, he raised a storm, but here, he is fine with Metro on XBONEX because it's 4K. Funny enough, he said he could not play the 4k 30fps mode of TLOU and he wanted a locked 60fps 1800p mode, but somehow he is fine with 4k 30fps with dips in Metro....

FWIW....This game is even making a $1200.00 GPU cry in certain scenes.....Some reviewers are not even using extreme settings to test this.......So it's just crazy seeing the weakest GPU on consoles come out on top, as this game is very GPU bound.....


MS is partnered with 4A on this one, was not even aware........How comes so many partnered MS games perform better on XBONES over Vanilla PS4? Well, I hope they can fix their issues and rectify this unlike their brothers/neighbors over at CDPR....

Also, I think 1080p mode on PRO should be tested on every game by default.....If there's a way to get a solid 30fps on consoles, it should be explored......4K at locked 30fps wins over 1080p at locked 30fps......4K or high rez with frequent dips below with tearing, framepacing issues and dips to the teens, loses to 1080p locked 30fps or even XBONES's performance...
You really are a piece of work, you know that. It dropped to 18fps for a split second, keeping a constant 30fps everywhere else, while the same section the Pro was in the mid 20's for almost the whole section.
JI'm really getting sick and tired of your bullshit. I prey the mods will to at some point.
 

Shmunter

Member
Metro Exodus Day-1 Update Release Notes

ALL PLATFORM UPDATES:
  • Added more filters for Photo Mode
  • General bug fixes
  • General performance optimisations
  • General balance improvements
  • General polish improvements
  • Improved VO and subtitles timing in all languages
 

Gavin Stevens

Formerly 'o'dium'
Wow I sure am glad I have new photo filters instead of being able to aim without lag or individual horizontal and vertical sensitivity sliders... I mean, that was a close one there...
 
Metro Exodus Day-1 Update Release Notes

ALL PLATFORM UPDATES:​
  • Added more filters for Photo Mode
  • General bug fixes
  • General performance optimisations
  • General balance improvements
  • General polish improvements
  • Improved VO and subtitles timing in all languages
yeah...input lag is still there on ps4 pro but at least the game is not crashing at the train boarding part
 

thelastword

Banned
Metro Exodus Day-1 Update Release Notes

ALL PLATFORM UPDATES:​
  • Added more filters for Photo Mode
  • General bug fixes
  • General performance optimisations
  • General balance improvements
  • General polish improvements
  • Improved VO and subtitles timing in all languages
Is the DF video running with the Day 1 patch?
 

Caayn

Member
You really are a piece of work, you know that. It dropped to 18fps for a split second, keeping a constant 30fps everywhere else, while the same section the Pro was in the mid 20's for almost the whole section.
JI'm really getting sick and tired of your bullshit. I prey the mods will to at some point.
Just report the posts that you'd consider inappropriate or use the ignore feature. I don't enjoy silencing people and in turn preventing them from telling their point of view however there are one or two users here that I happily made an exception for. My experience has been a lot more pleasant since I made that decision. From time to time I still click the button at the bottom of the page that shows their posts just to see if maybe they've changed.
 
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You really are a piece of work, you know that. It dropped to 18fps for a split second, keeping a constant 30fps everywhere else, while the same section the Pro was in the mid 20's for almost the whole section.
JI'm really getting sick and tired of your bullshit. I prey the mods will to at some point.
I find it pretty entertaining to be honest....he does appear to have a passion for this stuff and is pretty good at spinning an argument the other way...even if the facts are stacked one way
 

Virex

Banned
You really are a piece of work, you know that. It dropped to 18fps for a split second, keeping a constant 30fps everywhere else, while the same section the Pro was in the mid 20's for almost the whole section.
JI'm really getting sick and tired of your bullshit. I prey the mods will to at some point.
What bullshit? He's entitled to his opinions. He's not harming anyone. Hoping someone gets banned is a ResetEra-Tier argument
 

octiny

Banned
You really are a piece of work, you know that. It dropped to 18fps for a split second, keeping a constant 30fps everywhere else, while the same section the Pro was in the mid 20's for almost the whole section.

Agreed.. 1X dropped to 18FPS for a nano second while the Pro struggles throughout the video. They did an amazing job on the X & base. Just seems like their pushing the PS4 Pro & base a tad too hard. Maybe the base PS4 should use dynamic like the base Xbox, so it could perform similar with an advantage of maintaining a higher dynamic res. Dynamic 1440P on PS4 Pro would likely help as well to get it to 1X levels of FPS.











 
Bottom line - Game is better on Xbox whether X or S.

X gives native 4k with minor dips in some scenes

S gives solid frame rate with low resolution
 
The point is a 1.31TF sytem is outperforming a 4.2 and 6.0TF system......That's a bigger disparity than PRO vs XBONEX.....At least we can explain sometimes the differences between X vs PRO.....XBONEX trying to push rez too high, PRO has more CPU resources available and sometimes the custom architecture of PRO can be used to leverage some extra performance.........What extra custom hardware or features does the XBONES have over PS4 or PRO or XBONEX? 4A has been known to use GPGPU even on base PS4 before, so they do use the features, I just feel they forgot to optimize an effect here......I've been watching the smoke and particle effects in the video and they look pretty high rez on PS4/PRO compared to the others....

FWIW, it's XBONES that always has to scale down settings even at ultra low rez and it still performs worse in every other faceoff.....So it coming out on top here just speaks to a rat in the ceiling, the noise is coming from somewhere.

Well, I think 30fps locked/solid can work, though I prefer unlocked......Yet the DF guy is talking about 4k resolution on XBONEX when the game falls to 18fps on that system.......What's the point of 4k with such lows? Funny enough, Morgan was the same guy who could not stand a momentary drop to 50 fps in the bloater fight with heavy green goo everywhere in TLOU remastered, he raised a storm, but here, he is fine with Metro on XBONEX because it's 4K. Funny enough, he said he could not play the 4k 30fps mode of TLOU and he wanted a locked 60fps 1800p mode, but somehow he is fine with 4k 30fps with dips in Metro....

FWIW....This game is even making a $1200.00 GPU cry in certain scenes.....Some reviewers are not even using extreme settings to test this.......So it's just crazy seeing the weakest GPU on consoles come out on top, as this game is very GPU bound.....


MS is partnered with 4A on this one, was not even aware........How comes so many partnered MS games perform better on XBONES over Vanilla PS4? Well, I hope they can fix their issues and rectify this unlike their brothers/neighbors over at CDPR....

Also, I think 1080p mode on PRO should be tested on every game by default.....If there's a way to get a solid 30fps on consoles, it should be explored......4K at locked 30fps wins over 1080p at locked 30fps......4K or high rez with frequent dips below with tearing, framepacing issues and dips to the teens, loses to 1080p locked 30fps or even XBONES's performance...
Yo Last word losing his shit yo. Well done 4A games. LMAO


Watch video properly. Frame rate drop not severe for u to build up a conspiracy theory.

Anthem was performing better on Pro and it has marketing deal with MS.
 
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