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Marketing and corporate buzzwords that you dislike

"Streamlined experience"

=

Game is hand holding and dumbed down because the developers think the average gamer an idiot.

Or

"Player Choice"

=

Excuse for various money eating features and microtransactions, used because the developer think the average gamer is an idiot and will throw their money at all scams.
 

Heimdall_Xtreme

Jim Ryan Fanclub's #1 Member
Anything that have the phrase Battle Royale.

or

maxresdefault.jpg


LOL!! xDDDDD
 
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Mr Hyde

Member
"Our game is part of a 10-year longevity plan, and offers new and exciting ways to play with infinite possibilities. Don´t forget to pre-order and the be the first to discover a whole new immersive, authentic open-world game that changes from the choices you make."

Translation: Upon release, our game is a barren wasteland in terms of content that we will fill out with paid DLC during a 10 year-stretch (that´s actually 2.5 years). The game plays awful with unresponsive controls, clunky combat and the infinite possibilities is just a fancier way of saying that it only features three starting classes you can choose from, since the rest of the content is hidden until future updates. Pre-order our game so we can take your money before the reviews drop and everyone notice that our game is just another run of the mill, glitch ridden games as a service piece of shit-game.
 

Leonidas

Member
"Only On PlayStation" for non-Sony exclusives.
Got burned once thinking I bought an exclusive only to see it release on PC within a year.
 
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" ..... but its very fun if played with friends"


Before that sentence goes usually the review of the game having a piss-poor campaign, multiple bugs and other unforgiveable stuff that is given a pass because "it's fun with friends" which is the new wild card for a certain kind of games.
 

StreetsofBeige

Gold Member
"This game has X hours of content"

In reality, the number of hours to go through and beat the game is more like X divided by probably 3.
 
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mcz117chief

Member
Nothing brings my piss to a boil like the word "addicting".

"Oh my GOOOOOOOOOOOOOOOOOOOOOOOOD, this game is so addicting!!!!!!!!!1!1!1!1!1!11!!!1!1!one!!!"
"Such a good game and so addicting."

Seriously wtf is this? Since when has the word "addicting" become a positive. Fuck off with that nonsense. I don't want to be addicted to a piece of software.
 
D

Deleted member 740922

Unconfirmed Member
People on forums saying "IP", SKUs" and about how they "consume their media" are infuriating to me.
 
H

hariseldon

Unconfirmed Member
"This game has X hours of content"

In reality, the number of hours to go through and beat the game is more like X divided by probably 3.

Alternatively, the number of hours to go through and beat the game is padded by enormous amounts of shit busywork. Honestly I prefer a game that respects my time.
 
"Open world" and "exploration".

Pretty much the orgasmic keywords of newfags and casuals that the marketing teams have figured out for a few years now.
 

Zephir

Member
Maybe it's not 100% related to the topic, but i can't stand the word "excited" anymore

It's like every press release, every PR interview, every announcement, just HAD to say "we're excited to do this thing, we're excited to bring you this"

It's just a word without meaning anymore
 

angelic

Banned
Just about everythng that comes out of a publishers mouth is bullshit. All of it. Experience, diverse, engagement, content, wide linear, exclusive, console launch exclusive, control over your experience (ie: buy our fucking coins), mobile experience, investment etc etc etc

They take customers for granted, the hobby is still fun because of the 1 per 100 games I connect with, but to an outsider coming in, they'd just think it's a total crock of shit. So to play these little electronic games I need to pay £350 for the pro console, 50 for a 2nd pad, 50-60 per game, 50 for a season pass, 20 for 2400 virtual currency shit, log in every day else it resets my loyalty bonus, 50 for the online subs per year, and I need to preorder anything I want else I miss some content.

I often think fuck these idiots, next gen I'll completely ignore it and spend the rest of my gaming days with emulators and back catalogue. How's that for player choice.
 
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hariseldon

Unconfirmed Member
Player choice: "Your choices matter! The world will be shaped according to your actions!! Just not that much. Like in real life. Sucks. I know."

Funny thing - there was so much hype around that with the Walking Dead games and the likes but it's vastly less impressive than the work done in the KOTOR games. There your choices really DO matter. See also the Westwood Blade Runner game.
 
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Maybe it's not 100% related to the topic, but i can't stand the word "excited" anymore

It's like every press release, every PR interview, every announcement, just HAD to say "we're excited to do this thing, we're excited to bring you this"

It's just a word without meaning anymore
The only meaning left is "we're excited to take your money".
 

deriks

4-Time GIF/Meme God
"For gamers, by gamers"
We know how developers love games, but when a PR guy says that it feels cold

Also
"We're reinventing the gameplay" (or something)
Ubisoft said that with Assassin's Creed and the first damn thing that they show is a fucking trail mission
 
Funny thing - there was so much hype around that with the Walking Dead games and the likes but it's vastly less impressive than the work done in the KOTOR games. There your choices really DO matter. See also the Westwood Blade Runner game.

There definitely are games out there where choices do matter. Most of them just don't is my point. I actually really liked how Witcher 2 did their choices matter, where you made a huge decision at 3 or 4 points in the game that pretty much determined how the remainder of the plot unfolded.
 

angelic

Banned
Player choice: "Your choices matter! The world will be shaped according to your actions!! Just not that much. Like in real life. Sucks. I know."

Player choice has long stopped referring to narrative choices, it now means "you can either pay us or grind".
 

cireza

Member
Player choice has long stopped referring to narrative choices, it now means "you can either pay us or grind".
Back then, player choice would be something like this :

Phantasy%20Star%20III%20%20Generations%20of%20Doom_Aug9%2011_57_32.png

It would alter the entire game.

But yeah, this choice is fine for male gamers and lesbians only, I admit. Maybe non-binary, I don't know anymore.
 
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Cattlyst

Member
"Wilst thou get the girl...or play like one?" - Nintendo's Ocarina of Time marketing slogan. Probably wouldn't go down too well these days... :messenger_grinning_sweat:
 

ZehDon

Gold Member
"cinematic"

fuck you naughty dog. ruining the industry
Yeah, "cinematic" has become a four letter word to me. All we end up with is masturbatory cinematic sequences interrupted by boiler plate game design, all written by people who'd fail in any other medium.

Also, I wouldn't say ND are ruining the industry - they're not EA, after all - but they're no longer contributing to the direction of the industry that I enjoy; I prefer more 'game' in my games.
 
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