I definitely think someone at Sony really screwed up with the timing of some announcements. Every single one of the games they have left were announced WAY too soon. And since they are the final big releases for the system it has left them in a position where they have nothing to show or announce.
The lineup itself seems fine which to me is what counts and why I won't write off the Ps5 just yet. But hopefully they do a better job with their communication next gen
That's pretty much the normal for a while there, Crackdown 3 for example was announced in 2014. Zelda was announced in 2012 for the Wii U.
Days Gone was announced to me a year too early in 2016.
The Last of Us II was okay, everyone knew it would be a while, announced in 2016.
Ghost was announced in late 2017 officially, to me about right.
Death Stranding was probably announced a year early at E3 2016.
The extra time for Days Gone made sense, meaning Spiderman, God of War and Detroit. My guess is Sony is stacking games at this point or getting close to it - already going on year three for Guerrilla Games (
full production for Horizon was a little over 3 years) as well, and whatever Bluepoint is working on is now year 2. Japan Studio has been quiet for some time. I would say Death Stranding was shown too early but it was obvious why that was. Basically, Sony is setup for 2 big games, and 1 middle tier game... and a few smaller games every year. Its load up time for end of PS4 and PS5 time now.
The amount of games coming from Sony over the next 30 months is going to be quite large, even by their standards.